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Long Evity
Krullefor Organization Minmatar Republic
100
|
Posted - 2013.09.10 19:28:00 -
[61] - Quote
Kekklian Noobatronic wrote:I see all these people saying Crouching and ADS reduces dispersion.
It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that.
It does reduce. Try it sometime. |
Kekklian Noobatronic
Goonfeet Top Men.
405
|
Posted - 2013.09.10 19:28:00 -
[62] - Quote
bjorn morkai wrote:Actually you know what's helped me out a lot is I bought that long range HMG with the improved accuracy and the lower damage. The firerate makes up for the lack of damage, but I do find myself crouching almost everywhere I go now.... It's worth it though. I love my LRHMG.
Anyone tried that burst HMG? I'm afraid to buy it. Not a big fan of forced burst fire myself, but I'm wondering if the burst fire doesn't help with the way it builds up heat. Might get a pack of 20 if that's the case.
Burst used to be boss. But, even under the old system it overheated way too fast. Now, that problem is *far* worse. I still love it and swear by it, but it's far less effective :( |
Kekklian Noobatronic
Goonfeet Top Men.
405
|
Posted - 2013.09.10 19:30:00 -
[63] - Quote
Long Evity wrote:Kekklian Noobatronic wrote:I see all these people saying Crouching and ADS reduces dispersion.
It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that.
It does reduce. Try it sometime.
Been playing a heavy for months now. I have tried it, and it does nothing to DISPERSION. It does affect RECOIL. Furthermore, dispersion is a mechanic of the way the bullets leave the barrel. Why(even if it did, but it doesn't) would crouching reduce a mechanical function. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
270
|
Posted - 2013.09.10 19:33:00 -
[64] - Quote
Kekklian Noobatronic wrote:I see all these people saying Crouching and ADS reduces dispersion.
It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that.
It has less If your moving but standing still its the same. I thought ADS did but I'm not sure. |
Long Evity
Krullefor Organization Minmatar Republic
100
|
Posted - 2013.09.10 19:41:00 -
[65] - Quote
Kekklian Noobatronic wrote:Long Evity wrote:Kekklian Noobatronic wrote:I see all these people saying Crouching and ADS reduces dispersion.
It reduces recoil. Dispersion is the random pattern the bullets fire within the cone, and crouching does nothing to that.
It does reduce. Try it sometime. Been playing a heavy for months now. I have tried it, and it does nothing to DISPERSION. It does affect RECOIL. Furthermore, dispersion is a mechanic of the way the bullets leave the barrel. Why(even if it did, but it doesn't) would crouching reduce a mechanical function. It makes your circle smaller - thus reducing dispersion. You must be another bad heavy. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3784
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Posted - 2013.09.10 21:40:00 -
[66] - Quote
Jack McReady wrote:Lurchasaurus wrote:Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters. you wont outgun an AR at that range but this was not the point, nor it is the heavies role. there should be a downside if you are able to demolish stuff sub 20m with 900 dps and this downside is range. he is actually closer to the truth jack. Dont forget it IS a minigun that the guy is toting, and a heavy weapon at that. It should have that fear about it, similarly to being hit directly by a forge. Should it be sniping out to 50 meters? no Should it be able to still do relevant DPS past 20 meters? ya you want a weapon being able to throw 900 dps past 20 meters? whats next? shotgun swarm launcher like back in the closed beta? it does not matter what the guy is rotating, it might be a kitty cannon or his pen|s. there should be drawbacks to keep balance as long as it is able to throw out 900 dps sub 20m and demolish other suits like no tomorrow. forge gun is not an argument, it is viewed as OP by the majority of the community and obviously there is something wrong with the weapon. it is hard to balance though.
You're an idiot if you think it does 900 dps past 1m. The dps calculation is done by bullet dmg per second according to the ROF, IF every bullet hits. You think every bullet hits? Have you seen the bullet spread? Anything past 2-3m and it starts losing DPS simply because of how inaccurate it is. |
Himiko Kuronaga
SyNergy Gaming EoN.
1467
|
Posted - 2013.09.10 23:52:00 -
[67] - Quote
Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:interesting, HMG kill me at 35m at regular basis. no offense, but only bad players using cheap suits get killed by HMGs at that range. btw, some people get shot up by ARs while an HMG takes the kill at that range. I would know as I've gotten kills past 50m already. I got the last bullet in...doesn't mean the HMG is great at range. thats a blatant lie, HMG does decent damage at 30 meters..
No, it doesn't.
Step your game up and quit using K-mart dropsuits. |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
3
|
Posted - 2013.09.13 09:03:00 -
[68] - Quote
Rynoceros wrote:And I thought this was a thread about the trigger (sometimes) taking 2 clicks to get running.
Oh My God, yes... I forgot about that. When switching weapons and holding the fire button. If you push it before the weapon change is complete it ignores you. You have to release and press it after the weapon change is complete. That's not really helpful when fighting an enemy you noticed at the last moment...
But still I would say that the effective range is the biggest problem here. If a WWI modified machinegun for WWII (Browning M1919) has a killing range of 1400m why do I get 30% damage after 30m or so... |
falzar102
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
|
Posted - 2013.09.13 09:13:00 -
[69] - Quote
Ofelia Softly wrote:Technically your bullets arent going anywhere considering the game is hitscan. So you just have crappy luck.
