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201. [Request] Nerf Weapons - in Feedback/Requests [original thread]
Yun Vulgaris wrote: Seems pointless. You'd have abunch of trolls with nerf guns, running around being useless. Say it's a "sidearm" slot "weapon". You see a heavy with a sniper rifle holding a position & think, "sniper rifle, I'll close ...
- by Longshot Ravenwood - at 2012.07.25 03:57:00
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202. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
zerkin gerend wrote: Longshot Ravenwood wrote: Can we get either an personal mute (like an ignore) or a squad leader mute (like your sergent just revoked your speaking privileges)? Once he got past the pre-game song his play list wasn't that...
- by Longshot Ravenwood - at 2012.07.25 00:33:00
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203. [Request] Nerf Weapons - in Feedback/Requests [original thread]
Like your style Garrett! As long as they can trick your enemy into thinking your primary weapon is something other than what it actually is, I think it's a win.
- by Longshot Ravenwood - at 2012.07.25 00:31:00
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204. [Request] Nerf Weapons - in Feedback/Requests [original thread]
Decoy weapons that you can carry into the match to throw off your opponent. They don't do any damage, but they look like they do damage. Full hit detection, no damage. If friendly fire is ever turned on you would be able to use them with your all...
- by Longshot Ravenwood - at 2012.07.24 04:07:00
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205. Mass Drivers please talk tactics - in Feedback/Requests [original thread]
Hit detection for the Mass Driver feels like it's off, particularly against vehicles & structures. What I've mostly used mine for is a rapid fire shotgun with slightly increased range. As long as you hit your opponent directly they'll be hurting.
- by Longshot Ravenwood - at 2012.07.23 21:12:00
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206. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
Hellhammer Tactical wrote: :) i like how specific it is, almost asking if there can be a button just to mute Bad Furry. i guess if you cant beat them join them. "everything louder than everything else" I personally liked Bad Furry making ...
- by Longshot Ravenwood - at 2012.07.23 20:56:00
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207. [Request] Mass & Vector Based Squish Feedback - in Feedback/Requests [original thread]
Last time I hit something the size of a person, not that I have, my car did some unusual things. Temporary loss of steering, stopping, or accelleration.
A small jump.
Damage to my vehicle or an occupant (particularly if the thing I hit ...
- by Longshot Ravenwood - at 2012.07.23 03:43:00
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208. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
Asno Masamang wrote: Longshot Ravenwood wrote: Bad Furry listens to the same music as my ex-wife & it has me concerned. Ahh, your ex-wife listens to Justin Beiber's greatest hits too huh? MSI which is concerning in it's own right ...
- by Longshot Ravenwood - at 2012.07.23 03:20:00
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209. Fully Upgraded Knife should be One Shot Kill for Most people - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Longshot Ravenwood wrote: Also, the knife is intended as a backup weapon for when you're out of ammo or your weapon would be ineffective against your target. It is NOT intended as a 1 hit 1 kill weapon. It was introd...
- by Longshot Ravenwood - at 2012.07.20 22:57:00
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210. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
Can we get either an personal mute (like an ignore) or a squad leader mute (like your sergent just revoked your speaking privileges)? Once he got past the pre-game song his play list wasn't that bad, but there were a significant number of teammate...
- by Longshot Ravenwood - at 2012.07.20 22:53:00
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211. Fully Upgraded Knife should be One Shot Kill for Most people - in Feedback/Requests [original thread]
Also, the knife is intended as a backup weapon for when you're out of ammo or your weapon would be ineffective against your target. It is NOT intended as a 1 hit 1 kill weapon. It was introduced to give a merc a chance of winning their fight after...
- by Longshot Ravenwood - at 2012.07.20 22:48:00
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212. [BRAINSTORM] What would you replace the knife with? - in Feedback/Requests [original thread]
Nanite Injected Fragmentation Explosives - Stab, inject, boom.
- by Longshot Ravenwood - at 2012.07.20 04:49:00
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213. Alert system for snipers??? - in Feedback/Requests [original thread]
Have you tried the voice chat? The guys this morning were talking a lot about where enemy vehicles were while I was playing. Sounds like a good warning system to me.
- by Longshot Ravenwood - at 2012.07.20 04:36:00
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214. Not just another "moan" about sniper's please no flamming, only co... - in Feedback/Requests [original thread]
My alt's got a proto sniper rifle...it works pretty well on heavies, considering that they're - well - heavies. A lot of it is going to be picking your battles. If you charge a heavy on an LAV you know that there's a risk of him pulling out a forg...
- by Longshot Ravenwood - at 2012.07.20 04:31:00
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215. [Request] The Death Channel - in Feedback/Requests [original thread]
I want to be able to turn my vid screen in my merc quarters to the Death Channel. All death all the time. Showing 15 second kill perspective recaps of deaths going on in games.
- by Longshot Ravenwood - at 2012.07.19 23:28:00
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216. [request] werewolf dropsuit - in Feedback/Requests [original thread]
Dante Daedrik wrote: Let's just get mobile suits (ie. Gundams) and Transformers while we're at it... You mean like a really big MTAC?
- by Longshot Ravenwood - at 2012.07.19 04:34:00
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217. End of match scoreboard - in Feedback/Requests [original thread]
I hate the title of this topic. Can you rename it to "End of Match Scoreboard" -- I came in expecting to have someone talking through their *** about actual endgame stuff.
- by Longshot Ravenwood - at 2012.07.18 16:15:00
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218. [Request] We want our own, "AURA," or in other words a system A.I. - in Feedback/Requests [original thread]
**** yes! She needs to mock us when we die depending on how we're taken out.
- by Longshot Ravenwood - at 2012.07.18 16:12:00
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219. [Request] Style Bonuses - in Feedback/Requests [original thread]
Sw3RvE wrote: Laurent Cazaderon wrote: Those ideas are so realistic !! i Could see a merc or a soldier go back to its superior officer and say "hey boss, saw how i squashed kill that guy ?" "Yeah i did, here's a some bonus money" ............
- by Longshot Ravenwood - at 2012.07.18 16:10:00
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220. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
Templar Two wrote: Matchmaking in a FPS MMO is bad, really bad! It's the negation of sandbox elements altogether Matchmaking is highsec only. If you don't want people to tell you where to build your castle & who's going to knock it down, ...
- by Longshot Ravenwood - at 2012.07.18 16:05:00
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