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DeadlyAztec11
Red Star Jr. EoN.
2067
|
Posted - 2013.08.29 04:53:00 -
[61] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:You assuming people would work together. Assuming that two people would have proto AV and assuming that the Infantry around the tank wouldn't cut them down immediately.
Anybody that has gone dedicated AV has about the survivability of a militia scout, when facing infantry.
If AV has to work together, so do tankers. Though, with the option to remove small turrets, I only see tankers working mire selfishly.
Meh, I run solo as well. Started running a squad of 6 vehicle users. You sure you want us to work together? Sure, why not. You might even stop moaning on the forums. |
Promethius Franklin
DUST University Ivy League
194
|
Posted - 2013.08.29 04:54:00 -
[62] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:You assuming people would work together. Assuming that two people would have proto AV and assuming that the Infantry around the tank wouldn't cut them down immediately.
Anybody that has gone dedicated AV has about the survivability of a militia scout, when facing infantry.
If AV has to work together, so do tankers. Though, with the option to remove small turrets, I only see tankers working mire selfishly.
Meh, I run solo as well. Started running a squad of 6 vehicle users. You sure you want us to work together? So why is the expectation that infantry use teamwork to counter vehicles a given while vehicle users doing the same to survive AV is being treated as a new concept? |
Spkr4theDead
International-Fleet
522
|
Posted - 2013.08.29 05:03:00 -
[63] - Quote
Obodiah Garro wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:You assuming people would work together. Assuming that two people would have proto AV and assuming that the Infantry around the tank wouldn't cut them down immediately.
Anybody that has gone dedicated AV has about the survivability of a militia scout, when facing infantry.
If AV has to work together, so do tankers. Though, with the option to remove small turrets, I only see tankers working mire selfishly.
Meh, I run solo as well. Started running a squad of 6 vehicle users. You sure you want us to work together? I certainly could use the war points. LOL we could destroy a CRU in less than a minute easily, depending on what we all have. |
Spkr4theDead
International-Fleet
522
|
Posted - 2013.08.29 05:05:00 -
[64] - Quote
Promethius Franklin wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:You assuming people would work together. Assuming that two people would have proto AV and assuming that the Infantry around the tank wouldn't cut them down immediately.
Anybody that has gone dedicated AV has about the survivability of a militia scout, when facing infantry.
If AV has to work together, so do tankers. Though, with the option to remove small turrets, I only see tankers working mire selfishly.
Meh, I run solo as well. Started running a squad of 6 vehicle users. You sure you want us to work together? So why is the expectation that infantry use teamwork to counter vehicles a given while vehicle users doing the same to survive AV is being treated as a new concept? Because ~2000 damage per AV grenade. |
Promethius Franklin
DUST University Ivy League
195
|
Posted - 2013.08.29 05:36:00 -
[65] - Quote
Spkr4theDead wrote:Promethius Franklin wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:You assuming people would work together. Assuming that two people would have proto AV and assuming that the Infantry around the tank wouldn't cut them down immediately.
Anybody that has gone dedicated AV has about the survivability of a militia scout, when facing infantry.
If AV has to work together, so do tankers. Though, with the option to remove small turrets, I only see tankers working mire selfishly.
Meh, I run solo as well. Started running a squad of 6 vehicle users. You sure you want us to work together? So why is the expectation that infantry use teamwork to counter vehicles a given while vehicle users doing the same to survive AV is being treated as a new concept? Because ~2000 damage per AV grenade. 1800 for the proto version of the packed, the one with less seek range, which won't one shot either LLAV's or tanks like locus do to infantry. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
152
|
Posted - 2013.08.29 08:59:00 -
[66] - Quote
KING CHECKMATE wrote:Sgt Kirk wrote:Xender17 wrote:when i think about their efficiency compared to FGg. They are sort of UP... Only to the point of shields dropping though. Go home you're drunk. hes actually right
Swarms are not at the level of Forge guns.So they NEED a Buff.
Speed will put the the ''Swarm'' in these Swarm launchers? Compare a light weapon to a heavy weapon............makes sense bro. While we are at it can we change the assault rifle to be as hard hitting as a HMG? by this logic thats the only way to make this fair
proto swarms have killed my dropships before, I take them very seriously. As far as this change in 1.4 making swarms the 'go to AV' its not. They wont be that much more powerful. In fact this makes them far more skillful to use. wait.......ok everyone drop you're forges and go swarms! do it! |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
152
|
Posted - 2013.08.29 09:19:00 -
[67] - Quote
Promethius Franklin wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:You assuming people would work together. Assuming that two people would have proto AV and assuming that the Infantry around the tank wouldn't cut them down immediately.
Anybody that has gone dedicated AV has about the survivability of a militia scout, when facing infantry.
If AV has to work together, so do tankers. Though, with the option to remove small turrets, I only see tankers working mire selfishly.
Meh, I run solo as well. Started running a squad of 6 vehicle users. You sure you want us to work together? So why is the expectation that infantry use teamwork to counter vehicles a given while vehicle users doing the same to survive AV is being treated as a new concept? its not a new concept. I have been using teamwork to kill AV in my dropship since uprising first launched. The defining moment in a new dropship pilots career is when he decides to use that massive empty space behind the pilot seat, fill it with mercs and use it to his advantage. Any pilot who doesnt learn what the dropship was meant to be used for usually quits piloting. Which is good cause he wouldnt have done much good and would also have lost most of his isk. |
Korvin Lomont
United Pwnage Service RISE of LEGION
109
|
Posted - 2013.08.29 10:22:00 -
[68] - Quote
Spkr4theDead wrote: Two guys spamming Lai Dais. Without getting more grenades, that's ~12,000 damage. Tank can't accelerate fast enough to escape that, nevermind getting modules running.
Honestly If a tank gets solod by AV nades he is either unaware of the situation or simply has bad luck. You need to get close to spam AV nades that puts you on high risk and if the tanker recognizes you you are dead. If someone sits on a hive spamming AV nades he has either succesfully sneaked up to or set a trap in both cases he deserves the kill. Also the Lai Dai is a proto AV nade it should be able to kill std and adv gear.
BUT I am a bit unsure wether I like the effectiveness of AV nades or not. On one hand they are high risk high reward but beeing more effective as the other AV options seems not right. I still believe they should get a penalty against tanks and a bonus against LAVs
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Lurchasaurus
SVER True Blood Public Disorder.
1155
|
Posted - 2013.08.29 10:25:00 -
[69] - Quote
Promethius Franklin wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:You assuming people would work together. Assuming that two people would have proto AV and assuming that the Infantry around the tank wouldn't cut them down immediately.
Anybody that has gone dedicated AV has about the survivability of a militia scout, when facing infantry.
If AV has to work together, so do tankers. Though, with the option to remove small turrets, I only see tankers working mire selfishly.
Meh, I run solo as well. Started running a squad of 6 vehicle users. You sure you want us to work together? So why is the expectation that infantry use teamwork to counter vehicles a given while vehicle users doing the same to survive AV is being treated as a new concept?
because a squad of proto av comes out to about 500-750k isk while a squad of 6 tanks comes out to about 15 million isk. |
Kekklian Noobatronic
Goonfeet Top Men.
329
|
Posted - 2013.08.29 10:57:00 -
[70] - Quote
You do realize they coupled it with a nerf, right?
Why is it so hard for people to read patch notes.. Or, they do, but since they don't actually use the weapon system they start crying wolf..
The overall DPS stays on par, due to the reload between shots 3 and 4. Used to be you could fire 5 shots before reloading, now it's max 3. The only thing they're doing is fixing the re-lock time, which has been horribly screwed up for ages now. |
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Takahiro Kashuken
Red Star. EoN.
1134
|
Posted - 2013.08.29 11:02:00 -
[71] - Quote
Kekklian Noobatronic wrote:You do realize they coupled it with a nerf, right?
Why is it so hard for people to read patch notes.. Or, they do, but since they don't actually use the weapon system they start crying wolf..
The overall DPS stays on par, due to the reload between shots 3 and 4. Used to be you could fire 5 shots before reloading, now it's max 3. The only thing they're doing is fixing the re-lock time, which has been horribly screwed up for ages now.
He thinks its got a nerf when infact its a buff |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
728
|
Posted - 2013.08.29 11:07:00 -
[72] - Quote
Promethius Franklin wrote:Spkr4theDead wrote:Promethius Franklin wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:You assuming people would work together. Assuming that two people would have proto AV and assuming that the Infantry around the tank wouldn't cut them down immediately.
Anybody that has gone dedicated AV has about the survivability of a militia scout, when facing infantry.
If AV has to work together, so do tankers. Though, with the option to remove small turrets, I only see tankers working mire selfishly.
Meh, I run solo as well. Started running a squad of 6 vehicle users. You sure you want us to work together? So why is the expectation that infantry use teamwork to counter vehicles a given while vehicle users doing the same to survive AV is being treated as a new concept? Because ~2000 damage per AV grenade. 1800 for the proto version of the packed, the one with less seek range, which won't one shot either LLAV's or tanks like locus do to infantry.
Av nades have 129% efficiency against armour so they do just over2000 dammage to maddys. |
Everything Dies
Chatelain Rapid Response Gallente Federation
52
|
Posted - 2013.08.29 17:35:00 -
[73] - Quote
Korvin Lomont wrote:Spkr4theDead wrote: Two guys spamming Lai Dais. Without getting more grenades, that's ~12,000 damage. Tank can't accelerate fast enough to escape that, nevermind getting modules running.
Honestly If a tank gets solod by AV nades he is either unaware of the situation or simply has bad luck. You need to get close to spam AV nades that puts you on high risk and if the tanker recognizes you you are dead. If someone sits on a hive spamming AV nades he has either succesfully sneaked up to or set a trap in both cases he deserves the kill. Also the Lai Dai is a proto AV nade it should be able to kill std and adv gear. BUT I am a bit unsure wether I like the effectiveness of AV nades or not. On one hand they are high risk high reward but beeing more effective as the other AV options seems not right. I still believe they should get a penalty against tanks and a bonus against LAVs Personally, I wouldn't mind seeing AV nades lose their ability to do damage; instead, have them temporarily disable the vehicle and prevent them from moving/firing for a few seconds. Pair a fast/sneaky infantry unit that can get in range for the AV nades with an FG/SLer and see what you can do. |
Spkr4theDead
International-Fleet
523
|
Posted - 2013.08.29 17:37:00 -
[74] - Quote
Promethius Franklin wrote:Spkr4theDead wrote:Promethius Franklin wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:You assuming people would work together. Assuming that two people would have proto AV and assuming that the Infantry around the tank wouldn't cut them down immediately.
Anybody that has gone dedicated AV has about the survivability of a militia scout, when facing infantry.
If AV has to work together, so do tankers. Though, with the option to remove small turrets, I only see tankers working mire selfishly.
Meh, I run solo as well. Started running a squad of 6 vehicle users. You sure you want us to work together? So why is the expectation that infantry use teamwork to counter vehicles a given while vehicle users doing the same to survive AV is being treated as a new concept? Because ~2000 damage per AV grenade. 1800 for the proto version of the packed, the one with less seek range, which won't one shot either LLAV's or tanks like locus do to infantry. LOL So you want one grenade to destroy a Logi LAV or tank. Got it. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
176
|
Posted - 2013.08.29 17:38:00 -
[75] - Quote
OR tanks need proto level! Basic/advanced tanks obviously shouldn't compete with prototype level swarms. It's best to wait for CCP to let them be in the game. |
Spkr4theDead
International-Fleet
523
|
Posted - 2013.08.29 17:40:00 -
[76] - Quote
Korvin Lomont wrote:Spkr4theDead wrote: Two guys spamming Lai Dais. Without getting more grenades, that's ~12,000 damage. Tank can't accelerate fast enough to escape that, nevermind getting modules running.
Honestly If a tank gets solod by AV nades he is either unaware of the situation or simply has bad luck. You need to get close to spam AV nades that puts you on high risk and if the tanker recognizes you you are dead. If someone sits on a hive spamming AV nades he has either succesfully sneaked up to or set a trap in both cases he deserves the kill. Also the Lai Dai is a proto AV nade it should be able to kill std and adv gear. BUT I am a bit unsure wether I like the effectiveness of AV nades or not. On one hand they are high risk high reward but beeing more effective as the other AV options seems not right. I still believe they should get a penalty against tanks and a bonus against LAVs What part of "a tank can't escape in 4 seconds which is the time it takes 2 people to spam 6 Lai Dai" don't you understand? I just had some jerk crash a dropship in my red line to kill me, then he tried hacking the Gunnlogi I had called in. Thankfully he died quickly due to the redline timer.
" " " " Unaware of the situation " " " "
That's what would happen to us if we try to move up to take a depot with you against a squad of 6 in the same corp. That's a dead tank, and guess what? They still have their Duvolles to cut you down with. |
Spkr4theDead
International-Fleet
523
|
Posted - 2013.08.29 17:43:00 -
[77] - Quote
Kekklian Noobatronic wrote:You do realize they coupled it with a nerf, right?
Why is it so hard for people to read patch notes.. Or, they do, but since they don't actually use the weapon system they start crying wolf..
The overall DPS stays on par, due to the reload between shots 3 and 4. Used to be you could fire 5 shots before reloading, now it's max 3. The only thing they're doing is fixing the re-lock time, which has been horribly screwed up for ages now. LOL How is it a nerf getting all your rounds out faster? From the first volley hit, in 4 seconds, PRO swarms have launched ~7000 damage at a tank.
If given the choice of slower firing, with longer lock times and 5 volleys before reloading, or fast firing, extremely fast lock times and 3 volleys before reloading, I'll take the second choice every time, because if I want to destroy that tank, I need to get enough damage out fast enough.
That's what everybody wants to do. Solo a tank, rather than take it out with teamwork. |
Spkr4theDead
International-Fleet
523
|
Posted - 2013.08.29 17:44:00 -
[78] - Quote
Everything Dies wrote:Korvin Lomont wrote:Spkr4theDead wrote: Two guys spamming Lai Dais. Without getting more grenades, that's ~12,000 damage. Tank can't accelerate fast enough to escape that, nevermind getting modules running.
Honestly If a tank gets solod by AV nades he is either unaware of the situation or simply has bad luck. You need to get close to spam AV nades that puts you on high risk and if the tanker recognizes you you are dead. If someone sits on a hive spamming AV nades he has either succesfully sneaked up to or set a trap in both cases he deserves the kill. Also the Lai Dai is a proto AV nade it should be able to kill std and adv gear. BUT I am a bit unsure wether I like the effectiveness of AV nades or not. On one hand they are high risk high reward but beeing more effective as the other AV options seems not right. I still believe they should get a penalty against tanks and a bonus against LAVs Personally, I wouldn't mind seeing AV nades lose their ability to do damage; instead, have them temporarily disable the vehicle and prevent them from moving/firing for a few seconds. Pair a fast/sneaky infantry unit that can get in range for the AV nades with an FG/SLer and see what you can do. GTFO |
Spkr4theDead
International-Fleet
523
|
Posted - 2013.08.29 17:46:00 -
[79] - Quote
Tectonic Fusion wrote:OR tanks need proto level! Basic/advanced tanks obviously shouldn't compete with prototype level swarms. It's best to wait for CCP to let them be in the game. Or CCP could remove PRO AV from the game. That will help with balance. |
Coleman Gray
GunFall Mobilization Covert Intervention
611
|
Posted - 2013.08.29 17:53:00 -
[80] - Quote
Actually...now they don't, 1.5, they may do! |
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