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Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
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Posted - 2013.12.02 07:17:00 -
[31] - Quote
Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it.
This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea!
http://redfaction.wikia.com/wiki/Arc_Welder
Have the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. |
Vitharr Foebane
Blood Money Mercenaries
297
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Posted - 2013.12.02 07:24:00 -
[32] - Quote
Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. hmm doesn't really fit into the mid long range philosophy of the Amarr though
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Monkey MAC
Lost Millennium
1101
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Posted - 2013.12.02 07:27:00 -
[33] - Quote
MINA Longstrike wrote:Longer you charge it before unleashing the more damage it does to target, unfortunately you also take feedback damage proportional to charge time, put in a max charge time cap so that you're not guaranteed to fry yourself with it. Call it the Heavy Thermal Lance, base it off of beam laser technology... essentially it functions kind of like a laser rifle, but in reverse where all the charging is done before the shot is fired and then the damage is dished out heavily at first and peters off towards the end... meanwhile the heavy takes the feedback damage at the start.
How about instead of physically changing the damage, you get multiple laser strands, as you charge the strands aline to give a single strong beam.
After at least 1 second charge you always get about 10-15secs of fire ar that level of concentration.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Snagman 313
Carbon 7 CRONOS.
161
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Posted - 2013.12.02 07:54:00 -
[34] - Quote
I was having a bit of a thought about this a while ago and I kinda had the idea that it would fire an improved Laser rifle beam at the start then after say 2 seconds it would fire a heavy pulse down the beam every second which if hitting would do around 700-800 damage but obviously less to armour you might have a mag capable of 10 full bursts if fired continuously but less if you kept using the initial laser fire. Now then every time a pulse fired you would take 100 feedback damage so technically you could survive an entire clip but it would be touch and go especially if someone was shooting back at you. There would be no overheat and jam like the LR as its a Heavy weapon so should be able to mount huge heat sinks and the feedback come from the modification to fire pulses. I would put the optimal range at 100 meters and max range at 200 so it's quite clearly less than the 599m of the FG but long enough to give a heavy some decent long range although it would work like the Laser rifle and suck at close range because that will need to be reserved for the Lol HMG and whatever Gallente weapon is brought out that will have even shorter range.
Ok breakdown of stats. Range: 100-200m Damage: 2x laser damage then pulses 700-800 dmg Feedback: 100 dmg per pulse Magazine: 10 pulses plus laser fire between Splash damage: Hah had you there! no splash it's a frikin laser! reload speed: 8 seconds same as HMG
thoughts?
Closed Beta AV veteran
I drink because I play Dust
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SickJ
sephiroth clones D.E.F.I.A.N.C.E
116
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Posted - 2013.12.02 07:59:00 -
[35] - Quote
Make it like the Laser Rifle, but with more of everything. More damage, more time before it overheats, more feedback damage, longer cooldown, etc. It's a heavy weapon. I play scout, and I rarely survive an HMG burst or a FG hit. Why should a heavy laser be different? |
MINA Longstrike
2Shitz 1Giggle
98
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Posted - 2013.12.02 08:03:00 -
[36] - Quote
Monkey MAC wrote:MINA Longstrike wrote:Longer you charge it before unleashing the more damage it does to target, unfortunately you also take feedback damage proportional to charge time, put in a max charge time cap so that you're not guaranteed to fry yourself with it. Call it the Heavy Thermal Lance, base it off of beam laser technology... essentially it functions kind of like a laser rifle, but in reverse where all the charging is done before the shot is fired and then the damage is dished out heavily at first and peters off towards the end... meanwhile the heavy takes the feedback damage at the start. How about instead of physically changing the damage, you get multiple laser strands, as you charge the strands aline to give a single strong beam. After at least 1 second charge you always get about 10-15secs of fire ar that level of concentration.
It'd be based off the beam laser tech and similar to scrambler rifles you get to charge the beam (massive energy buildup) for a powerful blast, except this would be more oriented to longer range and the weapon itself would be 'too dangerous to use' for non-heavy suits.... which is saying a lot as the viziam laser rifle has a 200dmg feedback and it's on medium and light frames. |
Chunky Munkey
Amarr Templars Amarr Empire
2407
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Posted - 2013.12.02 08:27:00 -
[37] - Quote
Short-mid range AV. 2-3second charge time releases 1-2second laser burst. Charge time, poor hip fire, & movement penalty whilst firing make it unwieldy vs infantry. Overheat explodes Fallout3 style.
No.
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Rei Shepard
The Rainbow Effect
1216
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Posted - 2013.12.02 08:47:00 -
[38] - Quote
Vitharr Foebane wrote:Basically just a discussion on how you feel like the heavy laser weapon could/should function if/when implemented.
