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221. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
6thAD Lord Kermit wrote: DUST IS NOT A TYPICAL FPS. As infantry: USE COVER (I cant count the number of people i've killed because they were out in the open), STAY MOBILE (how many times will someone stand still and try to shoot me?) and FFS do...
- by Longshot Ravenwood - at 2012.07.18 04:59:00
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222. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
JONLUK167 wrote: SP is nothing but bullshit to keep you online playing just as they did for EVE because it takes you years to learn all those skills I know ive been on now for 6 years have 96 mill skill points and im maybe half way through its ...
- by Longshot Ravenwood - at 2012.07.18 03:06:00
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223. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Location: Tropical Planet Installation: Broken down Zoo full of genetically engineered animal cyborgs. Defending the installation from activist hired mercs coming to release the terrifying animal cyborgs. Oh, and make some of them look like terr...
- by Longshot Ravenwood - at 2012.07.18 02:55:00
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224. [Request] LAV Control Style Options - in Feedback/Requests [original thread]
VETO. I love my crazy overpowered wild death machine just the way it is.
- by Longshot Ravenwood - at 2012.07.18 02:48:00
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225. Feedback - in Feedback/Requests [original thread]
Bradley Davis wrote: Second is a vehicle glitch. My vehickle will randomly stop in the middle of the battle field and won't let me move. This doesn't happen when using dropships. Don't worry, the devs know that they need to nerf the lampposts.
- by Longshot Ravenwood - at 2012.07.18 02:33:00
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226. Add a nova sword - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: Minmatar X-Caliber Chainsaw . Because we need a melee weapon that overheats if you use it for too long. It'd need to be polished up a bit. I don't even think a Minmatar would use something that rusty & unfinished...
- by Longshot Ravenwood - at 2012.07.18 02:27:00
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227. LAV Navigators - in Feedback/Requests [original thread]
I thought that was where the squad leader was supposed to go...
- by Longshot Ravenwood - at 2012.07.18 01:42:00
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228. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: There are a large number of strategies to deploy when dealing with the opposition, no matter how overpowering they may seem. What' i'd like to see to help encourage gameplay without having long term players griefing ne...
- by Longshot Ravenwood - at 2012.07.18 01:37:00
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229. [Request] Style Bonuses - in Feedback/Requests [original thread]
Examples: Dismounting an LAV to kill a group of enemies who are still attacking the LAV (bonus for each kill). Dropping onto an enemy dropship then taking it out. Kills while surfing on a friendly dropship (bonus for each kill). Jumping up onto a...
- by Longshot Ravenwood - at 2012.07.18 00:38:00
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230. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
Who called in the orbital bombardment? Spawn point protected.
- by Longshot Ravenwood - at 2012.07.17 22:21:00
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231. dev? - in Feedback/Requests [original thread]
Obvious Troll is Obvious . And if you aren't trolling -- they do reply when there's something for them to add. For example, when we're asking for features that they've already announced (PVE fights, hit detection) or things that they know are b...
- by Longshot Ravenwood - at 2012.07.17 01:35:00
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232. Fluid Movements and realistic damage - in Feedback/Requests [original thread]
Avenger 245 wrote: Just some suggestion I cam up with, for the furure and later builds, make it so that how hi you jump is based off how long you hold the jump button this would stop bunny hopping, donGÇÖt make it to long to get a good jump but...
- by Longshot Ravenwood - at 2012.07.17 00:10:00
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233. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Terrain: Lava Planet Locations: CreoDron Defense Platform / ORE Automated Mining Platform Description: War is hell, and these maps proves it. Meet the CreDron Defense Platform. An anti-orbital combat array capable of walking from one district...
- by Longshot Ravenwood - at 2012.07.16 04:36:00
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234. PVE !! LETS DO IT !!! - in Feedback/Requests [original thread]
I'd love to see rogue MTACs before we get to use them. Something to "inspire" development in the R&D department rather than letting it be a hotpatch.
- by Longshot Ravenwood - at 2012.07.16 03:57:00
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235. Whats the point? - in Feedback/Requests [original thread]
SirWinsAlot wrote: I am referring to the knife... Really? 8 stabs to kill a guy? Is it made of foam??? Jokes aside, the knife should see a GREAT increase in damage, or whats the point of having it? You missed a few of them. If I sneak up o...
- by Longshot Ravenwood - at 2012.07.16 03:47:00
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236. Give snipers the ability to no scope - in Feedback/Requests [original thread]
Drop uplink, alternate heavy dropsuit w/ sniper rifle. Oh, and that was probably me with my Mass Driver sneaking up behind you & killing you earlier. You snipers think you're so sneaky.
- by Longshot Ravenwood - at 2012.07.15 23:40:00
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237. [Feature Request] Driving Vehicles You Aren't Skilled For - in Feedback/Requests [original thread]
It's actually very simple. Either you kill the owner, hack it & steal it -- or your ally calls it in and you beat him to it. In either case: Make the thing an absolute beast to control.
Add hidden "unskilled" penalties to all modules, ...
- by Longshot Ravenwood - at 2012.07.15 23:38:00
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238. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
Made a new character that I've been using (Reckless Longshot) to get a more first hand feel of how the difference in equipment & training over time may affect game-play balance. I've really enjoyed myself. The only gear I've used on this char...
- by Longshot Ravenwood - at 2012.07.13 04:43:00
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239. Is SP earned based purely on KDR? - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: In skirmish, K/D DOES contribute to your SP, but isn't the only factor. Every hack / vehicle damage or destruction / revive / team resupply / kill gives you warpoints, which ultimately gives you your SP. Also team...
- by Longshot Ravenwood - at 2012.07.13 00:06:00
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240. Problems with the mass driver - in Feedback/Requests [original thread]
Largely a hit detection issue. Hit them in the face. It works.
- by Longshot Ravenwood - at 2012.07.13 00:04:00
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