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241. DUST needs to be more skill based - in Feedback/Requests [original thread]
The game is very skills based & team oriented as opposed to a 1v1 setup. If you line up like good little soldier and shoot at eachother while just standing there, yeah the guy with the better gear & skills will probably win...but if you fi...
- by Longshot Ravenwood - at 2012.07.12 23:54:00
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242. Diminishing Returns on SP - in Feedback/Requests [original thread]
Do we have confirmation that these are match based & not skill point gain based, or some other combination of the two? Typically if I'm getting low skill points its because I'm screwing things up.
- by Longshot Ravenwood - at 2012.07.12 23:32:00
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243. *Feedback* Infantry Spawn Points in Vehicles - in Feedback/Requests [original thread]
When we're trying to queue into a vehicle for a spawn, why doesn't it reserve our place in line? I've had at least 10-20 matches where I've gone to drop from a vehicle & had the last slot filled by someone else who was already starting their ...
- by Longshot Ravenwood - at 2012.07.12 23:27:00
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244. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
General Funguy wrote: Longshot Ravenwood wrote: Does it have any other role bonuses you may have overlooked or differences in speed/mobility? Not according to the stats. The only differences I can see are far less PG&CPU than the sta...
- by Longshot Ravenwood - at 2012.07.12 04:26:00
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245. Mid-battle fitting changes - in Feedback/Requests [original thread]
I've done this Not usually overpowered. You have to stop shooting long enough to hit the other suit & select it. If the enemy had dropped an infantry unit to go after you your spree may have ended early. It would be nice if the fitting cha...
- by Longshot Ravenwood - at 2012.07.12 04:22:00
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246. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
General Funguy wrote: EVICER wrote: General Funguy wrote: I have been saving SP for days just to be able to upgrade to the Logistics Dropship, namely the Prometheus. Upon accruing enough points and blowing a fair chunk of ISK, I realize t...
- by Longshot Ravenwood - at 2012.07.12 04:10:00
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247. (request) co/ed clone production - in Feedback/Requests [original thread]
deathead kindkiller wrote: being able to chose your gender at character creation, male or female. "I am not talking about changing the drop suit in any way" Read the lore , or just this part of it , which explains why we don't have fema...
- by Longshot Ravenwood - at 2012.07.12 04:05:00
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248. [Request] Nerf Scissors - in Feedback/Requests [original thread]
I've found some in-game footage illustrating how the new changes proposed in this thread have affected gameplay since the proposed changes went live in the last hotfix.
- by Longshot Ravenwood - at 2012.07.12 02:54:00
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249. Feedback: Skirmish Mode - in Feedback/Requests [original thread]
So, I don't understand why the depletion of clone reserves automatically ends the match. It would feel more natural to have the players who die after clone reserves are depleated kicked to the loss screen while giving the existing players a chance...
- by Longshot Ravenwood - at 2012.07.11 16:36:00
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250. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
Realism: Accuracy: The first time you pick up a handgun in real life you spread is ****, unless you're a complete natural. The progression toward improving this is both skill based for the character & the player. As a player you can compensat...
- by Longshot Ravenwood - at 2012.07.11 07:28:00
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251. different ammo types DUST DEVS READ ME!!! - in Feedback/Requests [original thread]
Yes and no. They could probably throw in separate ammo clips if they wanted to (and add in full resistances etc...) but that requires FPS Player buy in. They're already complaining about the shields & armor they have to get through...I wouldn'...
- by Longshot Ravenwood - at 2012.07.11 07:08:00
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252. [Request]: Please increase Mass Driver max ammo - in Feedback/Requests [original thread]
They've got an app for that. I think it's called a nanohive.
- by Longshot Ravenwood - at 2012.07.05 23:46:00
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253. "Possible CCP impersonator" - in Feedback/Requests [original thread]
Aww, that is adorable. Why didn't I get any of those?
- by Longshot Ravenwood - at 2012.07.05 00:36:00
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254. "Autorotate" Dropship engines on pilot bailout - in Feedback/Requests [original thread]
I think it'd be awesome if the dropship's engines just continued to autorotate in mid-air when not being actively piloted. As a result a pilot bailing out when he thinks he's about to be shot down may leave an asset behind that can be reclaimed by...
- by Longshot Ravenwood - at 2012.07.05 00:34:00
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255. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
Graphic finishers would be intense for cutting off someone's ability to be revived, but I'd like to see revives used more often before they start including something like that.
- by Longshot Ravenwood - at 2012.07.04 03:27:00
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256. Skill training - in Feedback/Requests [original thread]
The lore doesn't match the mechanics for passive training. Capsuleers are Capsuleers -- mercs are mercs. We don't risk losing ANY of our SP when we die. Capsuleers have to insure their clone bodies to make sure they don't risk damaging the knowle...
- by Longshot Ravenwood - at 2012.07.04 02:56:00
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257. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
EOD Harbinger wrote: Traynor Youngs wrote: Hawk Von Draum wrote: Mike Dobrowney wrote: To make the game harder I would remove the Target Arrows over the enemies heads. Only show us were our team mates are. Showing us where the enemies ...
- by Longshot Ravenwood - at 2012.07.04 02:45:00
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