My take is that it should function like a large hip fire laser rifle. It should evaporate any infantry unlucky enough to get between it and the vehicle you are unloading on. However, it should have MASSIVE overheat damage to compensate.
Should be a Charged Long Range beam in 2 stages, first a Melt phase that graduatly heats up the target followed by a punch through pulse, the second pulses damage depends on how long you have been able to "melt" the target in the first fase.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
267
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Posted - 2013.12.02 08:51:00 -
[39] - Quote
It should have a 5 second charge and fire a pure merc melting super ray for 6 seconds. Heavy has to be stationary and can't move the beam, it just fires in that direction. |
Vitharr Foebane
Blood Money Mercenaries
297
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Posted - 2013.12.02 08:53:00 -
[40] - Quote
Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Rei Shepard
The Rainbow Effect
1216
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Posted - 2013.12.02 09:01:00 -
[41] - Quote
Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI
There is already an AI laser, the forgegun is multi purpse, the HMG is AI, its time for something purely AV, that makes them scramble for cover if they notice the Melting Phase, right before you go inside their tank and blow it up :p
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Vitharr Foebane
Blood Money Mercenaries
297
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Posted - 2013.12.02 09:03:00 -
[42] - Quote
Rei Shepard wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI There is already an AI laser, the forgegun is multi purpse, the HMG is AI, its time for something purely AV, that makes them scramble for cover if they notice the Melting Phase, right before you go inside their tank and blow it up :p So basically a war hammer 40k melta gun?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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MINA Longstrike
2Shitz 1Giggle
98
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Posted - 2013.12.02 09:08:00 -
[43] - Quote
Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI
Why not both? |
Monkey MAC
Lost Millennium
1101
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Posted - 2013.12.02 09:10:00 -
[44] - Quote
MINA Longstrike wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both?
Amen
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Rei Shepard
The Rainbow Effect
1216
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Posted - 2013.12.02 09:12:00 -
[45] - Quote
Vitharr Foebane wrote:Rei Shepard wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI There is already an AI laser, the forgegun is multi purpse, the HMG is AI, its time for something purely AV, that makes them scramble for cover if they notice the Melting Phase, right before you go inside their tank and blow it up :p So basically a war hammer 40k melta gun?
I dont remember them having 2 phases, but last time was 14 years ago :)
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Vitharr Foebane
Blood Money Mercenaries
298
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Posted - 2013.12.02 09:13:00 -
[46] - Quote
MINA Longstrike wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both? Personally I am also of the opinion that it should be both, but how do you think it should be implemented?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Rei Shepard
The Rainbow Effect
1216
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Posted - 2013.12.02 09:23:00 -
[47] - Quote
Vitharr Foebane wrote:MINA Longstrike wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both? Personally I am also of the opinion that it should be both, but how do you think it should be implemented?
Isnt the problem with weapons that can do both either too overpowered against one thing and too useless against the other thing it should supposed to be doing ?
Like the PLC for instance, it can do both but it sucks at both ends...vs the forge gun that can do very well against infantry, but still lacks punch when it comes down to vehicles.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Grobda
Carbon 7 CRONOS.
0
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Posted - 2013.12.02 09:35:00 -
[48] - Quote
laser rifle is stupid and nonsensical at the moment(dps/range graph is wtf). id redo that before introducing a heavy variant.
laser rifle/heavy laser wep should have a charge time. ie like a battery charging a capacitor. like charge sniper but charges with finger off button.
once its charged the discharge should be short burst (hold down fire),
dps tailing off from half-charge if spraying mutiple/fresh targets, but if focussed on one target that target takes more dmg over time due to saturating defences (melting).
timings would be tuned for balance.
light wep short charge less dmg heavy wep longer charge more dmg
variants for range as in EVE laser lenses ie more range less dps.
CQC or support/suppression depending on user choice.
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Kierkegaard Soren
DUST University Ivy League
28
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Posted - 2013.12.02 09:54:00 -
[49] - Quote
How about this as a concept: a Thermal Lance. Exceptionally short range weapon that emits a thick, pulsing lance of super-heated gas that cuts through MULTIPLE TARGETS and does continuous damage like the standard laser rifle but on a massive scale.
You basically cut infantry squads in half with a sweep of the weapon and then bore a hole half a meter wide into the nearest tank.
Pull the trigger to fire instantly, emits the beam until you over heat, whereby you cannot fire until complete cool down. Proficiency skill reduces cool down time and an assault variant trades raw power for the ability to turn the beam on and off before it's maxed out the heat bar for more control in target-rich environments.
Thoughts? |
Shruikan Iceeye
0uter.Heaven Proficiency V.
114
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Posted - 2013.12.02 10:12:00 -
[50] - Quote
Looking at that Arc welder makes me think of some sort of "lightning gun" That would be very different from any other gun. Even the forge.
