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1st Lieutenant Tiberius
0uter.Heaven
1098
|
Posted - 2014.02.11 22:17:00 -
[31] - Quote
Sylwester Dziewiecki wrote:1st Lieutenant Tiberius wrote:Sylwester Dziewiecki wrote:It's weird that you reporting such game breaking mechanic so late.. I agree and am ashamed that it took me so long to muster up the attention span and time to post this. Honestly I am also surprised that I'm the only person thus far to report on this issue (I might be wrong but I used the search tab before posting) But, better late than never I say, wouldn't you agree? Sure I do. We missing in Dust God-like bug hunters, that can spawn things for purpose of testing some mechanic and can work with EVE bug hunters that test things on SISI server.
I am not entirely sure what you just said, elaborate?
The Sinwarden
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Sylwester Dziewiecki
Interregnum.
269
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Posted - 2014.02.11 22:37:00 -
[32] - Quote
1st Lieutenant Tiberius wrote:Sylwester Dziewiecki wrote:1st Lieutenant Tiberius wrote:Sylwester Dziewiecki wrote:It's weird that you reporting such game breaking mechanic so late.. I agree and am ashamed that it took me so long to muster up the attention span and time to post this. Honestly I am also surprised that I'm the only person thus far to report on this issue (I might be wrong but I used the search tab before posting) But, better late than never I say, wouldn't you agree? Sure I do. We missing in Dust God-like bug hunters, that can spawn things for purpose of testing some mechanic and can work with EVE bug hunters that test things on SISI server. I am not entirely sure what you just said, elaborate? I mean group of people that can test things before they are released to public with same ones that do it with EVE for CCP.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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1st Lieutenant Tiberius
0uter.Heaven
1099
|
Posted - 2014.02.11 22:41:00 -
[33] - Quote
Sylwester Dziewiecki wrote:1st Lieutenant Tiberius wrote:Sylwester Dziewiecki wrote:1st Lieutenant Tiberius wrote:Sylwester Dziewiecki wrote:It's weird that you reporting such game breaking mechanic so late.. I agree and am ashamed that it took me so long to muster up the attention span and time to post this. Honestly I am also surprised that I'm the only person thus far to report on this issue (I might be wrong but I used the search tab before posting) But, better late than never I say, wouldn't you agree? Sure I do. We missing in Dust God-like bug hunters, that can spawn things for purpose of testing some mechanic and can work with EVE bug hunters that test things on SISI server. I am not entirely sure what you just said, elaborate? I mean group of people that can test things before they are released to public with same ones that do it with EVE for CCP.
But PC is already live, CCP has already made that commitment. I for one can surely say that if they shut down PC it will be detrimental to my attitude towards Dust; I can only take so much of Pubs, PC is what keeps me playing the game.
It is past the tipping point for CCP, the only solution now is to figure out how to fix PC not taking it off the game and putting it back in months in the future
The Sinwarden
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D3LTA Blitzkrieg II
0uter.Heaven
73
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Posted - 2014.02.11 22:42:00 -
[34] - Quote
PC broke, let it go |
1st Lieutenant Tiberius
0uter.Heaven
1099
|
Posted - 2014.02.11 22:45:00 -
[35] - Quote
D3LTA Blitzkrieg II wrote:PC broke, let it go
Can't, it's the only thing keeping me in Dust.
Apart from your ugly mug, of course
The Sinwarden
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D3LTA Blitzkrieg II
0uter.Heaven
74
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Posted - 2014.02.11 22:53:00 -
[36] - Quote
1st Lieutenant Tiberius wrote:D3LTA Blitzkrieg II wrote:PC broke, let it go Can't, it's the only thing keeping me in Dust. Apart from your ugly mug, of course
lol hope CPM1 take a stand to fix PC with locking districts, lag, OB imbalance at start of match, & the coms bug. |
1st Lieutenant Tiberius
0uter.Heaven
1100
|
Posted - 2014.02.11 22:55:00 -
[37] - Quote
D3LTA Blitzkrieg II wrote:& the coms bug.
