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821. a call out to real tankers and talented av - in General Discussions [original thread]
Yeah,sure, why not. I'll scratch some tank paintwork with my swarms for lols.
- by Kierkegaard Soren - at 2013.12.17 08:43:00
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822. Repurposing Yo Mama jokes for heavies - in General Discussions [original thread]
Your heavy's so fat he has to wait for his SQCom to tell him to jump out of the MCC because it counts as an orbital strike.
- by Kierkegaard Soren - at 2013.12.07 19:21:00
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823. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
Solo play in public matched is horrific. I should know, I play at funny times and I won't always have the benefit of joining a corp squad. With active scanners in the field, it's virtually impossible to out-think or out-manoeuvre your opponent, so...
- by Kierkegaard Soren - at 2013.12.06 07:47:00
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824. Should DMG mods have a penalty? - in General Discussions [original thread]
Additional weapon kick. Trade accuracy for power, and it reigns in full auto weapons smashing your suit to pieces from 60m away.
- by Kierkegaard Soren - at 2013.12.05 14:00:00
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825. King Checkmate Welcomes you = TO ARMOREDMED514 - in General Discussions [original thread]
I've played Commando pretty much exclusively since its release and every one of your points rings loud and clear to me. In truth, I use it still for the same reasons I play Dust at all; the potential that one day CCP will come good and align a g...
- by Kierkegaard Soren - at 2013.12.05 11:39:00
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826. The truth about weapon damage... well my opinion - in Feedback/Requests [original thread]
Current TTK is exasperated by the fact that most AI weapons have zero noticeable kick and very little dispersion, and certainly no bullet drop. Add that to AA and essentially what you place under your cross hairs is going to to take the hits. You ...
- by Kierkegaard Soren - at 2013.12.04 10:06:00
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827. the rise of heavy brawlers? - in General Discussions [original thread]
Don't bother with the speed buffs, stack profile dampeners and run a scanner; sneak around whilst being effectively invisible, see what you can do. I was having the same thoughts about this recently. Hardly match-winning, but it'd be fun.
- by Kierkegaard Soren - at 2013.12.04 09:15:00
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828. Another thread demanding tiericide. - in Feedback/Requests [original thread]
And a good day to you *too*, sir!
- by Kierkegaard Soren - at 2013.12.02 12:05:00
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829. Feedback - WP potential is far too unbalanced. - in Feedback/Requests [original thread]
Heavies should have a built in ability to gain double war points when they defend an objective designated by the squad leader, and if you want to be really bold give Sentinels a built in "Bastion" module where the equipment slot would normally be ...
- by Kierkegaard Soren - at 2013.12.02 10:18:00
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830. Another thread demanding tiericide. - in Feedback/Requests [original thread]
As an EvE player who has lived in both pre and post-tier eras, I agree fully with this, but it's not going to happen. I just can't wrap my head around how player advancement would work when we no longer have better suits and gear to skill into. In...
- by Kierkegaard Soren - at 2013.12.02 10:05:00
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831. What's your take on the heavy laser? - in General Discussions [original thread]
How about this as a concept: a Thermal Lance. Exceptionally short range weapon that emits a thick, pulsing lance of super-heated gas that cuts through MULTIPLE TARGETS and does continuous damage like the standard laser rifle but on a massive scale...
- by Kierkegaard Soren - at 2013.12.02 09:54:00
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832. commandos - in General Discussions [original thread]
Just about. They still need expanded module layouts so that, you know, the Basic isn't completely useless.
- by Kierkegaard Soren - at 2013.11.20 09:01:00
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833. Honestly, this pub stomping has got to stop already... - in General Discussions [original thread]
Market Forces to the rescue. That's what we need, above anything else. Proto stomping must be balanced through cost and payout mechanics, and THEN matchmaking. In essence, it should be financially unviable to lose more than two proto suits in a pu...
- by Kierkegaard Soren - at 2013.11.17 21:18:00
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834. commandos - in General Discussions [original thread]
The hp buff from 1.6 made a huge difference to me; training up core shield and armour skills is reaping a solid reward in regards to my overall survivability. As someone who's used commando from day one I'd offer up the suggestion to give them a s...
- by Kierkegaard Soren - at 2013.11.17 18:00:00
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835. Plasma cannons: Shorten the pause after fire pior to reloading - in General Discussions [original thread]
Agree. I'd also like to be able to hold the charge so I can line up the shot without feeling rushed to pull the shot.
- by Kierkegaard Soren - at 2013.10.23 11:52:00
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836. Scout Suit = Calamity Ring - in General Discussions [original thread]
The magic defense it brigs is pretty much required for Four Kings on NG++ and beyond. I see it a lot in pvp too. God, I love that game. I play sunbro pretty much exclusively too, so to see a Solaire on the forums is brought a smile to my face. Pr...
- by Kierkegaard Soren - at 2013.10.19 01:12:00
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837. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
I love it and I want it but we need to fix the clipping issues first or else the forum rage of scouts that died to AR fire because they got magically magnetised to the railing they were trying to vault would actually set monitors on fire in real ...
- by Kierkegaard Soren - at 2013.10.17 15:02:00
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838. Grab and drag. - in Feedback/Requests [original thread]
Nova Knife wrote: Just one question. Why would slowly dragging someone be any more safe than just running in with a needle and saying "Get ready to run, dude" on mic? If safety while reviving is your concern, this seems like it would just be t...
- by Kierkegaard Soren - at 2013.10.01 09:42:00
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839. Grab and drag. - in Feedback/Requests [original thread]
More seriously, I'd answer that the downed merc should have the usual clone failure timer, so bodies not attended one way or the other will disperse as they do now, thus avoiding the clutter issue. The bodies appear to be affected by physics as th...
- by Kierkegaard Soren - at 2013.10.01 09:35:00
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840. Grab and drag. - in Feedback/Requests [original thread]
Magic and Black sacrifice.
- by Kierkegaard Soren - at 2013.10.01 09:20:00
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