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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Maken Tosch
DUST University Ivy League
9770
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Posted - 2014.10.17 01:11:00 -
[31] - Quote
Aeon Amadi wrote:So, player buys a bunch of guns with Aurum, sells them to an NPC vendor for ISK. S'like a rudimentary PLEX system. Interesting.
Albeit, if you're buying Aurum weaponry and getting an equal 1:1 exchange for ISK... Kinda have to wonder what the point is unless you're just throwing ISK at your friends.
Not exactly like PLEX, but close. The thing with PLEX is that it's not designed to pump ISK into a game. It's designed to have two players trade with each other. One gets ISK and the other gets extra game time. No ISK is lost or gained in the process in relation to the presence of ISK in the economy.
However, in Dust, allowing direct sell-back of AUR items to NPCs for ISK presents a problem as I mentioned earlier. A player with a credit card will be able to purchase ISK via the sell-back of AUR items from an NPC. This will result in more ISK being generated out of nowhere into the game since this is not involving any more than just one player in the transaction. This also means that players without access to cash will not be able have that benefit. This will inevitably result in a pay-to-win situation and we all know how much CCP hates the pay-to-win label. I don't think it would be in CCP's best interest to allow something like this to happen. Therefore I propose a solution.
My solution is that for 1.9 CCP can choose one of two practical solutions that I feel will benefit CCP, the player who paid cash for AUR, and the player who is willing to part with their ISK for said AUR item.
Solution 1: Implement a trade window. Eve Online has a very basic trade window in which two players agree to make a private transaction outside of the normal secondary market. One player inputs the item being sold while the other inputs the amount of ISK willing to pay for it. If both parties agree, the window closes, the ISK is transferred to the seller's wallet and the AUR item is transferred to the buyer's inventory. Transaction is now complete.
Pros: Easy to implement due to just a small UI feature being added, private, and gives players a perfect means for scamming fools of their hard-earned ISK. Just like in Eve Online.
Cons: Not much, really.
Solution 2: Implement a secondary market window as a sub-category in the NPC market window where players can publicly post their sell orders while buyers can browse that same window for a good deal.
Pros: Perfect for the market tycoons out there who like playing with market forces and the seller doesn't have to be online in order to complete a transaction.
Cons: A little complex to implement since this will involve a very large UI addition.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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howard sanchez
976
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Posted - 2014.10.17 01:16:00 -
[32] - Quote
Taurion Bruni wrote:CCP Rattati wrote:Ripley Riley wrote:My guess is, you would receive the amount of ISK you should have received for selling an item of that same tier.
Purchased: 'Blindfire' Assault Rifle Sell to NPC market: received ISK equal to selling a standard Assault Rifle very much so Can we look this over?! this means that I could buy a combat pack, sell everything for ISK, then go buy my Python. the Python does not have an AUR version, but I can easily abuse this to get the isk version to save some isk. This could turn into an isk farm for the rich. Comments? So you're talking about buying aurum with dollars and converting it to isk because you can then buy expensive toys for your internet spaceship Barbie. What do we think?
I think CCP must be doing something right.
...
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Mex-0
G0DS AM0NG MEN General Tso's Alliance
84
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Posted - 2014.10.17 01:18:00 -
[33] - Quote
I assume the exchange rate of AUR --> ISK will vary for level of gear? (ex. Proto --> X amount of ISK, Advanced --> Y amount, etc, etc.)
Dedicated Scout and Nova Knifer.
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howard sanchez
976
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Posted - 2014.10.17 01:24:00 -
[34] - Quote
But Maken Tosch makes an excellent point that selling aurum for isk creates a faucet - regardless of how profitable it would be for CCP. It benefits everyone if the long term solution creates a stable economy.
CCP, what say you regarding the economic risk of aurum to isk npc sales?
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Maken Tosch
DUST University Ivy League
9772
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Posted - 2014.10.17 01:59:00 -
[35] - Quote
howard sanchez wrote:But Maken Tosch makes an excellent point that selling aurum for isk creates a faucet - regardless of how profitable it would be for CCP. It benefits everyone if the long term solution creates a stable economy.
CCP, what say you regarding the economic risk of aurum to isk npc sales?
Well, the economy of Dust is already crappy. I just don't want it to get worse because of this.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9772
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Posted - 2014.10.17 02:52:00 -
[36] - Quote
@Rattati or CPM members
What are your thoughts on the proposals I mentioned? At least in my opinion I would go with the first proposal since a trade window would be relatively simple by design.
EDIT: The positive aspect of the trade window is that CCP doesn't need to arbitrarily setup the ISK sell-back value of the the AUR item. That will be up to the players to decide which probably means less overhead and more development time/resources devoted elsewhere for Dust.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6720
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Posted - 2014.10.17 07:46:00 -
[37] - Quote
Maken Tosch wrote:Aeon Amadi wrote:So, player buys a bunch of guns with Aurum, sells them to an NPC vendor for ISK. S'like a rudimentary PLEX system. Interesting.
Albeit, if you're buying Aurum weaponry and getting an equal 1:1 exchange for ISK... Kinda have to wonder what the point is unless you're just throwing ISK at your friends. Not exactly like PLEX, but close. The thing with PLEX is that it's not designed to pump ISK into a game. It's designed to have two players trade with each other. One gets ISK and the other gets extra game time. No ISK is lost or gained in the process in relation to the presence of ISK in the economy. However, in Dust, allowing direct sell-back of AUR items to NPCs for ISK presents a problem as I mentioned earlier. A player with a credit card will be able to purchase ISK via the sell-back of AUR items from an NPC. This will result in more ISK being generated out of nowhere into the game since this is not involving any more than just one player in the transaction. This also means that players without access to cash will not be able have that benefit. This will inevitably result in a pay-to-win situation and we all know how much CCP hates the pay-to-win label. I don't think it would be in CCP's best interest to allow something like this to happen. Therefore I propose a solution. My solution is that for 1.9 CCP can choose one of two practical solutions that I feel will benefit CCP, the player who paid cash for AUR, and the player who is willing to part with their ISK for said AUR item. Solution 1: Implement a trade window. Eve Online has a very basic trade window in which two players agree to make a private transaction outside of the normal secondary market. One player inputs the item being sold while the other inputs the amount of ISK willing to pay for it. If both parties agree, the window closes, the ISK is transferred to the seller's wallet and the AUR item is transferred to the buyer's inventory. Transaction is now complete. Pros: Easy to implement due to just a small UI feature being added, private, and gives players a perfect means for scamming fools of their hard-earned ISK. Just like in Eve Online. Cons: Not much, really. Solution 2: Implement a secondary market window as a sub-category in the NPC market window where players can publicly post their sell orders while buyers can browse that same window for a good deal. Pros: Perfect for the market tycoons out there who like playing with market forces and the seller doesn't have to be online in order to complete a transaction. Cons: A little complex to implement since this will involve a very large UI addition.
An easier solution that wouldn't require a client update is to just not allow the selling of Aurum items purchased after the day Uprising 1.9 is released.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
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KEROSIINI-TERO
The Rainbow Effect
1379
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Posted - 2014.10.17 18:22:00 -
[38] - Quote
Aeon Amadi wrote:
An easier solution that wouldn't require a client update is to just not allow the selling of Aurum items purchased after the day Uprising 1.9 is released.
This is the simplest solution which definately should be in.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Fox Gaden
Immortal Guides
4585
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Posted - 2014.10.17 18:34:00 -
[39] - Quote
Boomstick Shakedown wrote:You're going to have people buying aurum stuff for the sole purpose of reselling it for isk If that happens it might pay for another patch.
But it will probably be cheaper to just buy your gear with AUR.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4585
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Posted - 2014.10.17 18:43:00 -
[40] - Quote
Maken Tosch wrote:Solution 1: Implement a trade window. Eve Online has a very basic trade window in which two players agree to make a private transaction outside of the normal secondary market. One player inputs the item being sold while the other inputs the amount of ISK willing to pay for it. If both parties agree, the window closes, the ISK is transferred to the seller's wallet and the AUR item is transferred to the buyer's inventory. Transaction is now complete. Pros: Easy to implement due to just a small UI feature being added, private, and gives players a perfect means for scamming fools of their hard-earned ISK. Just like in Eve Online. Cons: Not much, really.
The problem with a trade window, as I understand it, is that our assets are tied into the EVE Online market and inventory system, even if they canGÇÖt actually be purchased there. So the mechanics would not allow trade of items between DUST mercs in different locations.
