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CRNWLLC
Screwy Rabbit ULC
104
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Posted - 2014.03.14 22:01:00 -
[31] - Quote
negative49er wrote:Scout Here:
I'll be ok without cloak i might put a few level into the skill, but i may not run it at all.
But the extra Cpu/pg as well as the second equipment slot is much appreciated
Ditto.
The cloak is nifty, but it'll probably serve a similar roll the to cloak in EVE--mostly intel gathering and getting through certain points unnoticed, which, if you're doing it right as a scout, really isn't too hard anyway.
Cloak advantages: you're invisible while standing still (why are you standing still!?! MOVE!); you're slightly less visible than normal when running (ah, that's better).
Cloak disadvantages: Takes up an equipment slot; requires a ton of PG/CPU (yes, I know scout suits get a 15%/level bonus, but that still makes cloaks barely viable until you get 3 levels into a scout suit, and even then it's tight IMO); takes a long time to cool down; can easily be deactivated on accident by swapping to a weapon or throwing a grenade (I've unintentionally thrown grenades a number of times by accidentally, lightly, pressing L2--anyone else?); still exposed by reticle (decreasing its usefulness in CQC situations, especially if you're moving, and again--why are you standing still!?!); not too useful as a means of covering your @$$ when hacking an objective ("Gee whiz--the objective's being hacked but I don't see anyone there! Derpa derp. Guess I'll keep moving...").
I dunno--I think the passive electronics scan/profile skills are way more valuable. I am really skeptical that this will be a game changer in any way. I look forward to finding out, one way or the other!
My other dropsuit is a Python.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
508
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Posted - 2014.03.14 22:05:00 -
[32] - Quote
Sana Rayya wrote:I think the biggest advantage is disappearing completely when you stay still. So you activate your cloak, run behind a guy, and should he have the presence of mind to check his tail, you immediately stop and become invisible. Move forward when he turns back around. Repeat until you are close enough to shank him. Unfortunately, that won't work in practice as they're more than likely to spot you before you can react and stop.
We want cake and tea.
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Zahle Undt
Bullet Cluster Legacy Rising
941
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Posted - 2014.03.14 22:27:00 -
[33] - Quote
CRNWLLC wrote: I dunno--I think the passive electronics scan/profile skills are way more valuable. I am really skeptical that this will be a game changer in any way. I look forward to finding out, one way or the other!
You are exactly right which is why anyone who thinks they can just flip into scout because of buffs and cloak without those skills is going to be a very surprised and very sad panda. Passive electronics skills and half a brain are all it takes to be a decent scout (thats where I would rank myself, decent). People with those things and good FPS skills are the elite scouts.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Gavr1Io Pr1nc1p
44
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Posted - 2014.03.14 23:13:00 -
[34] - Quote
yeah its pretty balanced IMO. it just needs lower fitting reqs because all scouts that didn't get a PG buff (ninja) are getting screwed over. All the proto fits that i can run now will not be accessible even with a basic cloak
Kills-Archduke Ferdinand
Balance!
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Zahle Undt
Bullet Cluster Legacy Rising
945
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Posted - 2014.03.14 23:15:00 -
[35] - Quote
Gavr1Io Pr1nc1p wrote:yeah its pretty balanced IMO. it just needs lower fitting reqs because all scouts that didn't get a PG buff (ninja) are getting screwed over. All the proto fits that i can run now will not be accessible even with a basic cloak
Are you calculating your fitting costs at 25% of what is in the table? And aren't all the scouts getting CPU/PG buffed. I know Gallente is getting a big one
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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SgtDoughnut
DUST University Ivy League
469
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Posted - 2014.03.14 23:17:00 -
[36] - Quote
It seems like cloaking from PS2. You are only invisible if you are standing still, if you are moving around you will be spotted, and being unable to fight back is a huge disadvantage to the cloak while it is active. People just have to make sure they are aweare of their surroundings. |
The Infected One
Fatal Absolution General Tso's Alliance
1045
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Posted - 2014.03.14 23:21:00 -
[37] - Quote
I think that the basic will be good enough for me (Testing is required obviously) to hack an objective, cloak, and GTFO without being spotted when there are a group of enemies around. That's a pretty faint light blue outline at full sprint, and most of these players right now are so heavily reliant on their scanners to see for them that I bet 30 sec is going to be more than enough time to get to a new location in a city, or cross open terrain in the larger maps. A lot can happen in 30 sec.
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
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Yan Darn
Forsaken Immortals Top Men.
333
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Posted - 2014.03.14 23:25:00 -
[38] - Quote
Melchiah ARANeAE wrote:Sana Rayya wrote:I think the biggest advantage is disappearing completely when you stay still. So you activate your cloak, run behind a guy, and should he have the presence of mind to check his tail, you immediately stop and become invisible. Move forward when he turns back around. Repeat until you are close enough to shank him. Unfortunately, that won't work in practice as they're more than likely to spot you before you can react and stop.
I think if I'm able to realise the red dot is turning around in time to get to cover, I'm pretty sure ill be able to effectively just stop moving if no cover is available.
I took Sana as meaning when trying to get into say shotgun range of a target that isn't aware of you specifically, but is just trying to scope out and random threats from elsewhere.
Especially if they are trying to get LOS on a target elsewhere, the brief shimmer may or may not be noticed by them. Same with the red cursor...
I can almost imagine some players getting spooked out by their own shadow if this tactic has caught them out often enough...
The Ghost of Bravo
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Cyrius Li-Moody
3983
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Posted - 2014.03.14 23:39:00 -
[39] - Quote
I really only see the cloak increasing my effectiveness in hectic fights as far as combat effectiveness goes. Pop in, kill a guy, duck behind cover, cloak up.... Crouch walk somewhere else...?
The shimmer discourages quick aggressive tactics while also requiring a 50% fire you're going to want to keep the last half of your cloak as an emergency reserve. The first half you'll have to manage intelligently, firing it only when you need to. I think it will reward the patient player who picks and chooses his targets more so than the run and gun player. Also, unless the sprint bug gets handled, using it in a fast paced fight will be incredibly dangerous.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Zahle Undt
Bullet Cluster Legacy Rising
945
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Posted - 2014.03.14 23:50:00 -
[40] - Quote
Cyrius Li-Moody wrote:I really only see the cloak increasing my effectiveness in hectic fights as far as combat effectiveness goes. Pop in, kill a guy, duck behind cover, cloak up.... Crouch walk somewhere else...?
The shimmer discourages quick aggressive tactics while also requiring a 50% fire you're going to want to keep the last half of your cloak as an emergency reserve. The first half you'll have to manage intelligently, firing it only when you need to. I think it will reward the patient player who picks and chooses his targets more so than the run and gun player. Also, unless the sprint bug gets handled, using it in a fast paced fight will be incredibly dangerous.
Very much how I planned to use it too. I'm not nearly as good a scout as you Cyrius so most hectic gunfights end up with me dying, maybe the cloak will get me out with some HP left so I can regroup and reattack from the back. But I may also wind up finding out its not as useful as a nanohive for replenishing my REs.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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SgtDoughnut
DUST University Ivy League
476
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Posted - 2014.03.15 00:00:00 -
[41] - Quote
I do see snipers using it more often now, its hard as hell to countersnipe someone who disapears after every shot. PS2 you are trained to do this, if you don't you get nailed. |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
283
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Posted - 2014.03.15 04:00:00 -
[42] - Quote
Cat Merc wrote:I am going to terrorize the battlefield with an uber dampened Gallente scout, along with a bud of mine.
You will never see us. Even when it will be too late, you will still not see us. We will be ghosts. Prepare your anus. GûîGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGûÉGûêGöÇGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGöÇGûäGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGûäGûêGûôGûêGûîGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGûÉGûêGûêGûäGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGûäGûôGûæGûæGûôGûôGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGûÉGûêGûæGûêGûêGûôGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGûôGûôGûæGûæGûæGûôGûîGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGûÉGûêGûîGûæGûôGûêGûêGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGûêGûôGûæGûæGûæGûæGûôGöÇGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGöÇGûôGûêGûîGûæGûæGûôGûêGûäGûêGûêGûêGûêGûêGûêGûêGûäGûêGûêGûêGûôGûæGûôGûêGöÇGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGöÇGûôGûêGûêGûîGûæGûôGûêGûêGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûôGûêGûæGûôGûîGöÇGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGöÇGöÇGûôGûêGûêGûêGûêGûêGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûôGûêGûêGöÇGöÇGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGöÇGöÇGûôGûêGûêGûôGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûôGûêGöÇGöÇGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGöÇGöÇGûÉGûêGûôGûæGûæGûæGûæGûæGûæGûêGûôGûæGûæGûôGûêGûæGûæGûæGûæGûôGûêGûîGöÇGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGöÇGöÇGûôGûêGûîGûæGûôGûêGûôGûôGûêGûêGûôGûæGûêGûôGûôGûôGûôGûôGûæGûôGûêGûîGöÇGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGöÇGöÇGûôGûôGûæGûôGûêGûêGûêGûêGûêGûêGûôGûæGûôGûêGûêGûêGûôGûôGûîGûæGûêGûôGöÇGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGöÇGûÉGûôGûôGûæGûêGûäGûÉGûôGûîGûêGûôGûæGûæGûôGûêGûÉGûôGûîGûäGûôGûæGûêGûêGöÇGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGöÇGûôGûêGûôGûæGûôGûêGûäGûäGûäGûêGûôGûæGûæGûôGûêGûäGûäGûäGûêGûôGûæGûêGûêGûîGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGöÇGûôGûêGûîGûæGûôGûêGûêGûêGûêGûêGûôGûæGûæGûæGûôGûêGûêGûêGûôGûÇGûæGûôGûêGûôGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGûÉGûôGûêGûæGûæGûæGûÇGûôGûêGûêGûÇGûæGûæGûæGûæGûæGöÇGûÇGûôGûÇGûæGûæGûôGûêGûôGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGûôGûêGûêGûæGûæGûæGûæGûæGûæGûæGûæGûÇGûäGûäGûäGûäGûÇGûæGûæGûæGûæGûæGûæGûôGûôGöÇGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGûôGûêGûîGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûÉGûîGûæGûæGûæGûæGûæGûæGûæGûæGûôGûôGûîGöÇGöÇGöÇGûÉ GûîGöÇGöÇGöÇGûôGûêGûæGûæGûæGûæGûæGûæGûæGûæGûæGûäGûÇGûÇGûÇGûÇGûäGûæGûæGûæGûæGûæGûæGûæGûêGûôGöÇGöÇGöÇGûÉ GûîGöÇGöÇGûÉGûêGûîGûæGûæGûæGûæGûæGûæGûæGûæGûÇGûæGûæGûæGûæGûæGûæGûÇGûæGûæGûæGûæGûæGûæGûêGûôGûîGöÇGöÇGûÉ GûîGöÇGöÇGûôGûêGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûêGûêGûôGöÇGöÇGûÉ GûîGöÇGöÇGûôGûêGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûôGûêGûôGöÇGöÇGûÉ GûîGöÇGöÇGûêGûêGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûêGûôGöÇGöÇGûÉ GûîGöÇGöÇGûêGûîGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûÉGûôGûîGöÇGûÉ GûîGöÇGûÉGûôGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûêGûôGöÇGûÉ GûîGöÇGûêGûôGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûôGûôGöÇGûÉ GûîGöÇGûêGûôGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûôGûôGöÇGûÉ GûîGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGöÇGûÉ GûîGöÇGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGöÇGûÉ GûîGöÇGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGòöGòÉGòÉGòùGûêGûêGûêGûêGòöGòùGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGöÇGûÉ GûîGöÇGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGòæGòöGòÉGò¼GòÉGòªGòÉGòªGò¥GòæGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGöÇGûÉ GûîGöÇGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGòæGòÜGòùGòæGò¼GòæGò¼GòæGò¼GòæGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGöÇGûÉ GûîGöÇGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGòÜGòÉGòÉGò¬GòÉGò¬GòÉGò¬GòÉGò¥GûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGöÇGûÉ
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Vell0cet
SVER True Blood General Tso's Alliance
1087
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Posted - 2014.03.15 04:45:00 -
[43] - Quote
Cyrius Li-Moody wrote:I really only see the cloak increasing my effectiveness in hectic fights as far as combat effectiveness goes. Pop in, kill a guy, duck behind cover, cloak up.... Crouch walk somewhere else...?
The shimmer discourages quick aggressive tactics while also requiring a 50% fire you're going to want to keep the last half of your cloak as an emergency reserve. The first half you'll have to manage intelligently, firing it only when you need to. I think it will reward the patient player who picks and chooses his targets more so than the run and gun player. Also, unless the sprint bug gets handled, using it in a fast paced fight will be incredibly dangerous. I'm really looking forward to your 1.8 videos. You should definitely do one on cloaking.
Best PvE idea ever!
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
267
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Posted - 2014.03.15 04:47:00 -
[44] - Quote
aaaah the cal scout will be my perfect fit to hunt scrubs that will try to get into scouts, and its gonna be fun that prey will finally be afraid of us, fear is a strong weapon
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1800
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Posted - 2014.03.15 05:24:00 -
[45] - Quote
In the equipment dev blog you can see in the frame where the scout is motionless there is still a 'refractive distortion' like the heated air above hot pavement. Depending on what's behind the scout and whoever is looking for him and the range, i'm guessing they will be reasonably spottable to the observant.
Also that blue shimmer is pretty easy to spot, again depending on the background. The biggest advantage imo is that chevrons/health bars will not display.
These are good things and will prolly go a long way towards bringing balance to the cloak.
P.S. Dreaming of that first cloakdance/knife fight with an enemy scout at a null cannon terminal, where we duel to the death for first hack while our teams start to filter into the base - glorius =)
I support SP rollover.
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
326
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Posted - 2014.03.15 13:19:00 -
[46] - Quote
Vrain Matari wrote:In the equipment dev blog you can see in the frame where the scout is motionless there is still a 'refractive distortion' like the heated air above hot pavement. Depending on what's behind the scout and whoever is looking for him and the range, i'm guessing they will be reasonably spottable to the observant.
Also that blue shimmer is pretty easy to spot, again depending on the background. The biggest advantage imo is that chevrons/health bars will not display.
These are good things and will prolly go a long way towards bringing balance to the cloak.
P.S. Dreaming of that first cloakdance/knife fight with an enemy scout at a null cannon terminal, where we duel to the death for first hack while our teams start to filter into the base - glorius =) i don't see a distortion in the 3rd person view only the first person and i think thats just so you don't get confused yourself
I don't like the Amarr but boy do they have style
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
405
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Posted - 2014.03.15 13:26:00 -
[47] - Quote
Zahle Undt wrote:Delta 749 wrote:I like how you say its "only" 80 seconds like thats a short amount of time in a fast paced genre TTK is going up, this game isn't that fast paced. Noob scouts are going to use the cloak to get into their target drop their cloak their first shot, maybe kill their target, maybe turn around and get killed. Decent scouts will use it more to get the heck out of a tight spot or while hacking or something. We're already used to using our enhanced battlefield awareness to sneak up on our target without a cloak.