^ Still ever prevalent as well CCP
The Sinwarden
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Cross Atu
OSG Planetary Operations Covert Intervention
1918
|
Posted - 2014.02.12 00:16:00 -
[38] - Quote
Arkena Wyrnspire wrote:Thor Odinson42 wrote: It's really hard to believe how much PC is ignored with the amount of ISK it generates. I wonder what's the time spent by CCP on BPOs and their impact on the economy vs the time spent on PC.
According to CPM Hans, the isk generation of BPOs makes PC isk generation look like abject poverty. I generally trust Hans, but I really want to see those numbers and how they were derived before I'm willing to accept that particular statement. I'm not math genius and I clearly don't have CCP or CPM level access, but based on what I do have access to I simply cannot see how that adds up within the current game state.
/more on topic +1 OP, I'm all for "adapt or die" but some things are just lopsided and need to be refined, this case seems like one of them.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
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1st Lieutenant Tiberius
0uter.Heaven
1111
|
Posted - 2014.02.12 08:52:00 -
[39] - Quote
Cross Atu wrote:Arkena Wyrnspire wrote:Thor Odinson42 wrote: It's really hard to believe how much PC is ignored with the amount of ISK it generates. I wonder what's the time spent by CCP on BPOs and their impact on the economy vs the time spent on PC.
According to CPM Hans, the isk generation of BPOs makes PC isk generation look like abject poverty. I generally trust Hans, but I really want to see those numbers and how they were derived before I'm willing to accept that particular statement. I'm not a math genius and I clearly don't have CCP or CPM level access, but based on what I do have access to I simply cannot see how that adds up within the current game state. /more on topic +1 OP, I'm all for "adapt or die" but some things are just lopsided and need to be refined, this case seems like one of them. 0.02 ISK Cross
Agreed, I've been playing this game for more than a year now and I've always adapted to the changing paradigm but this is a glaring issue with a very very simple fix in my eyes. I don't know why it would be so hard to adjust, this isn't something that "needs more data" its something that needs to be fixed ASAP
The Sinwarden
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killertojo42
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2014.02.12 09:06:00 -
[40] - Quote
1st Lieutenant Tiberius wrote:I don't know if this is working as intended for CCP and the rest of the PC playing community seems less vocal about it so hey what the heck I'll try and get my voice out there.
This needs to change, having an OB dropped on your MCC or ground spawn as you call in dropships and stuff; its not cool. This is how it works; when you deploy into the PC game there is 10 minutes of warbarge time during which the orbiting satellite is active, once its active a capsuleer can dock on it granted there are no contesting forces. Now, with the current system this means that as long as the capsuleer docks for at least 3 minutes before us Dust Bunnies start the match (when the warbarge timer hits 0:00) the Capsuleer's team can drop an EVE strike on the enemy as their deploying in their ground spawn and MCC.
This has become a legitimate tactic in PC games and frankly its starting to become silly, it needs to go. I'm sure (I hope) other people agree with me on this.
I have not yet reached a good state of mind to discuss Orbital Bombardment as well as other issues in Planetary Conquest games because whatever CCP does, I roll with the punches, its the only way to keep yourself sane with this game, but if anyone out there has an opinion regarding this post and lets talk about it.
I digress,
To CCP; Change it so that satellites can only be docked on AFTER the 10 minutes at the warbarge are up, so at worst the only OB to hit us will be 3 minutes into the game if we are lacking counter EVE support. This is why every corp needs good eve players, it's not just about dust in PC
When walking on the battlefield i stand alone
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Xaviah Reaper
Nyain San Renegade Alliance
253
|
Posted - 2014.02.12 09:56:00 -
[41] - Quote
1st Lieutenant Tiberius wrote:I don't know if this is working as intended for CCP and the rest of the PC playing community seems less vocal about it so hey what the heck I'll try and get my voice out there.
This needs to change, having an OB dropped on your MCC or ground spawn as you call in dropships and stuff; its not cool. This is how it works; when you deploy into the PC game there is 10 minutes of warbarge time during which the orbiting satellite is active, once its active a capsuleer can dock on it granted there are no contesting forces. Now, with the current system this means that as long as the capsuleer docks for at least 3 minutes before us Dust Bunnies start the match (when the warbarge timer hits 0:00) the Capsuleer's team can drop an EVE strike on the enemy as their deploying in their ground spawn and MCC.
This has become a legitimate tactic in PC games and frankly its starting to become silly, it needs to go. I'm sure (I hope) other people agree with me on this.
I have not yet reached a good state of mind to discuss Orbital Bombardment as well as other issues in Planetary Conquest games because whatever CCP does, I roll with the punches, its the only way to keep yourself sane with this game, but if anyone out there has an opinion regarding this post and lets talk about it.
I digress,
To CCP; Change it so that satellites can only be docked on AFTER the 10 minutes at the warbarge are up, so at worst the only OB to hit us will be 3 minutes into the game if we are lacking counter EVE support.
If you went to war, would you not bombard the enemy with shells before assaulting on the ground? :P
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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Mister0Zz
Titans of Phoenix Legacy Rising
105
|
Posted - 2014.02.12 10:48:00 -
[42] - Quote
This thread is hilarious. Its like saying there should be a cap for one corp's district ownership because otherwise the corp will get too strong. Its directly counter to the design philosophy because what you just suggested doesn't fit into the game. You should be punished for not coming to fight prepared, not coddled. The fact that they can sway a fight so much means they are an asset you can't ignore, something you should be clamoring to get for yourself. Complaining about it constantly will just keep getting you glassed. |
killertojo42
Sardaukar Merc Guild
0
|
Posted - 2014.02.12 12:45:00 -
[43] - Quote
Basically this thread is whining about good EVE players in PC
When walking on the battlefield i stand alone
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Mad Syringe
ReDust Inc.
91
|
Posted - 2014.02.12 13:39:00 -
[44] - Quote
If you read "Templar one", which is pretty much the lore for this game, you will see that orbital strikes are used to "prepare" the battlefield in your favor. So it's working as intended.
If you can't drop OB's yourself, then it's about time to get a fleet set up, or join an alliance that can help out with that.
Do you guys really think that any EVE guy (the dudes who have payed for dust the most so far) will give more about this game in the future, if their habbit of ganking is compromised in any way.
Get used to it, EVE is not about fair fights, it's about anarchy and darvinism in its grossest form! If you can't deploy an ob fleet that is superior to the enemys, you just have to make up for it on the ground!
And there is still the warbarge strike in PC's, which in my opinion is a carebear thingy to help those corps who neglect the eve side of things... |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1451
|
Posted - 2014.02.12 13:47:00 -
[45] - Quote
As someone who flies EVE support, this mechanic is one of the big reasons EVE activity has been ramping up in MH since 1.7. Adpat to the situation or get fellow EVE support, most of the people dropping the OBs are very vulnerable and can be easily pushed out.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Mad Syringe
ReDust Inc.
91
|
Posted - 2014.02.12 13:59:00 -
[46] - Quote
If you have wealth in EVE, you could probably pay some pirates to help out (supressing enemy OB's). Dropping the OBs is possible with a 2 week old EVE toon. Since Molden Heath is pirate territory anyway, the biggest threat to the fleets are the pirates anyway... |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1769
|
Posted - 2014.02.12 14:07:00 -
[47] - Quote
Arkena Wyrnspire wrote:Aikuchi Tomaru wrote:There's an easy solution: Get your own Eve pilots. Disagree. Speaking as someone who has had orbital supremacy in the majority of the PC matches I've played, I think it's a terrible and cheap mechanic. Being able to randomly destroy everything on spawning can cripple a team, and there is very little you can do about it.
And that's why you should get your own Eve pilots, attacking the enemy pilots so this doesn't happen.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1687
|
Posted - 2014.02.12 14:11:00 -
[48] - Quote
If the eve-side benefits of owning a district were better you could find another corp living in the area that has mostly eve presence and is interested in a mutually beneficial relationship. You take the district, they put a tower up on a moon over that planet and then send a cruiser to blap any hostiles that show up. Bombardment ships are incredibly fragile, and when they're on the satellite everyone in the system knows where they are.
