Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
Sgt Kirk wrote: If you ever want to wonder how far blueberry stupiditycan get the first two responses are examples of just how stupid the DUST community is. Oh really? I bought a new TV a couple weeks ago, spent about 15 minutes playing wit...
- by Kensai Dragon - at 2014.11.21 03:01:00
|
42. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
Have you played around with the settings on your TV? Sounds like an issue with contrast, maybe backlight. Google search 'calibrate HD TV' and see if that helps. I do like the idea of changing color schemes for the HUD though...
- by Kensai Dragon - at 2014.11.20 23:06:00
|
43. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
You know, it's not really like Rattati to make announcements without numbers. I wonder if he's just trolling us to see what kind of sh*t-storm he can stir up, lol Throw out an obviously controversial topic and let us run with the bait...
- by Kensai Dragon - at 2014.11.20 23:00:00
|
44. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
KA24DERT wrote: FPSes are based on shooting and moving. We have Aim Assist to take care of the shooting. Now we're going to nerf strafing to take care of that pesky "moving" business. Wow. If you can't aim, and you can't hit a moving target...
- by Kensai Dragon - at 2014.11.20 22:41:00
|
45. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Sig profile, as in increased scan profile, doesn't seem to address the broken strafe mechanic. Breakin's statement regarding hitbox being static makes sense, so what else is left? Enlarged hitbox, inertia, and speed penalties are all that I see. ...
- by Kensai Dragon - at 2014.11.20 21:50:00
|
46. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Kensai Dragon wrote: My vote is for increased hitbox for shields. Let the increase be 3/4.5/6%, similar to armor plates speed penalties. The effect would be marginal until you really start to brick tank shields. Five com...
- by Kensai Dragon - at 2014.11.20 20:28:00
|
47. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
My vote is for increased hitbox for shields. Let the increase be 3/4.5/6%, similar to armor plates speed penalties. The effect would be marginal until you really start to brick tank shields. Five complex shields? Now you're really struggling to ta...
- by Kensai Dragon - at 2014.11.20 20:09:00
|
48. "You Are Being Repaired" - in Feedback/Requests [original thread]
+1 If not the halo then yellow armor bars while rep is active. Red typically indicates a problem, whilst yellow simply means 'notice'.
- by Kensai Dragon - at 2014.11.20 19:13:00
|
49. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Kensai Dragon wrote: Alaika Arbosa wrote: Kensai Dragon wrote: Alaika Arbosa wrote: Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all...
- by Kensai Dragon - at 2014.11.20 18:03:00
|
50. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jadd Hatchen wrote: So just to sum up the reasons why doing this change to BOTH armor and shields is bad... 1 - If you give both armor and shields the same penalty, you take choices and options for emergent gamplay away from the players. 2 -...
- by Kensai Dragon - at 2014.11.20 17:26:00
|
51. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Kensai Dragon wrote: Alaika Arbosa wrote: Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all I got for hits were references to a CS mod I...
- by Kensai Dragon - at 2014.11.20 17:21:00
|
52. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Kensai Dragon wrote: Alaika Arbosa wrote: Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all I got for hits were references to a CS mod G...
- by Kensai Dragon - at 2014.11.20 16:47:00
|
53. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Ok, so this might be a stupid question but I have to ask it. Can someone please define "gungame"? I tried googling it and all I got for hits were references to a CS mod Gun game - My S&W sending 5 shots in 5 second...
- by Kensai Dragon - at 2014.11.20 16:42:00
|
54. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Auris Lionesse wrote: extenders have no penalties in eve apart from sig. they should have no penalties here, we dont even have target painters or anything like that. this is the dumbest thing ive ever heard, i dont even use shields. theyre co...
- by Kensai Dragon - at 2014.11.20 07:18:00
|
55. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Meeko Fent wrote: Can we stop applying EVELogic to DUST? Please? I'm sure the Army's strategy and gear it uses is different in use and philosophy then The navy. Infantry troops and tanks=/= Battleships. Strategy is strategy, you just imp...
- by Kensai Dragon - at 2014.11.20 07:16:00
|
56. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Shields should carry some kind of balancing penalty, not sure it should be speed though. The increased sig radius in eve, is that the equivalent to hit box or profile in Dust?
- by Kensai Dragon - at 2014.11.20 06:00:00
|
57. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Auris Lionesse wrote: extenders have no penalties in eve, they should have no penalties here, this is the dumbest thing ive ever heard, i dont even use shields. theyre completely broken cause they dont rep passively. strafing is a skill. ...
- by Kensai Dragon - at 2014.11.20 05:57:00
|
58. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
KA24DERT wrote: Kensai Dragon wrote: Ydubbs81 RND wrote: Proto has little to do with the stomping......it is the talent + squads - stupid bluedots. You can use a $20K heavy suit and wreck all proto gear in any class. You can use a beefe...
- by Kensai Dragon - at 2014.11.20 02:38:00
|
59. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
manboar thunder fist wrote: Kensai Dragon wrote: CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "do...
- by Kensai Dragon - at 2014.11.20 01:17:00
|
60. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack o...
- by Kensai Dragon - at 2014.11.20 00:30:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |