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101. [Feedback] Squads of 1 ruining MM - in Feedback/Requests [original thread]
Title says it all. You only place 2 squads in a battle in MM. Once that quota has been reached, no more are placed. If one team gets 2 squads of 1, and the other gets squads of multiple people, GG. CCP,got any plans to fix this?
- by Kekklian Noobatronic - at 2013.06.21 13:26:00
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102. I had fun today (Tale of a Mad HMG) - in Feedback/Requests [original thread]
Yup. With the TAC AR nerf, the field seems to have calmed down quite alot. I'm loving my HMG again. Good times!
- by Kekklian Noobatronic - at 2013.06.19 09:40:00
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103. Extend HMG range - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Ok CCP Real life HMG shoot as far as and use the same round as Assault rifles at least make the HMG shoot as far in the game Use an Assault HMG, champ. Works like a charm.
- by Kekklian Noobatronic - at 2013.06.18 14:23:00
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104. [Feedback] "Matchmaking", and how it assigns teams - in Feedback/Requests [original thread]
I'm going to go out on a limb here and take the wild guess that when the "matchmaking" "feature" assigns teams, it attempts to balance the number on squads on each team so they are equal, without actually looking in to the squads to see how many p...
- by Kekklian Noobatronic - at 2013.06.06 18:39:00
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105. Limit Medical Revives / possible exploit - in Feedback/Requests [original thread]
Shoot the body. Problem solved.
- by Kekklian Noobatronic - at 2013.05.31 09:50:00
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106. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
IMO, when they move the bonuses down to Basic dropsuits, the basic should get a "+2% Damage Resistance per Level". That's a meaningful bonus, which wont outright ruin anything, and will encourage people going to level V before jumping up to Sentin...
- by Kekklian Noobatronic - at 2013.05.31 09:29:00
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107. [FEEDBACK]. Aiming solved - in Feedback/Requests [original thread]
CCP Wolfman wrote: Thanks guys, thatGÇÖs good to hear. We will be doing some testing on this side to further improve fine aim on DS3, will let you know how it goes. CCP Wolfman It's somewhat better, but at least you guys see there is stil...
- by Kekklian Noobatronic - at 2013.05.24 16:13:00
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108. [Feedback] Current matchmaking implementation = horrible. - in Feedback/Requests [original thread]
Title says it all. Oh wait, guess it doesn't. Well then let me make a list.. - Matchmaking currently stacks premade's one on side, and throws solo players on the other side. Either that, or it's apparently that easy to game the system in to plac...
- by Kekklian Noobatronic - at 2013.05.24 13:16:00
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109. [Feedback] DS3 Aim Assist still Poor(Status check?) - in Feedback/Requests [original thread]
Hi, Just wanted to reattack that the DS3 Aim Assist is still in a very poor state, even with the adjustments that were made. Is this still being looked at? Or has this dropped off the radar now that complaints seem to have fallen away?(Pretty sur...
- by Kekklian Noobatronic - at 2013.05.23 10:34:00
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110. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
CCP Nothin wrote: Now, in regard to the weekly skill cap and the implications of it: We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely...
- by Kekklian Noobatronic - at 2013.05.21 10:04:00
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111. more skill points during a match - in Feedback/Requests [original thread]
This is not really a game about KD/R, Headshots, or Killstreaks. It's a team-centric objective based game. If you want to be rewarded for how well you play solo, the Unreal series I hear is pretty good about that. If you want to be rewarded for ho...
- by Kekklian Noobatronic - at 2013.05.20 14:34:00
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112. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Jaiden Longshot wrote: ...and since when did a projectile travel further and faster than light/laser? +1, This. Milita AR - 39M Proto Assault Scram Rifle - 30M. Hur dur..
- by Kekklian Noobatronic - at 2013.05.17 14:25:00
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113. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win. When the tanker brings it back into battle, AV it to death before it can land. It's just as dead as if you killed it the f...
- by Kekklian Noobatronic - at 2013.05.16 09:53:00
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114. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
- Drop the RoF to 120-180 RPM. That's 2-3 rounds/second. - Increase hip fire kick drastically - Modify damage falloff in mid range. It's enhanced range shouldn't give it as drastic an increase in mid-range/long range damage as it has now. Dama...
- by Kekklian Noobatronic - at 2013.05.16 09:37:00
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115. [FEEDBACK]. Aiming solved - in Feedback/Requests [original thread]
CCP Wolfman wrote: Thanks guys, thatGÇÖs good to hear. We will be doing some testing on this side to further improve fine aim on DS3, will let you know how it goes. CCP Wolfman I'm surprised you guys haven't just treated ADS like using a ...
- by Kekklian Noobatronic - at 2013.05.15 09:34:00
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116. HACKED AV NADES - in Feedback/Requests [original thread]
Psychotic Shooter wrote: 1. why should no skill scrubs have access to high lvl grenades for ISK 2.Why do they do so much damage for no skill isk grenades All AV NADE need to be nerfed as they do as much as forge and swarms when is take longer ...
- by Kekklian Noobatronic - at 2013.05.13 15:19:00
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117. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Nobody's saying remove the ability to recall vehicles. It's an awesome feature. But allowing recall MID-FIREFIGHT to cause them to simply vanish, just because the driver felt his investment was at risk? I highly doubt that was the spirit or intent...
- by Kekklian Noobatronic - at 2013.05.10 20:37:00
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118. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Right. Title says it all. But, I suppose I'll elaborate. We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short dist...
- by Kekklian Noobatronic - at 2013.05.10 15:47:00
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119. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
CCP Nothin wrote: First off, I think the concept behind having higher WP rewards from using more expensive gear (and thus putting more ISK at at risk) is great and in line with our philosophy. We have looked into ways of making the WP rewards ...
- by Kekklian Noobatronic - at 2013.05.09 13:29:00
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120. A Second Respec - in Feedback/Requests [original thread]
/Sign I spent my SP correctly, so I'm not completely screwed.. But i'll caveat that - I had two alts to screw around on first(and their skills ARE borked, lol) The changes were so drastic that in order to test anything, we had to spec it. It's o...
- by Kekklian Noobatronic - at 2013.05.07 10:59:00
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