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61. [Request] - Riddiculous MTAC Controls - in Feedback/Requests [original thread]
Movement (left joystick/right joystick) Up L-stick/Up R-stick - Move forward Down L-stick/Down R-stick - Move backwards Left L-stick/Left R-stick / Right L-stick/Right R-stick - Move left/right Up L-stick/No direction / No direction/Up R-stic...
- by Longshot Ravenwood - at 2012.10.18 00:47:00
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62. Casual Players, Hardcore Players, and SP Reward System - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: (Rolled a 17, Is the DC check 15 and what skill do I add (reflex save? or fortitude?)) 4th edition rules, so you just use your death saving bonus -- dc was 10, so you'll live
- by Longshot Ravenwood - at 2012.10.17 23:27:00
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63. [Feedback] we need the SP Cap Adjusted to encourage gameplay - in Feedback/Requests [original thread]
I've had the last post in General Discussions, Technical Support/Bugs, Feedback/Requests, and Corporation Recruitment twice today. Only on SP Cap reset day.
- by Longshot Ravenwood - at 2012.10.17 03:15:00
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64. (request) pong loading screens - in Feedback/Requests [original thread]
I'd love a minigame loading screen to warm up to!
- by Longshot Ravenwood - at 2012.10.17 02:58:00
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65. skirmish, winning without control points - in Feedback/Requests [original thread]
Lead Squall wrote: I'm not saying that there needs to be another object; I think that if the game is going there needs to be some chance of both sides winning. If one side has already won, then what's the point? The game should have ended when ...
- by Longshot Ravenwood - at 2012.10.17 02:12:00
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66. Casual Players, Hardcore Players, and SP Reward System - in Feedback/Requests [original thread]
Cross Atu wrote: What I'm driving at most is what niche will the loyalty gear fill, i.e. what's it's draw? For a quick (rough) macro comparison I'll use the current gear. Milita gear - low ISK cost point, some AUR BPOs, no skill requireme...
- by Longshot Ravenwood - at 2012.10.17 01:23:00
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67. Casual Players, Hardcore Players, and SP Reward System - in Feedback/Requests [original thread]
Free Beers wrote: Longshot Ravenwood wrote: Telcontar Dunedain wrote: Ima Leet wrote: i feel i lost SP last reset and will this one as well....since i dont play til i earn 1 and 0 SP a game That's why I say this "anti-grind" is the...
- by Longshot Ravenwood - at 2012.10.16 04:33:00
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68. (Request) Buff strafing. - in Feedback/Requests [original thread]
Tony Calif wrote: Yeah, whatever Infinity. You're a sniper, I don't expect you to ask for high strafe. But I don't see you saying the reduce recoil on snipers is unnecessary. Which is blatantly is. 2shot kills have never been easier. But you wo...
- by Longshot Ravenwood - at 2012.10.16 03:11:00
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69. Casual Players, Hardcore Players, and SP Reward System - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Ima Leet wrote: i feel i lost SP last reset and will this one as well....since i dont play til i earn 1 and 0 SP a game That's why I say this "anti-grind" is the worst kind of grind. Simply normalize the SP pay...
- by Longshot Ravenwood - at 2012.10.16 01:45:00
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70. [Request] Dodge, Duck, Dip, Dive, and Dodge - in Feedback/Requests [original thread]
DANCE MODE Map "Dance Mode" to the Square Button. Hold square & press dpad to activate new actions. Dance + down (Switch Splits) *empties downed enemy bleedout timer if performed on corpse* Dance + up (Bounce/hop) *increases scope sway when...
- by Longshot Ravenwood - at 2012.10.15 23:20:00
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71. Casual Players, Hardcore Players, and SP Reward System - in Feedback/Requests [original thread]
The two arguments I've seen against the SP cap are: Hardcore players "stop playing" after they reach the skill cap because of diminished returns.
Casual players "can't catch up" to hardcore players because of the skill cap.
So, if we...
- by Longshot Ravenwood - at 2012.10.15 21:48:00
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72. UGHHHHH - in Feedback/Requests [original thread]
Did everyone take stupid pills this morning? The skill system has been adjusted to be more in line with EVE Online.
The skill cap is in place to PREVENT the no-lifers from completely outstripping everyone else.
You don't even need to pla...
- by Longshot Ravenwood - at 2012.10.15 04:27:00
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73. LAV should take the same amount of damge it inflicts when running someone over. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Longshot Ravenwood wrote: Mobius Wyvern wrote: Enderr Wigginn wrote: I have recently jumped on this fad of driving around a LAV and crushing people and do see the problem on it being low risk high reward. So how ab...
- by Longshot Ravenwood - at 2012.10.15 04:05:00
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74. LAV should take the same amount of damge it inflicts when running someone over. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Enderr Wigginn wrote: I have recently jumped on this fad of driving around a LAV and crushing people and do see the problem on it being low risk high reward. So how about the LAV take the same amount of damage that it do...
- by Longshot Ravenwood - at 2012.10.15 02:47:00
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75. LAV should take the same amount of damge it inflicts when running someone over. - in Feedback/Requests [original thread]
Enderr Wigginn wrote: I have recently jumped on this fad of driving around a LAV and crushing people and do see the problem on it being low risk high reward. So how about the LAV take the same amount of damage that it does to crush a player ie ...
- by Longshot Ravenwood - at 2012.10.15 02:45:00
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76. MTAC, not a super mech - in Feedback/Requests [original thread]
Valen Caronite wrote: Are MTAC's practical OP weapons if we really think about it? Hell yes. Should we pre-preemptively nerf them to prevent them from stepping on other roles toes? Hell no. Is there creative ways we could build in to counter th...
- by Longshot Ravenwood - at 2012.10.15 01:57:00
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77. Sniping too easy - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Crimson MoonV wrote: I have never been quickscoped in this build so I would say it does take quite a bit of skill considering no one can do it. Graphical glitch or not. Oh, no, I was talking about extreme range with t...
- by Longshot Ravenwood - at 2012.10.15 01:52:00
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78. Sniping too easy - in Feedback/Requests [original thread]
Ops Fox wrote: Sniping with the lower tier gear dosent kill them all the way this build and a smiper can earn 10/0 k/d and get 500 wp while a front line infantry can get 10/10 and get 1000+ WP double the Sp and Isk at the end of the match. So y...
- by Longshot Ravenwood - at 2012.10.15 01:27:00
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79. [Request] Dodge, Duck, Dip, Dive, and Dodge - in Feedback/Requests [original thread]
It's difficult to get annoyed or upset at the ridiculous places you take things because when I get mad at you a little voice in the back of my head says "GODDAMNIT NACHOES" and then I hear a teenager giggle in the background.
- by Longshot Ravenwood - at 2012.10.15 01:04:00
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80. [Request] Dodge, Duck, Dip, Dive, and Dodge - in Feedback/Requests [original thread]
Dodge - Allow running while strafing (and list strafe speeds in suit statistics along with turning speeds).
Duck - Switching back and forth between a normal run and a low profile run with crouch.
Dip - Low profile run (use run command wh...
- by Longshot Ravenwood - at 2012.10.14 22:03:00
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