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341. Character transfer with AUR - in General Discussions [original thread]
Thanks!
- by Kharga Lum - at 2013.05.15 18:21:00
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342. Character transfer with AUR - in General Discussions [original thread]
Can a character be transfered from one account to another, if so how and can it be done with AUR?
- by Kharga Lum - at 2013.05.15 17:39:00
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343. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
We'll see how things go with the HP boost. But as far as "More cry babies whining is all i see"...we're adults and can handle this in a civil maner. Since we're talking eve Tanks are currently like putting T2 small turrets on a Megathron which ...
- by Kharga Lum - at 2013.05.13 13:49:00
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344. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Buzzwords wrote: you realize the blaster is fully automatic and they even seem to have a little splash to them, right? and also infinite ammo. and also you get to be encased in 4,000 shields worth of tank whilst using it. and also you move a...
- by Kharga Lum - at 2013.05.12 23:21:00
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345. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Tiel Syysch wrote: ladwar wrote: Tiel Syysch wrote: Adjusting for reloads: Duvolle Tactical = 30,776 dpm Boundless HMG = 27,982 dpm Duvolle = 19,850 dpm edit: Woops, was using your numbers, not sure why you were using +25%, should onl...
- by Kharga Lum - at 2013.05.12 22:41:00
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346. [Feedback] Missile Turrets - in Feedback/Requests [original thread]
Comparing small missile turrets to large, I found it odd that large turrets do less damage per missile but have a larger blast radius. A proto large fragmented turret would only do 416 base splash damage if the target was hit by the splash from a...
- by Kharga Lum - at 2013.05.12 22:39:00
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347. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Tiel Syysch wrote: Adjusting for reloads: Duvolle Tactical = 30,776 dpm Boundless HMG = 27,982 dpm Duvolle = 19,850 dpm edit: Woops, was using your numbers, not sure why you were using +25%, should only be +15% for handheld (the +10% is in ...
- by Kharga Lum - at 2013.05.12 22:24:00
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348. Tank vs AV nades - in Feedback/Requests [original thread]
KING CHECKMATE wrote: CharCharOdell wrote: If you think tanks are OP, you don't know anyone who drives tanks. I used tanks in chromosome. I had bad games where everybody seemed to be using Forge guns.. And games where i would go in bet...
- by Kharga Lum - at 2013.05.12 22:20:00
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349. Tank vs AV nades - in Feedback/Requests [original thread]
Quote: Basically this thread is like someone wearing a PROTO suit complaining about why Regular Assault Rifles kill them..... This is possible, but remote...if it happened as easily as what we're discussing here I"m sure there'd be a thread ...
- by Kharga Lum - at 2013.05.12 22:17:00
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350. Tank vs AV nades - in Feedback/Requests [original thread]
Illendar Cortharis wrote: Kharga Lum wrote: 8.8m SP into tanks, just over 5800 shield HP and 5 milita AV nades kill me. This is not including my shield booster...active hardeners only last 10 seconds which enough time to absorbe a 1-2 shots ...
- by Kharga Lum - at 2013.05.12 22:07:00
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351. Tank vs AV nades - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Kharga Lum wrote: 8.8m SP into tanks, just over 5800 shield HP and 5 milita AV nades kill me. This is not including my shield booster...active hardeners only last 10 seconds which enough time to absorbe a 1-2 shots befo...
- by Kharga Lum - at 2013.05.12 21:57:00
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352. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Duvolle TAR = 78.5 * 30 = 2335 per clip Scattered ion connon fires for 6.6 seconds before it over heats 428.6rpm % 60 * 6.6 = 47 rounds before over heat with out heatsink 47 *150.1 = 7054.7 Duvolle TAR = 2335 SIC =70...
- by Kharga Lum - at 2013.05.12 21:46:00
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353. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
The missile turrets are a little better now. The small missile turrets actually do more damage per missile then the large...although the large fires 4 at a time with larger blast radius.
- by Kharga Lum - at 2013.05.12 21:19:00
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354. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Orenji Jiji wrote: How much damage can be done before reloading/overheating? I couldn't find a way to calculate this. Depending on the blaster you may spend more time cooling down then firing anyway.
- by Kharga Lum - at 2013.05.12 20:54:00
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355. Tank vs AV nades - in Feedback/Requests [original thread]
There's an HP buff coming for vehicles (Except Dropships...for some reason, I dunno) but I'm not convinced this will fix the problem. I can't fit more then 1 Heavy shield module on my heavy tank anyway since the PG is so low even with 2 PG exten...
- by Kharga Lum - at 2013.05.12 20:53:00
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356. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
I even made a spread sheet! I feel like my tank now has an Assault Riffle on top. Only it's bark is way worse then it's bite. Starting to understand why no one runs away from the tank.
- by Kharga Lum - at 2013.05.12 20:31:00
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357. Tank vs AV nades - in Feedback/Requests [original thread]
It's the dismissive easy you can casually chuck a brick at a tank, in casual passing, causing the tank to explode behind you. Almost like every Merc is an action hero wanting to slowly walk away from an explosion looking bad ass. ...only that exp...
- by Kharga Lum - at 2013.05.12 20:29:00
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358. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Duvolle Assault 78.5dmg @ 789.5rpm 80GJ Ion Cannon 126.5 @ 428.6rpm Boundless HMG 19.8 @ 2000rpm Duvolle AR 37.4 @ 750rpm 20GJ Ion Cannon 32.5 @ 857.1 I'm not sure if this means it's (base dmg + 25%) or (base + 10%) = Base2, then (Base2+ 15%)...
- by Kharga Lum - at 2013.05.12 20:14:00
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359. Tank vs AV nades - in Feedback/Requests [original thread]
Draco Dustflier wrote: no. if you're stupid enough to drive your tank near a bunch of infantry without a cover squad or mewns of repair, i should be able to kill you with av grenades. tanks dont need more health. drivers need to get better. ...
- by Kharga Lum - at 2013.05.12 18:28:00
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360. triple damage on tanks from behind - in Feedback/Requests [original thread]
With the current state of tanks you can spend 9m sp (as I have) into tanks and 0 into any kind of infantry combat and die easily to militia av. I'm using the starter suit, Anti-Armor, to ruin all kinds of vehicles and that costs me 0 isk and 0 sp.
- by Kharga Lum - at 2013.05.12 18:21:00
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