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321. So you are worried about heavies in 1.8? - in General Discussions [original thread]
ResistanceGTA wrote: Korvin Lomont wrote: The Terminator T-1000 wrote: Im more worried about scouts. Im not interested in scout suits so I have not pais attention until someone told me that they are getting a huge buff! They are getting m...
- by Korvin Lomont - at 2014.03.18 13:27:00
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322. Tanks are still OP and they will remain that way... - in General Discussions [original thread]
Xirian Fin wrote: i was playing with my corp last night and were taking down tanks left and right with a combo of swarms and forges without dmg mods in the suits. it is possible. it takes teamwork and someone to call it out and ask for help tak...
- by Korvin Lomont - at 2014.03.18 13:26:00
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323. What's going to be less competitive, Flaylock or Ion Pistol? - in General Discussions [original thread]
DeadlyAztec11 wrote: I think it's gonna be close to call. There will be hard competition of these two for the title of the most useless sidearm. But I believe we will see more Ion pistols. First they are new, so a lot will simply try them ...
- by Korvin Lomont - at 2014.03.18 12:27:00
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324. So you are worried about heavies in 1.8? - in General Discussions [original thread]
The Terminator T-1000 wrote: Im more worried about scouts. Im not interested in scout suits so I have not pais attention until someone told me that they are getting a huge buff! They are getting more slots, more equipmen, more cpu/pg, better sc...
- by Korvin Lomont - at 2014.03.18 12:22:00
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325. why is it - in General Discussions [original thread]
Iron Wolf Saber wrote: Last time we brought out 5 AV it was a glorious swarm fest, nothing survived; and the enemies kept on calling in more tanks. Tanks included. Stupid tankers without teamwork aren't hard to kill if YOU use teamwork. I ca...
- by Korvin Lomont - at 2014.03.18 09:14:00
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326. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
I-Shayz-I wrote: Damage mods are still getting nerfed. And proficiency. You seriously can't do anything with just a HMG. I want to say 99% of heavies use damage mods. Shouldn't be that bad. Thanks to the berf of all Rifles the HMG gets an ...
- by Korvin Lomont - at 2014.03.18 09:09:00
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327. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
TunRa wrote: LEHON Xeon wrote: Aeon Amadi wrote: Mad Syringe wrote: Arkena Wyrnspire wrote: Heavies can tank REs. Sometimes three, in edge cases. Proto knives are survivable for up to four strikes even if you charge initially. Flux ...
- by Korvin Lomont - at 2014.03.18 08:56:00
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328. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
Testing Turbo wrote: Cat Merc wrote: Penalty is already laughable. On the Caldari scout, 4x complex extenders adds an extra second. If anything the penalty should increase. Lets look at the armor plate penalty .. ... hmm .. increase the...
- by Korvin Lomont - at 2014.03.18 08:35:00
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329. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
33/44/66 seems fine and legit and I agree on the CPU/PG ratings...
- by Korvin Lomont - at 2014.03.18 00:24:00
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330. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
Azri Sarum wrote: Aeon Amadi wrote: Most notably because all rifles will have a reduction in damage to accomodate a longer TTK but the HMG will not. IMO, it's already in a pretty good place and it's only intended counters in the CQC environm...
- by Korvin Lomont - at 2014.03.18 00:21:00
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331. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
TERMINALANCE wrote: Aeon Amadi wrote: Most notably because all rifles will have a reduction in damage to accomodate a longer TTK but the HMG will not. IMO, it's already in a pretty good place and it's only intended counters in the CQC enviro...
- by Korvin Lomont - at 2014.03.18 00:19:00
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332. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
Aeon Amadi wrote: Most notably because all rifles will have a reduction in damage to accomodate a longer TTK but the HMG will not. IMO, it's already in a pretty good place and it's only intended counters in the CQC environment are the AR and th...
- by Korvin Lomont - at 2014.03.17 19:19:00
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333. New Player Balance - in General Discussions [original thread]
Bones McGavins wrote: So I decided to mess around with alts to get the 2 mil sp for them this weekend. This led me to use the starter fits a bunch on low skill characters. The New Player Experience is a lot worse today than it was a year ago. T...
- by Korvin Lomont - at 2014.03.17 19:11:00
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334. It is time ladies and gentlemen - in General Discussions [original thread]
cloaking may seem "OP" for a few weeks but then most will adepted, apart from that the cloak is not really a killer feature. It cost a ton of CPU/PG unless you have a scout on lvl 5. Scouts won't be invisible while on the move and can't use anythi...
- by Korvin Lomont - at 2014.03.17 19:08:00
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335. What the cloak means for the scout suit - in General Discussions [original thread]
8213 wrote: As usual, CCP likes to take the skill out of things and just let the gear to all the work. Scouting will go from a skill of being undetected and smart play, to just relying on a crutch; the cloak. With the nerfs to scanners (and th...
- by Korvin Lomont - at 2014.03.17 17:28:00
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336. Caldari Assault questions - in General Discussions [original thread]
Dunk Mujunk wrote: Shields are broken and have been broken. Next time you are in a fire fight watch how fast your shields vanish. Its been that way ever since they buffed armor around like 1.4 or something (can't remember). Unless CCP is doing ...
- by Korvin Lomont - at 2014.03.17 17:19:00
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337. Caldari Assault questions - in General Discussions [original thread]
Scott Knight wrote: Korvin Lomont wrote: Scott Knight wrote: Its not just about the shield numbers. You have to account for the fact that if you run armor you can also run damage mods, if you run shields you can't run damage mods. The imb...
- by Korvin Lomont - at 2014.03.17 17:15:00
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338. Caldari Assault questions - in General Discussions [original thread]
Dunk Mujunk wrote: Shields are broken and have been broken. Next time you are in a fire fight watch how fast your shields vanish. Its been that way ever since they buffed armor around like 1.4 or something (can't remember). Unless CCP is doing ...
- by Korvin Lomont - at 2014.03.17 17:12:00
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339. Amar scout keep the stamina add ......... - in General Discussions [original thread]
Mad Syringe wrote: A bonus to light armor hp (5% per level) would be a good idea, so only for ferro and reactive armor HP (no bricking with standard plates). Standard plates could get a slight reduction of their speed malus per levell, so that ...
- by Korvin Lomont - at 2014.03.17 11:36:00
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340. Farewell Caldari Assault - in General Discussions [original thread]
The Cal Assault suit is a great suit on its own, the bonus he now gets is the bonus from the very beginning of uprising, and back there some still liked that bonus. But I have to agree that the bonus is way weaker compared to the Amarr/Minmatar ...
- by Korvin Lomont - at 2014.03.17 11:26:00
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