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301. Tank "balance" - in General Discussions [original thread]
Exmaple Core wrote: Kharga Lum wrote: Exmaple Core wrote: theres a post that does what this post is meant for but better. here ya goo https://forums.dust514.com/default.aspx?g=posts&t=93323&find=unread Thanks for the link. T...
- by Kharga Lum - at 2013.07.10 22:16:00
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302. Tank "balance" - in General Discussions [original thread]
Exmaple Core wrote: theres a post that does what this post is meant for but better. here ya goo https://forums.dust514.com/default.aspx?g=posts&t=93323&find=unread Thanks for the link. This one is way more articulate.
- by Kharga Lum - at 2013.07.10 22:12:00
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303. Tired of Armor v Shield Tanking (Actual Tanks, gtfo Dropsuits) - in General Discussions [original thread]
Hunter Fencen wrote: Heyo whats this, not another bloody shield v. armour thread? jesus. Ok look, shields are slighty UP but not as badly as you all seem to think, hardeners are more effective (top gives 30% compared to armor 25%) you can stack...
- by Kharga Lum - at 2013.07.10 22:09:00
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304. Tired of Armor v Shield Tanking (Actual Tanks, gtfo Dropsuits) - in General Discussions [original thread]
The best part is the reward from the Mordus event coming up. Complete ALL the challenges and win...100 SHIELD TANKS! >_< A prize no one could sell...if those features even existed yet.
- by Kharga Lum - at 2013.07.10 22:07:00
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305. Tank "balance" - in General Discussions [original thread]
Aizen Intiki wrote: HAHA no.Have you forgot that most used AV is better against armor? Plus Caldari HAV's are more manuverable than Gallente HAV's? The list goes on and on. The fix that Caldari HAV's need is for passive Shield regen to be viabl...
- by Kharga Lum - at 2013.07.10 22:01:00
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306. Tank "balance" - in General Discussions [original thread]
Void Echo wrote: Kharga Lum wrote: Void Echo wrote: no, just no, then you would make all tanks useless if there the same as the enforcers Not the same as the enforces. Just the same as each other. Right now ALL shield tanks are useless...
- by Kharga Lum - at 2013.07.10 21:57:00
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307. Tank "balance" - in General Discussions [original thread]
Cy Clone1 wrote: enjoy waiting 15 sec to get less hp than an armor tank? If so pick a caldari tank! Don't worry you get 24 shields back passively every second. who needs speed when you are self sufficient killing machine. Is the sales pitch us...
- by Kharga Lum - at 2013.07.10 21:50:00
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308. Tank "balance" - in General Discussions [original thread]
Void Echo wrote: no, just no, then you would make all tanks useless if there the same as the enforcers Not the same as the enforces. Just the same as each other. Right now ALL shield tanks are useless and their modules are so horribly outcla...
- by Kharga Lum - at 2013.07.10 21:48:00
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309. Ion Cannon bug - in Technical Support/Bugs [original thread]
ladwar wrote: shield tanks are dead, the only way to tank is armor so GTFO with your shield tanks- CCP ya that's pretty much it. "Lol you're not using the OP-of-the-week. Lol n00b." -CCP
- by Kharga Lum - at 2013.07.10 21:40:00
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310. Tank "balance" - in General Discussions [original thread]
I know they've stated that there will be no changes but this is some serious BS regarding tanks. A single heavy armor rep will outpace the damage from any proto large missile turret on a Falchion with Enforcer 3....and every other shield related v...
- by Kharga Lum - at 2013.07.10 21:38:00
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311. Vehicle - Shield Boost systems - in Feedback/Requests [original thread]
I agree. True balance may be impossible but we can at least close that gap.
- by Kharga Lum - at 2013.07.09 19:23:00
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312. Vehicle - Shield Boost systems - in Feedback/Requests [original thread]
Vermaak Doe wrote: Harpyja wrote: Vermaak Doe wrote: Ah, Just like Eve, shields get worse on bigger ships and armor gets better. Mainly becaue they require more capacitor usage and some cap neutralizers will make quick work of any acti...
- by Kharga Lum - at 2013.07.09 18:48:00
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313. Vehicle - Shield Boost systems - in Feedback/Requests [original thread]
BatKing Deltor wrote: Percentage, 4 hp? Shield on caldari tanks regen a lot more than 4 hp a second... Yes, they do. However the bonus provided from the skill at lvl 5 is only an extra 4hp/sec. Base Gunloggi is 22hp/sec. Mine is 26. This is...
- by Kharga Lum - at 2013.07.09 17:01:00
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314. Ion Cannon bug - in Technical Support/Bugs [original thread]
This has happened twice now. I'm in a Falchion with a missile turret, somehow taking damage from a Madruga with an ion cannon disables my turret. The rockest fly out but no damage is scored. Both tanks are point black and not moving.
- by Kharga Lum - at 2013.07.09 16:08:00
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315. Vehicle - Shield Boost systems - in Feedback/Requests [original thread]
Shield Boost Systems grants 3% passive shield regen/level. It's a x2 sp skill. At level 5, on a Gunnlogi, that's +4 HP's... And it's not even 1hp/sec/level. 4hp?!?! A single Complex Armor Rep for infantry does more then this!
- by Kharga Lum - at 2013.07.09 15:37:00
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316. Missile Installations vs Missile Turrets - in Feedback/Requests [original thread]
Bhavesh Prajapat wrote: Installations do NOT have an infinite range Fire it into the distance and you will see that after maybe 750m (way, way, WAY off map) the missiles explode. On some maps the missile installations do not have the hostile ...
- by Kharga Lum - at 2013.07.04 20:11:00
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317. Missile Installations vs Missile Turrets - in Feedback/Requests [original thread]
yes, I was able to figure that out. Is it done on purpose that one is unlimited and the other isn't?
- by Kharga Lum - at 2013.07.04 19:35:00
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318. Armor/Shield Adaption skills - in General Discussions [original thread]
Cat Merc wrote: Kharga Lum wrote: I'd love to hear the justification for that. If this is about tanks: No comment If this is some infantry skill I didn't notice: GOOD There are no Shield/Armor Adaption skills for dropsuits.
- by Kharga Lum - at 2013.07.04 17:22:00
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319. Missile Installations vs Missile Turrets - in Feedback/Requests [original thread]
Missile Installations have infinite range, or so it seems. The Missile Installations inside my readline can hit the enemy MCC, I know this does not damage but it was a test of range. Proto Accelerated missiles and Proto Fragmented from my Falchion...
- by Kharga Lum - at 2013.07.04 17:02:00
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320. Armor/Shield Adaption skills - in General Discussions [original thread]
I'd love to hear the justification for that.
- by Kharga Lum - at 2013.07.04 16:37:00
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