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201. Immediate OBs in Planetary Conquest games - in Feedback/Requests [original thread]
If you have wealth in EVE, you could probably pay some pirates to help out (supressing enemy OB's). Dropping the OBs is possible with a 2 week old EVE toon. Since Molden Heath is pirate territory anyway, the biggest threat to the fleets are the pi...
- by Mad Syringe - at 2014.02.12 13:59:00
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202. Immediate OBs in Planetary Conquest games - in Feedback/Requests [original thread]
If you read "Templar one", which is pretty much the lore for this game, you will see that orbital strikes are used to "prepare" the battlefield in your favor. So it's working as intended. If you can't drop OB's yourself, then it's about time to g...
- by Mad Syringe - at 2014.02.12 13:39:00
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203. Neutral installations should not give WP - in Feedback/Requests [original thread]
Why do all the tankers think they should be able to dictate the amount of turrets on the field! Same with supply depots. Turrets should at least have more hitpoints, so that a manned turret has a better chance to take down a tank. Since that's wh...
- by Mad Syringe - at 2014.02.12 13:30:00
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204. Neutral installations should not give WP - in Feedback/Requests [original thread]
Actually I'd give negative wp for destroying neutral battlefield assets!
- by Mad Syringe - at 2014.02.12 00:01:00
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205. [Request] Changes to the revive system - in Feedback/Requests [original thread]
bogeyman m wrote: In other words, make the already available "request help" button mandatory. That way, well meaning Logis won't have their time/suits wasted chasing phantom heals and dead clones won't have to be resurrected if they don't want...
- by Mad Syringe - at 2014.02.11 14:35:00
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206. Immediate OBs in Planetary Conquest games - in Feedback/Requests [original thread]
There is a very simple solution to your problem, use decoys! We had a PC where we anihilated the enemy Vehicles (DS + whole squad) at the start of the match. Next match against the same opponent, they adapted, and called in an lav + 1 cheap suit...
- by Mad Syringe - at 2014.02.11 11:44:00
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207. Medium suits, Assaults bonuses in 1.8 and the racial weapon ties. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Caldari: +3% optimal range of hybrid-rail weapons per level. Gallente: +1% rate of fire & 5% ammo reserves of hybrid-blaster weapons per level. Assuming the weapons are balance, I think these would go well. Th...
- by Mad Syringe - at 2014.02.11 00:13:00
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208. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
When you reward vehicle spawns, restrict the mCRU function to vehicles with free seats! I'm tired of tanks with no passenger seats, that spit you out just to be overrolled by them. No CRU funcionality without free seats! Cheers Mad
- by Mad Syringe - at 2014.02.10 23:02:00
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209. Transport Dropship Guns - in Feedback/Requests [original thread]
Well, I'm pretty shure, that the minmatar DS are getting autocannons as weapons. Everything else would be blasphemy! Cheers Mad
- by Mad Syringe - at 2014.02.10 22:57:00
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210. Request:Reduce flux grenade damage - in Feedback/Requests [original thread]
No
- by Mad Syringe - at 2014.02.09 01:54:00
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211. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
If you swap suits, the deployed equipment should be taken from your assets. So that if you spam equipment, you have to pay in isk for all the nice warpoints you get. It can't be, that you switch to a proto suit, spam all available equipment on it...
- by Mad Syringe - at 2014.02.09 01:53:00
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212. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I said it before, as a dedicated masshole, the minmatar bonus is rediculous. It will only lead to explosive spam from rooftops again! 11 rounds in a Freedom Massdriver? You got to be kidding me! This is going in the wrong direction. In Eve the ...
- by Mad Syringe - at 2014.02.08 18:34:00
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213. Merc Quarters - in Feedback/Requests [original thread]
In this thread are some good ideas... check it out: Getting to faction level 10 should grant citizenship This would make a change of quarters or race a reward from factional warfare...
- by Mad Syringe - at 2014.02.08 11:29:00
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214. A Mass Driver secondary effect. - in Feedback/Requests [original thread]
The only thing needed for the MD are more ammo (3x8 for standard) and different ammo types, which would be put in equipment slots. Needed would be: Plasma (better against shields than armor) [Gallente tech support] Flux (similar to the nades with...
- by Mad Syringe - at 2014.02.07 23:29:00
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215. Maximum WP cap per battle. - in Feedback/Requests [original thread]
I don't get it guys, Is it so important for you to be top of the board? The warpoint board is important for the payout after the game. The equipment we drop is quite expensive. If we do not get compensation for this it is not viable. Recently I...
- by Mad Syringe - at 2014.02.06 12:45:00
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216. Feedback:Massdriver - in Feedback/Requests [original thread]
McFurious wrote: If the rifles are nerfed as planned next build, things might not be so bad. However, it's ridiculous to expect people to spend millions of SP and deal with high fitting reqs for a weapon that's only effective in some situatio...
- by Mad Syringe - at 2014.02.06 11:53:00
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217. new dropship design - in Feedback/Requests [original thread]
The wings you put on there, only make sense for vehicles that rely mainly on aerodynamics to lift their weight. Dropships use their thrusters to lift them up, so no wings needed. Also the fixed gun mounts make more sense on a plane kind vehicle t...
- by Mad Syringe - at 2014.02.02 18:10:00
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218. repair tool - if they remove logistics passive repair - in Feedback/Requests [original thread]
Well, reading this I got an additional idea, make the rep tool, the sidearm of the logi. put it in the dsidearm slot, and only logis can use it. Since only all other frames can use the sidearms. Are remote reps not part of the weapon slot type in...
- by Mad Syringe - at 2014.02.02 17:55:00
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219. new dropship design - in Feedback/Requests [original thread]
The design doesn't make sense for the movement of dropships we have now. If this goes towards fighters or bombers, ok but not for DS... And secondly I think this design is to much related to present day stuff you know from earth, as you sayd, AH...
- by Mad Syringe - at 2014.02.02 17:40:00
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220. [REQUEST] Pay for passage to a new station - in Feedback/Requests [original thread]
This is an awesome idea! +1 I'd pay a considerable amount, to get rid of most of the merc chatter in local! It's very annoying when the kids are in station and don't stop posting bullcrap... Do this CCP please.
- by Mad Syringe - at 2014.02.02 17:30:00
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