Pages: 1 2 3 4 5 6 7 8 9 10 20 |
321. Armor/Shield Adaption skills - in General Discussions [original thread]
Armor Adaption skill is x3 sp Shield Adaption skill is x5 sp Is this "working as intended" ?
- by Kharga Lum - at 2013.07.04 16:33:00
|
322. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
They should allow free access to districts within range of attack. I should be able to land and assault a district, notifying the defenders that their assets are being attacked, and should I be able to "win" that initial attack it will reinforce t...
- by Kharga Lum - at 2013.06.07 18:57:00
|
323. CCP incase you don't check the tech support/ bugs section, everyone is getti... - in General Discussions [original thread]
Same on all my accounts. When entering a battle.
- by Kharga Lum - at 2013.06.07 15:17:00
|
324. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
What is shield recharge was only possible with a fitted recharge module?
- by Kharga Lum - at 2013.06.06 13:15:00
|
325. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Aerion Spiritus wrote: +1 bring in the eve shield recharge system. I'm a passive tank in eve and dislike active tanking, but my dislike of active tanking isnt the reason i want the eve shield recharge system. I want t...
- by Kharga Lum - at 2013.06.01 14:10:00
|
326. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
Harpyja wrote: Here's something interesting: making shields recharge based on time will make the shield recharge skills more useful, in addition to making passive tanking viable. A base of 22 hp/s and a base of 3150 shields will be used. The ...
- by Kharga Lum - at 2013.05.31 21:54:00
|
327. Pick Your Side. (sandbox threatened to become US only) - in General Discussions [original thread]
Alaika Arbosa wrote: What sandbox? Oh, you mean the litter box in MH? Meh. Where's the point to FW for Dust? We'll have a real sandbox when we can travel around at will and camp Districts and roam freely around in enemy Districts. I'll agr...
- by Kharga Lum - at 2013.05.31 17:33:00
|
328. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Passive shield regen is also a big thing for shield tanks which doesn't work effectively in Dust at the moment. Here The increased sig radius of shield extenders is minimal and offset by the added mass from armor plates which reduces top spee...
- by Kharga Lum - at 2013.05.31 16:40:00
|
329. remove npc turrets - in Feedback/Requests [original thread]
If you shoot a red turret it will engage you. They're pretty stupid and easy to kill...just don't shoot them unless you're gona blow it up.
- by Kharga Lum - at 2013.05.31 16:17:00
|
330. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
Ulysses Knapse wrote: No. You should be forced to choose between passive and buffer tanking. Currently, you can't do either since there isn't enough PG to fit more then 1 extender and the passive regen's provide such a small bonus they aren'...
- by Kharga Lum - at 2013.05.27 22:05:00
|
331. [Feedback] Constructive: RDV's are stupid. I hate them. - in Feedback/Requests [original thread]
Even as a tank on a hill, I've had RDV's fly so low over the terrain they'll colide with me and destroy me. I'm on the ground, not moving and it flys through me...
- by Kharga Lum - at 2013.05.25 23:33:00
|
332. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
This will be an Eve comparison since these modules are fairly useless in Dust at the moment. In Eve shields regenerate at a fixed rate, based on time. Shields will regen from 0 to full in the same amount of time regardless of shield HP. This mean...
- by Kharga Lum - at 2013.05.25 22:37:00
|
333. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Kharga Lum - at 2013.05.24 15:26:00
|
334. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
BOZ MR wrote: Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing. 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turr...
- by Kharga Lum - at 2013.05.22 15:06:00
|
335. That one planet with 24 districts - in The War Room [original thread]
The balance of power will be a very different story when there is more space available. Right now it's an over crowded ghetto.
- by Kharga Lum - at 2013.05.19 20:38:00
|
336. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: - Drop the RoF to 120-180 RPM. That's 2-3 rounds/second. - Increase hip fire kick drastically - Modify damage falloff in mid range. It's enhanced range shouldn't give it as drastic an increase in mid-range/long ra...
- by Kharga Lum - at 2013.05.17 20:58:00
|
337. [Feedback] Constructive: RDV's are stupid. I hate them. - in Feedback/Requests [original thread]
I've had them colide with my tank on a hilltop on several occasions too. The RDV will just glide through my tank like it's not even there. Flying just high enough to avoid hitting the ground but not high enough to clear the grass.
- by Kharga Lum - at 2013.05.17 20:35:00
|
338. Dropships are too Easy to Kill - in General Discussions [original thread]
THUNDERGROOVE wrote: Cheap dropships are too easy to kill Shot down 3 logistics dropships in one round. I know the pilot too, skilled and well fit. 3 shots from an Advanced Large Rail. ForgeGuns do more damage so I imagine it's even less f...
- by Kharga Lum - at 2013.05.17 20:29:00
|
339. Tired of RDV Bull $#!7 - in General Discussions [original thread]
In my tank, on a hill...at the back of the map (since thats the only good place for a tank in a pub game) and an outboud RDV, full healthy, slams into me. Instantly destroying me. They should maintain X distance from the terrain while flying. So ...
- by Kharga Lum - at 2013.05.17 20:11:00
|
340. Forge Guns - in General Discussions [original thread]
The problem isn't just forge guns (which out damage large rail guns) but that dropships are crap at the moment. 1 - 2 shots from a tank and you're a fireball. Giant floating target. If they were physically smaller, they'd be harder to hit. Right...
- by Kharga Lum - at 2013.05.17 17:49:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |