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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.05 20:11:00 -
[31] - Quote
Avenger 245 wrote:Baal Roo wrote:To put it simply, the scout has more disadvantage than advantage. You get a minor increase in stealth capabilities and an almost imperceptible increase in speed, but you have to trade out a significant amount of HP, CPU, PG, and even lose some fitting space to get that tiny bump.
I've played almost entirely scout for about 3 months now, and even paid for the merc pack almost solely for the Dragonfly, but I won't touch it now.... there's just no logical reason to justify using that piece of junk. What about faster reload faster draw faster regen move stamina does that not matter to you?
Faster stamina regen doesn't mean anything with the Scout's standard regen/stamina capabilities combined with skills like Endurance/Vigor. Faster reload can be changed by the reload skill/reload proficiency - drawing the weapon out isn't really an issue at all.
To answer your question the two Assault Suits are:
Shock Assault - description seems geared toward increased shields/shield recharge capabilities Spectre Assault - Increased stamina capabilities (perhaps a bridge between Scout/Assault) |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 22:32:00 -
[32] - Quote
Avenger 245 wrote:I think inreasing kick from holding the trigger would balance them realistically. They still be good at medium range and kick wouldn't screw with their cqc however it would make people use twice as much ammo or controlled burst for long AR work which would be realistic and you wont have people withering under AR fire from 100m out
Yup. More kick would solve the problem. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.05 22:37:00 -
[33] - Quote
Baal Roo wrote:To put it simply, the scout has more disadvantage than advantage. You get a minor increase in stealth capabilities and an almost imperceptible increase in speed, but you have to trade out a significant amount of HP, CPU, PG, and even lose some fitting space to get that tiny bump.
I've played almost entirely scout for about 3 months now, and even paid for the merc pack almost solely for the Dragonfly, but I won't touch it now.... there's just no logical reason to justify using that piece of junk.
Definitely. The disadvantages you get with the scout far outweigh any possible advantage. And even then, like you said, the advantages are almost too low to notice. I've sprinted next to assaults many times, and I only barely beat them. It's strange. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.06 00:31:00 -
[34] - Quote
Vincam Velmoriar wrote:Baal Roo wrote:To put it simply, the scout has more disadvantage than advantage. You get a minor increase in stealth capabilities and an almost imperceptible increase in speed, but you have to trade out a significant amount of HP, CPU, PG, and even lose some fitting space to get that tiny bump.
I've played almost entirely scout for about 3 months now, and even paid for the merc pack almost solely for the Dragonfly, but I won't touch it now.... there's just no logical reason to justify using that piece of junk. Definitely. The disadvantages you get with the scout far outweigh any possible advantage. And even then, like you said, the advantages are almost too low to notice. I've sprinted next to assaults many times, and I only barely beat them. It's strange.
Try moving (not sprinting) behind one with your knives out to try and get a stealth kill. Then take into account that they can hear the knives being charged. |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.10.06 01:37:00 -
[35] - Quote
+1 very disappointed with the scout in this build. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.06 02:01:00 -
[36] - Quote
The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.06 02:12:00 -
[37] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=344947#post344947
my comment on another same kind of topic |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.06 05:29:00 -
[38] - Quote
Avenger 245 wrote:The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing.
Huh? Yeah, I agree with you, which is why I'm confused as to why the scout suit sprints at 7.8m/s, and the assault at 7m/s. Not a big difference. Especially since the scout only has 2/3 of the CPU of the assault. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.06 15:07:00 -
[39] - Quote
Vincam Velmoriar wrote:Avenger 245 wrote:The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing. Huh? Yeah, I agree with you, which is why I'm confused as to why the scout suit sprints at 7.8m/s, and the assault at 7m/s. Not a big difference. Especially since the scout only has 2/3 of the CPU of the assault.
Honestly - the only feedback I'm going to accept as valid are from people that actually use the things that members of the community say are broken. Otherwise, how are we supposed to know if it's legit feedback or "it's easy to kill so keep it that way"? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.06 16:39:00 -
[40] - Quote
Vincam Velmoriar wrote:I have my shield ready for all the assault flaming arrows I'll get for this...