-1.
https://forums.dust514.com/default.aspx?g=posts&m=1295724#post1295724
Disbursement is terrible. But at least the gun doesn't ride up anymore. **Sarcasm** |
SgtDoughnut
M.E.R.C. Elite
106
|
Posted - 2013.09.13 09:13:00 -
[70] - Quote
One thing that I think would really give the hmg a nice buff but in no way make it overpowered, is to remove the ADS and give you the ability to sprespin. Much like the heavy in TF2 a fully spun up heavy is a dangerous thing, doubly so in CQC. But due to the fact they have to wait to get their COF to a manageble level they suffer heavily in both cqc and medium ranged engagements. |
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Yokal Bob
Ill Omens
249
|
Posted - 2013.09.13 09:34:00 -
[71] - Quote
Lance 2ballzStrong wrote:
You're an idiot if you think it does 900 dps past 1m. The dps calculation is done by bullet dmg per second according to the ROF, IF every bullet hits. You think every bullet hits? Have you seen the bullet spread? Anything past 2-3m and it starts losing DPS simply because of how inaccurate it is.
wouldn't it be awesome if every bullet hit like the AR *gazes wistfully towards CCP* |
ChromeBreaker
SVER True Blood Public Disorder.
1181
|
Posted - 2013.09.13 09:37:00 -
[72] - Quote
The Minoan ManiacArchon wrote:Rynoceros wrote:And I thought this was a thread about the trigger (sometimes) taking 2 clicks to get running.
Oh My God, yes... I forgot about that. When switching weapons and holding the fire button. If you push it before the weapon change is complete it ignores you. You have to release and press it after the weapon change is complete. That's not really helpful when fighting an enemy you noticed at the last moment... But still I would say that the effective range is the biggest problem here. If a WWI modified machinegun for WWII (Browning M1919) has a killing range of 1400m why do I get 30% damage after 30m or so...
*clears throat*
"Due to the recent development of the battle suits as seen now in use across New Eden. Combat has evolved into much closer and bloodier combat."
"These new generation suits have built in smart countermeasures that predict and adapt to incoming dangers in a split second, be it a re-modulation of shielding or through the disruption of targeting computers."
"This is now to the degree that the suits sensors will resolve an incoming hostile attack (be it a rifle bullet, rocket, or energy discharge) and respond fast enough to neutralise all but the most powerful weaponry."
"That being said, these revolutionary systems are not full proof, if attacked at close enough ranges they do not have enough time to react, and dumb fire missiles have no targeting systems to disrupt."
"This has caused a new era of relative close combat. Instead of the by gone times of fire fights over many 100's of meters, even the the most dangerous hand held weapons may only have an effective range of 200m."
"Thankfully this technological breakthrough coincided with the emergence of clone soldiers, and these otherwise bloody new close range fights have as of yet resulted in few casualties."
TL;DR: CCP can make the ranges of weapons whatever the hell they want, and be damned with "real world" crap HMG still need love. |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
3
|
Posted - 2013.09.13 10:05:00 -
[73] - Quote
Really sorry, but you're saying that it is justified by a piece of script that isn't very robust anyway... OK, so let's run with the script...
So what happened with the Mass Drivers..? Didn't they read the script like an EVE age Roadrunner vs Coyote..? They never studied law..?
And if the fighting is now only close range, do the suits still carry those sensors..? Wouldn't they have been removed when they became obsolete..?
Has that piece of script gone through a moderate "what if" check..?
P.S. Where did you find that..? I'd like to read the entire thing... I like Sci Fi fiction... |
ChromeBreaker
SVER True Blood Public Disorder.
1183
|
Posted - 2013.09.13 10:14:00 -
[74] - Quote
The Minoan ManiacArchon wrote:Really sorry, but you're saying that it is justified by a piece of script that isn't very robust anyway... OK, so let's run with the script...
So what happened with the Mass Drivers..? Didn't they read the script like an EVE age Roadrunner vs Coyote..? They never studied law..?
And if the fighting is now only close range, do the suits still carry those sensors..? Wouldn't they have been removed when they became obsolete..?
Has that piece of script gone through a moderate "what if" check..?
P.S. Where did you find that..? I'd like to read the entire thing... I like Sci Fi fiction...
Ha i made it up just putting forward that its a game, and saying this would do this in the real world is ridiculous.
Any holes in sci-fi fiction can easily be fixed by "Nanites", "Ineria dampeners", or "QUANTUM" |
HowDidThatTaste
Ancient Exiles
3619
|
Posted - 2013.09.13 19:43:00 -
[75] - Quote
Yokal Bob wrote:Lance 2ballzStrong wrote:
You're an idiot if you think it does 900 dps past 1m. The dps calculation is done by bullet dmg per second according to the ROF, IF every bullet hits. You think every bullet hits? Have you seen the bullet spread? Anything past 2-3m and it starts losing DPS simply because of how inaccurate it is.
wouldn't it be awesome if every bullet hit like the AR *gazes wistfully towards CCP*
yes this its so random past 25 m if your bullets hit or not |
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