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161. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I agree with inertia applied to the HMG under the condition that it is also applied to the dropsuits. It seems the only things that have inertia in this game are vehicles. If HMG has a turn speed nerf then suits should get a strafe nerf to balance.
- by Kensai Dragon - at 2014.11.07 19:03:00
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162. Big Things Coming (Taken from recent Newsletter) - in General Discussions [original thread]
What the heck, man? I signed up but haven't seen one yet. How often do they come out?
- by Kensai Dragon - at 2014.11.07 18:12:00
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163. Idea for uplinks - in Feedback/Requests [original thread]
So if I understand you correctly, I run out with a basic light frame, drop my 5 proto up links, and +1 penalty - 1 meta means no change. I don't think I understand your meanings of 'requires x max spawns'. Sounds like you're penalizing high leve...
- by Kensai Dragon - at 2014.11.07 01:53:00
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164. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
So, I come around the corner finally catching up with my team, you just killed off all my scout and assault buddies with your OP MD, and you're upset that you can't kill me with the same impunity? LOL Every other weapon has a balance through lim...
- by Kensai Dragon - at 2014.11.07 01:18:00
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165. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
el OPERATOR wrote: Breakin Stuff wrote: You seem awfully invested in keeping heavies where they are. Newest round of HMG nerfs already announced. I hope rattati breaks the class entirely. Because the HMG exists on the razor's edge of balan...
- by Kensai Dragon - at 2014.11.07 00:48:00
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166. Place RE's On My Back - in Feedback/Requests [original thread]
+1
- by Kensai Dragon - at 2014.11.06 16:33:00
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167. Bump up the aim assist! - in Feedback/Requests [original thread]
Do you really want the game to be 'point and shoot'? This is the first FPS I've played for more than a day, I just typically don't care and get bored fast. Dust was rough to learn and figure out, and that's part of what I like about it. Honestly...
- by Kensai Dragon - at 2014.11.06 16:30:00
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168. Rail rifles and recoil: why it makes zero sense - in General Discussions [original thread]
F=ma Fundamental rule in Newtonian physics. By propelling the projectile forward you also propel the rifle backwards. Instead of gas you use magnetic flux.
- by Kensai Dragon - at 2014.11.06 06:56:00
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169. A Voice of Reason. - in General Discussions [original thread]
I noticed that the cloak is quite visible from a distance, more difficult to see up close. Kind of odd. Regarding strafing, the hit detection improvement seems to be helping quite a bit. I expect a lot of so-called scouts will be moving on to so...
- by Kensai Dragon - at 2014.11.06 05:01:00
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170. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I get the point about heavies and turn speeds, similar to a tank on the field vs a motorcycle, or a battle cruiser less maneuverable than a speed boat. I wasn't around when they were working out the turn speed penalties before, but I think it coul...
- by Kensai Dragon - at 2014.11.06 00:17:00
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171. Crazy amounts of ISK - in General Discussions [original thread]
It is supposed to be more, we do not yet know how much more though. Probably still working out the bugs on it.
- by Kensai Dragon - at 2014.11.05 20:34:00
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172. Increase ISK gains? - in General Discussions [original thread]
I thought it was great! Felt like I could afford to run with better gear without crying too much, lol. Not sure how high the payouts went, hearing upwards of 10 mil. That might be too high, but I definitely think an increased payout based on WP,...
- by Kensai Dragon - at 2014.11.05 20:07:00
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173. 190k weekly bonus is... - in General Discussions [original thread]
Agreed! 750 Hard Cap means just that. Nothing raises it, you can only get there faster.
- by Kensai Dragon - at 2014.11.05 18:37:00
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174. Now you listen here, dammit - in General Discussions [original thread]
750k = TOTAL SP??? Base passive = 168k/week With 3x Omega Boosters = 672k SP/week 672k + 190k = 862k SP. Obviously your assessment cannot be correct. For a maximum weekly cap of 750k there would need to be an Active Cap of 78k.
- by Kensai Dragon - at 2014.11.05 17:33:00
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175. my 2 isk -_- - in General Discussions [original thread]
I'm confused, how exactly did ISK payout affect FW?
- by Kensai Dragon - at 2014.11.05 15:16:00
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176. Why do some people care so little about their KDR? - in General Discussions [original thread]
Because I have too much fun chasing the gun fights and not enough patience to wait for the 'ideal' kills, lol Really though, like already stated, I think most of us care a little, and I really mean 'little'. It's only one stat on a game that give...
- by Kensai Dragon - at 2014.11.05 07:19:00
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177. 1.9 is a huge success... - in General Discussions [original thread]
I usually run solo in a heavy of some variant, so having access to the scans is a little odd to get used to. I will say, though, I liked it! Lol Also, whether it's improved frame-rate or some other mechanic, damage registering seems to be vastly ...
- by Kensai Dragon - at 2014.11.05 05:14:00
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178. Please Rework Skill gains - in Feedback/Requests [original thread]
Ever notice the number of players online? In the opening 'updates screen'? Notice how that number is much higher on Wednesday, Thursday, and Friday? Notice that by Monday night it's about half the number it is on the other days? CCP is trying to...
- by Kensai Dragon - at 2014.11.02 20:50:00
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179. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Just need to implement a max number of revives. Say, maximum 3 revives per clone. Or 1 revive. Seriously, if the guy picking you up is new, trying to pay his friends kdr, or just hungry for WP, and picking you up in front of fire then wouldn't we ...
- by Kensai Dragon - at 2014.11.02 16:35:00
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180. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
Lol, there are many tactics that I don't like which are still valid tactics. Yes, it sucks when the other team has all the rooftops spammed with uplinks. It also sucks when I have 5 ****-poor wannabe Snipers on my team camping out up there. Should...
- by Kensai Dragon - at 2014.11.02 06:20:00
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