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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Boot Booter
Pure Evil.
868
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Posted - 2014.08.19 15:46:00 -
[1] - Quote
I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Jack 3enimble
Vengeance Unbound Dark Taboo
219
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Posted - 2014.08.19 15:51:00 -
[2] - Quote
You're absolutely right. Not to mention the shield loss on the Energizer between the levels. Screws you over on the shield sentinels and assaults. It does not justify the CPU increase like you said |
Boot Booter
Pure Evil.
869
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Posted - 2014.08.20 00:41:00 -
[3] - Quote
Bump
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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CCP Rattati
C C P C C P Alliance
5478
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Posted - 2014.08.20 02:25:00 -
[4] - Quote
Any buff will be through CPU reduction, and maybe some tiny PG introduction
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Meee One
Hello Kitty Logistics
1000
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Posted - 2014.08.20 02:46:00 -
[5] - Quote
Jack 3enimble wrote:You're absolutely right. Not to mention the shield loss on the Energizer between the levels. Screws you over on the shield sentinels and assaults. It does not justify the CPU increase like you said Lol assaults,more like logis.
Assaults were buffed to insane levels,you have 0 right to QQ in any form.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Freccia di Lybra
Maphia Clan Corporation
287
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Posted - 2014.08.20 02:46:00 -
[6] - Quote
CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction
Buff the extenders then! even just a little bit! Shield tanking need some love!
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Apothecary Za'ki
Biomass Positive
572
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Posted - 2014.08.20 03:22:00 -
[7] - Quote
Boot Booter wrote:I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks. im all for improving shield tanking. +1
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
572
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Posted - 2014.08.20 03:23:00 -
[8] - Quote
Freccia di Lybra wrote:CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction Buff the extenders then! even just a little bit! Shield tanking need some love! it does.. the extenders need to scale like 44 66 88 not 33 50 66 its like a huge leap between 33 and 50 but then the 50 to 66 is underwhelming
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
572
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Posted - 2014.08.20 03:25:00 -
[9] - Quote
CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction that would just be too little.. however i do agree with a cpu reduction on extenders.. if you want shield tank exclusive runners then you need to buff shield hp or extenders.. change 33 - 50 - 66 to 44 - 66 - 88
[[LogiBro in Training]]
Level 1 Forum Pariah
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Jack 3enimble
Vengeance Unbound Dark Taboo
223
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Posted - 2014.08.20 03:33:00 -
[10] - Quote
Meee One wrote:Jack 3enimble wrote:You're absolutely right. Not to mention the shield loss on the Energizer between the levels. Screws you over on the shield sentinels and assaults. It does not justify the CPU increase like you said Lol assaults,more like logis. Assaults were buffed to insane levels,you have 0 right to QQ in any form.
I have all Caldari suits proto besides the Commando.. What was your point again? Don't be so quick to jump to conclusions. Seems to me you only read the word Assault. Learn to read and understand the whole story instead of trying to get cheap shots on people. |
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SAIRAX SIS
Nyain San General Tso's Alliance
119
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Posted - 2014.08.20 03:54:00 -
[11] - Quote
CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction
why???
Cal Assault need more few PG...
yoroshiku ne !pÇÇpÇÇCute Cat NyaoooonpÇÇGÖ¬
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Alldin Kan
Imperfects Negative-Feedback
1192
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Posted - 2014.08.20 04:54:00 -
[12] - Quote
Boot Booter wrote:I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks. You're Insane.
CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction Please no, these modules are already on the border of being too good.
Alldin Kan has joined the battle!
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CCP Rattati
C C P C C P Alliance
5494
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Posted - 2014.08.20 05:42:00 -
[13] - Quote
Alldin Kan wrote:Boot Booter wrote:I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks. You're Insane. CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction Please no, these modules are already on the border of being too good.
Alldin, can you expand a little on that?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
114
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Posted - 2014.08.20 06:10:00 -
[14] - Quote
Apothecary Za'ki wrote:Freccia di Lybra wrote:CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction Buff the extenders then! even just a little bit! Shield tanking need some love! it does.. the extenders need to scale like 44 66 88 not 33 50 66 its like a huge leap between 33 and 50 but then the 50 to 66 is underwhelming They increase at just about the same ratio as Armor plates now. I don't see an issue here, especially when I've seen more than a couple of 600+ SHP Calassaults last weekend. That is insane.
Something like 42/54/66 would be acceptable, as that would put them at the same exact ratio as armor plates. |
Alldin Kan
Imperfects Negative-Feedback
1192
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Posted - 2014.08.20 06:56:00 -
[15] - Quote
CCP Rattati wrote:Alldin Kan wrote:Boot Booter wrote:I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks. You're Insane. CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction Please no, these modules are already on the border of being too good. Alldin, can you expand a little on that? On my Cal Assault I have:
1x dmg mod 1x Enhanced energizer 1x complex extender 2x enhanced extender 353 Armor with 4.80 m/s 1x Complex shield regulator 1x allotek nanohive (R) PRO combat Rifle PRO Scrambler pistol a flux grenade
I get 510+ Shields with decent dps and a Shield recharge rate of nearly 50 with a delay of almost 3.0 seconds. Buffing the module even further is unecessary with the shield regen on Caldari already being double that of the average Armor rep Suit.
Alldin Kan has joined the battle!
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jace silencerww
Sebiestor Field Sappers Minmatar Republic
30
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Posted - 2014.08.20 07:14:00 -
[16] - Quote
Alldin Kan wrote:CCP Rattati wrote:Alldin Kan wrote:Boot Booter wrote:I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks. You're Insane. CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction Please no, these modules are already on the border of being too good. Alldin, can you expand a little on that? On my Cal Assault I have: 1x dmg mod 1x Enhanced energizer 1x complex shield extender 2x enhanced shield extender 353 Armor with 4.80 m/s 1x Complex shield regulator 1x allotek nanohive (R) PRO combat Rifle PRO Scrambler pistol a flux grenade I get 510+ Shields with decent dps and a Shield recharge rate of nearly 50 with a delay of almost 3.0 seconds. Buffing the module even further is unecessary with the shield regen on Caldari already being double that of the average Armor rep Suit.
remember not everyone like you have tons of sp to put into the fitting oper (1.8 million) to lower their pg for they weapons. remembe3r balance for all not the elite
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I-Shayz-I
I----------I
4610
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Posted - 2014.08.20 08:21:00 -
[17] - Quote
Energizers and Rechargers need to be completely different modules...not just modules that do the same thing, but one being 100x better (energizers cost less cpu for a much greater effect)
The reason why these modules are so similar is because the penalty is too low. Simple as that.
But it's not so simple as just increasing the penalty. As it is now, using energizers on a Caldari Heavy is actually a pretty steep sacrifice...but you could have a 20% shield penalty and scouts would still sacrifice barely anything for insane regen. _____________________________________________________
My idea? Make rechargers like armor repairers. Instead of giving a percentage, they increase shield recharge by a set amount...like 15, 20, 25
However, the downside here is that this makes it easier for an armor tanker to have high shield regen without sacrificing anything.
Instead, the shield penalty should be a fixed value on energizers. This penalty could be as high as 30-50 shields as a sentinel wouldn't have much of an issue with that...but try using them on a scout or an assault and it now becomes MUCH better to use rechargers.
idk, no matter what we do, someone's going to be unhappy it seems like, and the best action is to take no action :/
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Alldin Kan
Imperfects Negative-Feedback
1193
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Posted - 2014.08.20 08:24:00 -
[18] - Quote
jace silencerww wrote:remember not everyone like you have tons of sp to put into the fitting oper (1.8 million) to lower their pg for they weapons. remembe3r balance for all not the elite
I'm at lv 4 for cpu/pg reduction, I could've simply downgraded a plate or the weapon to fit it if I had less sp. Shield modules were alright prior to the buff, giving another would be excessive. The STD/ADV recharger would then require tweaks to not get far from PRO amount and the 75% energizer would be overkill (65% is already huge, ADV energizer was ok at 45% and did not need buff)
Alldin Kan has joined the battle!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2241
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Posted - 2014.08.20 11:58:00 -
[19] - Quote
Alldin Kan wrote:jace silencerww wrote:remember not everyone like you have tons of sp to put into the fitting oper (1.8 million) to lower their pg for they weapons. remembe3r balance for all not the elite
I'm at lv 4 for cpu/pg reduction, I could've simply downgraded a plate or the weapon to fit it if I had less sp. Shield modules were alright prior to the buff, giving another would be excessive. The STD/ADV recharger would then require tweaks to not get far from PRO amount and the 75% energizer would be overkill (65% is already huge, ADV energizer was ok at 45% and did not need buff) Lets not forget the skill adds that shield regeneration adds to both modules. I believe each gets 25% boost to their +45%/+65% to the modules. At proto level that brings them to +56%/+81% to regen just eyeballing the numbers and rounding down. |
Alldin Kan
Imperfects Negative-Feedback
1194
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Posted - 2014.08.20 12:22:00 -
[20] - Quote
Breakin Stuff wrote:Alldin Kan wrote:jace silencerww wrote:remember not everyone like you have tons of sp to put into the fitting oper (1.8 million) to lower their pg for they weapons. remembe3r balance for all not the elite
I'm at lv 4 for cpu/pg reduction, I could've simply downgraded a plate or the weapon to fit it if I had less sp. Shield modules were alright prior to the buff, giving another would be excessive. The STD/ADV recharger would then require tweaks to not get far from PRO amount and the 75% energizer would be overkill (65% is already huge, ADV energizer was ok at 45% and did not need buff) Lets not forget the skill adds that shield regeneration adds to both modules. I believe each gets 25% boost to their +45%/+65% to the modules. At proto level that brings them to +56%/+81% to regen just eyeballing the numbers and rounding down. 10% max buddy
Alldin Kan has joined the battle!
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Jack 3enimble
Vengeance Unbound Dark Taboo
224
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Posted - 2014.08.20 12:40:00 -
[21] - Quote
Breakin Stuff wrote:Alldin Kan wrote:jace silencerww wrote:remember not everyone like you have tons of sp to put into the fitting oper (1.8 million) to lower their pg for they weapons. remembe3r balance for all not the elite
I'm at lv 4 for cpu/pg reduction, I could've simply downgraded a plate or the weapon to fit it if I had less sp. Shield modules were alright prior to the buff, giving another would be excessive. The STD/ADV recharger would then require tweaks to not get far from PRO amount and the 75% energizer would be overkill (65% is already huge, ADV energizer was ok at 45% and did not need buff) Lets not forget the skill adds that shield regeneration adds to both modules. I believe each gets 25% boost to their +45%/+65% to the modules. At proto level that brings them to +56%/+81% to regen just eyeballing the numbers and rounding down.
Lol, yeah right.. Check the skills again buddy |
BrotherofHavok
PIanet Express Top Men.
76
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Posted - 2014.08.20 12:50:00 -
[22] - Quote
Boot Booter wrote:I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks. CCP has a long standing for Dust of standard versus enhanced item differences being greater than enhanced versus prototype differences. Honestly I'm okay with this since it means that you spend larger amounts of isk and CPU/PG for that extra performance. Also, since the prototypes are the greatest that you can get, they take full advantage of the bonuses that come with the skills required to use those modules.
There is a tradeoff between Energizers and rechargers. Simply put, the energizers sacrifice some shields to get that extra boost to shield recharge rate. Shield rechargers do not, and as such I don't think they should go past 50%. Plus, you can't forget the bonuses that come with it (an extra 10% for complex I think).
In order for the Shield energizers to be pushed up to 75% they would need to increase the penalty by about 2% meaning that you would lose 8% total shields per module. The increase in penalty would equal out the benefits so that technically you wouldn't get just an immediate boost in "power/strength." 3 of these "proposed" modules together would decrease total shields by almost 1/4th.
Sincerely,
Your Multi-purpose Everything User
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BL4CKST4R
La Muerte Eterna Dark Taboo
2929
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Posted - 2014.08.20 13:02:00 -
[23] - Quote
BrotherofHavok wrote:Boot Booter wrote:I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks. CCP has a long standing for Dust of standard versus enhanced item differences being greater than enhanced versus prototype differences. Honestly I'm okay with this since it means that you spend larger amounts of isk and CPU/PG for that extra performance. Also, since the prototypes are the greatest that you can get, they take full advantage of the bonuses that come with the skills required to use those modules. There is a tradeoff between Energizers and rechargers. Simply put, the energizers sacrifice some shields to get that extra boost to shield recharge rate. Shield rechargers do not, and as such I don't think they should go past 50%. Plus, you can't forget the bonuses that come with it (an extra 10% for complex I think). In order for the Shield energizers to be pushed up to 75% they would need to increase the penalty by about 2% meaning that you would lose 8% total shields per module. The increase in penalty would equal out the benefits so that technically you wouldn't get just an immediate boost in "power/strength." 3 of these "proposed" modules together would decrease total shields by almost 1/4th.
Shields loss is on base shields not total.
supercalifragilisticexpialidocious
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BrotherofHavok
PIanet Express Top Men.
76
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Posted - 2014.08.20 13:09:00 -
[24] - Quote
BL4CKST4R wrote:BrotherofHavok wrote:Boot Booter wrote:I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks. CCP has a long standing for Dust of standard versus enhanced item differences being greater than enhanced versus prototype differences. Honestly I'm okay with this since it means that you spend larger amounts of isk and CPU/PG for that extra performance. Also, since the prototypes are the greatest that you can get, they take full advantage of the bonuses that come with the skills required to use those modules. There is a tradeoff between Energizers and rechargers. Simply put, the energizers sacrifice some shields to get that extra boost to shield recharge rate. Shield rechargers do not, and as such I don't think they should go past 50%. Plus, you can't forget the bonuses that come with it (an extra 10% for complex I think). In order for the Shield energizers to be pushed up to 75% they would need to increase the penalty by about 2% meaning that you would lose 8% total shields per module. The increase in penalty would equal out the benefits so that technically you wouldn't get just an immediate boost in "power/strength." 3 of these "proposed" modules together would decrease total shields by almost 1/4th. Shields loss is on base shields not total. If this is true then I didn't know that. However, it can still be quite significant if you consider 3 high slots being taken up by shield energizers. Personally, my heavy Cal generally runs either 3 rechargers or 2 energizers so I can say that you can lose a couple hundred points of shields.