However, I think it could be implemented to allow you to trade with other DUST mercs in your local, as all DUST mercs in your local are on the same Station in EVE. That would get you access to anywhere between 20 and 120 other players depending on time of day.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Maken Tosch
DUST University Ivy League
9776
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Posted - 2014.10.17 19:12:00 -
[41] - Quote
Fox Gaden wrote:Maken Tosch wrote:Solution 1: Implement a trade window. Eve Online has a very basic trade window in which two players agree to make a private transaction outside of the normal secondary market. One player inputs the item being sold while the other inputs the amount of ISK willing to pay for it. If both parties agree, the window closes, the ISK is transferred to the seller's wallet and the AUR item is transferred to the buyer's inventory. Transaction is now complete. Pros: Easy to implement due to just a small UI feature being added, private, and gives players a perfect means for scamming fools of their hard-earned ISK. Just like in Eve Online. Cons: Not much, really. The problem with a trade window, as I understand it, is that our assets are tied into the EVE Online market and inventory system, even if they canGÇÖt actually be purchased there. So the mechanics would not allow trade of items between DUST mercs in different locations. However, I think it could be implemented to allow you to trade with other DUST mercs in your local, as all DUST mercs in your local are on the same Station in EVE. That would get you access to anywhere between 20 and 120 other players depending on time of day.
I'm questioning that. My main character Maken Tosch use to be stationed in the Jolia system in Gallente space. I'm now residing in the Mastakomon system located in the Forge region which is in Caldari space and I am still able to access my inventory.
http://evemaps.dotlan.net/map/The_Forge/Mastakomon
So unless the GMs have also moved my assets in addition to my character, it's possible that players can access their inventory anywhere they are.
But let's assume for the sake of this argument that somehow my inventory was moved in addition to my character being moved to Mastakomon, then that means we can go with your suggestion of limiting the trade window to just local players. Keep in mind that Dust players can petition CCP to move their character from one system to another as long as this system is located in the approved list linked below.
https://wiki.eveonline.com/en/wiki/EVE-DUST_514_Link_FAQ?_ga=1.59469037.1921181014.1337458670#How_do_I_find_DUST_514_mercenaries_then.3F
As you can see the list is a bit sizable but not too extensive so that means that on any given hour with at least 4,000 players logged in across 48 systems that would be about 83 players per system to trade with in local. That's a reasonable market for a simple trade window. Couple that with the ability to move characters via petition requests and since none of these systems are of the high-traffic type like Jita, I don't think the server will have a problem managing.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Nirwanda Vaughns
825
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Posted - 2014.10.17 19:22:00 -
[42] - Quote
Maken Tosch wrote:Fox Gaden wrote:Maken Tosch wrote:Solution 1: Implement a trade window. Eve Online has a very basic trade window in which two players agree to make a private transaction outside of the normal secondary market. One player inputs the item being sold while the other inputs the amount of ISK willing to pay for it. If both parties agree, the window closes, the ISK is transferred to the seller's wallet and the AUR item is transferred to the buyer's inventory. Transaction is now complete. Pros: Easy to implement due to just a small UI feature being added, private, and gives players a perfect means for scamming fools of their hard-earned ISK. Just like in Eve Online. Cons: Not much, really. The problem with a trade window, as I understand it, is that our assets are tied into the EVE Online market and inventory system, even if they canGÇÖt actually be purchased there. So the mechanics would not allow trade of items between DUST mercs in different locations. However, I think it could be implemented to allow you to trade with other DUST mercs in your local, as all DUST mercs in your local are on the same Station in EVE. That would get you access to anywhere between 20 and 120 other players depending on time of day. I'm questioning that. My main character Maken Tosch use to be stationed in the Jolia system in Gallente space. I'm now residing in the Mastakomon system located in the Forge region which is in Caldari space and I am still able to access my inventory. http://evemaps.dotlan.net/map/The_Forge/MastakomonSo unless the GMs have also moved my assets in addition to my character, it's possible that players can access their inventory anywhere they are. But let's assume for the sake of this argument that somehow my inventory was moved in addition to my character being moved to Mastakomon, then that means we can go with your suggestion of limiting the trade window to just local players. Keep in mind that Dust players can petition CCP to move their character from one system to another as long as this system is located in the approved list linked below. https://wiki.eveonline.com/en/wiki/EVE-DUST_514_Link_FAQ?_ga=1.59469037.1921181014.1337458670#How_do_I_find_DUST_514_mercenaries_then.3FAs you can see the list is a bit sizable but not too extensive so that means that on any given hour with at least 4,000 players logged in across 48 systems that would be about 83 players per system to trade with in local. That's a reasonable market for a simple trade window. Couple that with the ability to move characters via petition requests and since none of these systems are of the high-traffic type like Jita, I don't think the server will have a problem managing.
i think the quickest and easiest route for that if there was difficulties in how the trade system worked that players in other stations couldn't trade is they could do it corp based.
simply when you join a corp and relog into the game. all corp members are moved into the station selected as the Corps HQ (can be done in eve) that way you and all your corp mates would be in same station and you could then select to trade, tick the boxes, add an isk price and away you go. just as the player to player trades in stations in eve
but i'm not sure why if you're in the same chat channel you can't select to trade items and its just removed from your inventory and placed in theirs. sure its probs some back end coding that got fluffed up that prevents something so simple
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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PLAYSTTION
GamersForChrist
230
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Posted - 2014.10.18 02:52:00 -
[43] - Quote
Can u sell old BPOs for arum or a large sum of isk?
