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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Rei Shepard
Spectre II
519
|
Posted - 2013.09.08 13:38:00 -
[31] - Quote
Athena Sentinel wrote:I am disappointed again to see the Tactical Assault rifle gimped. It does less damage then a normal assault rifle, is harder to use with single fire, it will completely fail at close range to all other weapons and DOES NOT HAVE AN INCREASED RANGE over the normal Assualt Rifle! This was the disappointing thing for me. It even says its a weaker weapon "mid damage" in the spec information over the normal assault rifle. So the only benefit is a scope, but your doing less damage over all and will fail in close range The Tactical Assault Rifle needs to be buffed up. I would suggest a larger clip size again, now that the clip and damage has been nerfed - along with the hip fire accuracy. Sucks - But if you want to use the Tactical Assault your gimping yourself. You would be better of with any other variant of the Assault Rifle!! P.S If you enjoy and are good with the Tactical Assault - I would suggest the Burst Assault - You get a scope, more damage and better hip fire accuracy, still it is a slightly different style and takes some practice. Personally I switched to the Normal Assault rifle and use my snipe skills, it is similar target size and the Normal Assault rifle will get you a kill before a Tactical Assault and will work at close range. GOOD LUCK!
Weird my buddy uses it as a all purpose pwnstick and does regurly 25+ kills a game with it and prefers it above the Duvolle, we both tried the burst and dont agree with your statement. |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
65
|
Posted - 2013.09.08 13:55:00 -
[32] - Quote
I have no problem using tac ARs... |
Athena Sentinel
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.09.08 15:47:00 -
[33] - Quote
Rei Shepard wrote:Athena Sentinel wrote:I am disappointed again to see the Tactical Assault rifle gimped. It does less damage then a normal assault rifle, is harder to use with single fire, it will completely fail at close range to all other weapons and DOES NOT HAVE AN INCREASED RANGE over the normal Assualt Rifle! This was the disappointing thing for me. It even says its a weaker weapon "mid damage" in the spec information over the normal assault rifle. So the only benefit is a scope, but your doing less damage over all and will fail in close range The Tactical Assault Rifle needs to be buffed up. I would suggest a larger clip size again, now that the clip and damage has been nerfed - along with the hip fire accuracy. Sucks - But if you want to use the Tactical Assault your gimping yourself. You would be better of with any other variant of the Assault Rifle!! P.S If you enjoy and are good with the Tactical Assault - I would suggest the Burst Assault - You get a scope, more damage and better hip fire accuracy, still it is a slightly different style and takes some practice. Personally I switched to the Normal Assault rifle and use my snipe skills, it is similar target size and the Normal Assault rifle will get you a kill before a Tactical Assault and will work at close range. GOOD LUCK! Weird my buddy uses it as a all purpose pwnstick and does regurly 25+ kills a game with it and prefers it above the Duvolle, we both tried the burst and dont agree with your statement.
Tac AR's are the weakest AR variant. |
Athena Sentinel
Villore Sec Ops Gallente Federation
5
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Posted - 2013.09.10 05:01:00 -
[34] - Quote
Thanks all for your feedback |
Killar-12
The Corporate Raiders
1063
|
Posted - 2013.09.10 05:13:00 -
[35] - Quote
Rogatien Merc wrote:Fist Groinpunch wrote:The most hilarious thing about the TAC is the Duvolle TAC having 3.5 extra damage per round over the GLU. That's 63 extra damage for the whole clip! That's all you get for twice the PG/CPU!*
*note - to be completely fair, it also has a 0.1 improvement to accuracy, as if that makes any kind of difference.
It's got to be some kind of CCP joke. Random numbers incoming... say it's 3.5 * 1.25 (prof) * 1.26 (guesstimated stacking penalized 3x dmg mods) = 5.5 ... If I put 10 rounds into a heavy that is a 55hp difference which could be the difference between "dead heavy" and "heavy that killed my ass while I reload". It's valuable in the same way Armor Upgrades V is valuable ... for those times you are left barely alive after a fight with 2hp and you can nod to yourself and say "yeah... gladd I got that ****" drop your gun, walk away, and smoke a blunt instead of bleeding out on the ground. This entire ******* GAME is about incrimental advantages and diminishing returns. But diminished returns are nonetheless... returns. [and for the record, it's the same 5% damage increase the Duvolle has over the Gek] 1.20 is what 3 dam mods would give... |
Rogatien Merc
Red Star. EoN.
1095
|
Posted - 2013.09.10 05:39:00 -
[36] - Quote
Killar-12 wrote:Rogatien Merc wrote:Fist Groinpunch wrote:The most hilarious thing about the TAC is the Duvolle TAC having 3.5 extra damage per round over the GLU. That's 63 extra damage for the whole clip! That's all you get for twice the PG/CPU!*
*note - to be completely fair, it also has a 0.1 improvement to accuracy, as if that makes any kind of difference.
It's got to be some kind of CCP joke. Random numbers incoming... say it's 3.5 * 1.25 (prof) * 1.26 (guesstimated stacking penalized 3x dmg mods) = 5.5 ... If I put 10 rounds into a heavy that is a 55hp difference which could be the difference between "dead heavy" and "heavy that killed my ass while I reload". It's valuable in the same way Armor Upgrades V is valuable ... for those times you are left barely alive after a fight with 2hp and you can nod to yourself and say "yeah... gladd I got that ****" drop your gun, walk away, and smoke a blunt instead of bleeding out on the ground. This entire ******* GAME is about incrimental advantages and diminishing returns. But diminished returns are nonetheless... returns. [and for the record, it's the same 5% damage increase the Duvolle has over the Gek] 1.20 is what 3 dam mods would give... What seriously? Gross if the stacking penalty is actually that bad these days. CBA to run the numbers right now to confirm 1.20, but that's harsher than EvE side. oh well :-)
http://www.eve-wiki.net/index.php?title=Stacking_penalty
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Sgt Buttscratch
SLAPHAPPY BANDITS
734
|
Posted - 2013.09.10 06:09:00 -
[37] - Quote
OP if you are wanting the TAC AR to compete against the standard AR with the standard AR's range you have it all wrong. Less damage? Just about double, DPS is different. To get the maximum effect of the TAC AR you have to understand how to use it, this includes your positioning, your awareness of the enemy and their awareness of you. The GLU is easily one of the best weapons in the game in the right hands. You have to utilize the weapons range along with correct timing on your attacks. also learn and skill into a good side arm for close combat.
CCP did not nerf or gimp this weapon, they implamented a rare and almost perfect balance. |
Nocturnal Soul
Immortal Retribution
601
|
Posted - 2013.09.10 06:14:00 -
[38] - Quote
Or you could just use the real Tactical rifle in the game |
Rei Shepard
Spectre II
524
|
Posted - 2013.09.10 06:39:00 -
[39] - Quote
Athena Sentinel wrote:Rei Shepard wrote:Athena Sentinel wrote:I am disappointed again to see the Tactical Assault rifle gimped. It does less damage then a normal assault rifle, is harder to use with single fire, it will completely fail at close range to all other weapons and DOES NOT HAVE AN INCREASED RANGE over the normal Assualt Rifle! This was the disappointing thing for me. It even says its a weaker weapon "mid damage" in the spec information over the normal assault rifle. So the only benefit is a scope, but your doing less damage over all and will fail in close range The Tactical Assault Rifle needs to be buffed up. I would suggest a larger clip size again, now that the clip and damage has been nerfed - along with the hip fire accuracy. Sucks - But if you want to use the Tactical Assault your gimping yourself. You would be better of with any other variant of the Assault Rifle!! P.S If you enjoy and are good with the Tactical Assault - I would suggest the Burst Assault - You get a scope, more damage and better hip fire accuracy, still it is a slightly different style and takes some practice. Personally I switched to the Normal Assault rifle and use my snipe skills, it is similar target size and the Normal Assault rifle will get you a kill before a Tactical Assault and will work at close range. GOOD LUCK! Weird my buddy uses it as a all purpose pwnstick and does regurly 25+ kills a game with it and prefers it above the Duvolle, we both tried the burst and dont agree with your statement. Tac AR's are the weakest AR variant.
No, its just a diffrent variant, not meant to be used at close ranges its effective range outranges my Scrambler and its main purpose is Alpha strike damage delivered in bursts that can catch people unaware.
If you have trouble using it, then a Semi version is not your goto gun, its why we don't see everyone sporting Imperial Scramblers, because very few can use the weapons potential, i on the other hand use it to sometimes clear rooms of 4-5 people before it overheats. But most of the time i never let it, unless i need that guy to go down. |
Keri Starlight
Psygod9
229
|
Posted - 2013.09.10 06:43:00 -
[40] - Quote
As a Tac AR user, the only problem I'm having with it is the AWFUL hit detection.
