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501. [update] movement over terrain somewhat improved, needs more work - in Feedback/Requests [original thread]
Aighun wrote: Well done. Great to play matches without rubber banding and judder from moving over terrain, bumping into the ground or objects on map. Seriously ? i find that build to be the most annoying one regarding those issues Wall of...
- by Laurent Cazaderon - at 2012.10.08 08:54:00
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502. Corp Armory - in Feedback/Requests [original thread]
This is an absolute must-have. Just like corp hangars exist in EVE, they 're pretty much destined to exist in Dust 514. But, they must not come without some proper tools ! They would need from EVE at least the following: = Some sub-hangars (...
- by Laurent Cazaderon - at 2012.10.08 08:52:00
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503. [Request] STEALTH: Nova Knives, range-based shot detection, & stealth gun va... - in Feedback/Requests [original thread]
\liked. You just forgot to mention that nova knives are also useless due to the movement nerf that kills any agility you would need at very close quarter. Also, why in hell does those knives even require PG\CPU ? At least, they should be a lot ...
- by Laurent Cazaderon - at 2012.10.08 08:47:00
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504. When the Scouts become ghosts - in Feedback/Requests [original thread]
Bosse Ansgar wrote: Alright, no one want's to discuss it anywhere else, so here's a topic just for it. CCP want's to make Scout dropsuits blend into the background because they are supposed to be stealth suits. I agree wholeheartedly since thei...
- by Laurent Cazaderon - at 2012.10.08 08:43:00
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505. [Request] Aggression - A more active view of combat & preventing SP farming - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: While an ally completes a hack, engages & damages an enemy soldier, or an enemy soldier engages & damages an ally can we get an aggression indicator w/ a 15 or 30 second cool down? It'd look kind of like a...
- by Laurent Cazaderon - at 2012.10.08 08:35:00
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506. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
Vincam Velmoriar wrote: I have my shield ready for all the assault flaming arrows I'll get for this... So, the last few builds it was always "the scout suit is OP", "I can't kill any scouts at close range", "the scout is too fast", etc. Now, t...
- by Laurent Cazaderon - at 2012.10.06 16:39:00
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507. KBM sensitivity is... awkward. Edit: Y-axis rough fix - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: I've seen a few threads about the sensitivity being far to high, twitchy, jumpy, yada yada. Now, I have not seen a thread commenting on the immensely slow Y axis on KBM. If I set the sensitivity all the way up, mouse s...
- by Laurent Cazaderon - at 2012.10.06 16:34:00
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508. Slight Diagonal Forward Movement While Sprinting (Edited title for the kittens...) - in Feedback/Requests [original thread]
Avenger 245 wrote: No whoah, that's a constructive post.... To the OP, could you be more clear about your suggestion ? I 'm having trouble seeing what you mean exactly.
- by Laurent Cazaderon - at 2012.10.05 12:16:00
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509. [FEEDBACK]Heavies and trying to fix them - in Feedback/Requests [original thread]
dont forget Heavies are still waiting to get their base HP back. They're nerf but it shouldnt stay like this forever.
- by Laurent Cazaderon - at 2012.10.05 07:43:00
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510. [REQUESTING DEV feedback] active scanner-infantry equipment - in Feedback/Requests [original thread]
Yeah explanations would be nice to have ! I'm a bit disapointed that it needs to be held in hand and used.... I really thought that this piece of equipment in a futuristic game would be something that works passively. It's a bit awkward needing t...
- by Laurent Cazaderon - at 2012.10.05 07:39:00
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511. KBM sensitivity is... awkward. Edit: Y-axis rough fix - in Feedback/Requests [original thread]
Agreed. KBM is way less optimized than it was in precursor. Something feels off with it. Also, using KBM on the map is still as painfull as it was.
- by Laurent Cazaderon - at 2012.10.05 07:34:00
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512. [Feedback] Less Boobs - in Feedback/Requests [original thread]
It would make sense that the armor has "giant boobs" as it's supposed to fit to every type of boobs a woman can have. This is a very weird thread lol.
- by Laurent Cazaderon - at 2012.10.04 14:16:00
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513. [Request] Options regarding Quick Weapons and equipment switch - in Feedback/Requests [original thread]
Gcember wrote: If you just tap R2 once you will switch to your secondary if you have your primary out and vice versa. However you cannot have equipment on your fitting eg nanohives. If you do this you will pull out your nanohive when switching,...
- by Laurent Cazaderon - at 2012.10.04 14:14:00
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514. Isk needs to be increased - in Feedback/Requests [original thread]
Actually, most battles we're doing at the moment are low-earning contratcs. Expect the game to offer bigger ones in the future. Also, ISK earned depends on how expensive are the modules\vehicles etc... used by people you fight against. With the n...
- by Laurent Cazaderon - at 2012.10.04 10:18:00
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515. [Request] Options regarding Quick Weapons and equipment switch - in Feedback/Requests [original thread]
Hello there. I noticed you guys took off the equipment from the quick switch selection. I understand that this was a request made by several players who found annoying to switch through 2 or 3 equipment in order to get back to primary weapons. B...
- by Laurent Cazaderon - at 2012.10.04 10:15:00
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516. [Suggestion] I can fix the SP/WP Farming. - in Feedback/Requests [original thread]
843 pano wrote: The fix is even simpler and has been mentioned many times: One only receives SP/WP for repairing damage done by the enemy. THAT. also, raise strafe speed again (non-related but still)
- by Laurent Cazaderon - at 2012.10.03 10:51:00
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517. My issues with this build so far... - in Feedback/Requests [original thread]
Tony Calif wrote: Agreed except Thukkers. They're not so bad with 700-800 HP. Which I don't have yet :( I would add that they have changed to standard assault rifle to have ZERO recoil. Wtf? No one asked them to reduce recoil on a gun so accur...
- by Laurent Cazaderon - at 2012.10.03 10:49:00
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518. [Request] Possible solution to no SP in Corp battles - in Feedback/Requests [original thread]
well, i find that hard to believe. Would be a very odd choice. You fight, you get experience. no big deal. Could be some exploits, but i trust it would be pretty easy to detect. And any way, with the SP cap, it wouldnt matter as in the end, you c...
- by Laurent Cazaderon - at 2012.10.03 08:41:00
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519. My issues with this build so far... - in Feedback/Requests [original thread]
I FULLY agree with the OP. Straf speed What the hell is this about ? Huh ? Seriously, strafing with a heavy or an assault makes no difference anymore. It made gunfight feel predictable and slow. Absolutely no room left for science movement ...
- by Laurent Cazaderon - at 2012.10.03 07:48:00
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520. [Request] Possible solution to no SP in Corp battles - in Feedback/Requests [original thread]
I dont know why everyone thinks that corp battle wont get you any SP It will probably work just as an instant game battle BUT with an extra ISK bonus FOR THE CORP itself based on the contract. My guess being that individually, ISK earned throug...
- by Laurent Cazaderon - at 2012.10.03 07:28:00
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