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
- Open Beta Vet - 30.5mil sp -
R.I.P Dust 514
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Kensai Dragon
DUST University Ivy League
10
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Posted - 2014.10.18 05:01:00 -
[44] - Quote
Maken Tosch wrote:CCP Rattati wrote:Ripley Riley wrote:My guess is, you would receive the amount of ISK you should have received for selling an item of that same tier.
Purchased: 'Blindfire' Assault Rifle Sell to NPC market: received ISK equal to selling a standard Assault Rifle very much so I'm ok with players selling away their AUR items for ISK, I'm just not sure about it being done in such a manner. I was thinking that regular ISK variants be sold directly to the NPC while AUR items get their own secondary market so that players can sell AUR items between each other for ISK. This ensures three things .......... The whole point of this is to avoid seeing a massive influx of ISK coming out of nowhere just because someone has a fat wallet.
Sounds like real life - ever heard of Fractional Reserve Banking? |
RemingtonBeaver
Molon Labe. General Tso's Alliance
1146
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Posted - 2014.10.18 05:44:00 -
[45] - Quote
I am very happy I bought a metric ton of charge sniper rifles back when they were stupid cheap.
I will wear proto suits on suicide missions. I will use ADSs to crash into the nearest supply depot. I will call in tanks just to reach the vehicle limit.
I will be poor again as fast as humanly possible.
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THUNDERGROOVE
Fatal Absolution
1121
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Posted - 2014.10.18 06:08:00 -
[46] - Quote
CCP Rattati wrote:Ripley Riley wrote:My guess is, you would receive the amount of ISK you should have received for selling an item of that same tier.
Purchased: 'Blindfire' Assault Rifle Sell to NPC market: received ISK equal to selling a standard Assault Rifle very much so, but not full market price In the SDE all items have an ISK value that is very low. Many prototype weapons are only worth a couple thousand ISK.
I'd only assume it would use those values.
Amarrica!
It's Not Safe to Swim.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
637
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Posted - 2014.10.18 06:21:00 -
[47] - Quote
RemingtonBeaver wrote:I am very happy I bought a metric ton of charge sniper rifles back when they were stupid cheap.
I will wear proto suits on suicide missions. I will use ADSs to crash into the nearest supply depot. I will call in tanks just to reach the vehicle limit.
I will be poor again as fast as humanly possible.
Funniest post I read all night XD. 07
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1022
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Posted - 2014.10.18 07:01:00 -
[48] - Quote
The more I think about it the less I think this is really going to generate that much ISK. If someone is buying AUR weapons why would they sell them and lose money to have the ISK version? As Leadfoot pointed out the fact that little matters in PC so there will not be too many burning ISK there but if they do that ISK is gone from the system anyway.
This could lead to more people running FW which could be good for newbies by pulling away the hardcore ISK grinding pub stompers who could possibly make a better profit in FW and allow pub players to have a more enjoyable time.
Some generous corp mates may gift lots of ISK to other players allowing for more efficient pub stomping but most people that care to pub stomp have the ISK to do it already. |
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
104
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Posted - 2014.10.18 09:07:00 -
[49] - Quote
Informative yet irrelevant. Distinction without a diffrence? Why? Because I am OCD, and have small merc quarters, its time to clean out all that junk. Militia garage sale. |
Mex-0
G0DS AM0NG MEN General Tso's Alliance
96
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Posted - 2014.10.18 11:40:00 -
[50] - Quote
It would be nice if you could roam outside of your merc quarters. Maybe a little like playstation home. Just a thought.
Dedicated Scout and Nova Knifer.
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Nirwanda Vaughns
826
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Posted - 2014.10.18 12:21:00 -
[51] - Quote
something we might be wantign to ask about this also... whats the sell rate? are we gonan get back 100% the market value or will it be 50%-75% or hell even 25% of the bought price. i'd be happy with 50%minimum but if we're lookign at full sale price back that'd be tikedy-boo
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
300
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Posted - 2014.10.20 17:28:00 -
[52] - Quote
This is a GOOD thread!
