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1. Militia Discrepancies - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Militia Locus Grenade. Costs more CPU/PG than standard, but you can only carry 1. It's pretty standard for MLT weapons to be worse as well as cost more PG/CPU than STD weaponry. It's just the equipment and modules that...
- by Logi Bro - at 2015.07.10 02:41:00
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2. Militia Discrepancies - in Feedback/Requests [original thread]
As far as modules and equipment are concerned, the formula for militia is pretty clear: same in every way except higher fitting costs. As someone who uses militia frequently to cut costs, I have noticed there are a handful of militia items that do...
- by Logi Bro - at 2015.07.08 21:20:00
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3. Crusader suit - in Feedback/Requests [original thread]
Breakin Stuff wrote: Crusader suits would have been my go-to over sentinel in a heartbeat. I'm pretty sure they were going to be medium suits.
- by Logi Bro - at 2015.06.03 13:23:00
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4. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, actually, if there is some OP meta, like let's say Scrambler Rifles, being able to say "I want to be properly defended against that and sacrffice HP" is pretty cool. Why not throw some ideas out, types, names, fitting ...
- by Logi Bro - at 2015.03.16 16:13:00
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5. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Militia nanohives were also left out of the x3 buff. Not sure if intended or not, but the Sica is pre-fitted with small blaster turrets, instead of railguns or missiles befitting of a Caldari vehicle.
- by Logi Bro - at 2015.03.13 15:51:00
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6. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dropsuit Modules Myofibril Stimulants simply increase strength and thereby melee damage. All right, said the community, why wouldnGÇÖt it make your legs stronger as well? So we just added that functionality to them and no...
- by Logi Bro - at 2015.03.05 17:12:00
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7. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
These portals, can anything other than players go through them? Can a grenade be thrown in, or bullets shot through, if you pointed an active scanner into one, would it scan from the mouth of the other side of the portal, or just scan past it? Ca...
- by Logi Bro - at 2015.03.04 15:33:00
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8. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Whenever people mention pilot suits the same problem seems to come up. If the suit bonus is the only thing that effects vehicles, then it will totally invalidate the PRO tier, everyone will just max out the skill and use nothing but the STD, seein...
- by Logi Bro - at 2015.03.02 23:58:00
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9. Can we just remove the trashy apex remote spam now ? - in Feedback/Requests [original thread]
True Adamance wrote: Bradric Banewolf wrote: Yeah, it's a bit ridiculous. But when people are doing this to 600,000 ISK tanks "it's all cool bro" Cry me a river. The infantry JLAV has been created! Suffer it's wrath! Classy argumen...
- by Logi Bro - at 2015.02.24 03:47:00
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10. Nanohives and Grenades. - in Feedback/Requests [original thread]
iKILLu osborne wrote: no thats stupid just make it replenish in this order primary-sidearm-grenade-remotes See the above post^
- by Logi Bro - at 2015.02.18 16:40:00
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11. Nanohives and Grenades. - in Feedback/Requests [original thread]
gekko k wrote: Instead of removing grenade replenishment entirely, why not just move it to the bottom of the restock priority? Ammo first, then nades & Res, etc. My problem with that idea is that if two people step on the nanohive, one ...
- by Logi Bro - at 2015.02.18 16:39:00
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12. Nanohives and Grenades. - in Feedback/Requests [original thread]
Sit back and let me tell you a story. Once upon a time, grenade spam was a huge problem, CCP made grenades cost an ungodly amount of nanites to fix the spam, the end. Well, I am getting really tired of this. A STD nanohive will instantly deplete ...
- by Logi Bro - at 2015.02.17 22:09:00
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13. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
Songs of Seraphim wrote: The-Errorist wrote: The-Errorist wrote: bump It seems as if that bump attempt was unsuccessful. Does anyone have anything to say about that or more importantly, this thread? Other than its needed to make shi...
- by Logi Bro - at 2015.02.16 15:13:00
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14. Infantry Shield Damage Threshold. - in Feedback/Requests [original thread]
Vehicles have had this for some time. An HAV drives by, you can shoot at it with your AR and it does do damage, but the damage is much too low for the HAV to care about and the shields keep regenerating. A certain about of damage needs to be done ...
- by Logi Bro - at 2015.02.15 17:57:00
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15. Theoretically, "Pure" Roles. - in Feedback/Requests [original thread]
Bump.
- by Logi Bro - at 2015.02.03 22:40:00
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16. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
In the daily missions tab, if you press square to view rewards, you get instantly booted from the game, due to an, "internal error."
- by Logi Bro - at 2015.02.03 22:39:00
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17. Theoretically, "Pure" Roles. - in Feedback/Requests [original thread]
Let me preface this thread by saying that I am by no means advocating restricting people to "pure" roles, which I will explain later, I am just proposing possible new additions that people could use of their own choice to be the most effective at ...
- by Logi Bro - at 2015.02.02 18:23:00
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18. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Quote: 3a) STD HAV will be ADV/ADV/ADV/STD, ADV HAV will be ADV/ADV/PRO/STD, PRO HAV will be PRO/PRO/PRO/ADV, High/Low/Large Turret/Small Turret. 4) New Skill - Dedicated SHAVs (solo HAVs)- unlocking HAVs with no small turrets, exactly the sam...
- by Logi Bro - at 2015.01.26 15:30:00
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19. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
I'm no genius, so I won't be proposing any numbers to fit your variables, but I wanted to comment on this: Quote: 3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points. I think this is ...
- by Logi Bro - at 2015.01.13 17:28:00
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20. [Request] Equipment Target Intel - in Feedback/Requests [original thread]
As long as we are making additions to target intel, I would ask that we could see a team-mate's % of primary weapon ammo remaining, which would also help to reduce over-usage of nanohives.
- by Logi Bro - at 2015.01.09 16:50:00
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