Sincerely,
Your Multi-purpose Everything User
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Boot Booter
Pure Evil.
874
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Posted - 2014.08.20 21:16:00 -
[25] - Quote
Alldin Kan wrote:CCP Rattati wrote:Alldin Kan wrote:Boot Booter wrote:I think a small buff for the following shield rechargers and energizers is in order.
Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be equal so that you trade higher CPU cost for no penalty, just like the basic to enhanced.
Complex shield energizer 65% - > 75% The current level of 65% is too low. It's only 10% more than the enhanced energizer, not worth the extra 21 CPU it costs to fit. On my min assault, fitting a complex energizer over the enhanced only provides an extra 3 hp/s shield recharge.
Think this could make it to delta?
Thanks. You're Insane. CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction Please no, these modules are already on the border of being too good. Alldin, can you expand a little on that? On my Cal Assault I have: 1x dmg mod 1x Enhanced energizer 1x complex shield extender 2x enhanced shield extender 353 Armor with 4.80 m/s 1x Complex shield regulator 1x allotek nanohive (R) PRO combat Rifle PRO Scrambler pistol a flux grenade I get 510+ Shields with decent dps and a Shield recharge rate of nearly 50 with a delay of almost 3.0 seconds. Buffing the module even further is unecessary with the shield regen on Caldari already being double that of the average Armor rep Suit.
OK I may be insane but you just precisely proved my point, nobody uses complex energizers or rechargers. Rattati I'm sure you've seen data to confirm this.
Oh and it's not like anyone has been saying shields are OP lol. I still believe a buff like I suggested makes more sense.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Logi Bro
Brutor Vanguard Minmatar Republic
3263
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Posted - 2014.08.21 03:17:00 -
[26] - Quote
Alldin Kan wrote: On my Cal Assault I have:
1x dmg mod 1x Enhanced energizer 1x complex shield extender 2x enhanced shield extender 353 Armor with 4.80 m/s 1x Complex shield regulator 1x allotek nanohive (R) PRO combat Rifle PRO Scrambler pistol a flux grenade
I get 510+ Shields with decent dps and a Shield recharge rate of nearly 50 with a delay of almost 3.0 seconds. Buffing the module even further is unecessary with the shield regen on Caldari already being double that of the average Armor rep Suit.
I think this is more of a symptom of the Cal assault than it is the modules you use. The Caldari have the highest base shields, the highest base shield recharge, and the lowest base shield recharge delay. Of course your shield fits are amazing.
How I see it, they should have the best shields (slightly more than they have now, even), the second best recharge, and the second best shield recharge delay. The Minmatar, being hit and run, make the most sense as being high regen, low downtime.
SP Sinks? Fixed.
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Master Smurf
Nos Nothi
573
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Posted - 2014.08.21 03:20:00 -
[27] - Quote
CCP Rattati wrote:Any buff will be through CPU reduction, and maybe some tiny PG introduction
More Minny issues incoming then.
"Shine bright like a diamond"
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Alldin Kan
Imperfects Negative-Feedback
1195
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Posted - 2014.08.21 04:11:00 -
[28] - Quote
Logi Bro wrote:How I see it, they should have the best shields (slightly more than they have now, even), the second best recharge, and the second best shield recharge delay. The Minmatar, being hit and run, make the most sense as being high regen, low downtime. I already brought this up before, some went on to object to the idea.
Alldin Kan has joined the battle!
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Sgt Kirk
Fatal Absolution
7332
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Posted - 2014.08.21 04:14:00 -
[29] - Quote
Alldin Kan wrote:Logi Bro wrote:How I see it, they should have the best shields (slightly more than they have now, even), the second best recharge, and the second best shield recharge delay. The Minmatar, being hit and run, make the most sense as being high regen, low downtime. I already brought this up before, some went on to object to the idea. Same as well.
It always bothered me that Caldari didn't have more shields and that they were the ones with the best regen.
and I always like to point to my scapegoat, CCP Shanghai, for this obvious error.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Alldin Kan
Imperfects Negative-Feedback
1195
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Posted - 2014.08.21 04:29:00 -
[30] - Quote
Boot Booter wrote:OK I may be insane but you just precisely proved my point, nobody uses complex energizers or rechargers. Rattati I'm sure you've seen data to confirm this.
Oh and it's not like anyone has been saying shields are OP lol. I still believe a buff like I suggested makes more sense.
Rechargers are a must for Caldari/Minmatar Sentinels and its stats do not require tweaking. ADV Energizer got an unnecessary buff, to give the PRO variant a higher value would be excessive so it's best to just change the value on ADV to %50 and leave the PRO module untouched.
Alldin Kan has joined the battle!
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