If what youGÇÖve explained here is correct, this could open up TWO effective GÇ£secondary marketplaceGÇ¥ machines in our game. One a GÇ£local Merc-to-local MercGÇ¥ market (having nothing to do with CapsuleersGÇÖ interests or finances), and one an GÇ£NPC-styleGÇ¥ market that works just like a pawnshop than a marketplace, where each of us Mercs on her own goes up to the window and sells off our battlefield loot for plain ISK.
IGÇÖm not happy with any AURUM-based items being re-introduced on a secondary market in Dust. GÇ£AurumGÇ¥ as we know, is the REAL credit card monetary component of the game that gets profits for Sony. If we get players are crafty enough (...and we know we ARE) to scheme a method of obtaining AURUM-based gear through the GÇ£secondary marketGÇ¥ instead of through credit card purchase, weGÇÖd be bypassing SonyGÇÖs agreed method of profit----and thatGÇÖs not right.
If you had to get the item by using credit card/Aurum directly in the New Eden Marketplace, that should be the ONLY way ANYONE can obtain it, not by trading non-aurum items for it, not by GÇ£resellingGÇ¥ or GÇ£swappingGÇ¥ BrianGÇÖs aurum plasma cannon for BettyGÇÖs aurum HAV, nothing arranged through a secondary market scheme. ItGÇÖs just too dangerous.
The only thing that should fly back and forth in a secondary market is salvaged ISK-obtained gear, and raw ISK. Whether this occurs Merc-to-NPC or can be arranged Merc-to-Merc, is up to whatever CCP can devise.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Dimitri Rascolovitch
The Immortal Knights
248
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Posted - 2014.10.20 17:55:00 -
[53] - Quote
Spkr4theDead wrote:Spkr4theDead wrote:How about officer weapons? Are you going to put a price on them? CCP, response please? I literally have a bunch of officer weapons I have no desire to use, and I don't want to scroll passed them when making a fit - I'd rather have the ISK.
in the SDE the officer weaopns were valued around 120k a piece
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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Mex-0
G0DS AM0NG MEN General Tso's Alliance
97
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Posted - 2014.10.20 21:45:00 -
[54] - Quote
CELESTA AUNGM wrote:This is a GOOD thread!
If what youGÇÖve explained here is correct, this could open up TWO effective GÇ£secondary marketplaceGÇ¥ machines in our game. One a GÇ£local Merc-to-local MercGÇ¥ market (having nothing to do with CapsuleersGÇÖ interests or finances), and one an GÇ£NPC-styleGÇ¥ market that works just like a pawnshop than a marketplace, where each of us Mercs on her own goes up to the window and sells off our battlefield loot for plain ISK.
IGÇÖm not happy with any AURUM-based items being re-introduced on a secondary market in Dust. GÇ£AurumGÇ¥ as we know, is the REAL credit card monetary component of the game that gets profits for Sony. If we get players are crafty enough (...and we know we ARE) to scheme a method of obtaining AURUM-based gear through the GÇ£secondary marketGÇ¥ instead of through credit card purchase, weGÇÖd be bypassing SonyGÇÖs agreed method of profit----and thatGÇÖs not right.
If you had to get the item by using credit card/Aurum directly in the New Eden Marketplace, that should be the ONLY way ANYONE can obtain it, not by trading non-aurum items for it, not by GÇ£resellingGÇ¥ or GÇ£swappingGÇ¥ BrianGÇÖs aurum plasma cannon for BettyGÇÖs aurum HAV, nothing arranged through a secondary market scheme. ItGÇÖs just too dangerous.
The only thing that should fly back and forth in a secondary market is salvaged ISK-obtained gear, and raw ISK. Whether this occurs Merc-to-NPC or can be arranged Merc-to-Merc, is up to whatever CCP can devise.
Wow, betty must be a stupid merc.
Dedicated Scout and Nova Knifer.
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CeeJ Mantis
Mantodea MC
51
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Posted - 2014.10.20 22:23:00 -
[55] - Quote
I'm still confused how an NPC market for selling Aurum Items creates the Pay to Win scenario described previously. YOu cal already buy weapons for aurum. You already have a system where people can buy all the proto they want with real money. How does converting it into isk at a loss make it suddenly Pay2Win? Because I can by an ADS? The ONLY item without an aurum equivalent already in existence? Why would, say selling an aurum assault rifle, a gun with LOWER skill requirements to buy an equivilent isk be any different? The only difference is buying ADS with aurum indirectly, and buying packs which offer a slightly better RL currency to aurum to isk conversion rate. You can already buy all aurum tanks and dropsuits with all aurum modules. It's no different.
Unless Dust 514 is already pay to win, (and I assert that it is not) than it won't be if they implement this system.
Longest plasma cannon kill: 236.45m
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