Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Raynor Ragna wrote: Note: I currently own all four of these suits (Two of the dragonfly). A Nerf to these suits effects me and the soul reason I bought the second Merc pack.. But it needs to be done. How much ISK would you be willing to sell ...
- by Longshot Ravenwood - at 2012.09.29 17:27:00
|
162. Please Close/lock thread. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Sorry, already made it https://forums.dust514.com/default.aspx?g=posts&t=36038&find=unread No need to apologize. Can you grab any of the ideas I've thrown up here that weren't already added to your threa...
- by Longshot Ravenwood - at 2012.09.29 17:24:00
|
163. Please Close/lock thread. - in Feedback/Requests [original thread]
Deathmatch - 1x1, 3v3, etc.. with a specific set clone reserve for each player rather than a shared reserve. Trial By Ordeal - 3v9 hold the line match. Win condition for the 3 will be to hack or destroy a specific objective. Win condition for the...
- by Longshot Ravenwood - at 2012.09.29 17:00:00
|
164. Please Close/lock thread. - in Feedback/Requests [original thread]
Gathering different E-sport match types that have been proposed/requested into one thread. If I've missed any let me know.
- by Longshot Ravenwood - at 2012.09.29 17:00:00
|
165. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Suddenly I understand why my skinweave fittings are getting paper-mached. I guess I should start using the suits that cost isk in my fittings How droll.
- by Longshot Ravenwood - at 2012.09.29 16:55:00
|
166. [Request] Mission Restructure - in Feedback/Requests [original thread]
Reduced base payout (payout based on actual time spent in combat zone...we'll say minimum 50k+1k per minute.)
Additional bonuses available as normal for completing combat objectives. Pulls from a group isk pool as a % (20k isk per merc. If y...
- by Longshot Ravenwood - at 2012.09.29 16:53:00
|
167. Mass Driver fixes - in Feedback/Requests [original thread]
Picked up a mass driver today for the first time since the last wipe -- killed myself with it instead of the target. Apparently the grenades go off when you hit an objective at close range, but not when they hit the ground at long range. Think we...
- by Longshot Ravenwood - at 2012.09.28 01:29:00
|
168. The mouse/keyboard controls give players who use them an unfair advantage - in Feedback/Requests [original thread]
Here's a few threads by players who are used to a KB/M setup giving them an instantaneous advantage over all other forms of game play: Keyboard and Mouse - Turn Speed Mouse turning issue is an 'idea or suggestion for game improvement' Mass a...
- by Longshot Ravenwood - at 2012.09.26 21:25:00
|
169. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Jason Pearson wrote: Longshot Ravenwood wrote: Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat. I could get on b...
- by Longshot Ravenwood - at 2012.09.26 21:08:00
|
170. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat. I could get on board with this for one of my alts.
- by Longshot Ravenwood - at 2012.09.26 20:18:00
|
171. [Request] Alternate SP Cap Solution - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Right, anyway, the caps are to avoid abuse. A sniper or anyone else who gets a great many kills should not be capped such that their kills stop counting after a while. Killing people and knowing that the game has arbit...
- by Longshot Ravenwood - at 2012.09.26 05:11:00
|
172. [Request] Alternate SP Cap Solution - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Longshot Ravenwood wrote: Manual review in real time.
This will never happen. And the problem is with this "boosting" stuff. So just put a sensible cap on repairing vehicles/friendlies and you're set. It ...
- by Longshot Ravenwood - at 2012.09.26 03:56:00
|
173. [Request] Alternate SP Cap Solution - in Feedback/Requests [original thread]
after 10 kills per match. (Max - less than 1000 wp per match)
after 10 vehicle or structure damages per match.
after 5 structure destruction per match.
after 5 vehicle kills per match.
after 10 hacks.
after 10 vehicle kill assis...
- by Longshot Ravenwood - at 2012.09.26 03:02:00
|
174. [Request] The Death Channel - in Feedback/Requests [original thread]
All death, all the time. Viva la Death Channel!
- by Longshot Ravenwood - at 2012.09.25 04:47:00
|
175. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
I'd let this happen just to watch people spat themselves across lavs & buildings... But what I would like to see would be the implementation of a dropsuit based afterburner instead of a "jetpack". Unidirectional, set number of charges for b...
- by Longshot Ravenwood - at 2012.09.25 04:25:00
|
176. speacial beta item request for us beta testers - in Feedback/Requests [original thread]
They've done a few beta weekend events in the past -- from them we've received the 'skinweave' bpos for the 4 suit classes -- so there's a chance that we'll have another weekend event eventually. The most important thing you gain from the beta par...
- by Longshot Ravenwood - at 2012.09.25 04:05:00
|
177. RPG/swarmer - in Feedback/Requests [original thread]
Tap the fire button twice -- you'll launch a volley. Splash damage was nerfed kind of hard though & direct hits were nerfed as well (drop suits have a 50% resistance to swarm damage still don't they?).
- by Longshot Ravenwood - at 2012.09.25 04:00:00
|
178. probaly too late or not able but - in Feedback/Requests [original thread]
This feature was removed by popular demand after Bad Furry exploited it .
- by Longshot Ravenwood - at 2012.09.25 03:35:00
|
179. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
Guess how quickly they'll lose their bonuses when you send a few av grenades, swarms, or forge rounds at it? SoonGäó I would like to see extra points for the opposing team when they break an order. Something specific to the person who accomplis...
- by Longshot Ravenwood - at 2012.09.25 02:34:00
|
180. Make Active Skilling a little more....Active - in Feedback/Requests [original thread]
Charts'n'Graphs:TheGameGäó has something like this already -- it's called a "Skill Queue", but since skilling with a reward system would make Charts & Graphs difficult to make they've got a continuous skilling system. You have to have an "acti...
- by Longshot Ravenwood - at 2012.09.25 02:25:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |