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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Still blazn
Intergalactic Cannibus Cartel
13
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Posted - 2013.05.19 14:20:00 -
[31] - Quote
shocking...
not |
The Rohypnol Kid
Russell's mum.com
13
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Posted - 2013.05.19 14:26:00 -
[32] - Quote
Malicae Destroinen wrote:* I am not saying they make you cap out faster. * I am not saying you don;t get more then you would. * I am not talking about PASSIVE BOOSTERS
I AM SAYING: And I am talking about: ACTIVE BOOSTERS
You don;t get what you paid for. Which is a 7 or 30 day boost.
You mine as well ONLY BUY a 1 - 3 day boost, or 3 1 day boosts. Because after that your not going to be getting Jack for SP after the battles anyway.
All you get is an extra 180k per week (Active Boosting), Period. Whether you have a 1 day, a 3 day a 7 day or a 30 day boost 180 k extra SP per week is ALL you will ever get.
SO
Buying a 7 day or a 30 day Boost IS a WASTE of money because you can simply buy 3 1 day boosts (per week) for half the price and get the exact same amount of SP as you would if you had a 7 day boost or a 30 day boost. Making the 7 day and the 30 day Useless and pointless to buy.
Get it now?
Please please please whatever you do, marry outside of your family.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
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Posted - 2013.05.19 14:32:00 -
[33] - Quote
If you cap out that quick it's your fault, they don't take from the cap and still amplify after you've hit it |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
100
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Posted - 2013.05.21 05:14:00 -
[34] - Quote
The stupid is strong with this one |
Aquinarius Zoltanus
The Tritan Industries RISE of LEGION
68
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Posted - 2013.05.21 05:22:00 -
[35] - Quote
Sete Clifton wrote:Maybe it's a waste for you. If you cap out in two or three days, then just by the three day booster (I'm assuming they still exist). For a lot of people it takes them the full week, because they don't have as much time to play, in which case it's fair value for them.
This. God forbid some people don't have the free time to cap out in 2 days. How many hours per day is that for you? |
madd greazy
OSG Planetary Operations
75
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Posted - 2013.05.21 05:26:00 -
[36] - Quote
Malicae Destroinen wrote:Here's the situation, CCP assigns 180k give or take weekly that you can get Bonus wise if you pay for the active booster, however you can easily get all 180k in 1-2 days. Leaving the rest of the week only giving you crap for SP from battles.
Basically while the 180k is available you get 5-9k SP a match. However once it Exhasts itself, you only get about 412 - 1k per match. Making the Active Booster nothing but a money scam and useless.
DO NOT buy them.
It is currently set up to where you are paying for nothing basically. It's called a racket. You pay for 7 days of extra SP boost but you only get 2 days maybe 3 worth at most if you play continuously for about 6 hours a day. The rest of the week you get nothing for your trouble.
And I really feel sorry for those that paid for 30 days of bonus SP. You all really got screwed.
This needs to be fixed ASAP.
you realize the only reason some people have 11-12 million sp right now, is due solely to the fact that they used active and passive boosters to get there, how much sp do you have? I'm sitting pretty at 11.6 million |
madd greazy
OSG Planetary Operations
75
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Posted - 2013.05.21 05:27:00 -
[37] - Quote
by the way is the OP handicapped in some way? |
Bubba Brown
Militaires Sans Jeux
91
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Posted - 2013.05.21 05:40:00 -
[38] - Quote
Malicae Destroinen wrote:Here's the situation, CCP assigns 180k give or take weekly that you can get Bonus wise if you pay for the active booster, however you can easily get all 180k in 1-2 days. Leaving the rest of the week only giving you crap for SP from battles.
Basically while the 180k is available you get 5-9k SP a match. However once it Exhasts itself, you only get about 412 - 1k per match. Making the Active Booster nothing but a money scam and useless.
DO NOT buy them.
It is currently set up to where you are paying for nothing basically. It's called a racket. You pay for 7 days of extra SP boost but you only get 2 days maybe 3 worth at most if you play continuously for about 6 hours a day. The rest of the week you get nothing for your trouble.