Besides that, i like the idea of a big ole Heavy Laser Battle Rifle. Just a low ROF (little lessthan the breach AR) HIGH damage long range rifle. The low ROF makes it inherently bad for cqc |
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Shruikan Iceeye
0uter.Heaven Proficiency V.
114
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Posted - 2013.12.02 10:14:00 -
[51] - Quote
Kierkegaard Soren wrote:How about this as a concept: a Thermal Lance. Exceptionally short range weapon that emits a thick, pulsing lance of super-heated gas that cuts through MULTIPLE TARGETS and does continuous damage like the standard laser rifle but on a massive scale.
You basically cut infantry squads in half with a sweep of the weapon and then bore a hole half a meter wide into the nearest tank.
Pull the trigger to fire instantly, emits the beam until you over heat, whereby you cannot fire until complete cool down. Proficiency skill reduces cool down time and an assault variant trades raw power for the ability to turn the beam on and off before it's maxed out the heat bar for more control in target-rich environments.
Thoughts? Ya i'd love to have Lightsaber's for heavies |
dustwaffle
Xer Cloud Consortium
705
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Posted - 2013.12.02 10:26:00 -
[52] - Quote
There was an issue with parsing this post's BBCode |
hgghyujh
Expert Intervention Caldari State
176
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Posted - 2013.12.02 11:49:00 -
[53] - Quote
I would make two
1) beam, long range full damage to vehicles functions like a normal laser but with a wider beam thats less effective against smaller targets. 2)pulse, Gatling laser, its ammo is not energy but crystals, crystals decay faster the higher temperature you run it at, over heating it breaks all the crystals requiring you to reload them. little to no spead. |
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
932
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Posted - 2013.12.02 12:32:00 -
[54] - Quote
should have a large beam ..should be shoulder carried like an rpg..should have the opposite multiplier that lr has.
for example dmg over time ramps up yes..but i also want dmg vs proximity to ramp up..so the closer you are the more melted you will be..it should have really high heat cost and really high feedback dmg..range shouldnt be to far..ide say 60m and under |
MINA Longstrike
2Shitz 1Giggle
111
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Posted - 2013.12.02 19:04:00 -
[55] - Quote
Rei Shepard wrote:Vitharr Foebane wrote:MINA Longstrike wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI Why not both? Personally I am also of the opinion that it should be both, but how do you think it should be implemented? Isnt the problem with weapons that can do both either too overpowered against one thing and too useless against the other thing it should supposed to be doing ? Like the PLC for instance, it can do both but it sucks at both ends...vs the forge gun that can do very well against infantry, but still lacks punch when it comes down to vehicles.
forge gun doesn't lack punch vs vehicles unless you're using the MLT variant. Wait till theres heavies with more highslots. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
755
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Posted - 2013.12.02 19:13:00 -
[56] - Quote
The heavy laser should combine the traits of both the scrambler and the laser rifle.
Link
Quote:Amarr Heavy AV Weapon Charge Laser - Short charge up time followed by a ~3-5 second large laser beam burst. Gives heavies an anti-shield AV weapon.
!
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Fox Gaden
Bojo's School of the Trades
1725
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Posted - 2013.12.02 19:37:00 -
[57] - Quote
Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Vitharr Foebane
Blood Money Mercenaries
299
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Posted - 2013.12.02 19:51:00 -
[58] - Quote
Fox Gaden wrote:Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful. That's a really solid idea, and I hope CCP is at least giving this thread a cursory glance.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Fox Gaden
Bojo's School of the Trades
1725
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Posted - 2013.12.02 19:53:00 -
[59] - Quote
Kierkegaard Soren wrote:How about this as a concept: a Thermal Lance. Exceptionally short range weapon that emits a thick, pulsing lance of super-heated gas that cuts through MULTIPLE TARGETS and does continuous damage like the standard laser rifle but on a massive scale.
You basically cut infantry squads in half with a sweep of the weapon and then bore a hole half a meter wide into the nearest tank.
Pull the trigger to fire instantly, emits the beam until you over heat, whereby you cannot fire until complete cool down. Proficiency skill reduces cool down time and an assault variant trades raw power for the ability to turn the beam on and off before it's maxed out the heat bar for more control in target-rich environments.
Thoughts? GÇ£Exceptionally short range weapon that emits a thick, pulsing lance of super-heated gasGÇ¥ would describe a plasma weapon of some sort. I think you are describing the Gallente heavy weapon.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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ER-Bullitt
Molon Labe. RISE of LEGION
620
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Posted - 2013.12.02 19:56:00 -
[60] - Quote
http://i385.photobucket.com/albums/oo300/leonography/Vintage/GhostBustOld_01.jpg |
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