So, the last few builds it was always "the scout suit is OP", "I can't kill any scouts at close range", "the scout is too fast", etc. Now, these complaints were true, in the sense that scouts were really tough to kill, but it had nothing to do with the suit itself. It was all about hit detection.
Now that hit detection is fixed, the true nature of the scout suit has been revealed. It's garbage. Why?
The scout can sprint less than 10% faster than the assault on base stats, yet the assault has at least 50% or greater in hit points. Not only that, but the assault suit has much higher PG and CPU.
Look at the heavy. Pretty slow- it's sprint is like 2/3 of what the assault is, and to compensate they have double the hit points of the assault. There seems to be a risk/reward choice there that is logical. But for the scout, why would I want to run 9% faster just to give up at least 1/3 of the hitpoints and a lot of CPU and PG (I don't have the numbers in front of me, but it's a big difference). Not to mentions strafing speed is so low that the scout gives no advantage there, either.
Supposedly the signature profile is different for the scouts, but I haven't seen a difference in people spotting me between the suits (with my profile sig as low as I can get it). Scouts are smaller in stature, but that makes a very minor difference- certainly not enough to make up for the scout's definicies.
Scouts should be able to sneak, use ninja like tactics, be felt but not seen. Currently (and hopefully it's coming) none of that is there.
Please consider buffing the scout so it makes sense to play. Right now it offers almost no distinct advantages.
Let the flaming begin!
I can't agree enough. I had no specific trouble against scouts in the previous build even with the poor hit detection. Once more game has been nerfed due to people QQing as they failed to aim properly. And now, we have a nice slow and boring gunplay without any real difference in movement between the different type of suits.
Nice. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.06 17:19:00 -
[41] - Quote
I wpuldnt mind their being a bigger difference between scout and assault agility and speed im sure in the name of making the scout more viable the difference between assault and scoit should be 15% since the scout is borderline abuse of hit detection I would sugest droping the assault speed until the scout is 15% faster. I wpuld also not mind assault getting a 10% difference between draw speed and relaod speed. So a couple of minor tweaks to acheive a 15% difference between their speed rather than 10% and a 10% difference between assaults and scouts draw speed and reload speed.
That would be a fair tweak to scouts tweaking assaults and scouts speeds so they reach those difference etween their agility amd speed |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.06 18:47:00 -
[42] - Quote
The sprint speed is fine, the strafe speed is what helped scout. Just adding a strafe speed boost that drains stamina when hitting the L3 to all suits would be enough to make scout usable. It would be able to take out stragglers(if using stealth to catch unaware in cqc) it catches alone, but not dodge a whole squad. It would also be vulnerable after long sprint, so it would suggest stealth and quick sprints to next cover before a brief high agility UT/Doom type cqc fight.
The signature is 45, assault is 50. A stealth fit or stealth skilled assault suit is sneaker then a scout with fewer skills or lower grade gear. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 04:33:00 -
[43] - Quote
Aeon Amadi wrote:Vincam Velmoriar wrote:Avenger 245 wrote:The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing. Huh? Yeah, I agree with you, which is why I'm confused as to why the scout suit sprints at 7.8m/s, and the assault at 7m/s. Not a big difference. Especially since the scout only has 2/3 of the CPU of the assault. Honestly - the only feedback I'm going to accept as valid are from people that actually use the things that members of the community say are broken. Otherwise, how are we supposed to know if it's legit feedback or "it's easy to kill so keep it that way"?
Um, not sure what you're saying here... I use both scout suits and assault suits, so... yeah... I guess my opinion counts now? |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 04:36:00 -
[44] - Quote
Aeon Amadi wrote:Vincam Velmoriar wrote:Avenger 245 wrote:The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't always better maybe your play style would be better suited to an assualt with those nano thing. Huh? Yeah, I agree with you, which is why I'm confused as to why the scout suit sprints at 7.8m/s, and the assault at 7m/s. Not a big difference. Especially since the scout only has 2/3 of the CPU of the assault. Honestly - the only feedback I'm going to accept as valid are from people that actually use the things that members of the community say are broken. Otherwise, how are we supposed to know if it's legit feedback or "it's easy to kill so keep it that way"?
Also, I'm arguing for a scout suit buff, which is what I think you're arguing for, so I'm really confused as to why you're flaming me? There is almost no difference in sprint speed between the assault and scout, and I think that's wrong. |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2012.10.07 06:07:00 -
[45] - Quote
If you read the description, it appears that one of the main things that the scout is intended for is to be compatible with the stealth and cloaking technologies that they plan to add someday. So I look at the current scount as a framework for what's to come, and I think they will be plenty powerful once we start having invisible scouts running around... |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.07 06:52:00 -
[46] - Quote
Yeah, hopefully they add some skill-based modifiers to the... well... suits.
As in, the scout suit could get improved scan res and smaller scan profile 3 or 5% per rank in the skill. That way it can be harder to detect and better at detecting, especially with the added equipment. Which would, in fact, make it an actual "Scout". Which would be awesome. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 18:04:00 -
[47] - Quote
If the scouts get some kind of suit bonus for cloaking, I think that would go a long way. Fivetimes had a great suggestion in one of the other threads. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.07 18:26:00 -
[48] - Quote
Arron Rift wrote:If you read the description, it appears that one of the main things that the scout is intended for is to be compatible with the stealth and cloaking technologies that they plan to add someday. So I look at the current scount as a framework for what's to come, and I think they will be plenty powerful once we start having invisible scouts running around...
I dont thick the entire scout class is intended for cloaking, maybe a special scout suit but not the entire class. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.07 18:27:00 -
[49] - Quote
Avenger 245 wrote:Arron Rift wrote:If you read the description, it appears that one of the main things that the scout is intended for is to be compatible with the stealth and cloaking technologies that they plan to add someday. So I look at the current scount as a framework for what's to come, and I think they will be plenty powerful once we start having invisible scouts running around... I dont thick the entire scout class is intended for cloaking, maybe a special scout suit but not the entire class.
Like in eve, they'll most likely get a covert ops variant along with other suits that gets a bonus to cloaks |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.10.08 00:33:00 -
[50] - Quote
the more i try to play a scout, the more i think about this thread. i consider myself a pretty good scout player, mostly because i play like a scout. now i can literally sneak up on someone, start blaster with my smg and they just turn around and kill me in a couple hits. though i have been leaning more on the assault and logi suits. they work well, but i miss being able to move around on the battlefield quickly. are the scout suits made of denim or something?
edit: even WITH a cloak the scout suit "as is" is would be mostly useless and wouldn't really be worth the trade off for a cloak. you would have to stay cloaked the whole game and hope you don't take a stray round to the head since thats all it takes to kill a scout now. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.08 16:12:00 -
[51] - Quote
I've been running around in scout and so long as don't charge the enemy you live.take pop shots, hack stuff, find those snipers be useful to the team the assualt got combat cover the logi got direct support covered the heavies got damage sponge taken focus on recon. |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.08 17:13:00 -
[52] - Quote
Agree with the OP. I hope the stealth aspect of the game shows up soon, because it's pointless to play a scout as is. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.08 17:50:00 -
[53] - Quote
Stealth doesn't mean attacking out nowhere, it means not being seen. You all see stealth as a means to jump people and get a kill not as a means to remain undetected. If you want to rack up kills go assualt fit dampeners or booster. If you want to use speed and stealth to support your team go scout. |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.10.08 20:12:00 -
[54] - Quote
Avenger 245 wrote:I wpuldnt mind their being a bigger difference between scout and assault agility and speed im sure in the name of making the scout more viable the difference between assault and scoit should be 15% since the scout is borderline abuse of hit detection I would sugest droping the assault speed until the scout is 15% faster. I wpuld also not mind assault getting a 10% difference between draw speed and relaod speed. So a couple of minor tweaks to acheive a 15% difference between their speed rather than 10% and a 10% difference between assaults and scouts draw speed and reload speed.
That would be a fair tweak to scouts tweaking assaults and scouts speeds so they reach those difference between their agility and speed
i don't think lowering the speed of any suit is a god idea. the maps are huge and right now they seem pretty slow if you are having to run on foot anywhere. you can always call down an lav, but then everyone knows you are there. i also don't like the idea of strafing taking up stamina. the scouts are paper thin and their speed is what protects them. a scout is sort of like the heavy, but in the opposite direction. thats like saying that a heavy suit should have increased resistance or armor, but you have to activated it and it uses stamina. the scout is already easy to kill if you can hit it, so it needs to be fast. even a couple builds ago with maxed skills in mobility, shields, smg, and so on, a nicely fit assault suit with smart player could still kill me.
tl;dr - scouts need to strafe and sprint faster with nothing eating up what little stamina they have. they should be like interceptors in eve. probably not going to catch it if it is fit well, but if you do, it only takes a hit or two to kill them. |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.10.11 14:01:00 -
[55] - Quote
just curious, has anyone seen any real documentation on cloaks? |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.11 17:06:00 -
[56] - Quote
Mira Adari wrote:Just with heavies and tanks, you just need to know your role. Charging an AR headfirst will get you killed. Charging a HMG headfirst will get you killed...charging anything that is not a SMG or Sniper Rifle will get you killed, and even these can kill you. As a scout you do two things: stay hidden (sniper) and flank (CQC). Although I find sniping works better with an assault suit. More equipment and health and while sniping the speed bonus doesn't help. Assaults might get spotted easier, though. I use my CQC scout almost exclusively, and while I never really make a match without dying, I can rack up a lot of kills and other WP. Last Skirmish I had roughly 3000WP at 27/7 KDR. Scouts work. One thing I give you: ARs range is too much right now. But if you play smart, you can easily kill them. You just have to get close. Aidan Torrall wrote:The scout suit is pretty worthless at this point. If you're going to run as a sniper, might as well be a logi or an assault. Scouts don't really excell at anything. Yes, assaults make better snipers. But scouts are beastly in CQC with a shotgun. You can't get a better performance in CQC than with a scout.
so basically your saying everyone kicks the scouts ass, and the only way to play the scout has nothing to do with the scout wuit itself, because i could do all of these things as an assault or even a logi |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.11 17:08:00 -
[57] - Quote
this is my opinion, and no one is gonna change it, but i think the scout should be unscanable on except by active scanners when crouching, and anyone the scout ADS at gets marked, and the scout gets an assist when they die, maybe like a 5 point assist |
Aidan Torrall
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.10.11 19:52:00 -
[58] - Quote
I was looking at the various top end suits- the prototype suit versions (there are 2 for each class).
I'd really love for someone to double check this for me, because maybe I was dreaming. Not really sure, but this is what I saw:
Proto Logi (most expensive version) - 111K ISK Sprint speed: 7.4 m/s Proto Scout (most expensive version)- 100K ISK Sprint speed: 7.7 m/s
I misread that, right? Someone tell me that this isn't true, and that I was looking at the wrong numbers (or if it is true, that CCP did this on accident and will be changing it). I hope I was dreaming. I hope I get flamed for getting this wrong, because my mind will explode if this is right. |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.11 20:53:00 -
[59] - Quote
Aidan Torrall wrote:I was looking at the various top end suits- the prototype suit versions (there are 2 for each class).
I'd really love for someone to double check this for me, because maybe I was dreaming. Not really sure, but this is what I saw:
Proto Logi (most expensive version) - 111K ISK Sprint speed: 7.4 m/s Proto Scout (most expensive version)- 100K ISK Sprint speed: 7.7 m/s
I misread that, right? Someone tell me that this isn't true, and that I was looking at the wrong numbers (or if it is true, that CCP did this on accident and will be changing it). I hope I was dreaming. I hope I get flamed for getting this wrong, because my mind will explode if this is right.
That can't be right. You probably read it wrong. At work now, but will check when I get home. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 01:51:00 -
[60] - Quote
Bumping this to spark more scout discussion |
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