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81. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
ZDub 303 wrote: leaving the slots alone and changing the passive reps logi bonus to reduction of equipment fitting and changing assault from shield recharge to increased damage would balance them a lot. this comes with a normalization of CPU/P...
- by Kekklian Noobatronic - at 2013.07.05 22:22:00
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82. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: What's the point of having module slots if you don't that the PG/CPU to fit them? HP tanking is needed to make logis durable so it can perform its support duties. Welcome to life as any other suit. I've got 4/4/...
- by Kekklian Noobatronic - at 2013.07.04 22:12:00
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83. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
So, the current problem with Logistics is their insane tank. Their beefed up CPU/PG - which was intended to allow them to fit equipment - is being abused to allow them to fit complete racks of complex mods. Something that other, non logistics suit...
- by Kekklian Noobatronic - at 2013.07.04 21:53:00
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84. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Threadnought, 21 pages, no CCP post yet.. :-\
- by Kekklian Noobatronic - at 2013.07.04 09:24:00
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85. Re-spec after August Update - in Feedback/Requests [original thread]
How many times must we invest time and effort in to training up a new skill to fill the role of a skill they decide to completely flip? When does the waste of time end. I'm very close to just walking away until they bring the game out if beta.
- by Kekklian Noobatronic - at 2013.07.04 09:06:00
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86. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Snipers aren't the only ones who got stealth f**ked. Forge guns got it to. Hooray.
- by Kekklian Noobatronic - at 2013.07.04 00:25:00
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87. [Feedback] Forge gun damage profile change - in Feedback/Requests [original thread]
So, explosives used to do 70 / 130, forges did 110/90. I specced both so I had AV options for both shield tanks and armor tanks. Now you flip the forge gun damage type, and lower(homogonize) the Swarm launcher damage type, all based off weapons th...
- by Kekklian Noobatronic - at 2013.07.04 00:21:00
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88. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Multiple types of plates are a great start, but they need work.. And we have not even discussed self repair systems yet. We need to think outside the box.. Reactive Armor Plates - Medium Armor amount, Medium movement penalty, Small self repair, ...
- by Kekklian Noobatronic - at 2013.07.03 13:30:00
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89. [New Content Idea] Suit-Specific HUDs - in Feedback/Requests [original thread]
So, I was derping around replying to another thread, and it gave me (what I think is) a pretty cool idea. In order to help differentiate each suit archtype from the other suits, maybe get some kind of suit-specific HUD options in? Such as... Pilo...
- by Kekklian Noobatronic - at 2013.07.03 13:02:00
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90. Attitude Indicator or Gimble - in Feedback/Requests [original thread]
Yea.. It would be pretty cool if each suit had their own built in suit-specific HUD options.. Pilot suit - Attitude Indicator / Gimbal / Flight Readouts Heavy Suit - Threat Identification and Tracking System (Reticles over hostile targets, enhan...
- by Kekklian Noobatronic - at 2013.07.03 12:56:00
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91. Change the Swarm Launcher - in Feedback/Requests [original thread]
Are you sure you weren't just getting hit by a Forge Gun? The projectile has virtually no time to target.. Lol
- by Kekklian Noobatronic - at 2013.07.03 12:31:00
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92. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
I'm a through and through Heavy, and even I have a hard time swallowing this.. D legendary hero wrote: i just finished playing for 3 hours (to thuroughly test out the patch and HMG) with a squad and every match we encountered caldari logisitic...
- by Kekklian Noobatronic - at 2013.07.03 07:58:00
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93. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Railgun is a hybrid weapon. Hybrid weapons do 90% vs armor. Headshots likely got a nerf because they register against Armor, so you're simply seeing the railguns' inherent weakness towards armor manifesting itself in a reduced modifier.
- by Kekklian Noobatronic - at 2013.07.03 07:38:00
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94. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
This guy might be on t something..
- by Kekklian Noobatronic - at 2013.07.02 11:13:00
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95. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
This thread needs some CCP love..
- by Kekklian Noobatronic - at 2013.07.01 09:58:00
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96. [Request] HMG - Tracer Rounds.... - in Feedback/Requests [original thread]
+1 Was just thinking about this the other day..
- by Kekklian Noobatronic - at 2013.06.28 12:57:00
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97. More Heavy Weapons - in Feedback/Requests [original thread]
Laser HMG variant would be pretty pimp. An anti-shield variant basically. A mortar would be pretty awesome - something for High-damage High AoE area denial weapon. Give us a little more control over the landscape, and really gels with the idea of ...
- by Kekklian Noobatronic - at 2013.06.27 15:13:00
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98. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
A well-equiped HAV takes multiple people rocking Proto AV to take down. Why in the hell would they price it the same as something that takes a few AR shots to kill? OP, you need help.
- by Kekklian Noobatronic - at 2013.06.25 14:01:00
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99. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
It seems you want RE/PE to be more anti-vehicle and anti-structure. I'm cool with this. If that's the case, then sally fourth CCP and get this man some upgrades. But with that, the infantry man is going to need some love as well. The common infan...
- by Kekklian Noobatronic - at 2013.06.24 13:22:00
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100. New matchmaking. Look ccp! - in Feedback/Requests [original thread]
They could fix this by simply introducing a CoD-ish 'mercenary' gameplay style.. No squads.. Running pro is fine, running pro with 5 of your buddies on comms is where the real problems occur.
- by Kekklian Noobatronic - at 2013.06.24 09:51:00
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