Crosshair turns to red, gets hitmarks, hears the hit sound... HP Y U NO DROP??? |
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Guinevere Bravo
SVER True Blood Public Disorder.
367
|
Posted - 2013.09.10 08:10:00 -
[41] - Quote
Iron Wolf Saber wrote:You think that with all the complaints of aimbots these would become popular again.
I played with them a little, it seems that the dispersion (even with SS V) is pretty bad. Or maybe the hit detection is not working properly with it. Should have a small review IMHO.
|
Rei Shepard
Spectre II
524
|
Posted - 2013.09.10 09:29:00 -
[42] - Quote
Guinevere Bravo wrote:Iron Wolf Saber wrote:You think that with all the complaints of aimbots these would become popular again. I played with them a little, it seems that the dispersion (even with SS V) is pretty bad. Or maybe the hit detection is not working properly with it. Should have a small review IMHO.
The assault scrambler has pretty bad dispersion, the semi auto seems to have less issue with it because when it hits, it hits like a truck but sometimes in cqc i can sometimes drop someone on a dime, othertimes everything misses and my aiming is dead on target. I hardly ever see them in use these days. |
Baal Omniscient
L.O.T.I.S.
599
|
Posted - 2013.09.10 10:30:00 -
[43] - Quote
Arkena Wyrnspire wrote:Incorrect - It does have an increased range over the standard assault rifle. this. Also, the TAR is fine at long and medium range, it just sucks at close range. And it's supposed to. That's what your sidearm is for. SMG's are trash at long range but work decent at medium and dominate up close, the TAR is the polar opposite (as it should be).
If any AR is currently UP, it's the burst. It has pretty much the same range as the normal AR but with a scope that is made for long range engagements, it's dps is terrible due to it's still crappy hit detection, and it's burst count needs to go up more the higher level you get. |
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CCP Rattati
C C P C C P Alliance
323
|
Posted - 2013.09.10 14:16:00 -
[44] - Quote
I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
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Kekklian Noobatronic
Goonfeet Top Men.
402
|
Posted - 2013.09.10 14:19:00 -
[45] - Quote
CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
Maybe that's because the community at large has been speaking the truth all this time.
Full auto AR > Every other gun. There's not enough granularity to make using the other variants count.
Having said that, I'm with you. I use them all, and I wish we saw more variations in weapons being used out there :(.
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CCP Rattati
C C P C C P Alliance
324
|
Posted - 2013.09.10 14:31:00 -
[46] - Quote
Kekklian Noobatronic wrote:CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
Maybe that's because the community at large has been speaking the truth all this time. Full auto AR > Every other gun. There's not enough granularity to make using the other variants count. Having said that, I'm with you. I use them all, and I wish we saw more variations in weapons being used out there :(.
It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal preferences and choice, and that's our goal.
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Stefan Stahl
Seituoda Taskforce Command Caldari State
258
|
Posted - 2013.09.10 14:46:00 -
[47] - Quote
CCP Rattati wrote:It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal preferences and choice, and that's our goal. That's one the the reasons the more knowledgeable people on this board (not me, that's certain) have been asking to be involved in the balancing process. Some of the balancing attempts before can be loosely summarized as "This item is too popular, we need to reduce it's effectivity by 50%! Balance is restored! ... Oh, why isn't anyone using it anymore? Well, then we're going to buff it by 90%!". |
Beck Weathers
High-Damage
39
|
Posted - 2013.09.10 14:47:00 -
[48] - Quote
CCP Rattati wrote:Kekklian Noobatronic wrote:CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
Maybe that's because the community at large has been speaking the truth all this time. Full auto AR > Every other gun. There's not enough granularity to make using the other variants count. Having said that, I'm with you. I use them all, and I wish we saw more variations in weapons being used out there :(. It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal preferences and choice, and that's our goal.
Add an overheat to full auto ARs lol, or just increase their bullet dispursion (later is perfered choice) |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
470
|
Posted - 2013.09.10 14:53:00 -
[49] - Quote
Iron Wolf Saber wrote:You think that with all the complaints of aimbots these would become popular again.