Could not say it better my self. I don't know how many times the area just gets swamped with reds and you need to pull out but with al the RR and CR that can be a problem. It will be AWSOME to hit cloak and retreat/flank on top of that the heavies in laws...they jump out I hit cloak and turn the thing on them.
Regards
War never changes
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CRNWLLC
Screwy Rabbit ULC
111
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Posted - 2014.03.17 17:12:00 -
[48] - Quote
Phazoid wrote:aaaah the cal scout will be my perfect fit to hunt scrubs that will try to get into scouts, and its gonna be fun that prey will finally be afraid of us, fear is a strong weapon
Just be wary of the Gallente scout. Here are some numbers (remember that precision enhancers and profile dampeners don't receive stacking penalties).
Gallente Scout info Scan profile numbers: Base of 35db * .75 (25% bonus from skilling to 5) = 26.25db * .75 (25% bonus from 1 complex damp) = 19.69db * .75 (25% bonus from 2 complex damps) = 14.77db * .75 (25% bonus from 3 complex damps = 11.08db * .75 (25% bonus from 4 complex damps) = 8.31
Scan precision numbers: Base of 40db * .8 (20% bonus from 1 complex profile enhancer) = 32db * .8 (second complex profile enhancer) = 25.6db.
Caldari Scout info Scan profile numbers: Base of 35db * .75 (25% bonus from 1 complex damp) = 26.25db * .75 (second complex damp) = 19.69db
Scan precision numbers: Base of 40db * .75 (25% bonus from skilling to 5) = 30db * .8 (20% bonus from 1 complex enhancer) = 24db * .8 (20% bonus from 2 complex enhancers) = 19.2db * .8 (20% bonus from 3 complex enhancers) = 15.36 * .8 (20% bonus from 4 complex enhancers) = 12.88db.
Assuming level 5 skills, with just one complex damp, the Gallente suit is hidden from the best active scanner (scan precision 20db, unless used by a Gallente logi, then it's 15db, and can be trumped with an extra complex damp).
Again, assuming level 5 skills, the Caldari suit's passive scan bonus isn't enough to pickup a Gallente scout if it has 3 complex damps fitted. So, 3 complex damps = complete radar invisibility for the Gallente suit, since a scan profile of 11.08db < a scan precision of 12.88db (the max possible scan precision in the game).
If a Caldari scout fits two complex damps, it's invisible to the best passive detection a Gallente scout can offer, but it might be susceptible to the Duvolle Focused AS (the one with 20db precision; I say might because the stats in the dev charts might be rounded).
What it's looking like to me is that a correctly fitted Gallente scout has radar invisibility to everything and will only really have trouble passively scanning out Caldari scouts with 2 complex damps fitted, while a correctly fit Caldari scout can easily scan out other Caldari scouts and somewhat/sometimes fly under the radar of a Gallente scout.
Considering the extra equipment slot, Caldari scouts will be able to obtain the Gallente's radar omni-invisibility through the use of a cloak (19.69db * .75 (25% scan profile reduction while cloaked) = 14.77, ie, a Gallente with 2 complex damps ), and the Gallente scout will likely be able to scan out uncloaked Caldari scouts with Duvolle Focused AS, and still be able to carry uplinks, etc. Sorta levels the playing field, I suppose.
But, I'm really skeptical about the cloak--I'm betting it's going to be pretty lame (semi/sometimes invisibility, long cool down, huge CPU/PG requirements, even with bonus, obvious cloaking animation, etc.). And since it's required for Caldari scout to acquire radar invisibility, I'm sticking with Gallente. It seems to me that the Caldari scout will become a living, breathing, always-on active scanner (just bolting around the map cloaked with max skills and equipment, it'll pickup everything except those damned Gallente scouts), while the Gallente scout will retain its role as covert room clearer/objective lock-down.
My other dropsuit is a Python.
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Korvin Lomont
United Pwnage Service RISE of LEGION
752
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Posted - 2014.03.17 17:28:00 -
[49] - Quote
8213 wrote:As usual, CCP likes to take the skill out of things and just let the gear to all the work. Scouting will go from a skill of being undetected and smart play, to just relying on a crutch; the cloak.
