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181. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
My thought is that while not having the recharge as caldaris, the time to full health should be shorter. Meaning, since they have smaller shield hp, a slightly lower recharge (than caldaris) and smaller delays should make it possible to get that ...
- by Mad Syringe - at 2014.11.20 10:55:00
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182. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: where plates can be abused on everything suit in the game, saying that extenders should be given a penalty for being used on a particular shield tanking suit seems odd. does your data say that cal assaults, logistics, an...
- by Mad Syringe - at 2014.11.19 21:41:00
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183. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I would like to see a higher penalization depending on suit class. Heavies get the least penalties, folowed by mediums and maximum penalties for scouts. Sentinels are supposed to stack plates (at least the armor ones). If strafe speed of heavies ...
- by Mad Syringe - at 2014.11.19 20:50:00
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184. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Although I love this idea, the bw pop is necessary. The reason it pops is as much for frame rate as well as game immersion. Ever suit picked, every equipment placed need to be well thought out and serve a purpose. Spam, s...
- by Mad Syringe - at 2014.11.19 16:19:00
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185. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Stile451[u wrote: 2:[/u] The second would be that equipment wouldn't self destruct but would rather deactivate if you don't have the bandwidth on your current suit(disabling visuals - no uplink light, no hive bubble). If the newest deployed e...
- by Mad Syringe - at 2014.11.19 15:46:00
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186. Why the hell is it still taking 30 minutes to queue FW? - in Feedback/Requests [original thread]
Booby Tuesdays wrote: DarthPlagueis TheWise wrote: Booby Tuesdays wrote: If there is no Pew Pew in space, there is no Pew Pew on the ground. Dust FW depends on EVE FW. thats so damn stupid... These days, kinda. Back when Dust was try...
- by Mad Syringe - at 2014.11.14 11:56:00
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187. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: If you can see the heavy, the heavy can see you, and you will melt before your 2nd round even lands. If you're out of the HMG's range, now they can sidestep the MD round. Yes, I can kill terrible heavies who are stupid and do...
- by Mad Syringe - at 2014.11.14 11:47:00
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188. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
The only thing I really want, is that the factional stuff looks like the factional stuff in eve. For Minmatar for example, the fleet ships have a very nice camo pattern ( Firetail ) that would suit all factional gear. Make the secondary color gra...
- by Mad Syringe - at 2014.11.14 11:20:00
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189. PC ISK. It was never passive. - in Feedback/Requests [original thread]
I have said it before, the fundamental setup of this game is wrong. Districts should belong to eve corps. They should generate stuff, assets, isk for eve players. This should be so desireable for eve players, that they have to hire Dusters to fig...
- by Mad Syringe - at 2014.11.14 11:02:00
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190. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Splash resistance on heavies is fine, hit them in the face and they go down. This message is coming from your friendly neighbourhood Masshole! HTFU
- by Mad Syringe - at 2014.11.14 10:10:00
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191. Home Station for Merc clones - in Feedback/Requests [original thread]
Yeah, that's right, part of my happiness of the new location is it's quietness... Another aspect of spreading the dusters all over the place would be an increased awareness that dust is still a thing... The podsters seem to be pretty astonished ...
- by Mad Syringe - at 2014.11.14 10:04:00
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192. Home Station for Merc clones - in Feedback/Requests [original thread]
I recently Biomassed all my Dusters, since I defo play to much and was generally unhappy where this game was going after fanfest. After a while, I thought well it ain't all that bad, and tried to get my characters back. It's actually easier than ...
- by Mad Syringe - at 2014.11.14 09:58:00
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193. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
My thoughts on the minmatare fits: Logi: Why on earth does he have no self healing for armor? Even a reactive plate would be enough, but no self healing is not viable. I would rather have less armor then no healing. So either give them a repping ...
- by Mad Syringe - at 2014.11.12 12:04:00
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194. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: Basically, instead of getting a smaller version of both parts of the GǣoriginalGǥ EQ bonus, you get a bigger version of half of it. That way you keep some diversity. Here is what you would get, using ~75-100% of the ori...
- by Mad Syringe - at 2014.10.03 22:31:00
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195. CPM input request: Commandos - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I always felt that the damage buff was better suited to Assaults. Assaults need to be the bread and butter of Dust, they need much more popularity. Damage buff on a medium frame would be the perfect go-to for any new player ...
- by Mad Syringe - at 2014.10.03 21:16:00
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196. [Feature Return Request] Squad Information - in Feedback/Requests [original thread]
Squad NAMES are needed... +1 It's pathetic, that you can't adress squad members in the distance even if you scan them with your weapon. Bring sqad names back...
- by Mad Syringe - at 2014.10.03 20:27:00
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197. CPM input request: Commandos - in Feedback/Requests [original thread]
I play the Commando since the Minmando was introduced. I like the area supression or second heavy line (linebacker) role. I usually play as a Mass-/Swarmhole or CR/MD combo in cqc situations. The only thing I would like to improve is recovery o...
- by Mad Syringe - at 2014.10.03 20:05:00
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198. Drop Uplink scan profiles - in Feedback/Requests [original thread]
Roof uplinks are over valued. If you want to help your team put the uplinks in places on the ground and if scannable in a good distance to the objectives. If they are close they get detected. Roof uplinks are seldom a real threat, since you hear ...
- by Mad Syringe - at 2014.09.14 10:52:00
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199. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: Quick question on the base Sentinel bonus, resistance to splash damage. In the case of a Mass Driver, I read that scoring a direct hit on any Sentinel (none of them resist Explosive weaponry) will do full damage, and...
- by Mad Syringe - at 2014.03.07 20:05:00
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200. Immediate OBs in Planetary Conquest games - in Feedback/Requests [original thread]
In my EVE experience (toon is 2,5 month old) the pirates do not give a **** about OB fleets, so if you are in their territory they just blap you (since they usually have decent toons and firepower). If you are lucky, no pirate is in system when yo...
- by Mad Syringe - at 2014.02.12 14:22:00
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