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Spkr4theDead
Red Star.
3009
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Posted - 2015.02.28 14:59:00 -
[91] - Quote
Shamarskii Simon wrote:Pokey Dravon wrote:Shamarskii Simon wrote:Takahiro Kashuken wrote:Pokey Dravon wrote:
I think what Simon is getting at is that you could have rigs on the vehicle which affect performance at the cost/gain or PG or CPU.
Additionally pilot suits could be fit with link modules that also offer a large benefit with a small downside, but specifically avoiding PG/CPU changes as not to make vehicle fits invalid without the pilot suit.
Rigs in EVE generally change the CPU/PG of turrets at least and maybe a couple of other things so on a vehicle it wouldn't change much just like a rig on a ship. The pilot suit itself may have link modules but if it contained link modules that alter the amount of CPU/PG (CPU/PG extenders) on a vehicle and i wanted to use that extra PG/CPU on the vehicle (upgrade a module or add another modules) how can i effectively use it if the vehicle fit is invalid and cannot be called in? The only answer i can think is that with the correct pilot suit on you can call in invalid fits because the game recognizes that you are wearing a pilot suit that will make the vehicle fit valid or you spawn in the vehicle with the pilot suit on. Nothing alters vehicle CPU/PG. That makes it too complicated firstly (ensuring valid fits, balancing etc), secondly everyone will just PG/CPU there suits. Why should I fit a regulator when I can just CPU/PG my way to a comp heavy booster? The idea I have is universal, doesn't modify vehicle fitting, doesn't offset pilot suit vs non pilot suit greatly, and can be balanced suit side Like I said I would avoid having anything on the pilot suit that alters the PG/CPU cost/capacity of anything on the vehicle. If you want to have a rig on the vehicle itself which does that....sure, but the link modules would be something else entirely. Bear in mind I just yanked rig bonuses from EVE for inspiration, obviously if you have link modules with upsides/downsides (much like Armor Plates, Shield Energizers, ect have) that went on the pilot suit but didn't affect the PG/CPU at all...I think that would work out nicely. You could also have link modules that offer a lesser benefit with no downside. And example of this for normal modules would be Ferroscale Plates offering less HP than an armor plate, but without the speed penalty. Pokey we definitely are on the same page. Just saying. Annnyways! Back on topic you guys... Let's try and work on our common goal hmm? Spkr, pokey; what you think of the suit bonuses? Also, turret stacking? That doesn't seem like such a bad idea... As long as the pros and cons stack. Helps out dedicated gunners. But then there's a chance of stacking damage mods... (make 1 fitable only) Which bonus? My bonuses? I made the thread, didn't I?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3009
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Posted - 2015.02.28 15:03:00 -
[92] - Quote
Pokey Dravon wrote:Shamarskii Simon wrote: Pokey we definitely are on the same page. Just saying.
Annnyways! Back on topic you guys... Let's try and work on our common goal hmm?
Spkr, pokey; what you think of the suit bonuses?
Also, turret stacking? That doesn't seem like such a bad idea... As long as the pros and cons stack. Helps out dedicated gunners.
But then there's a chance of stacking damage mods... (make 1 fitable only)
Turret stacking is tricky. You obviously want the turret to be useful with a single gunner, but not overpowered with 3. I mean if you ever experienced a triple stacked Assault dropship back when they had the 50% DPS bonus on missiles...you understand what overpowered looks like. Maybe if there was a stacking penalty or something? I mean I'm all for encouraging people to have support gunners but you don't want to make solo vehicles nonviable, or make fully manned vehicles unkillable. As for bonuses I have a document I wrote a while ago, it needs to be revised but you can see some of my general thoughts on page 8: https://docs.google.com/document/d/16DwpratAsrJ1zbxry8VFqoeAMdFGuc-IsHNSPULZK6M/edit?usp=sharing I saw that a while ago. Like I've said before, they're all bad bonuses. Every single "bonus" has a direct disadvantage, making the pilot suit not worth it.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7410
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Posted - 2015.02.28 15:31:00 -
[93] - Quote
Pokey Dravon wrote:Spkr4theDead wrote: You say you cannot have a rational argument with any of us, well, we cannot have a rational argument with you. When bad ideas are countered with experience and history, and you don't counter with anything logical, that's not a rational argument.
And I never said I couldn't have a rational argument with any of you. I actually said that. In another thread, referencing him, Takahiro and the rest of Red Star.
Apparently he can't tell the difference between you and me.
Which is hilarious and will give me ammo for months.
AV
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Spkr4theDead
Red Star.