With the nerfs to scanners (and thank sweet baby jebuz for that!) Scouts didn't need any more help. It was harder to be a Scout, and that's why few did it. It actually took this thing called S.K.I.L.L. That's why the Scout community is close-knit and in a class all their own. Prepare to have a influx of scrubs pretending to be a Scout after 1.8
Just like we had an influx of scrubs pretending to be tankers in 1.7
Well I guess that won't last long the cloak isn't all that great, especially for attacking. The cloak will work for those who are already trained in beeing sneaky.
All the other will shortly realize that cloaks don't grant an easy drop to skilled players. Cloaks are very restrictive and If you are aware of your surroundings you will discover scouts fast it will take some time to get used to this but the smart players will apedt the stupid ones will die.
Its the same with RE's on HAV or jihad jeeps, the first few weeks this worked wonderfull but then smart pilots tarted to pay attention and by now only bad pilots or eavily distracted pilots fall to that tactic |
Bones McGavins
TacoCat Industries
566
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Posted - 2014.03.17 17:53:00 -
[50] - Quote
CRNWLLC wrote:Phazoid wrote:aaaah the cal scout will be my perfect fit to hunt scrubs that will try to get into scouts, and its gonna be fun that prey will finally be afraid of us, fear is a strong weapon Just be wary of the Gallente scout. Here are some numbers (remember that precision enhancers and profile dampeners don't receive stacking penalties).
Are you sure about that? Where did you hear that those mods dont receive stacking penalties? |
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
644
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Posted - 2014.03.17 18:06:00 -
[51] - Quote
Bones McGavins wrote:CRNWLLC wrote:Phazoid wrote:aaaah the cal scout will be my perfect fit to hunt scrubs that will try to get into scouts, and its gonna be fun that prey will finally be afraid of us, fear is a strong weapon Just be wary of the Gallente scout. Here are some numbers (remember that precision enhancers and profile dampeners don't receive stacking penalties). Are you sure about that? Where did you hear that those mods dont receive stacking penalties? Also Quote:a scan profile of 11.08db < a scan precision of 12.88db (the max possible scan precision in the game). Are we sure on this too? I know profile rounds up, so that 11.08 is actually a 12. I do not know if precision rounds up or down or at all. But if precision rounded down, than 12.88db=12 and 11.08=12 and 12=12 so the scan would pick up the scout. Obviously I would think precision would round up as well, so it would be 13 and 12, and the scan would fail. Just dont know for sure
Profile dampeners definitely have stacking penalties.
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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CRNWLLC
Screwy Rabbit ULC
113
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Posted - 2014.03.17 20:40:00 -
[52] - Quote
Bones McGavins wrote:CRNWLLC wrote:Phazoid wrote:aaaah the cal scout will be my perfect fit to hunt scrubs that will try to get into scouts, and its gonna be fun that prey will finally be afraid of us, fear is a strong weapon Just be wary of the Gallente scout. Here are some numbers (remember that precision enhancers and profile dampeners don't receive stacking penalties). Are you sure about that? Where did you hear that those mods dont receive stacking penalties? Also Quote:a scan profile of 11.08db < a scan precision of 12.88db (the max possible scan precision in the game). Are we sure on this too? I know profile rounds up, so that 11.08 is actually a 12. I do not know if precision rounds up or down or at all. But if precision rounded down, than 12.88db=12 and 11.08=12 and 12=12 so the scan would pick up the scout. Obviously I would think precision would round up as well, so it would be 13 and 12, and the scan would fail. Just dont know for sure
Hey, Bones, good points.
I just assumed, re: stacking penalties, since the description doesn't mention anything, the way it does for damage mods, vehicle armor/shield hardeners, etc., but I could be mistaken. Either way, if they do receive the stacking penalty, it would be calculated the same for each item, so the ratios (ie, x number of precision enhancers vs. x number of profile damps) should remain unchanged.
Thanks for the explanation of how scan profile rounds up--I had no idea. I would be surprised if it worked differently for precision, but who knows? Assuming they both round up, then the uncloaked Caldari scout is definitely getting picked up by the Duvolle Focused AS! Gallente FTW!
My other dropsuit is a Python.
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Mossellia Delt
Militaires Sans Jeux
1065
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Posted - 2014.03.17 20:47:00 -
[53] - Quote
Waiting to see how cloaks affect aim assist, little point to the cloak if AA locks onto a cloaked person still.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Maken Tosch
DUST University Ivy League
7437
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Posted - 2014.03.17 21:24:00 -
[54] - Quote
I can actually see 3 practical uses for the 3 tiers of the cloaking equipment.
1.8 Cloak Stats
Standard Cloak Field This has a duration of 30 seconds with a 20-sec-from-empty recharge time. With its low duration but fast downtime, this tier will be best suited for those scouts who know how to take full advantage of every bit of cover that a city like the Gallente Researcher Facility, Orbital Artillery Outpost, Biomass Facility, and Communication Outpost has to offer. A city-dwelling scout won't need any of the long cloak times to hide if there is plenty of cover already there. Also, the short downtime is useful for when you want to cloak, get in and out and then re-cloak as soon as possible if you get chased.
Advanced ARN-18 Cloak Field This has a duration of 60 seconds (a whole minute) with a 30-sec-from-empty recharge time. With its moderate duration and moderate downtime, this tier will be useful for when you need to cross large open spaces with minimal exposure so you can get from one major structure to another with relative safety. This will likely be favored by expert hackers who often have to cross wide open spaces to get to the objectives.
Prototype Ishukone Cloak Field This has a duration of 80 seconds (1 minute 20 seconds) with a 40-sec-from-empty recharge time. This will likely be the go-to cloak for when you're a scout and the map you're in happens to be something like Line Harvest or Manus Peak where you have little to no cover and the cloak happens to be your only salvation. What little cover is available will only be used for taking a rest while your stamina and cloak replenish. This also means you'll have to pick your battles far more often than usual. That said, as soon as you decloak to engage you better make sure you kill your target and hope there is enough confusion going around to safely get away. This will also be useful for when you have to hunt those pesky snipers.
This almost seems like a preemptive tieracide from the looks of it.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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knight of 6
SVER True Blood General Tso's Alliance
1582
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Posted - 2014.03.17 21:40:00 -
[55] - Quote
I don't think scouts will stop being hardmode.
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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icdedppul
PFB Pink Fluffy Bunnies
108
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Posted - 2014.03.17 22:38:00 -
[56] - Quote
was reading this and was thinking
good scouts dont really need a cloak, they just got a fitting increase, another high or low slot and an extra eq slot... woot |
Tailss Prower
501ST JFW StrikerZ Unit
192
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Posted - 2014.03.17 22:42:00 -
[57] - Quote
Sana Rayya wrote:I think the biggest advantage is disappearing completely when you stay still. So you activate your cloak, run behind a guy, and should he have the presence of mind to check his tail, you immediately stop and become invisible. Move forward when he turns back around. Repeat until you are close enough to shank him. You do understand his reticule will still turn red if its on you so i wouldn't be so confident |
gravalicious
On The Brink CRONOS.
