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21. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Reserved for more math. Maybe.
- by Kekklian Noobatronic - at 2013.09.10 14:48:00
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22. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Simply put - current armor repair is insufficient What if we changed the Armor repair modules to repair a % of base suit HP, based on the module being used. I.e. 2%, 3%, 5% armor repair modules. This would drastically increase the time-to-combat...
- by Kekklian Noobatronic - at 2013.09.10 14:46:00
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23. Burst assault rifles - in Feedback/Requests [original thread]
The problem with the Burst is the same as the TAC and Breach - single shot hit detection is horrid right now. I've landed many shots with the above weapons - seen the reticle flash, and seen the enemy's shields light up - and had them take 0 damag...
- by Kekklian Noobatronic - at 2013.09.09 13:39:00
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24. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
CCP LogicLoop wrote: While you may think we are trying to prevent you from playing your role, we are not. You do not even know the actual meter count, or ranges that make up the rules. You only know that we have taken measures to ensure sniper...
- by Kekklian Noobatronic - at 2013.09.09 07:02:00
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25. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Confining that as an 1100 Hp heavy, I've died in under 2 seconds to AR users. Many a time they were behind me, I didn't even have time to spin around, even with the new turn rate buffs.
- by Kekklian Noobatronic - at 2013.09.08 11:16:00
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26. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Vell0cet wrote: Vespasian Andendare wrote: Do you see forum posts complaining that snipers take a drop ship up to those tall towers? No. Know why? Because the enemy can take a drop ship up there, too, and at least have a chance of killing yo...
- by Kekklian Noobatronic - at 2013.09.06 15:12:00
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27. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Operative 1171 Aajli wrote: You know what the redline sniper hates the most? A sniper. See, everybody can play that game. You think snipers should also ***** about snipers? Even snipers have to deal with snipers. And the next time I hear s...
- by Kekklian Noobatronic - at 2013.09.06 13:33:00
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28. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
The complexity is outstanding. I love having ~options~ and different routes for attacking people. I especially like the new large socket research station.. I think that's the one.. Anyway.. Only problem is, stuff is *so* large, that on the larger...
- by Kekklian Noobatronic - at 2013.09.06 13:30:00
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29. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Yeeeuuuupppp wrote: Kekklian Noobatronic wrote: Seriously, how hard can it be to code up a solution to redline sniping? You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses th...
- by Kekklian Noobatronic - at 2013.09.06 11:13:00
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30. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Turkevich wrote: Kekklian Noobatronic wrote: You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses the redline. This redline you see and the game warns you about isn't the s...
- by Kekklian Noobatronic - at 2013.09.06 11:09:00
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31. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Vell0cet wrote: Working as intended. Counter snipe, forge snipe, fly a dropship over him and have your gunner shoot him. If you are unable to do these things, tell your squad his position and someone else will get him. Sniper fits are usuall...
- by Kekklian Noobatronic - at 2013.09.06 11:07:00
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32. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
KalOfTheRathi wrote: That is because it is a perfect valid and normal tactic. Read our history. Or if that is too much just watch the movie Shooter or Sniper ('93 Tom Berenger, noob sniper being taught). No sniper in the real world wants to sn...
- by Kekklian Noobatronic - at 2013.09.06 11:04:00
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33. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Theresa Rohk wrote: Kekklian Noobatronic wrote: Seriously, how hard can it be to code up a solution to redline sniping? You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses th...
- by Kekklian Noobatronic - at 2013.09.06 11:02:00
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34. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
Proficency 4 Assault Scram Rifles w/ 2 Complex Damage mods suck in comparison to even a simple GEK. As soon as it hits armor, it basically stops doing damage. And with Assault players running at least 1 plate - sometimes up to 3 or more - the AR's...
- by Kekklian Noobatronic - at 2013.09.06 08:57:00
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35. Scanners are OP, why they still need a slight buff, and why wp for scanners migh... - in Feedback/Requests [original thread]
Interesting post. I have not used scanners, but I was thinking of giving them a try. I had no idea they actually showed that much information!
- by Kekklian Noobatronic - at 2013.09.06 08:53:00
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36. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Redline sniping accounting for 1/3rd or more of the kills in a clone out. Working as intended.
- by Kekklian Noobatronic - at 2013.09.05 23:09:00
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37. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Seriously, how hard can it be to code up a solution to redline sniping? You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses the redline. But you can't figure out how to point it to...
- by Kekklian Noobatronic - at 2013.09.05 20:44:00
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38. [Feedback] Heavies Rock! - in Feedback/Requests [original thread]
CCP, Cheers for the Heavy fixes! Faster movement, better aiming, aim assists, and *fixed HMG hit detection*? All in the same patch?! I've been powering through matches with my HMG, at ranges that I once thought were impossible. Close range HMG i...
- by Kekklian Noobatronic - at 2013.09.04 07:24:00
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39. [Feedback] Bravo on the LAV movement tweaks! - in Feedback/Requests [original thread]
These things run smoother than ever! I can't get them to insta-stop on weird terrain anymore.. Whatever you guys did, it's outstanding! Feels just like driving a high speed dune buggy now..
- by Kekklian Noobatronic - at 2013.09.03 18:17:00
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40. Matchmaking Times - in Feedback/Requests [original thread]
Detrium Suporea wrote: Oh ok fair play, so it is because there is only 15,000 players online that i cant get into a game quicker? While you see it saying there's 15,000+ players online, that's DUST+EVE players merged into one number. In real...
- by Kekklian Noobatronic - at 2013.09.03 14:45:00
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