3009
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Posted - 2015.02.28 15:35:00 -
[94] - Quote
Breakin Stuff wrote:Pokey Dravon wrote:Spkr4theDead wrote: You say you cannot have a rational argument with any of us, well, we cannot have a rational argument with you. When bad ideas are countered with experience and history, and you don't counter with anything logical, that's not a rational argument.
And I never said I couldn't have a rational argument with any of you. I actually said that. In another thread, referencing him, Takahiro and the rest of Red Star. Apparently he can't tell the difference between you and me. Which is hilarious and will give me ammo for months. Snugglz doesn't post often on here. Other than that, barely anybody from R*S posts.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7410
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Posted - 2015.02.28 15:58:00 -
[95] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Pokey Dravon wrote:Spkr4theDead wrote: You say you cannot have a rational argument with any of us, well, we cannot have a rational argument with you. When bad ideas are countered with experience and history, and you don't counter with anything logical, that's not a rational argument.
And I never said I couldn't have a rational argument with any of you. I actually said that. In another thread, referencing him, Takahiro and the rest of Red Star. Apparently he can't tell the difference between you and me. Which is hilarious and will give me ammo for months. Snugglz doesn't post often on here. Other than that, barely anybody from R*S posts. Which colors my general opinion when the only representation from R*S is consistantly and univerally hostile, arrogant and utterly bereft of a willingness to do anything but try and ram minority opinion down everyone's throats.
AV
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Spkr4theDead
Red Star.
3009
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Posted - 2015.02.28 16:02:00 -
[96] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Pokey Dravon wrote:Spkr4theDead wrote: You say you cannot have a rational argument with any of us, well, we cannot have a rational argument with you. When bad ideas are countered with experience and history, and you don't counter with anything logical, that's not a rational argument.
And I never said I couldn't have a rational argument with any of you. I actually said that. In another thread, referencing him, Takahiro and the rest of Red Star. Apparently he can't tell the difference between you and me. Which is hilarious and will give me ammo for months. Snugglz doesn't post often on here. Other than that, barely anybody from R*S posts. Which colors my general opinion when the only representation from R*S is consistantly and univerally hostile, arrogant and utterly bereft of a willingness to do anything but try and ram minority opinion down everyone's throats. So because it's a "minority opinion," that means it's hostile?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7410
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Posted - 2015.02.28 16:08:00 -
[97] - Quote
Spkr4theDead wrote: So because it's a "minority opinion," that means it's hostile?
Really spkr?
I've seen better attempts to twist words from third graders. If you're going to play that game at least try not to be inexcusably lazy and unimaginative about it.
AV
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Spkr4theDead
Red Star.
3009
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Posted - 2015.02.28 16:11:00 -
[98] - Quote
Breakin Stuff wrote:Spkr4theDead wrote: So because it's a "minority opinion," that means it's hostile?
Really spkr? I've seen better attempts to twist words from third graders. If you're going to play that game at least try not to be inexcusably lazy and unimaginative about it. I'm not twisting words. I'm trying to confirm your statement.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7410
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Posted - 2015.02.28 16:19:00 -
[99] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote: So because it's a "minority opinion," that means it's hostile?
Really spkr? I've seen better attempts to twist words from third graders. If you're going to play that game at least try not to be inexcusably lazy and unimaginative about it. I'm not twisting words. I'm trying to confirm your statement. Then quit trying to reword what I said.
If I intended to say what you're trying to interpret I wouldn't bother trying to be subtle, I would have simply said it.
Quit trying to be clever, you're anything but.
AV
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Spkr4theDead
Red Star.
3010
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Posted - 2015.02.28 16:47:00 -
[100] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote: So because it's a "minority opinion," that means it's hostile?
Really spkr? I've seen better attempts to twist words from third graders. If you're going to play that game at least try not to be inexcusably lazy and unimaginative about it. I'm not twisting words. I'm trying to confirm your statement. Then quit trying to reword what I said. If I intended to say what you're trying to interpret I wouldn't bother trying to be subtle, I would have simply said it. Quit trying to be clever, you're anything but. I'm not rewording anything. You still haven't confirmed anything, either.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7410
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Posted - 2015.02.28 16:52:00 -
[101] - Quote
Nor am I going to. The onus is upon you to learn to read.
AV
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
145
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Posted - 2015.02.28 17:02:00 -
[102] - Quote
Well we all had suggestions spkr... Like pokey's own and mine aren't the same, nor are mine and yours.
Like i say make it related to suits.
-10% vehicle link modules Ama: aHP 2% Cal: sHP 2% Gal: aHP/s 2% Min: m/s^2 + m/s. 2%
You say: Gal: 3% aHP/s + 2% armor hardener. Cal: 3% sHP/s + 3% module cooldown.
Pokey says: -15% Vehicle Link Modules Ama: x% armor plate composition Cal: x% vehicle rotation & handling Gal: x% m/s Min: x% m/s^2
Now, what can we do with these 3 suggestions, how will we make a vote, how will we revise, which will we plan to work with? Let's forget the differences and work together... Don't let the topic derail please?
Entering the void and becoming wind.
Message for 1v1 air to air
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postapo wastelander
Corrosive Synergy RISE of LEGION
966
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Posted - 2015.02.28 17:53:00 -
[103] - Quote
What will be cons, lower walk/run speed, lower suit shields etc?
"Sebiestor Hetzer"
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
146
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Posted - 2015.02.28 18:08:00 -
[104] - Quote
postapo wastelander wrote:What will be cons, lower walk/run speed, lower suit shields etc? Scout eHP. Side arm only. That's what i say.
Entering the void and becoming wind.
Message for 1v1 air to air
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5084
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Posted - 2015.02.28 18:30:00 -
[105] - Quote
Shamarskii Simon wrote:Well we all had suggestions spkr... Like pokey's own and mine aren't the same, nor are mine and yours.
Like i say make it related to suits.
-10% vehicle link modules Ama: aHP 2% Cal: sHP 2% Gal: aHP/s 2% Min: m/s^2 + m/s. 2%
You say: Gal: 3% aHP/s + 2% armor hardener. Cal: 3% sHP/s + 3% module cooldown.
Pokey says: -15% Vehicle Link Modules Ama: x% armor plate composition Cal: x% vehicle rotation & handling Gal: x% m/s Min: x% m/s^2
Now, what can we do with these 3 suggestions, how will we make a vote, how will we revise, which will we plan to work with? Let's forget the differences and work together... Don't let the topic derail please?
Pretty much. Speakr still hasn't properly read the document because all of the bonuses that have downsides are modules, and not the skills. But it seems he's simply not interested in understanding what I'm saying so....*shrugs*
To explain my reasoning, I would like the racial HAV skill to actually define what the tanking style of the vehicle is, so armor plating for amarr, reps for gallente, and some mix of regen/shield delay for Caldari and Minmatar. That being said I intentionally avoided doubling up on those bonuses with the pilot suit, and instead focused more on movement and handling. So I would say I agree with a mix of your and speaker's ideas for bonuses, I've just applied them onto different skills and the pilot has movement/handling bonuses instead.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5084
|
Posted - 2015.02.28 18:32:00 -
[106] - Quote
Shamarskii Simon wrote:postapo wastelander wrote:What will be cons, lower walk/run speed, lower suit shields etc? Scout eHP. Side arm only. That's what i say.
They should be slow. Sidearm only. I'm still very much against grenades or a equipment.
As for the HP itself well....I don't want to make it TOO squishy, because I was them to be useful in an LAV and not get wiped out when someone looks at them, you know?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Derrith Erador
The B1ack List
3372
|
Posted - 2015.02.28 18:36:00 -
[107] - Quote
Shamarskii Simon wrote:Well we all had suggestions spkr... Like pokey's own and mine aren't the same, nor are mine and yours.
Like i say make it related to suits.
-10% vehicle link modules Ama: aHP 2% Cal: sHP 2% Gal: aHP/s 2% Min: m/s^2 + m/s. 2%
You say: Gal: 3% aHP/s + 2% armor hardener. Cal: 3% sHP/s + 3% module cooldown.
Pokey says: -15% Vehicle Link Modules Ama: x% armor plate composition Cal: x% vehicle rotation & handling Gal: x% m/s Min: x% m/s^2
Now, what can we do with these 3 suggestions, how will we make a vote, how will we revise, which will we plan to work with? Let's forget the differences and work together... Don't let the topic derail please? Huh... I was honestly going to let these guys have their little........ whatever you call they were doing go on. But seeing as we just might be able to be productive with this topic, I may as well throw my two cents in here.
I haven't really played lately (haven't even seen warlords TBH), but if the patch I saw went through, nothing significant has happened with vehicles.
I'll first start off with the vehicle links. I actually like this idea. Never thought of it either.
But my stance is that only the plate/shields links should have any negative effects. Reasons being that if you look at the modules that infantry employ, you can notice that only the shield and armor stacking (well, shield energizers too) have any negative effects in trade for their benefits.
Now onto pilot suits:
I like the idea of the raw pilot bonus being: 15% reduction to vehicle links
As far as racial goes, my thoughts are this:
Pilot G.k0: +10 to vehicle armor repair rate per level. This is a raw bonus, no armor repair modules needed to kick this in.
Pilot C.k0: 3% efficiency to active shield modules per level. This bonus will directly affect the shield boosters and hardeners.
OR
3% reduction to active shield module recharge rate per level.
Pilot A.k0: 3% increase to turret damage per level.
OR
10% efficiency to damage modules per level. (Yeah, damage mods suck this much)
Pilot M.k0: 3% increase to ROF of vehicle turrets per level
OR
3% reduction to afterburner and fuel injector cooldown time per level.
Anyway, that's my two cents. Hope I helped.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5084
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Posted - 2015.02.28 18:38:00 -
[108] - Quote
Derrith Erador wrote: But my stance is that only the plate/shields links should have any negative effects. Reasons being that if you look at the modules that infantry employ, you can notice that only the shield and armor stacking (well, shield energizers too) have any negative effects in trade for their benefits.
Thoughts on normal Links with no downside, and then an option for a Link with a stronger effect but with a downside?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Derrith Erador
The B1ack List
3372
|
Posted - 2015.02.28 18:41:00 -
[109] - Quote
Pokey Dravon wrote:Derrith Erador wrote: But my stance is that only the plate/shields links should have any negative effects. Reasons being that if you look at the modules that infantry employ, you can notice that only the shield and armor stacking (well, shield energizers too) have any negative effects in trade for their benefits.
Thoughts on normal Links with no downside, and then an option for a Link with a stronger effect but with a downside? Kind of like that idea. Would be interesting to say the least.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5084
|
Posted - 2015.02.28 19:02:00 -
[110] - Quote
Derrith Erador wrote:Pokey Dravon wrote:Derrith Erador wrote: But my stance is that only the plate/shields links should have any negative effects. Reasons being that if you look at the modules that infantry employ, you can notice that only the shield and armor stacking (well, shield energizers too) have any negative effects in trade for their benefits.
Thoughts on normal Links with no downside, and then an option for a Link with a stronger effect but with a downside? Kind of like that idea. Would be interesting to say the least.
I think it allows for some more interesting fits, as an option.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
146
|
Posted - 2015.03.01 02:48:00 -
[111] - Quote
Pokey Dravon wrote:Derrith Erador wrote:Pokey Dravon wrote:Derrith Erador wrote: But my stance is that only the plate/shields links should have any negative effects. Reasons being that if you look at the modules that infantry employ, you can notice that only the shield and armor stacking (well, shield energizers too) have any negative effects in trade for their benefits.
Thoughts on normal Links with no downside, and then an option for a Link with a stronger effect but with a downside? Kind of like that idea. Would be interesting to say the least. I think it allows for some more interesting fits, as an option.
Some suggestions:
Reg + recharge, lower sHP per module Reg + sHP per mod, lower recharge. sHP per mod + recharge, longer delay.
Some straight up (sHP + 100 for example) mods. No downsides.
Large boost to m/s and m/s^2, lower eHP. Damage control, lower HP (type dependant) per mod Damage mod (suit side), lower HP per mod (type dependant or slot dependant, one fit only)
Turret rotation up x% (large boost) clip size down y%
Then side things like cool down, uptime, reload speed, turret rotation, etc.
Small boosts have no downside, large boosts do.
Derrith, i like some of the bonuses but... Dont at the same time. Like cal's feels very.... "Active" where someone could fit pure passive (lol shouldn't but meh) -- defeating the purpose.
Lol RoF... ADS pilots would flock to mk.0 shouting pre-charlie (or was it delta?)
I like gal's and iffy about ama nevertheless :D
light frame, scout eHP + 75/100 (split racially?), side arm, no grenade, iffy on equipment.
Entering the void and becoming wind.
Message for 1v1 air to air
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DaemonVok
Axis of Chaos
1
|
Posted - 2015.03.01 06:07:00 -
[112] - Quote
Spkr4theDead wrote:Adipem Nothi wrote:Should it come with the Scout's fitting reduction to cloak? Thinking in terms of sneaking off to somewhere safe before calling in a bird or tank. I don't care about slots, as long as it doesn't have some insanely useless bonus like adding CPU and PG, or allowing us to get in a vehicle. WOW. You Derp. Extra PG/CPU would be the FURTHEST thing from useless. Stay out of vehicles. You have no brain... |
DaemonVok
Axis of Chaos
1
|
Posted - 2015.03.01 06:09:00 -
[113] - Quote
Speaker4theDead.. I like your name. A lot. |
Mad Syringe
ReDust Inc.
488
|
Posted - 2015.03.01 10:38:00 -
[114] - Quote
DaemonVok wrote:Spkr4theDead wrote:Adipem Nothi wrote:Should it come with the Scout's fitting reduction to cloak? Thinking in terms of sneaking off to somewhere safe before calling in a bird or tank. I don't care about slots, as long as it doesn't have some insanely useless bonus like adding CPU and PG, or allowing us to get in a vehicle. WOW. You Derp. Extra PG/CPU would be the FURTHEST thing from useless. Stay out of vehicles. You have no brain...
Extra PG/CPU would be a problem, since you can't fit a vehicle, without knowing which pilot suit is used... I doubt that this would be implemented.
Bonuses to modules or base stats are much more viable... |
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
146
|
Posted - 2015.03.01 10:57:00 -
[115] - Quote
DaemonVok wrote:Spkr4theDead wrote:Adipem Nothi wrote:Should it come with the Scout's fitting reduction to cloak? Thinking in terms of sneaking off to somewhere safe before calling in a bird or tank. I don't care about slots, as long as it doesn't have some insanely useless bonus like adding CPU and PG, or allowing us to get in a vehicle. WOW. You Derp. Extra PG/CPU would be the FURTHEST thing from useless. Stay out of vehicles. You have no brain... Useless because it will cause many complications... How will the vehicle be deployed if not in suit, etc. Suit for select vehicle is simply not a "suit" if you understand what i mean. It can also create some broken fits.
Don't insult him. He's right that it IS useless. You're welcome to share an idea/your thoughts on bonuses/modules though :D
Entering the void and becoming wind.
Message for 1v1 air to air
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Spkr4theDead
Red Star.
3014
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Posted - 2015.03.01 17:40:00 -
[116] - Quote
Breakin Stuff wrote:Nor am I going to. The onus is upon you to learn to read. Figured you weren't going to confirm anything. Doesn't surprise me.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5109
|
Posted - 2015.03.01 18:33:00 -
[117] - Quote
Shamarskii Simon wrote:DaemonVok wrote:Spkr4theDead wrote:Adipem Nothi wrote:Should it come with the Scout's fitting reduction to cloak? Thinking in terms of sneaking off to somewhere safe before calling in a bird or tank. I don't care about slots, as long as it doesn't have some insanely useless bonus like adding CPU and PG, or allowing us to get in a vehicle. WOW. You Derp. Extra PG/CPU would be the FURTHEST thing from useless. Stay out of vehicles. You have no brain... Useless because it will cause many complications... How will the vehicle be deployed if not in suit, etc. Suit for select vehicle is simply not a "suit" if you understand what i mean. It can also create some broken fits. Don't insult him. He's right that it IS useless. You're welcome to share an idea/your thoughts on bonuses/modules though :D
Yeah anything modifying PG/CPU for *vehicles* attached to a *dropsuit* is just going to get messy on the technical side. I would avoid that like the plague. Now bonuses for PG/CPU for the *vehicle* attached to the vehicle itself? Legit.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Spkr4theDead
Red Star.
3014
|
Posted - 2015.03.02 15:34:00 -
[118] - Quote
Pokey Dravon wrote:Shamarskii Simon wrote:DaemonVok wrote:Spkr4theDead wrote:Adipem Nothi wrote:Should it come with the Scout's fitting reduction to cloak? Thinking in terms of sneaking off to somewhere safe before calling in a bird or tank. I don't care about slots, as long as it doesn't have some insanely useless bonus like adding CPU and PG, or allowing us to get in a vehicle. WOW. You Derp. Extra PG/CPU would be the FURTHEST thing from useless. Stay out of vehicles. You have no brain... Useless because it will cause many complications... How will the vehicle be deployed if not in suit, etc. Suit for select vehicle is simply not a "suit" if you understand what i mean. It can also create some broken fits. Don't insult him. He's right that it IS useless. You're welcome to share an idea/your thoughts on bonuses/modules though :D Yeah anything modifying PG/CPU for *vehicles* attached to a *dropsuit* is just going to get messy on the technical side. I would avoid that like the plague. Now bonuses for PG/CPU for the *vehicle* attached to the vehicle itself? Legit. Like the 5% per level to CPU and PG that we used to have.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5121
|
Posted - 2015.03.02 22:41:00 -
[119] - Quote
Spkr4theDead wrote: Like the 5% per level to CPU and PG that we used to have.
A skill like that seems reasonable to me.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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