100
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Posted - 2014.03.18 02:19:00 -
[58] - Quote
CRNWLLC wrote:Phazoid wrote:aaaah the cal scout will be my perfect fit to hunt scrubs that will try to get into scouts, and its gonna be fun that prey will finally be afraid of us, fear is a strong weapon Just be wary of the Gallente scout. Here are some numbers (remember that precision enhancers and profile dampeners don't receive stacking penalties). Gallente Scout infoScan profile numbers: Base of 35db * .75 (25% bonus from skilling to 5) = 26.25db * .75 (25% bonus from 1 complex damp) = 19.69db * .75 (25% bonus from 2 complex damps) = 14.77db * .75 (25% bonus from 3 complex damps = 11.08db * .75 (25% bonus from 4 complex damps) = 8.31 Scan precision numbers: Base of 40db * .8 (20% bonus from 1 complex profile enhancer) = 32db * .8 (second complex profile enhancer) = 25.6db. Caldari Scout infoScan profile numbers: Base of 35db * .75 (25% bonus from 1 complex damp) = 26.25db * .75 (second complex damp) = 19.69db Scan precision numbers: Base of 40db * .75 (25% bonus from skilling to 5) = 30db * .8 (20% bonus from 1 complex enhancer) = 24db * .8 (20% bonus from 2 complex enhancers) = 19.2db * .8 (20% bonus from 3 complex enhancers) = 15.36 * .8 (20% bonus from 4 complex enhancers) = 12.88db. Assuming level 5 skills, with just one complex damp, the Gallente suit is hidden from the best active scanner (scan precision 20db, unless used by a Gallente logi, then it's 15db, and can be trumped with an extra complex damp). Again, assuming level 5 skills, the Caldari suit's passive scan bonus isn't enough to pickup a Gallente scout if it has 3 complex damps fitted. So, 3 complex damps = complete radar invisibility for the Gallente suit, since a scan profile of 11.08db < a scan precision of 12.88db (the max possible scan precision in the game). If a Caldari scout fits two complex damps, it's invisible to the best passive detection a Gallente scout can offer, but it might be susceptible to the Duvolle Focused AS (the one with 20db precision; I say might because the stats in the dev charts might be rounded). What it's looking like to me is that a correctly fitted Gallente scout has radar invisibility to everything and will only really have trouble passively scanning out Caldari scouts with 2 complex damps fitted, while a correctly fit Caldari scout can easily scan out other Caldari scouts and somewhat/sometimes fly under the radar of a Gallente scout. Considering the extra equipment slot, Caldari scouts will be able to obtain the Gallente's radar omni-invisibility through the use of a cloak (19.69db * .75 (25% scan profile reduction while cloaked) = 14.77, ie, a Gallente with 2 complex damps ), and the Gallente scout will likely be able to scan out uncloaked Caldari scouts with Duvolle Focused AS, and still be able to carry uplinks, etc. Sorta levels the playing field, I suppose. But, I'm really skeptical about the cloak--I'm betting it's going to be pretty lame (semi/sometimes invisibility, long cool down, huge CPU/PG requirements, even with bonus, obvious cloaking animation, etc.). And since it's required for Caldari scout to acquire radar invisibility, I'm sticking with Gallente. It seems to me that the Caldari scout will become a living, breathing, always-on active scanner (just bolting around the map cloaked with max skills and equipment, it'll pickup everything except those damned Gallente scouts), while the Gallente scout will retain its role as covert room clearer/objective lock-down.
Hello good sir. You're forgetting the 10% bonus received from the Precision skill itself when you're calculating the precision amount. You're also forgetting the 10% bonus from the Dampener skill itself. |
RemingtonBeaver
Molon Labe. General Tso's Alliance
235
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Posted - 2014.03.18 02:21:00 -
[59] - Quote
Zahle Undt wrote:Top teir scouts like Mr. Musturd and Cody Sietz and a host of others whose names are escaping me atm are going to terrorize the battlefield. It just isn't going to be fair. Second and third tier guys like me are going to be spared a couple deaths a match. I think that those that think the cloak will make the scout role "easy" though are going to be rudely surprised. Its only 80 sec at proto level. And in general the cloak is only viable to truly dedicated scouts.
Overall, good job with the cloak at least CCP.
Top tier scouts don't need cloaks.
We can pickle that.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
235
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Posted - 2014.03.18 02:23:00 -
[60] - Quote
cloaks eat up CPU and PG.
We can pickle that.
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