All the eve guys would need to do is fit up a rupture or tornado and have it sit 20+ km off of the satellite when the battle is scheduled to start. He won't be broadcasting to the system since he's not on the satellite itself and he can kill any destroyer in a couple shots. Should be fairly safe from pirates unless they're on to your plan and are paying attention to the district timers. |
Killar-12
The Corporate Raiders Top Men.
2307
|
Posted - 2014.02.12 14:20:00 -
[49] - Quote
Thor Odinson42 wrote:Arkena Wyrnspire wrote:Thor Odinson42 wrote: It's really hard to believe how much PC is ignored with the amount of ISK it generates. I wonder what's the time spent by CCP on BPOs and their impact on the economy vs the time spent on PC.
According to CPM Hans, the isk generation of BPOs makes PC isk generation look like abject poverty. Then why aren't there a bunch of BPO billionaires out there? I know one guy. I know quite a few PC billionaires. there's hundreds of BPO millionares though, hell I've got corp members who have hundreds of thousands
Billionares I know 15-20 some scammers, some BPO billionares others like NF, AE and FA and Nyain guys who are from PC...
Listen
I'll change the song every week
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Killar-12
The Corporate Raiders Top Men.
2307
|
Posted - 2014.02.12 14:22:00 -
[50] - Quote
Xaviah Reaper wrote:1st Lieutenant Tiberius wrote:I don't know if this is working as intended for CCP and the rest of the PC playing community seems less vocal about it so hey what the heck I'll try and get my voice out there.
This needs to change, having an OB dropped on your MCC or ground spawn as you call in dropships and stuff; its not cool. This is how it works; when you deploy into the PC game there is 10 minutes of warbarge time during which the orbiting satellite is active, once its active a capsuleer can dock on it granted there are no contesting forces. Now, with the current system this means that as long as the capsuleer docks for at least 3 minutes before us Dust Bunnies start the match (when the warbarge timer hits 0:00) the Capsuleer's team can drop an EVE strike on the enemy as their deploying in their ground spawn and MCC.
This has become a legitimate tactic in PC games and frankly its starting to become silly, it needs to go. I'm sure (I hope) other people agree with me on this.
I have not yet reached a good state of mind to discuss Orbital Bombardment as well as other issues in Planetary Conquest games because whatever CCP does, I roll with the punches, its the only way to keep yourself sane with this game, but if anyone out there has an opinion regarding this post and lets talk about it.
I digress,
To CCP; Change it so that satellites can only be docked on AFTER the 10 minutes at the warbarge are up, so at worst the only OB to hit us will be 3 minutes into the game if we are lacking counter EVE support. If you went to war, would you not bombard the enemy with shells before assaulting on the ground? :P I like this analogy...
Listen
I'll change the song every week
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Mad Syringe
ReDust Inc.
94
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Posted - 2014.02.12 14:22:00 -
[51] - Quote
In my EVE experience (toon is 2,5 month old) the pirates do not give a **** about OB fleets, so if you are in their territory they just blap you (since they usually have decent toons and firepower). If you are lucky, no pirate is in system when you are connected. But if they are, they hunt you down for an easy kill anyway. Usually if you have other ships on d-scan within 100km it's recommended to warp out until they move on (wihich they usually do within short time getting bored...).
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Thor Odinson42
Molon Labe. General Tso's Alliance
2790
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Posted - 2014.02.12 14:48:00 -
[52] - Quote
This is why we don't have nice things. This is an unintended, broken mechanic.
The three minute timer isn't supposed to start when you load into the war barge.
ML Director
Eve Toon - Raylan Scott
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1st Lieutenant Tiberius
0uter.Heaven
1113
|
Posted - 2014.02.12 18:11:00 -
[53] - Quote
Mister0Zz wrote:This thread is hilarious. Its like saying there should be a cap for one corp's district ownership because otherwise the corp will get too strong. Its directly counter to the design philosophy because what you just suggested doesn't fit into the game. You should be punished for not coming to fight prepared, not coddled. The fact that they can sway a fight so much means they are an asset you can't ignore, something you should be clamoring to get for yourself. Complaining about it constantly will just keep getting you glassed.
Um, no its not like saying there should be a cap to one's district ownership
Do you all possess reading comprehension? I am not whining about lacking EVE support, I have both played with EVE support and against opponents who have support and I do not complain about getting OBs dropped on me, in fact, there is a contingency plan for everything even OBs dropped on us at the beginning of the game
but the reality is that being able to drop an OB at the ground/MCC spawn at the first second of the game is a BROKEN, UNINTENDED mechanic I do not understand how you all dont see this, or maybe you just have never had it happen to you.
Again I am not whining about not having EVE support or whatever you knumbskulls are saying, I am addressing the fact that CCP should make it so that satellites come online WHEN THE GAME STARTS and NOT IN THE WARBARGE that way OBs would only be able to dropped at the minimum 3 minutes after the game begins, ample time for both teams to perform their initial deployment
If the majority doesn't agree with me, fine, keep the mechanic; I will adapt and overcome.
But lets just hope that when the time comes that you actually want to try out PC; you don't get pissed off when an OB lands on your ground spawn taking out half your deployment team before you can say "my momma never raised me to be a considerate person"
Now, do not stop providing your opinion but please make it a constructive discussion. Why would you want to keep a mechanic such as this one, and what would be bad about making it so OBs can only be dropped at a minimum 3 minutes after the game starts and not the second we load into the match.
The Sinwarden
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
476
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Posted - 2014.02.12 19:13:00 -
[54] - Quote
1st Lieutenant Tiberius wrote:Sylwester Dziewiecki wrote:It's weird that you reporting such game breaking mechanic so late.. I agree and am ashamed that it took me so long to muster up the attention span and time to post this. Honestly I am also surprised that I'm the only person thus far to report on this issue (I might be wrong but I used the search tab before posting) But, better late than never I say, wouldn't you agree?
I actually put a post saying exactly this about OB's at the start of the PC battle a few days after release. No one cared. I must say you have received some really stupid guys on your thread though. I fully support this change since it is messed up being able to drop an OB at the start of the battle.
Please fix the mic bubble bug...
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Skihids
Bullet Cluster Legacy Rising
2818
|
Posted - 2014.02.12 19:37:00 -
[55] - Quote
I know it's a game and needs to be balanced, but there is so much about PC that is illogical.
Why do district owners have to race for ownership of neutral points instead of owning them at the start and having blue CRUs in critical areas of the complex so they can jump right in to defend before the enemy MCC shows up?
Likewise the only thing preventing continuous orbital bombardment would be:
1) Lack of orbital guns 2) Desire not to destroy the infrastructure you came to steal 3) Avoiding killing your own side 4) Some form of eWar interference
We fight for the high ground in DUST, and orbit is the ultimate high ground. The attacking side should be bringing in an orbital fleet to support the ground operation. Now the defenders might not need to worry too much about orbitals if they are already safely deployed inside hardened structures. |
1st Lieutenant Tiberius
0uter.Heaven
1114
|
Posted - 2014.02.12 20:35:00 -
[56] - Quote
Ares 514 wrote:1st Lieutenant Tiberius wrote:Sylwester Dziewiecki wrote:It's weird that you reporting such game breaking mechanic so late.. I agree and am ashamed that it took me so long to muster up the attention span and time to post this. Honestly I am also surprised that I'm the only person thus far to report on this issue (I might be wrong but I used the search tab before posting) But, better late than never I say, wouldn't you agree? I actually put a post saying exactly this about OB's at the start of the PC battle a few days after release. No one cared. I must say you have received some really stupid guys on your thread though. I fully support this change since it is messed up being able to drop an OB at the start of the battle.
I apologize, I actually remember reading about your post now I should've searched better. But regardless I figured the issue needs to be put to light continuously.
