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41. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Alldin Kan wrote: CCP Rattati wrote: Mercenaries We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Gallente. Excuse the...
- by Logi Bro - at 2014.09.10 20:42:00
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42. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
Monkey MAC wrote: I disagree if your doing hit and run, your going to take a lot of damage in a very shot period of time, most Minmatar fits will have less shields than a caldari scout (400 Shields), you'll never see the benifit of these stat ...
- by Logi Bro - at 2014.09.05 17:04:00
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43. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
Logi Bro wrote: I said it in a previous thread, but I'd just like to reiterate: if you are going to buff Minmatar across the board, as a Minmatar user, I think it would be much more beneficial for the suits to receive shield recharge and/or rec...
- by Logi Bro - at 2014.09.04 01:42:00
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44. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
I said it in a previous thread, but I'd just like to reiterate: if you are going to buff Minmatar across the board, as a Minmatar user, I think it would be much more beneficial for the suits to receive shield recharge and/or recharge delay buffs r...
- by Logi Bro - at 2014.09.02 15:39:00
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45. Complex Codebreakers still not coming to Highs in Delta? - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: codebreakers are useful, i run 4 complex plus hacking 5 on my minmatar logi And yet, of all the blueberries out there, how many of them do you actually think know that? I'd say about 5%. And realistically, why do...
- by Logi Bro - at 2014.08.31 03:37:00
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46. Complex Codebreakers still not coming to Highs in Delta? - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: Logi Bro wrote: I like the idea, there are so few high slot choices. Atiim wrote: If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. You obviously haven't thought that ...
- by Logi Bro - at 2014.08.31 03:27:00
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47. Complex Codebreakers still not coming to Highs in Delta? - in Feedback/Requests [original thread]
I like the idea, there are so few high slot choices. Atiim wrote: If you get Codebreakers in your High Slots then I want Damage Amplifiers in my Low Slots. You obviously haven't thought that through. What are armor tankers expected to do w...
- by Logi Bro - at 2014.08.31 03:20:00
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48. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Gelan Corbaine wrote: Logi Bro wrote: [ I don't think you understand the concept of hit and run. Your objective isn't to make a kill every time you run into a room, then trollololol your way out 50 WP richer. The fact that you think that is...
- by Logi Bro - at 2014.08.31 00:01:00
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49. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Shooter Somewhere wrote: Can someone ban this guy? I played him once and he is pretty terrible I thought taking the name of CCP members was a instaban I don't remember ever playing against you, but as it just so happens, I had my name be...
- by Logi Bro - at 2014.08.30 23:53:00
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50. Give us Shield healing tools in Delta! - in Feedback/Requests [original thread]
I think it would be cool if it functioned differently from the current rep tool. Chubby chasing can get really boring, after all. What if you used it, locked on to your friend, fired it, then your own shields added to his? As long as you stay in ...
- by Logi Bro - at 2014.08.30 23:51:00
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51. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Gelan Corbaine wrote: Logi Bro wrote: As far as the Minmatar suits are concerned, if you are going to give a buff across the board to all of them, it would be awesome if you could make it shield recharge and/or recharge delay buffs instead o...
- by Logi Bro - at 2014.08.30 20:33:00
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52. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
As far as the Minmatar suits are concerned, if you are going to give a buff across the board to all of them, it would be awesome if you could make it shield recharge and/or recharge delay buffs instead of eHP. It just fits better, them being hit a...
- by Logi Bro - at 2014.08.30 18:23:00
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53. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Ripley Riley wrote: Logi Bro wrote: Resistances+HP, on the other hand, would be synergistic, which makes them overly efficient. Not only would you get your 10% resistance to your base armor, but also 10% resistance on the +35 armor that came...
- by Logi Bro - at 2014.08.29 18:58:00
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54. Logistics bonuses and how they could work better - in Feedback/Requests [original thread]
Basically all logi's would be the same. Homogenization of classes is bad, so no.
- by Logi Bro - at 2014.08.29 18:47:00
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55. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Ripley Riley wrote: Logi Bro wrote: I like the idea of resistances, but I don't think it should have a double effect of also increasing shields/armor. Just the damage reduction. Still, +1 Why not? Reactives give armor repair AND armor HP...
- by Logi Bro - at 2014.08.29 18:33:00
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56. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
I like the idea of resistances, but I don't think it should have a double effect of also increasing shields/armor. Just the damage reduction. Still, +1
- by Logi Bro - at 2014.08.29 18:04:00
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57. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
The Gallente and Amarr fits look good as far as I can tell, but I have to disagree with the Caldari and Minmatar fits. The Caldari, preferring thicker shields, should have 2 extenders and a recharger in the highs, and keep the regulator in the lo...
- by Logi Bro - at 2014.08.29 17:59:00
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58. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
Alldin Kan wrote: Logi Bro wrote: How I see it, they should have the best shields (slightly more than they have now, even), the second best recharge, and the second best shield recharge delay. The Minmatar, being hit and run, make the most s...
- by Logi Bro - at 2014.08.22 21:02:00
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59. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
Alldin Kan wrote: On my Cal Assault I have: 1x dmg mod 1x Enhanced energizer 1x complex shield extender 2x enhanced shield extender 353 Armor with 4.80 m/s 1x Complex shield regulator 1x allotek nanohive (R) PRO combat Rifle PRO Scrambler pis...
- by Logi Bro - at 2014.08.21 03:17:00
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60. Fixing SP Sinks. - in Feedback/Requests [original thread]
So we know there are a significant amount of SP sinks in the skill tree currently, and I'd like to propose a fix to it. First, which skills are in need of bonuses? Here are the skills (infantry only, since I have no intimate knowledge of vehicles...
- by Logi Bro - at 2014.08.19 07:31:00
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