And I really feel sorry for those that paid for 30 days of bonus SP. You all really got screwed.
This needs to be fixed ASAP.
getting 180k in 2 or 3 days? do.....do you have a job? or do anything from dawn until dusk except play this game?
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Negris Albedo
Nuevo Atlas Corporation
12
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Posted - 2013.05.21 05:46:00 -
[39] - Quote
I'm going to put this plainly.
Active Boosters give you a 50% bonus to Active SP, even when capped. Boosted SP from Active Boosters does NOT add towards your skill cap.
Active Skill Boosters are working as intended. You should be satisfied with them. |
usrevenge2
Subdreddit Test Alliance Please Ignore
84
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Posted - 2013.05.21 05:51:00 -
[40] - Quote
op you are wrong.
You can get 180k sp a week, but if you have a booster you can get 270k sp a week. if you are dumb enough to use a booster 1-2 games before reaching the cap that is on you. |
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vIO8
Venilen Eugenics Agency
16
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Posted - 2013.05.21 06:01:00 -
[41] - Quote
It sounds to me like the OP activated his active booster right before he hit that weeks cap.
The "ninja" way to use active boosters (7 day) is to activate them on a sunday, hit cap by Wednesday (thats when the sp resets) then hit cap again.
Doing it that way gives you two weeks worth of bonus goodness for the price of one.
It all comes down to when you activate it. |
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CCP Nothin
C C P C C P Alliance
220
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Posted - 2013.05.21 07:18:00 -
[42] - Quote
Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much.
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle. |
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Joseph Ridgeson
WarRavens
161
|
Posted - 2013.05.21 09:17:00 -
[43] - Quote
CCP Nothin wrote: We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
Actives would still double what you got at the end of battle though, correct?
Great to know that a system is planned though. I like the game but wouldn't mind doing a "I'mma take a week off" thing every now and then.
Be well.
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castba
Penguin's March
1
|
Posted - 2013.05.21 09:26:00 -
[44] - Quote
Boosters don't double your SP. They supply an additional 50% of normal accumulated points. If you want to take a week off, get a 7 day passive booster. |
Kekklian Noobatronic
Goonfeet
33
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Posted - 2013.05.21 10:04:00 -
[45] - Quote
CCP Nothin wrote:
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
Why I quite like this.. Really cool idea! Hope it makes it to live! :) |
Kesi Raae Kaae
Much Crying Old Experts
76
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Posted - 2013.05.21 10:07:00 -
[46] - Quote
Malicae Destroinen wrote: Buying a 7 day or a 30 day Boost IS a WASTE of money because you can simply buy 3 1 day boosts (per week) for half the price and get the exact same amount of SP as you would if you had a 7 day boost or a 30 day boost. Making the 7 day and the 30 day Useless and pointless to buy.
You bring up a good point here, if I ever buy aurum again I'm doing this. |
Joseph Ridgeson
WarRavens
161
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Posted - 2013.05.21 10:28:00 -
[47] - Quote
castba wrote:Boosters don't double your SP. They supply an additional 50% of normal accumulated points. If you want to take a week off, get a 7 day passive booster.
I have both. I meant that it would be nice to have a total pool rather than miss out when I take a week off of playing. |
Beren Hurin
OMNI Endeavors Reverberation Project
473
|
Posted - 2013.05.21 13:36:00 -
[48] - Quote
CCP Nothin wrote:Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much.
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
I'm liking the idea of 'growing the skill pool'. Especially if it could help new players accelerate their development a bit. You could look at incentivising squad play to 'increase the learning rate'. |
Gruul Upgrayedd
Dust-Bunny Suppliers
1
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Posted - 2013.05.21 13:49:00 -
[49] - Quote
You must not understand how the active works. Like another poster said if you use a 7 day 3.5 days before your cap it gives you two weeks with 3.5 days each to hit your cap effectively making the 3 day useless. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
47
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Posted - 2013.05.21 14:09:00 -
[50] - Quote
I enjoy using the active boosters, they add 1/2 of the sp earned in battle to the total sp earned and allow me to play battles after I've capped for 1500 sp rather than 1000.
They work well if you need a little bump to get you to a skill level faster. |
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Mad Proffeser
MAJOR DISTRIBUTION
0
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Posted - 2013.05.21 14:19:00 -
[51] - Quote
Just remove sp cap. |
Gruul Upgrayedd
Dust-Bunny Suppliers
2
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Posted - 2013.05.21 16:11:00 -
[52] - Quote
Draco, exactly |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
4
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Posted - 2013.05.21 16:27:00 -
[53] - Quote
CCP Nothin wrote:Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much.
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
CCP Nothin, don't know if this works atm but is it possible for the active booster to only truly become active when a player activates the character with said booster?
If said person logs off, Active booster enters hibernation mode.
Just asking :). |
Pokey Dravon
OSG Planetary Operations
796
|
Posted - 2013.05.21 17:35:00 -
[54] - Quote
With the current system you're actually better off not playing till say Saturday, popping a 7 day Active booster, and then hitting your cap by Tuesday evening. At that point you still have 3 days left on your booster, you grind Wednesday through Friday, hit your cap against. You've now made your 7 day booster last 2 weeks.
CCP is basically cheating themselves out of money because of this, and should really get that rolling SP system in soon. |
Sorry Wrong Chat
Phantom Universe Task Force Orion Empire
2
|
Posted - 2013.05.21 18:04:00 -
[55] - Quote
Funny, I am using Skill Booster and get always my extra SP. When I am capped then I can get 1.500 SP maximum.
A fair deal, otherwise the 24 hr players would get all skill within one or two years?
imho the cap is a good solution. |
Alex Smoke
The Nommo Insurance Fraud.
28
|
Posted - 2013.06.06 16:44:00 -
[56] - Quote
CCP Nothin wrote:Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much.
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
So, when is this coming? Vacation months are coming soon and everyone would appreciate to know if they're going to be able to spend some time in the sun this summer rather than grind SP to stay competitive and not miss out on potential SP.
Also, all that missed bonus SP that people have since open beta (or Uprising), is it going to be added retroactively to this new SP pool that you propose? I think that would be fair for everyone since players would still have to play to get it all back.
Please answer these very important questions.
Thank you |
happy mac
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.06 17:33:00 -
[57] - Quote
I have a question. If i plan to play for ...lets say 23.9 hours straight using a cocktail of amphetamines, child negligence and a 1day booster. I then hit my weekly softcap after using a handy AED to restart my heart several times on account of the amphetamines (this is, of course, in between hjs i am giving under a bridge to obtain more amphetamine.) Would it then be best to use 1 day active booster vs. 7day? (Aur vs. Sp efficiency.) |
Celeblhach
Liberum Sapiens Xenodochi
24
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Posted - 2013.06.06 17:40:00 -
[58] - Quote
J'Hiera wrote:Is there anywhere within the game, CCP tells you about the weekly cap? Because I am guessing a lot of people who buy active boosters, do it under the impression that you get 2-3000 (or more) each game until the booster runs out.
I havent seen any ingame info on that, but if they did, that cluld make for some happier customers who bjy a 3 day and think this game is awesome, instead of building up a negative impression.
It says how much SP you can gain on the second battle resolution page, bottom right corner underneath the headshots, damage, healing stats. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1108
|
Posted - 2013.06.08 15:17:00 -
[59] - Quote
Alex Smoke wrote:CCP Nothin wrote:Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle. So, when is this coming? Vacation months are coming soon and I think everyone would appreciate to know if they're going to be able to spend some time in the sun this summer rather than grind SP to stay competitive. Also, what about all that missed bonus SP that players have since open beta (or Uprising), is it going to be added retroactively to this new SP pool? I think it's only fair since players would still have to play to get it all back. Please confirm that any missed bonus SP is going to be added back into this new pool once the change is deployed. Thank you P.S. How would passive boosters work with this new system?
I'm not CCP Nothin but my understanding is that the passive system will continue to work as it is now. It is essentially an independent system and won't be fundamentally altered by the changes.
Cheers, Cross |
Alex Smoke
The Nommo Insurance Fraud.
30
|
Posted - 2013.06.09 00:44:00 -
[60] - Quote
CCP Nothin give us something! |
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