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81. This will end the debate on Scout Suit Speed - in Feedback/Requests [original thread]
As it stands the biggest advantages a scout has over a logistics is the shield regen, profile, & the extra sidearm slot, but wtih the powergrid & cpu restriction, the logistics is a better all around choice and easier to fit and field. It'...
- by Longshot Ravenwood - at 2012.10.13 15:58:00
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82. I am a casual player from Eve looking to buy the basics with out grinding isk. - in Feedback/Requests [original thread]
While we might not be able to buy isk outright, you can buy the skillbooks that will let you make more isk in a match & use AUR to pay for your fittings to help improve your ISK returns. I'd recommend a proto aur forge gun or a proto aur swarm...
- by Longshot Ravenwood - at 2012.10.13 15:49:00
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83. A Co-Op Mode? Mabey a Story mode - in Feedback/Requests [original thread]
Co-op already implemented in squads & corporation matches. If you'd like something that's a little more PVE we have those coming Soonish.
- by Longshot Ravenwood - at 2012.10.13 03:06:00
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84. (suggestion) New Forum Game - in Feedback/Requests [original thread]
I propose that we only reply to troll threads with meme links from now on. I think it'll make a great forum based game to help bolster the community.
- by Longshot Ravenwood - at 2012.10.12 00:51:00
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85. [Request] Require at least one completed match before posting in the forum - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Atterro wrote: STB Vermaak Doe wrote: I second this but with a steeper requirement Agreed, I say 5-10 completed match's personally lol Maybe 1 or 2 mil sp Eh...but then I'd have to use this account in game ...
- by Longshot Ravenwood - at 2012.10.12 00:41:00
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86. [Request] Require at least one completed match before posting in the forum - in Feedback/Requests [original thread]
Except for the bugs section. I think it would help improve the quality of the feedback we're able to provide as beta testers.
- by Longshot Ravenwood - at 2012.10.11 23:14:00
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87. MILITA SWARM - in Feedback/Requests [original thread]
BobThe843CakeMan wrote: Mavado V Noriega wrote: BobThe843CakeMan wrote: I AM SICK AND TIRED OF DYING TO THESE THINGS WHEN I HAVE OVER 2,000 ARMOR LEFT NERF THEM OR BUFF THE TANK. I WHY DO U MAKE SHIELD TANKS STRONG TO EVERYTHING AND THEN ...
- by Longshot Ravenwood - at 2012.10.11 03:38:00
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88. MILITA SWARM - in Feedback/Requests [original thread]
300 damage per missile. 4 missiles per shot. 1200 damage per volley. "Oh look a dropship" aaaand the two people on the field with swarm missiles lock onto you. Also, don't forget about afterburners to help you outrun swarm missiles.
- by Longshot Ravenwood - at 2012.10.11 01:54:00
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89. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
VADOL II wrote: Longshot Ravenwood wrote: Set up a sister corporation. When you're looking to train both corps join the match & everyone knows what to expect. Sanchez already spoke to this, but I want to add my two cents. the purpose ...
- by Longshot Ravenwood - at 2012.10.10 22:07:00
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90. neocom on L1? Why? - in Feedback/Requests [original thread]
Captain-Awesome wrote: why is neocom on L1? L1 in game is zoom, which means we have to trick the game into getting neocom up for us. Start in game is not used.... how does this make sense? [STAR]Chargingmoose said a while ago that there was n...
- by Longshot Ravenwood - at 2012.10.10 21:59:00
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91. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
Set up a sister corporation. When you're looking to train both corps join the match & everyone knows what to expect.
- by Longshot Ravenwood - at 2012.10.09 23:49:00
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92. [Request] UI - SP Cap Included in End of Match Calculation Visuals - in Feedback/Requests [original thread]
Cerebral Wolf Jr wrote: Do you have a screen shot of the WoT thing?... I think it would be a nice feature but they need to pin down how they want it to work first. No, they don't need to pin down how they want it to work first. We're beta te...
- by Longshot Ravenwood - at 2012.10.09 23:30:00
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93. [Request] UI - SP Cap Included in End of Match Calculation Visuals - in Feedback/Requests [original thread]
I'd like our end of match wrapup screen to give us the ability to break down how much more SP we have until we hit the next threshold for the cap, the impact that the current threshold is having on our actual SP gains, and let us know that we've g...
- by Longshot Ravenwood - at 2012.10.09 23:08:00
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94. [Request] Farmville Match Mode - in Feedback/Requests [original thread]
Skihids wrote: Longshot Ravenwood wrote: Sounds like you could use a nice corp match. Do you get any SP in corp matches, or will I be forced into Ambush for most of he week to skill up? No SP in corp matches = no SP farming in corp matc...
- by Longshot Ravenwood - at 2012.10.09 04:35:00
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95. [Request] Farmville Match Mode - in Feedback/Requests [original thread]
Sounds like you could use a nice corp match.
- by Longshot Ravenwood - at 2012.10.09 04:27:00
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96. [Request] Omnidirectional Spawn Emergence & Dynamic Spawn Entry - in Feedback/Requests [original thread]
Updated original post to be more true to the lore & "wormhole physics" of drop uplinks.
- by Longshot Ravenwood - at 2012.10.09 04:25:00
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97. [Request] Omnidirectional Spawn Emergence & Dynamic Spawn Entry - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Actually drop uplinks re wormhole teleportation devices if you read the description, but I suppose they might be able to teleport you above in mid air, and you drop down with the intertia dampeners. -.o they reall...
- by Longshot Ravenwood - at 2012.10.09 04:22:00
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98. [Request] Omnidirectional Spawn Emergence & Dynamic Spawn Entry - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: No to the drop uplink one, you chose a risky spawn, you reap it's benefits Because clearly this is -censored- and through the cooperation of the -also censored- we've developed teleportation technology, but we're only...
- by Longshot Ravenwood - at 2012.10.09 04:06:00
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99. [Request] Omnidirectional Spawn Emergence & Dynamic Spawn Entry - in Feedback/Requests [original thread]
The Problem: Spawn Campers. The incidental "random" spawn auto-death. Up-link campers. The Solution: Omnidirectional spawn emergence. Dynamic Spawn Entry. Omnidirectional spawn emergence - you actually spawn inside of the CRU, you then selec...
- by Longshot Ravenwood - at 2012.10.09 02:16:00
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100. Request- Spectating! - in Feedback/Requests [original thread]
SoonGäó. If I recall correctly they mentioned spectating with e-sports & betting.
- by Longshot Ravenwood - at 2012.10.09 01:59:00
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