Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Well, I proposed a relatively long period of constant repping (1min) that should be enough to fight of several incoing mercs (more than 2-3). If you play the overheated tool right, you would have even better chances to fight two incoming heavies a...
- by Mad Syringe - at 2015.02.23 12:39:00
|
122. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Your post reads like a QQ post from GD. Logistics takes "no skill","it's boring",etc. And i'm not falling for it. I've found your problem (see underlined). You either: -are limiting your attention to repairing purposely -a...
- by Mad Syringe - at 2015.02.23 11:40:00
|
123. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: As long as repair tools have a nearly 400% loss vs weapons,i'll fight cooldowns tooth and nail. However,a warm up mechanism would be interesting. The more you repair,the better you repair. If you stop you slowly cooldown to a...
- by Mad Syringe - at 2015.02.10 09:52:00
|
124. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Open Beta logi with maxed EQ here. My view on the reptool: I don't like leaching a heavy/slayer 24/7. I think it's ok for intense engagements, but running behind a heavy just not to miss those 35+ Guardian points is just meh... (i think that shou...
- by Mad Syringe - at 2015.02.06 12:19:00
|
125. ScR is unfair towards shield - in Feedback/Requests [original thread]
I like the ASCR, it's one of the few MD support weapons, that make sense on the minmando... ASCR to strip their shields, and MD for the finishiing touch... LOLs guaranteed
- by Mad Syringe - at 2015.01.29 11:27:00
|
126. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
There is one very important thing that isn't looked at right now... LOCAL CHAT Everybody has it, and nobody really needs it. First prob is, that all Dusties are crammed into a few starting systems and stations. Why not spread them evenly over Ne...
- by Mad Syringe - at 2015.01.29 11:21:00
|
127. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
+1 for more ammo on the md
- by Mad Syringe - at 2015.01.07 13:22:00
|
128. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
I still don't think that the splash resistance of the heavy is a problem. I regularly kill heavies even with my apex minmando. It's also good as a breach weapon. You just have to use it in the right way, and need other players to finish the job...
- by Mad Syringe - at 2015.01.07 13:14:00
|
129. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Boot Booter wrote: My feeling on commandos is this. Either 1 they are too slow 2 they don't have enough hp Or 3 they regen too slow. I use the min commando so this is what I'm basing this off of. I just can't fit the stupid thing. Yeah its ...
- by Mad Syringe - at 2015.01.07 13:10:00
|
130. Disable chats while in battle to reduce lag - in Feedback/Requests [original thread]
This is actually a brilliant Idea, make all chats pause for a battle except the active one usually the squad/team chat, or a special pc chat. If all others would be inactive for the duration of the battle, this should improve lag immensely!
- by Mad Syringe - at 2015.01.07 12:28:00
|
131. HMG & IWS - in Feedback/Requests [original thread]
Breakin Stuff wrote: We will never be alloweed to board EVE ships that are not NPC controlled. And that's why Star Citizen becomes more and more interesting...
- by Mad Syringe - at 2014.12.20 11:25:00
|
132. Minmatar Facilities - in Feedback/Requests [original thread]
There was a minmatar socket set in the works, it was a cargo hub, and they already where testing the blocked (untextured version) of it as far as I know. I don't think we'll see it in DUST, but I certainly would like to have it. Also where are the...
- by Mad Syringe - at 2014.12.20 11:24:00
|
133. HMG & IWS - in Feedback/Requests [original thread]
I said it before, this is how a heavy should work like: Proxycon At 1.20 all hell breaks loose with this heavy entering the arena... And it also shows his slowness and immobility of the suit as it should be. At 2,40 you see somtething similar t...
- by Mad Syringe - at 2014.12.20 11:05:00
|
134. [Request]How Swarms should work - in Feedback/Requests [original thread]
The problem with all these proposed SL nerfs, are that they would bring back vehicle 514 as we had it a while ago. And to be honest, the only ones who want that, are vehicle only players. This balance very easily goes to far into each direction,...
- by Mad Syringe - at 2014.12.18 21:53:00
|
135. [Request]How Swarms should work - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Why should we be entirely impotent against AV? Seriously, why? Currently, the situation is that you register the first first shot and have roughly two/three seconds max to kill the Swarmer; if you do then you're fine but ...
- by Mad Syringe - at 2014.12.18 20:31:00
|
136. [Request]How Swarms should work - in Feedback/Requests [original thread]
Derrith Erador wrote: Mad Syringe wrote: The Vehicle specialists of the top corps usually do not complain, since they know, with the right fit, and maxed vehicle skills, SL's are not a problem right now. Hate to sound like a pompous ass...
- by Mad Syringe - at 2014.12.18 19:26:00
|
137. [Request]How Swarms should work - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Mad Syringe wrote: Finally, the lock on vehicles, is broken fast if you go for cover, this means, that you have to fly low, instead of high, to evade swarms, and it means you are dead, if your tank gets stuck in the te...
- by Mad Syringe - at 2014.12.18 19:12:00
|
138. [Request]How Swarms should work - in Feedback/Requests [original thread]
The SL needs to be left allone, for a simple reason. It's the only valid infantry medium range weapon for light frames. It's pretty strong against armour, and it's pretty weak against shields. Until we have a light anti shield weapon, that does ...
- by Mad Syringe - at 2014.12.18 16:40:00
|
139. Dust port to ps4 please - in Feedback/Requests [original thread]
+1
- by Mad Syringe - at 2014.12.16 16:50:00
|
140. [Feature] Bandwith guide! - in Feedback/Requests [original thread]
A red circle around EQ that will be destroyed, and a spoken message like "Warning! Spawning in the selected suit will result in the destruction of the marked equipment!"
- by Mad Syringe - at 2014.12.12 13:46:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |