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Reinhard Manderfelt
Technically Legal
1
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Posted - 2015.02.25 11:45:00 -
[61] - Quote
Quote:Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future?
Ah, the movie Fury. About Sherman Tanks, which I believe have been proven to be horribly designed when it comes to escape hatches. I believe most guys never made it out of a Sherman when the Tank went up in flames (which was around 55% of the time upon taking a hit, later reduced by 15% by using "wet stowage".). Perhaps you should draw arguments from reality, not Hollywood, my friend.
"Why should we give them less space in the future?" -More space, means bigger Tank, means more weight and more surface area. More weight means less speed, and more surface area means bigger target. Yes, I can see how Tankers would be concerned about having some degree of comfort over having a reliable, safe vehicle that'll get them in and out of combat safely.
Anyway, while I don't count myself as a 'great' Pilot, I do enjoy flying Dropships, and occasionally Tanks as well. I also run dedicated AV fits, so I see both ends of the spectrum. Personally, I believe Pilot suits, if handled well, would serve an excellent purpose in the game. Right now, there's too many Heavy suits running around, using HAV's and LAV's as a taxi to offset their low movement speed. And that's the problem we face. I see 2 possible solutions:
1) Pilot suits to command HAV's and Dropships (Perhaps only allow Light and Medium to drive LAV to end the 'Murder Taxi Spree') Or 2) Dissallow Heavy suits from driving any vehicle.
Then, slightly off-topic, but it's been mentioned before. I believe a Pilot/Tanker should go down with his vehicle. It's expensive, we get it, but most of the best Tankers (and DS pilots!) I've seen can safely pull back from even Heavy AV situations. At that point they should make a decision. "Can I support my team with my Tank in this situation, or should I reclaim it and help as Infantry?" And either he takes the risk, and maybe loses his Tank, in which case the AV guys also deserve a kill, because believe it or not, most AV fits die a couple of times before the Tank is finally destroyed. Or he doesn't, and helps his team with his favorite Infantry fit. And usually, you'd drive back to a safe location to reclaim, and more often than not there'll be a Supply Depot close by.
And for all this people crying about the possibility of needing a Pilot suit to drive a HAV, just be happy you don't need 2 of your buddies to load and fire your Main Gun.
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
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Posted - 2015.02.25 12:42:00 -
[62] - Quote
DUST Fiend wrote:A swarm commando jumping out of his tank and using it as cover as he either immediately kills you or forces you off (likely to be killed as you flee) isn't smart or engaging or tactical, it's abuse of a mechanic.
Pilots should pilot. Don't want to be a pilot? Skill dropsuits, or save SP for both. We took away dual roles with Bandwidth, lets continue by adding pilot suit. AV players don't deserve to pilot at the same time, and honestly, really don't deserve to be laying down equipment either (even though I do all the time)
well, i'm gonna say that pilots only piloting vehicles + speeders = pilots need equipment. links, hives, and bombs are 3 of the only purposes a speeder would have unless a special circumstance was made for single person vehivcles. i personally think it seems a scout vehicle, but until pilots come out i run all my vehicles with a scout suit anyway, so idk. |
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
|
Posted - 2015.02.25 13:06:00 -
[63] - Quote
Reinhard Manderfelt wrote:Quote:Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future? Ah, the movie Fury. About Sherman Tanks, which I believe have been proven to be horribly designed when it comes to escape hatches. I believe most guys never made it out of a Sherman when the Tank went up in flames (which was around 55% of the time upon taking a hit, later reduced by 15% by using "wet stowage".). Perhaps you should draw arguments from reality, not Hollywood, my friend. "Why should we give them less space in the future?" -More space, means bigger Tank, means more weight and more surface area. More weight means less speed, and more surface area means bigger target. Yes, I can see how Tankers would be concerned about having some degree of comfort over having a reliable, safe vehicle that'll get them in and out of combat safely. Anyway, while I don't count myself as a 'great' Pilot, I do enjoy flying Dropships, and occasionally Tanks as well. I also run dedicated AV fits, so I see both ends of the spectrum. Personally, I believe Pilot suits, if handled well, would serve an excellent purpose in the game. Right now, there's too many Heavy suits running around, using HAV's and LAV's as a taxi to offset their low movement speed. And that's the problem we face. I see 2 possible solutions: 1) Pilot suits to command HAV's and Dropships (Perhaps only allow Light and Medium to drive LAV to end the 'Murder Taxi Spree') Or 2) Dissallow Heavy suits from driving any vehicle. Then, slightly off-topic, but it's been mentioned before. I believe a Pilot/Tanker should go down with his vehicle. It's expensive, we get it, but most of the best Tankers (and DS pilots!) I've seen can safely pull back from even Heavy AV situations. At that point they should make a decision. "Can I support my team with my Tank in this situation, or should I reclaim it and help as Infantry?"And either he takes the risk, and maybe loses his Tank, in which case the AV guys also deserve a kill, because believe it or not, most AV fits die a couple of times before the Tank is finally destroyed. Or he doesn't, and helps his team with his favorite Infantry fit. And usually, you'd drive back to a safe location to reclaim, and more often than not there'll be a Supply Depot close by. And for all this people crying about the possibility of needing a Pilot suit to drive a HAV, just be happy you don't need 2 of your buddies to load and fire your Main Gun.
Yes, yes, and yes. and yes. +over9000 i'd say light suits for light vehicles, pilot for any other. and yeh, tanks/ads do act like it doesnt cost 1mil isk in dropsuits and weapons to take out 1mil isk worth of vehicle... what, all those infantry that get shredded like copy paper are all free? nope. love this post, you rock, have my baby.
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Spkr4theDead
Red Star.
2998
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Posted - 2015.02.25 13:12:00 -
[64] - Quote
Pokey Dravon wrote:Bradric Banewolf wrote: Are you high? Do you even tank bro?
mCRU's on ground vehicles, particularly tanks, are last ditch. They also take up fighting slots that the tank can use for survival. Would rather just carry uplinks on a dropsuit of my choice, or one designed correctly for battle, instead of more limitations.
Well some will insist I don't, but I assure you that I do. For one, HAVs are gaining 2 additional slots, LAVs will likely receive a similar pass, so fitting is a little more flexible now. Not to mention I don't really consider HAVs as a platform that should really be a spawn point anyways, but since we lack proper MAVs I suppose I can't complain. Additionally I don't have an issue with non-pilot suits hopping out and dropping uplinks. What I do have an issue with is a pilot suit gaining bonuses for piloting, but still maintaining that capability. The Pilot suit should be specialized completely around being inside a vehicle at all time. It should serve zero purpose whatsoever outside of a vehicle, even if its just to hop out for a second. Bonuses for mCRUs and the sort? Awesome. But hopping out to drop uplinks? No, that's not the Pilot suits role. If you want to maintain the ability to use equipment but drop the bonuses that the pilot suit would offer, that's your call. But dropping uplinks is not an integral part of piloting the vehicle, even if you use the vehicle to drop uplinks. You need to play the game to be in a tank. MLT doesn't count.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Bradric Banewolf
D3ATH CARD RUST415
760
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Posted - 2015.02.25 13:34:00 -
[65] - Quote
DUST Fiend wrote:Bradric Banewolf wrote:DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle. Go watch the movie "FURY", then come back. Why would we give tankers less space in the future? You are so butthurt, it's glorious. The amount of assumptions you make is quite impressive, I do enjoy watching this. I have already offered up a compromise but I'm sure you were too busy knowing every little thing I do on the battlefield, you wizardly wizard you.
"When beaten in argument, the clever forum warrior starts making jokes, avoiding facts, and denying any reason and logic thrown at them".
I've done this before. You'll have to log in, and get your whole squad to come after me full proto in a pub to try to anger me (never works).
What can't be denied, avoided, or worked around is math, reason, and logic.
Currently this suit is lacking in very important departments. I've heard very few arguments for the suit that would make it attractive to a pilot, and instead things that make it attractive to the guys that want to kill pilots.
The logic and reason has been dropped so I'll let CCP work. o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
760
|
Posted - 2015.02.25 13:41:00 -
[66] - Quote
Reinhard Manderfelt wrote:Quote:Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future? Ah, the movie Fury. About Sherman Tanks, which I believe have been proven to be horribly designed when it comes to escape hatches. I believe most guys never made it out of a Sherman when the Tank went up in flames (which was around 55% of the time upon taking a hit, later reduced by 15% by using "wet stowage".). Perhaps you should draw arguments from reality, not Hollywood, my friend. "Why should we give them less space in the future?" -More space, means bigger Tank, means more weight and more surface area. More weight means less speed, and more surface area means bigger target. Yes, I can see how Tankers would be concerned about having some degree of comfort over having a reliable, safe vehicle that'll get them in and out of combat safely. Anyway, while I don't count myself as a 'great' Pilot, I do enjoy flying Dropships, and occasionally Tanks as well. I also run dedicated AV fits, so I see both ends of the spectrum. Personally, I believe Pilot suits, if handled well, would serve an excellent purpose in the game. Right now, there's too many Heavy suits running around, using HAV's and LAV's as a taxi to offset their low movement speed. And that's the problem we face. I see 2 possible solutions: 1) Pilot suits to command HAV's and Dropships (Perhaps only allow Light and Medium to drive LAV to end the 'Murder Taxi Spree') Or 2) Dissallow Heavy suits from driving any vehicle. Then, slightly off-topic, but it's been mentioned before. I believe a Pilot/Tanker should go down with his vehicle. It's expensive, we get it, but most of the best Tankers (and DS pilots!) I've seen can safely pull back from even Heavy AV situations. At that point they should make a decision. "Can I support my team with my Tank in this situation, or should I reclaim it and help as Infantry?"And either he takes the risk, and maybe loses his Tank, in which case the AV guys also deserve a kill, because believe it or not, most AV fits die a couple of times before the Tank is finally destroyed. Or he doesn't, and helps his team with his favorite Infantry fit. And usually, you'd drive back to a safe location to reclaim, and more often than not there'll be a Supply Depot close by. And for all this people crying about the possibility of needing a Pilot suit to drive a HAV, just be happy you don't need 2 of your buddies to load and fire your Main Gun.
I would completely debunk this bs with more reason and logic, but it's already shot itself in the foot?!
"Occasional pilots" won't be forced to rock pilot suits 24/7.... real pilots will! We reserve the right to be as involved as anyone!
To go to the extreme of saying the tanks will be huge with enough room for a rifle is silly. I didn't say swimming pool added. I said room inside for weapons and equipment.
Smh I'm done
CCP please don't build crap l, and expect me to spec into it.
Edit: I can't pull back, recall, and help as Infantry if I'm in some poorly built pilot suit.... you know... the one you guys are building?
"Anybody order chaos?"
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Reinhard Manderfelt
Technically Legal
3
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Posted - 2015.02.25 13:51:00 -
[67] - Quote
Bradric Banewolf wrote:Reinhard Manderfelt wrote:Quote:Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future? Ah, the movie Fury. About Sherman Tanks, which I believe have been proven to be horribly designed when it comes to escape hatches. I believe most guys never made it out of a Sherman when the Tank went up in flames (which was around 55% of the time upon taking a hit, later reduced by 15% by using "wet stowage".). Perhaps you should draw arguments from reality, not Hollywood, my friend. "Why should we give them less space in the future?" -More space, means bigger Tank, means more weight and more surface area. More weight means less speed, and more surface area means bigger target. Yes, I can see how Tankers would be concerned about having some degree of comfort over having a reliable, safe vehicle that'll get them in and out of combat safely. Anyway, while I don't count myself as a 'great' Pilot, I do enjoy flying Dropships, and occasionally Tanks as well. I also run dedicated AV fits, so I see both ends of the spectrum. Personally, I believe Pilot suits, if handled well, would serve an excellent purpose in the game. Right now, there's too many Heavy suits running around, using HAV's and LAV's as a taxi to offset their low movement speed. And that's the problem we face. I see 2 possible solutions: 1) Pilot suits to command HAV's and Dropships (Perhaps only allow Light and Medium to drive LAV to end the 'Murder Taxi Spree') Or 2) Dissallow Heavy suits from driving any vehicle. Then, slightly off-topic, but it's been mentioned before. I believe a Pilot/Tanker should go down with his vehicle. It's expensive, we get it, but most of the best Tankers (and DS pilots!) I've seen can safely pull back from even Heavy AV situations. At that point they should make a decision. "Can I support my team with my Tank in this situation, or should I reclaim it and help as Infantry?"And either he takes the risk, and maybe loses his Tank, in which case the AV guys also deserve a kill, because believe it or not, most AV fits die a couple of times before the Tank is finally destroyed. Or he doesn't, and helps his team with his favorite Infantry fit. And usually, you'd drive back to a safe location to reclaim, and more often than not there'll be a Supply Depot close by. And for all this people crying about the possibility of needing a Pilot suit to drive a HAV, just be happy you don't need 2 of your buddies to load and fire your Main Gun. I would completely debunk this bs with more reason and logic, but it's already shot itself in the foot?! "Occasional pilots" won't be forced to rock pilot suits 24/7.... real pilots will! We reserve the right to be as involved as anyone! To go to the extreme of saying the tanks will be huge with enough room for a rifle is silly. I didn't say swimming pool added. I said room inside for weapons and equipment. Smh I'm done CCP please don't build crap l, and expect me to spec into it. Edit: I can't pull back, recall, and help as Infantry if I'm in some poorly built pilot suit.... you know... the one you guys are building?
Ok, "Real Pilots" will be forced to wear a pilot suit full time. Good. Because as a "Real Pilot" you should be flying 24/7, in which case there's no need to wear anything other than a special suit for flying, which is what currently, every aviator has to do in every nation currently in existence.
I admit, I went a little overboard with the size insinuation of Tanks, but are you aware that a specific weapon was made to be used by Pilots and Tankers? It's small, compact and lightweight. It's called a Submachine gun or SMG.
You pull back inside the Tank. I've seen it done. You just put your Tank in reverse and drive away (or turn your DS and fly away). In either case, what suit you wear will have no effect. You recall when you reach safety, behind your front-line (or redline, whatever ) and sprint towards a Supply Depot to change fit, because that's what they're there for.
Honestly, I don't mind having to spec into Pilot suits for flying ships. Make em cheap as biscuits, and It won't matter anyway. It's not like people who wish to use...say HMG have to spec into a specific kind of suit do they? Oh... Wait... Same Diff. |
Reinhard Manderfelt
Technically Legal
3
|
Posted - 2015.02.25 13:54:00 -
[68] - Quote
Takahiro Kashuken wrote:Is a Pilot suit worth 2.7mil just so i can get into a vehicle? No
It should be worthwhile to use, offer a decent bonus.
Vehicles are supposed to be a playstyle in itself but currently it is not, anything a vehicle can do infantry can do better and adding a pilot suit now with nothing with it would not change anything apart from the jumping out of a vehicle with something useful.
I agree. Pilot suits should add a bonus to vehicle use. Be it Turret Rotation speed for Tanks, or...whatever, for Dropships (couldn't think of one for DS, apologies) But it shouldn't be basic suits that "only" allow you to drive a vehicle. Which I don't think anyone here wants, nor is it likely that that's what'll happen. Every suit type out there get's certain bonuses, so why should Pilot suits be any different? I don't know for sure, but I highly doubt that Pilot suits would NOT get any bonuses. |
Spkr4theDead
Red Star.
2999
|
Posted - 2015.02.25 14:05:00 -
[69] - Quote
Reinhard Manderfelt wrote:Takahiro Kashuken wrote:Is a Pilot suit worth 2.7mil just so i can get into a vehicle? No
It should be worthwhile to use, offer a decent bonus.
Vehicles are supposed to be a playstyle in itself but currently it is not, anything a vehicle can do infantry can do better and adding a pilot suit now with nothing with it would not change anything apart from the jumping out of a vehicle with something useful. I agree. Pilot suits should add a bonus to vehicle use. Be it Turret Rotation speed for Tanks, or...whatever, for Dropships (couldn't think of one for DS, apologies) But it shouldn't be basic suits that "only" allow you to drive a vehicle. Which I don't think anyone here wants, nor is it likely that that's what'll happen. Every suit type out there get's certain bonuses, so why should Pilot suits be any different? I don't know for sure, but I highly doubt that Pilot suits would NOT get any bonuses. Turret rotation is a useless bonus. Shield regen or armor rep would be far, far more useful.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Poison Diego
Dead Man's Game RUST415
566
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Posted - 2015.02.25 14:20:00 -
[70] - Quote
The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough.
As soon as people noticed that their comfortable auto-aiming anti air and anti ground vehicle magic stick wasn't completely OP anymore we heard roars from people and cries because it was almost hard taking tanks and dropships out by your self using the militia one. They cry for 2 weeks straight and the damage profile is changed back to Weirdoland.
The swarmlauncher is and has always been what destroys wonderful vehicle gameplay. It is to available and to powerful, without the commando.
AVs are fgts that have no understanding of vehicular gameplay and they have no feelings! *Goes back to the soaky corner he came from*
proud CBM member
Nýja Eden er bara byrjunin.
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Mad Syringe
ReDust Inc.
467
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Posted - 2015.02.25 14:52:00 -
[71] - Quote
Poison Diego wrote:The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough.
As soon as people noticed that their comfortable auto-aiming anti air and anti ground vehicle magic stick wasn't completely OP anymore we heard roars from people and cries because it was almost hard taking tanks and dropships out by your self using the militia one. They cry for 2 weeks straight and the damage profile is changed back to Weirdoland.
The swarmlauncher is and has always been what destroys wonderful vehicle gameplay. It is to available and to powerful, without the commando.
AVs are fgts that have no understanding of vehicular gameplay and they have no feelings! *Goes back to the soaky corner he came from*
LOL
What an elitist Vehicle bullcrap...
If AV can't kill vehicles, it has no use. If (shield) vehicles play it smart, they can survive even a Proto Swarm on a Minmando with two complex damage mods. That swarms anihilate armor is only a problem of not enough anti shield AV, since that would make it possible to tone down the SL damage a bit. Right now, I wouldn't mind if Armor hardeners would be buffed a little, to give the Armor tanks the possibillity to escape more often.
If infantry has no possibility to fight of vehicles with ease, we'll have Tank514 back again, and since only a small part of the player base is vehicle focused, that would be a bad idea.
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Spkr4theDead
Red Star.
2999
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Posted - 2015.02.25 15:31:00 -
[72] - Quote
Mad Syringe wrote:Poison Diego wrote:The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough.
As soon as people noticed that their comfortable auto-aiming anti air and anti ground vehicle magic stick wasn't completely OP anymore we heard roars from people and cries because it was almost hard taking tanks and dropships out by your self using the militia one. They cry for 2 weeks straight and the damage profile is changed back to Weirdoland.
The swarmlauncher is and has always been what destroys wonderful vehicle gameplay. It is to available and to powerful, without the commando.
AVs are fgts that have no understanding of vehicular gameplay and they have no feelings! *Goes back to the soaky corner he came from* LOL What an elitist Vehicle bullcrap... If AV can't kill vehicles, it has no use. If (shield) vehicles play it smart, they can survive even a Proto Swarm on a Minmando with two complex damage mods. That swarms anihilate armor is only a problem of not enough anti shield AV, since that would make it possible to tone down the SL damage a bit. Right now, I wouldn't mind if Armor hardeners would be buffed a little, to give the Armor tanks the possibillity to escape more often. If infantry has no possibility to fight of vehicles with ease, we'll have Tank514 back again, and since only a small part of the player base is vehicle focused, that would be a bad idea. Why must AV be so incomprehensibly easy and powerful to use?
Buff hardeners a little? Give armor tanks the "possibility" of escaping?
You people won't be happy until vehicles are removed completely, then you'll complain there's nothing for AV to shoot. Please, go away and ruin some other game.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Mad Syringe
ReDust Inc.
467
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Posted - 2015.02.25 15:49:00 -
[73] - Quote
There will never be balance, somebody will always complain.
CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles.
You guys want vehicle V vehicle warfare and not be bothered by AV... It's not going to happen. If you want that, go to world of tanks. This is mainly an infantry shooter, that has vehicles as SUPPORT. If you can't accept that, you are in the wrong game.
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DUST Fiend
15858
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Posted - 2015.02.25 17:38:00 -
[74] - Quote
Mad Syringe wrote:There will never be balance, somebody will always complain.
CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles.
You guys want vehicle V vehicle warfare and not be bothered by AV... It's not going to happen. If you want that, go to world of tanks. This is mainly an infantry shooter, that has vehicles as SUPPORT. If you can't accept that, you are in the wrong game.
Who said anything about not wanting to be bothered by AV?
I just don't want AV driving, is all. You don't need 8000 HP with your swarm launcher.
My YouTube
Templar BPO Set 190M ISK
ADS Enthusiast
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5056
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Posted - 2015.02.25 20:19:00 -
[75] - Quote
Takahiro Kashuken wrote:Pokey Dravon wrote:DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to. It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons." Limitations exist all over this game. Look at bandwidth and how that killed pubs, you want links use the amarr, you want reps use the minmatar, you want scanner use gallente, you want nanohives use caldari but if you dont you get less of everything and any bonuses lost unless you run all the same equipment Same with assault suits, don't use the weapon dont get the bonuses. Lets not forget about vehicles with the impending doom of having 1 hardener or the fact that the core locus grenade, flaylock, mass driver all have bigger splash radius and do more splash damage than a large missile and also last but not least getting new advanced and prototype vehicles but without the increasing slot layout.
I don't have an issue with limitations that are smart, I have an issue with limitations that are stupid or have arbitrary exceptions for really no reason other than "Well we didn't want to design is properly." Like for example the suggestion that "Oh, Minmatar commando gets a bonus to all projectile and explosive weapons......except Swarms because we dont like that and dont want to properly balance the swarms" is a stupid limitation. Same with Logistics....sure you're *encouraged* to use uplinks on an Amarr Logistics, but you're not required to use an Amarr Logistics to use uplinks. Same for the pilot suit, you should be *encouraged* to use a pilot suit, but not outright required to.
And I'll say it again, if you haven't see me say it a dozen times already, the single hardener limitation is stupid, and another way to get the intended effect should be explored.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Mad Syringe
ReDust Inc.
471
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Posted - 2015.02.25 20:44:00 -
[76] - Quote
DUST Fiend wrote:Mad Syringe wrote:There will never be balance, somebody will always complain.
CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles.
You guys want vehicle V vehicle warfare and not be bothered by AV... It's not going to happen. If you want that, go to world of tanks. This is mainly an infantry shooter, that has vehicles as SUPPORT. If you can't accept that, you are in the wrong game.
Who said anything about not wanting to be bothered by AV? I just don't want AV driving, is all. You don't need 8000 HP with your swarm launcher. (unless you're a gunner / passenger, then that's legit)
I'm actually for a mandatory pilot suit for all closed vehicle seats (the ones where you can't take any damage). Though this would hurt me a lot, since I usually deploy my AV ass to highground in 50% of the matches. If I could not do that, then I'd probably squad with Vehicle guys more often, or would serve as delivery driver for the AV guys. This change would actually make sense, especcially with the BW changes we had recently. Since Vehicle users can still run around the map and deploy links without the risk of their suit being killed instantly, since they run in a tank or DS.
A lot of pilots won't like that, since they can farm easy points with high uplinks which only in some cases help their team.
I would not say that pilot suits should have no EQ, but it should be reduced to 1 slot, and a BW that can only support 2 links at proto... So no EQ spam, but the possibility to put out an an initial link for teams to spawn in. And if they run a link, they would have to gimp their vehicle capabilities due to PG CPU issues. |
Starlight Burner
ROGUE RELICS VP Gaming Alliance
141
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Posted - 2015.02.26 06:00:00 -
[77] - Quote
I support OPs post in having this changed.
x Starlight Burner
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Spkr4theDead
Red Star.
3000
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Posted - 2015.02.26 18:32:00 -
[78] - Quote
I'll reply to those that were requesting a reply from me tonight.
Oh, and stop letting live rent free in your minds. It's disconcerting
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5061
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Posted - 2015.02.26 19:06:00 -
[79] - Quote
DUST Fiend wrote:Mad Syringe wrote:There will never be balance, somebody will always complain.
CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles.
You guys want vehicle V vehicle warfare and not be bothered by AV... It's not going to happen. If you want that, go to world of tanks. This is mainly an infantry shooter, that has vehicles as SUPPORT. If you can't accept that, you are in the wrong game.
Who said anything about not wanting to be bothered by AV? I just don't want AV driving, is all. You don't need 8000 HP with your swarm launcher. (unless you're a gunner / passenger, then that's legit)
What if you allowed anyone to pilot, but the exit timer on a non-pilot was sufficiently long that its not viable to bail out of a dying vehicle to use AV? If you have say a 10 second timer for an HAV, that's really not enough time for someone to realize "Oh, I'm going to die" and bail out before being blown up. I think that would achieve what you're looking to avoid, which is AV popping out of a dying vehicle on the fly and finishing you off, right?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1262
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Posted - 2015.02.26 19:35:00 -
[80] - Quote
pilot suits should have no arms or legs but feet and can be squished like goombas
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17316
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Posted - 2015.02.26 20:57:00 -
[81] - Quote
Spkr4theDead wrote:Reinhard Manderfelt wrote:Takahiro Kashuken wrote:Is a Pilot suit worth 2.7mil just so i can get into a vehicle? No
It should be worthwhile to use, offer a decent bonus.
Vehicles are supposed to be a playstyle in itself but currently it is not, anything a vehicle can do infantry can do better and adding a pilot suit now with nothing with it would not change anything apart from the jumping out of a vehicle with something useful. I agree. Pilot suits should add a bonus to vehicle use. Be it Turret Rotation speed for Tanks, or...whatever, for Dropships (couldn't think of one for DS, apologies) But it shouldn't be basic suits that "only" allow you to drive a vehicle. Which I don't think anyone here wants, nor is it likely that that's what'll happen. Every suit type out there get's certain bonuses, so why should Pilot suits be any different? I don't know for sure, but I highly doubt that Pilot suits would NOT get any bonuses. Turret rotation is a useless bonus. Shield regen or armor rep would be far, far more useful.
You are telling me you wouldn't like a tracking bonus for railguns or missiles?
Bro bro bro. What the ****?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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el OPERATOR
Capital Acquisitions LLC Bad Intention
851
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Posted - 2015.02.26 21:33:00 -
[82] - Quote
Am I too late in here to say Pilot Suits sound like a great idea provided they're still semi-worthwhile outside of na vehicle and NOT required to operate ANY of the vehicles?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5061
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Posted - 2015.02.26 21:59:00 -
[83] - Quote
True Adamance wrote: You are telling me you wouldn't like a tracking bonus for railguns or missiles?
Bro bro bro. What the ****?
He'll just remind you that he's god's gift to tanking and anything you saw is trumped by his throbbing girthy EXPERIENCE and then start spewing how you know nothing because he's personally never seen you in game. Honestly at this point it feels like the opening to Pinky and the Brain it's gotten so repetitive.
But yeah, tracking on a speedy tank is freaking amazing up close.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Poison Diego
Dead Man's Game RUST415
568
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Posted - 2015.02.26 22:17:00 -
[84] - Quote
Mad Syringe wrote:Poison Diego wrote:The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough.
As soon as people noticed that their comfortable auto-aiming anti air and anti ground vehicle magic stick wasn't completely OP anymore we heard roars from people and cries because it was almost hard taking tanks and dropships out by your self using the militia one. They cry for 2 weeks straight and the damage profile is changed back to Weirdoland.
The swarmlauncher is and has always been what destroys wonderful vehicle gameplay. It is to available and to powerful, without the commando.
AVs are fgts that have no understanding of vehicular gameplay and they have no feelings! *Goes back to the soaky corner he came from* LOL What an elitist Vehicle bullcrap... If AV can't kill vehicles, it has no use. If (shield) vehicles play it smart, they can survive even a Proto Swarm on a Minmando with two complex damage mods. That swarms anihilate armor is only a problem of not enough anti shield AV, since that would make it possible to tone down the SL damage a bit. Right now, I wouldn't mind if Armor hardeners would be buffed a little, to give the Armor tanks the possibillity to escape more often. If infantry has no possibility to fight of vehicles with ease, we'll have Tank514 back again, and since only a small part of the player base is vehicle focused, that would be a bad idea. But A minmando is not supposed to dominate the whole air. If a minmando locks on your incubus with a proto swarmlauncher and you are not aware of him before he does, you are dead. There is NO way around it. Yeah you're right, pythons can barely run away from them but when at least 3-5 guys on the other team go AV as soon as they see a known ADS pilot on the other side or get killed by ADS once it doesn't matter. AV IS to powerful and a dedicated minmando as yourself knows it. Why do you think alot of the old vehicle specialists dont use them anymore? because they are where they should be?? no! Because there is no balance.. Shield is on the ok side right now but armor is something we don't even talk about.
proud CBM member
Nýja Eden er bara byrjunin.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17318
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Posted - 2015.02.26 22:27:00 -
[85] - Quote
Pokey Dravon wrote:True Adamance wrote: You are telling me you wouldn't like a tracking bonus for railguns or missiles?
Bro bro bro. What the ****?
He'll just remind you that he's god's gift to tanking and anything you saw is trumped by his throbbing girthy EXPERIENCE and then start spewing how you know nothing because he's personally never seen you in game. Honestly at this point it feels like the opening to Pinky and the Brain it's gotten so repetitive. But yeah, tracking on a speedy tank is freaking amazing up close.
Nah man did you hear about the time I wrecked three Falchions in a Soma?! Bruh u should hv cuz man it waz da bestest fing evuh!
((True story...it's the only worthwhile thing I've ever done.))
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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el OPERATOR
Capital Acquisitions LLC Bad Intention
851
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Posted - 2015.02.26 22:47:00 -
[86] - Quote
Ku Shala wrote:pilot suits should have no arms or legs but feet and can be squished like goombas
Best idea in here so long as once flattened they can also be kicked into the path of ground-based vehicles, flipping them OR picked up and thrown at air-based vehicles, knocking them down.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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