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341. Ban pointless Doomsayers/Haters - in Feedback/Requests [original thread]
Can you really say they are pointless? While they may lack constructive feedback, these "Doomsayers/Haters" topics still serve as a measurement of satisfaction of the game. If you haven't noticed, there are a lot of these type of topics. Far more...
- by Krom Ganesh - at 2013.06.17 22:24:00
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342. [Suggestion] In regards to implementing the new weapons - in Feedback/Requests [original thread]
RINON114 wrote: Agreed, but they should bring down the multiplier or make the light weapon operation skill provide a bonus. Don't the op skills provide a cpu reduction bonus?
- by Krom Ganesh - at 2013.06.14 05:29:00
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343. [Suggestion] In regards to implementing the new weapons - in Feedback/Requests [original thread]
RINON114 wrote: I think the main point here is for all light weapons to unlock at the same level. As it stands, the AR is unlocked at level 1 of light weapon operation. The scrambler unlocks at level 2, laser rifle at level 3 (I think) and mas...
- by Krom Ganesh - at 2013.06.14 05:16:00
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344. PC Push-To-Talk - in Feedback/Requests [original thread]
Breakin Stuff wrote: I was given an idea by Sammus 420 and Paradoxical nature discussing an upcoming fight. For PC setting it up so team talk is free-chat and push-to-talk activates team chat to minimize the clusterf**k and minimize chatter to...
- by Krom Ganesh - at 2013.06.11 20:28:00
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345. [Suggestion] Total gear meta level tiered instant battles - in Feedback/Requests [original thread]
Updated OP to explain why I believe a meta system would work better than other commonly proposed systems. @Ignatius Crumwald Our ideas are very similar to each other but I disagree with two areas I don't think skills that affect performance sho...
- by Krom Ganesh - at 2013.06.11 20:21:00
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346. [Suggestion] Total gear meta level tiered instant battles - in Feedback/Requests [original thread]
There is a great need to change how instant battle matches are played as currently many new players and veterans are dissatisfied with how the system currently works. So here is my suggestion on how it should operate. Add categories of play based...
- by Krom Ganesh - at 2013.06.10 20:46:00
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347. ECM tool (electronic counter measures) - in Feedback/Requests [original thread]
If it only stops them for 3 seconds, I doubt many would find it worth it. They are going to have to switch to it, use it, then switch back to their gun once it nearly over heats to finish off the tank and/or heavy. It would probably be faster to j...
- by Krom Ganesh - at 2013.06.05 17:50:00
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348. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
After new players create their character, I would have them enter a very small map. This map would feature various areas to practice basic aspects of the game (movement, combat, hacking, passive scan, etc.). The new player would be guided through ...
- by Krom Ganesh - at 2013.06.05 17:26:00
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349. Stamina usage - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Heidoukan wrote: Better still especially for Light Drop Suits , Lose less Stamina when jumping (Use some Racial Skill if necessary) Lose less and i mean much less Shield when falling from the same height as other Drops...
- by Krom Ganesh - at 2013.06.05 13:54:00
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350. FIX THE ACOUSTICS RADAR - in Feedback/Requests [original thread]
It's not just vehicles. Link
- by Krom Ganesh - at 2013.06.05 13:47:00
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351. ECM tool (electronic counter measures) - in Feedback/Requests [original thread]
While it sounds neat, I'm not sure if I would like the effects it would have on gameplay. This device would essentially trivialize heavies. Just have one person use this while the other goes to town killing the heavy. Heavies wouldn't even have th...
- by Krom Ganesh - at 2013.06.05 13:39:00
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352. [Request] Hacking occupied vehicles disables weapons systems - in Feedback/Requests [original thread]
As the title states, I think we should be able to hack an occupied vehicle and if we are successful, the weapons systems should be disabled on the vehicle for some amount of time. If I happen to come across a tank that is just sitting somewhere b...
- by Krom Ganesh - at 2013.06.05 01:17:00
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353. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
Talos Alomar wrote: You know, I kinda like the idea of using uplinks to "jam" other uplinks with certain variants having a wider area of influence and higher tiers of uplinks beating lower tiers. Could even have an uplink that people can't sp...
- by Krom Ganesh - at 2013.06.04 22:16:00
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354. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I would rather limit how many can be deployed within 100 meters of each other. I'd be in support of something like this as long as it only applies to uplinks belonging to the same team.
- by Krom Ganesh - at 2013.06.04 21:59:00
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355. [REQUEST] Screenshot System - in Feedback/Requests [original thread]
I'm going to have to say no. CCP is already busy as is. There is no point in having them implement a feature that is going to come standard with the PS4.
- by Krom Ganesh - at 2013.06.04 21:57:00
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356. [Request] How to improve matchmaking - in Feedback/Requests [original thread]
I'm going to have to disagree on both ideas. This game is a FPS focused on team & squad tatics. Even when going lone wolf, you are still expected to do stuff to help the team win. Creating a team vs. team game mode that discourages teamwork ...
- by Krom Ganesh - at 2013.06.04 21:48:00
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357. where is the dust? I was told there would be dust. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: They aren't cites, they're industrial outposts. The kind of outposts corps use to manufacture and store clones. They aren't suppose to feel lived in. But the existence of vehicles in many of the maps implies that...
- by Krom Ganesh - at 2013.06.04 19:47:00
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358. where is the dust? I was told there would be dust. - in Feedback/Requests [original thread]
double post
- by Krom Ganesh - at 2013.06.04 17:45:00
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359. where is the dust? I was told there would be dust. - in Feedback/Requests [original thread]
They could still change the textures to make it look more war torn than it does currently. Bullet holes or laser/plasma burn in various areas, vehicles on their side, papers laying around (do they still use paper in new eden?), cracks in the concr...
- by Krom Ganesh - at 2013.06.04 17:44:00
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360. [REQUEST] Move the player info - in Feedback/Requests [original thread]
They need to make it so that only the currently targeted enemy's data comes up and that it isn't blocking the view of the enemy itself. While you may not care about the info, to a player who is providing tactical data to teammates, it is a very im...
- by Krom Ganesh - at 2013.06.03 19:09:00
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