I have no idea why other people don't see this as a problem
The Sinwarden
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
477
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Posted - 2014.02.12 22:38:00 -
[57] - Quote
1st Lieutenant Tiberius wrote:Ares 514 wrote:1st Lieutenant Tiberius wrote:Sylwester Dziewiecki wrote:It's weird that you reporting such game breaking mechanic so late.. I agree and am ashamed that it took me so long to muster up the attention span and time to post this. Honestly I am also surprised that I'm the only person thus far to report on this issue (I might be wrong but I used the search tab before posting) But, better late than never I say, wouldn't you agree? I actually put a post saying exactly this about OB's at the start of the PC battle a few days after release. No one cared. I must say you have received some really stupid guys on your thread though. I fully support this change since it is messed up being able to drop an OB at the start of the battle. I apologize, I actually remember reading about your post now I should've searched better. But regardless I figured the issue needs to be put to light continuously. I have no idea why other people don't see this as a problem
The more posting on the issue the better. Just passing along info on my failed attempt to raise the issue.
Please fix the mic bubble bug...
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1st Lieutenant Tiberius
0uter.Heaven
1114
|
Posted - 2014.02.12 23:52:00 -
[58] - Quote
Ares 514 wrote:1st Lieutenant Tiberius wrote:Ares 514 wrote:1st Lieutenant Tiberius wrote:Sylwester Dziewiecki wrote:It's weird that you reporting such game breaking mechanic so late.. I agree and am ashamed that it took me so long to muster up the attention span and time to post this. Honestly I am also surprised that I'm the only person thus far to report on this issue (I might be wrong but I used the search tab before posting) But, better late than never I say, wouldn't you agree? I actually put a post saying exactly this about OB's at the start of the PC battle a few days after release. No one cared. I must say you have received some really stupid guys on your thread though. I fully support this change since it is messed up being able to drop an OB at the start of the battle. I apologize, I actually remember reading about your post now I should've searched better. But regardless I figured the issue needs to be put to light continuously. I have no idea why other people don't see this as a problem The more posting on the issue the better. Just passing along info on my failed attempt to raise the issue.
Link me your post and I will edit it into the OP, I'll bump it as well
The Sinwarden
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low genius
The Sound Of Freedom Renegade Alliance
1235
|
Posted - 2014.02.13 00:18:00 -
[59] - Quote
it sounds like you want ccp to make the eve side of things less important. that seems counter intuitive.
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low genius
The Sound Of Freedom Renegade Alliance
1235
|
Posted - 2014.02.13 00:20:00 -
[60] - Quote
1st Lieutenant Tiberius wrote:Mister0Zz wrote:This thread is hilarious. Its like saying there should be a cap for one corp's district ownership because otherwise the corp will get too strong. Its directly counter to the design philosophy because what you just suggested doesn't fit into the game. You should be punished for not coming to fight prepared, not coddled. The fact that they can sway a fight so much means they are an asset you can't ignore, something you should be clamoring to get for yourself. Complaining about it constantly will just keep getting you glassed. Um, no its not like saying there should be a cap to one's district ownership Do you all possess reading comprehension? I am not whining about lacking EVE support, I have both played with EVE support and against opponents who have support and I do not complain about getting OBs dropped on me, in fact, there is a contingency plan for everything even OBs dropped on us at the beginning of the game but the reality is that being able to drop an OB at the ground/MCC spawn at the first second of the game is a BROKEN, UNINTENDED mechanic I do not understand how you all dont see this, or maybe you just have never had it happen to you. Again I am not whining about not having EVE support or whatever you knumbskulls are saying, I am addressing the fact that CCP should make it so that satellites come online WHEN THE GAME STARTS and NOT IN THE WARBARGE that way OBs would only be able to dropped at the minimum 3 minutes after the game begins, ample time for both teams to perform their initial deployment If the majority doesn't agree with me, fine, keep the mechanic; I will adapt and overcome. But lets just hope that when the time comes that you actually want to try out PC; you don't get pissed off when an OB lands on your ground spawn taking out half your deployment team before you can say "my momma never raised me to be a considerate person"Now, do not stop providing your opinion but please make it a constructive discussion. Why would you want to keep a mechanic such as this one, and what would be bad about making it so OBs can only be dropped at a minimum 3 minutes after the game starts and not the second we load into the match.
you say 'broken' I say 'gives incentive to be at the satellite early'. |
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