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221. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Cyrus Grevare wrote: Kensai Dragon wrote: Not sure what happened, but the site is regularly getting more difficult to use. Specs sheet alternates between side view and bottom view placement, font size alternates between microscopic and HUGE,...
- by Kensai Dragon - at 2014.10.20 02:27:00
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222. You STUPID HMGer!!!!!!!!!!!!!!!! - in General Discussions [original thread]
Apothecary Za'ki wrote: Hector Carson wrote: Apothecary Za'ki wrote: but in all fairness.. i love to watch a good knife fight.. its like watching monkeys fight with switch blades... *Grinds the organ* Dance my monkeys! Dance i say! l...
- by Kensai Dragon - at 2014.10.20 00:19:00
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223. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Not sure what happened, but the site is regularly getting more difficult to use. Specs sheet alternates between side view and bottom view placement, font size alternates between microscopic and HUGE, now when I choose a slot ALL modules, equipment...
- by Kensai Dragon - at 2014.10.19 20:01:00
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224. Best Sentinel ? - in General Discussions [original thread]
Amarr Sentinel against other heavies. It gets bonuses against projectile weapon (HMG), carries the most potential EHP, but is slowest. Truly a 'tank'. Otherwise, tossup between Cal / Min. Both are maneuverable, just a preference over the Cal shi...
- by Kensai Dragon - at 2014.10.19 19:45:00
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225. Those numbers say - in General Discussions [original thread]
Viktor Hadah Jr wrote: NO NO NO Those numbers say CCP is counting incorrectly. I got 1,300 flaylock kills. i know below who got in the high thousands with other sidearms and these numbers are not even close to what they should be. This is part...
- by Kensai Dragon - at 2014.10.19 18:21:00
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226. Win bonus. - in General Discussions [original thread]
Depends on the crystal ball, lol I've noticed that your placement in the end-of-battle list seems to have some bearing on payout. Must be a baseline value combined with time, destruction, and placement multiplier.
- by Kensai Dragon - at 2014.10.19 08:33:00
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227. 1.9 selling aurum items to npc market? - in General Discussions [original thread]
Maken Tosch wrote: CCP Rattati wrote: Ripley Riley wrote: My guess is, you would receive the amount of ISK you should have received for selling an item of that same tier. Purchased: 'Blindfire' Assault Rifle Sell to NPC market: received ...
- by Kensai Dragon - at 2014.10.18 05:01:00
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228. It looks like aim assist has been changed. - in General Discussions [original thread]
Truthfully, I've never noticed aim assist doing anything useful anyways. Turned on, turned off, I struggle with 'hip fire' on light weapons either way.
- by Kensai Dragon - at 2014.10.12 07:54:00
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229. 'Lame-arm' Event ? - in General Discussions [original thread]
I'm still running dual sidearm suits, but it feels like not many others are anymore. I started out with kdr about the same as normal (which is admittedly not stellar anyways), but the last few days it has plummeted down to even worse levels. Seems...
- by Kensai Dragon - at 2014.10.10 14:41:00
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230. Heavys - in General Discussions [original thread]
From a physics standpoint, you have larger servos using greater energy to move the greater mass at an equal rate.
- by Kensai Dragon - at 2014.10.09 19:25:00
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231. Sticky:How things work: Dispersion - in General Discussions [original thread]
+1! Thank you, I would love to see more of this. Understanding the mechanics behind it all makes the game more enjoyable, and allows us to understand how and why to make adjustments when needed. Please keep up the good work!
- by Kensai Dragon - at 2014.10.09 19:02:00
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232. Does any one else find this strange... - in General Discussions [original thread]
Apothecary Za'ki wrote: Pokey Dravon wrote: Fizzer XCIV wrote: DAAAA BEAST wrote: It is not all, but only the Minmatar scout that gets the bonus. All Minmatar suits get an extra 15% hacking speed compared to the other races. I bel...
- by Kensai Dragon - at 2014.10.06 02:32:00
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233. You should be rewarded based on K/D - in General Discussions [original thread]
Pushing Charlie wrote: I did back it up with hard evidence, you can't win a game based on WP or position on the board, simple as. They can be won through kills and lost through deaths. Actually, holding the objective(s) longer wins the matc...
- by Kensai Dragon - at 2014.10.05 02:13:00
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234. You should be rewarded based on K/D - in General Discussions [original thread]
Battle payout should be linked, not daily passive sp accrual. Dude, go look at the leader boards for kdr. Guys with kdr of 42, and BTW total lifetime kills of 42. How many people would go to Academy with an alt, rack up some fantastic kdr, setup p...
- by Kensai Dragon - at 2014.10.04 23:24:00
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235. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Cross Atu wrote: Another way to reduce spam, also being discussed in the linked thread, is to rails the CPU/PG cost of uplinks. Doing so makes them harder to fit and thus less likely to be used casually by those who are ...
- by Kensai Dragon - at 2014.10.04 18:17:00
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236. million clones challenge reward - in General Discussions [original thread]
Already distributed, last week I think. You had to play minimum 10 matches during the event to qualify though.
- by Kensai Dragon - at 2014.10.04 18:03:00
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237. CCP Logic, guys please look at yourselves. - in General Discussions [original thread]
CCP Rattati wrote: Arkena Wyrnspire wrote: Soraya Xel wrote: So are you suggesting that a modifier should rank the Mu of squads higher then? Because Sgt Kirk's post above made me think he was unhappy his squad was being teamed up with new...
- by Kensai Dragon - at 2014.10.03 17:59:00
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238. Team balancing: 2+ weeks after update - in General Discussions [original thread]
My matches seem to be more balanced in that we're not pushed to the red line, but I seem to keep finding myself on a team that's allergic to teamwork. Minimal squads, or multiple squads with minimal people in those squads, lol. Seems like the mul...
- by Kensai Dragon - at 2014.10.03 16:31:00
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239. [Request] Increase DS3 turn speed. - in Feedback/Requests [original thread]
In Dust, 100=SLOW, 0=FAST Try it, set your controls to all 0's, see how much faster you turn.
- by Kensai Dragon - at 2014.10.02 17:48:00
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240. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Once you've been redlined, you've just lost the ability to setup an effective counterattack from behind enemy lines. Or are you saying that a minimum number 'touching' would activate a separate network?
- by Kensai Dragon - at 2014.10.02 01:54:00
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