Aimbot don't shine if it aint high ROF full auto. Please, son. I woulda thunked you knew. |
Chris F2112
High-Damage
456
|
Posted - 2013.09.10 15:21:00 -
[50] - Quote
The full auto ARs should have much greater dispersion so they are not laser accurate at distance. The burst should be slightly longer range than the current full auto variant and have very little recoil, but not as much damage at close range. |
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Reav Hannari
Red Rock Outriders
1204
|
Posted - 2013.09.10 15:29:00 -
[51] - Quote
CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
I ran the Burst on all my suits for two weeks to get a feel for how the Combat Rifle might work. The scope is nice but too many cases of a regular AR getting in my face and putting more rounds into me than I could into him. So, all my logistics suits are back to the GEK-38.
In Uprising 1.3 I used the Tactical on a Scout suit very effectively... as long as I kept range. I liked the idea of a mid-range, move with a team, sniper soldier. I just don't have the reactions to use a normal Sniper Rifle in that manner. I do have good skills in SMG for up close wet work.
To make the variants more effective the regular AR needs real kick. That rifle needs to climb enough that you start missing if you don't manually burst your fire. Make that sucker buck like a wild bronco if you hold down too long.
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843 Epidemic
Isuuaya Tactical Caldari State
134
|
Posted - 2013.09.10 15:37:00 -
[52] - Quote
The tac AR is a fantastic weapon, I went 32-2 with that in an ambush last week. If you complain about THIS variant, you simply aren't good with it. It's not 'gimped' or 'nerfed' it's just specialised, meaning it's only good for certain situations. |
howard sanchez
Sanchez Cartage llc
732
|
Posted - 2013.09.10 15:37:00 -
[53] - Quote
Stefan Stahl wrote:CCP Rattati wrote:It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal preferences and choice, and that's our goal. That's one the the reasons the more knowledgeable people on this board (not me, that's certain) have been asking to be involved in the balancing process. Some of the balancing attempts before can be loosely summarized as "This item is too popular, we need to reduce it's effectivity by 50%! Balance is restored! ... Oh, why isn't anyone using it anymore? Well, then we're going to buff it by 90%!". Lies and hyperbole. I believe, in my humble and singularly poorly informed opinion, that CCP is listening to player feedback. Part of the problem may be that individual players posting on this forum espouse thier opinions as Fact and demand that thier recommendations be codified into the game immediately and unconditionally.
If not, they rage that CCP doesn't listen or consider thier feelings and they declare that CCP doesn't care about them or this game. Stuff like that.
It's been,what, less than 100 days since 514? 1.4 feels a LOT different than 1.0.
CCP has not buffed or nerfed anything by 90%... Probably ever. But, I expect that statements like this are ment to draw attention to how players FEEL...not how things are.
My wife exaggerates like that all the time...I get it. It's about how players feel...not about reality
Love you dust bunnies...just so you don't get a sad |
ratamaq doc
3dge of D4rkness SoulWing Alliance
53
|
Posted - 2013.09.10 15:39:00 -
[54] - Quote
Fist Groinpunch wrote:Rogatien Merc wrote:Fist Groinpunch wrote:The most hilarious thing about the TAC is the Duvolle TAC having 3.5 extra damage per round over the GLU. That's 63 extra damage for the whole clip! That's all you get for twice the PG/CPU!*
*note - to be completely fair, it also has a 0.1 improvement to accuracy, as if that makes any kind of difference.
It's got to be some kind of CCP joke. Random numbers incoming... say it's 3.5 * 1.25 (prof) * 1.26 (guesstimated stacking penalized 3x dmg mods) = 5.5 ... If I put 10 rounds into a heavy that is a 55hp difference which could be the difference between "dead heavy" and "heavy that killed my ass while I reload". It's valuable in the same way Armor Upgrades V is valuable ... for those times you are left barely alive after a fight with 2hp and you can nod to yourself and say "yeah... gladd I got that ****" drop your gun, walk away, and smoke a blunt instead of bleeding out on the ground. This entire ******* GAME is about incrimental advantages and diminishing returns. But diminished returns are nonetheless... returns. [and for the record, it's the same 5% damage increase the Duvolle has over the Gek] A comparison with the AR TARs are 74.97 ->78.54 advanced to proto. ARs are 35.7->37.4 advanced to proto. So getting the proto TAR gets you 64.26 extra damage for the whole clip. And getting the proto AR gets you 102 extra damage for the whole clip. Even if the TAR had kept it's 24 round magazine it would still only be 85.68 extra damage per clip. But the PG/CPU specs for the two proto rifles are the same. This is on top of ARs being able to output 2244 dmg per clip while TARs can only output 1413.72 dmg per clip.
Agreed, the weapon is gimped, hard. The only problem with it prior to nerf was the rate of fire was unrealistically high compaired to how fast the average human can pull/tap their fingure. bringing rof down to 400 was too much. 480-520 would be perfect. but over 700 only allowed for tards with modded controllers to use it as a full auto, which was the only thing that made the weapon OP.
Mag size and damage I could live with. I could even live with that dumb looking scope. But taking the ROF down to a level that is way below the natural ryhtym of a simi auto makes it only playable after I've had a few shots of Beam.
I love the Scrambler, but the slight hesitation due to it's ability to charge makes it feel slightly off for me. And I hate that as a Mini, there is no skill, or module I can use to keep her cool. |
matsumoto yuichi san
SVER True Blood Public Disorder.
22
|
Posted - 2013.09.10 15:42:00 -
[55] - Quote
You have finally started to see the truth, the tar is ok now, the other varients are ok as well, but the full auto os too darn good, goes too far too accurately with too much dps...
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Zero Harpuia
Turalyon 514 Turalyon Alliance
888
|
Posted - 2013.09.10 15:51:00 -
[56] - Quote
CCP Rattati wrote:Kekklian Noobatronic wrote:CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
Maybe that's because the community at large has been speaking the truth all this time. Full auto AR > Every other gun. There's not enough granularity to make using the other variants count. Having said that, I'm with you. I use them all, and I wish we saw more variations in weapons being used out there :(. It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal preferences and choice, and that's our goal. If everything is worse than the AR you don't just buff the other things, you nerf the AR. The nail that sticks out and all that. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
888
|
Posted - 2013.09.10 15:53:00 -
[57] - Quote
The TAR is supposed to be gimpy. If you want a Tactical Rifle, use the ACTUAL Tactical Rifle (Scrambler Rifle). |
Reav Hannari
Red Rock Outriders
1204
|
Posted - 2013.09.10 16:01:00 -
[58] - Quote
Zero Harpuia wrote:The TAR is supposed to be gimpy. If you want a Tactical Rifle, use the ACTUAL Tactical Rifle (Scrambler Rifle).
I do agree with this statement but the idea is to have options within one skill tree. The problem is the regular AR is a bit too good although the balance is close enough. I don't care as much now though because it sounds like we'll be getting Caldari and Minmatar rifles in 1.5 and I'll be standing in line at the Minmatar store waiting to pick up my Combat Rifle.
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Severus Smith
Ikomari-Onu Enforcement Caldari State
315
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Posted - 2013.09.10 16:21:00 -
[59] - Quote
howard sanchez wrote:Stefan Stahl wrote:CCP Rattati wrote:It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal preferences and choice, and that's our goal. That's one the the reasons the more knowledgeable people on this board (not me, that's certain) have been asking to be involved in the balancing process. Some of the balancing attempts before can be loosely summarized as "This item is too popular, we need to reduce it's effectivity by 50%! Balance is restored! ... Oh, why isn't anyone using it anymore? Well, then we're going to buff it by 90%!". Lies and hyperbole. I believe, in my humble and singularly poorly informed opinion, that CCP is listening to player feedback. Part of the problem may be that individual players posting on this forum espouse thier opinions as Fact and demand that thier recommendations be codified into the game immediately and unconditionally. If not, they rage that CCP doesn't listen or consider thier feelings and they declare that CCP doesn't care about them or this game. Stuff like that. It's been,what, less than 100 days since 514? 1.4 feels a LOT different than 1.0. CCP has not buffed or nerfed anything by 90%... Probably ever. But, I expect that statements like this are ment to draw attention to how players FEEL...not how things are. My wife exaggerates like that all the time...I get it. It's about how players feel...not about reality Love you dust bunnies...just so you don't get a sad Wisdom, this man speaks it.
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Nightbird Aeon
Ahrendee Mercenaries EoN.
313
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Posted - 2013.09.10 16:27:00 -
[60] - Quote
I don't know about a damage buff or an improved accuracy buff.... but I would like to see then rate of fire increased...
CCP nerfed 3 things when they changed the TAC a couple of patches ago.... RoF, raw damage, and hit fire accuracy.
Keep damage and hip fire the same... but can we get a faster RoF? |
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