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Kekklian Noobatronic
Goonfeet
9
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Posted - 2013.05.10 15:47:00 -
[1] - Quote
Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? |
Wojciak
Soldiers Of One Network Orion Empire
13
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Posted - 2013.05.10 16:50:00 -
[2] - Quote
I think there should be a isk price to recall a vehicle and if you call it down you get charged again, then every time this ( calling and recalling the same vehicle fitting) is done the price increases. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
381
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Posted - 2013.05.10 16:54:00 -
[3] - Quote
I'm just curious why an RDV doesn't come to pick it up. Seems pretty devoid of risk that we can just recall almost instantly. |
EnglishSnake
Zumari Force Projection Caldari State
1046
|
Posted - 2013.05.10 16:58:00 -
[4] - Quote
Easy to sort it out
OB it, or wait for him to call it away then as he calls it in OB it then
I killed a enforcer milita grade tank, they are not good and you should be able to pop it easily enough |
ladwar
Dead Six Initiative Lokun Listamenn
358
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Posted - 2013.05.10 17:09:00 -
[5] - Quote
just kill it as it being called in, simple. |
Pvt Numnutz
On The Brink CRONOS.
43
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Posted - 2013.05.10 17:39:00 -
[6] - Quote
dunno how many vehicle drivers are in this post but allow me to add a dropship pilots view on this. My assault dropship runs me 1,491,420 isk if i loose one, i have to grind quite a few games to get it back. These dropships are just as vulnerable to forgeguns as the regular ones, and tanks can almost one shot it. Dont even get me started on the people who just sit in a rail turret. I think its nice that if i call it in and 3 rail shots wizz by i dont have to loose this very very expensive dropship and i can still go and fight instead of flying circles in the red line because i cant leave the dropship. I can see some peoples frustration in the fact that you dont get a kill on the tank/dropship but please keep in mind that you have still gotten rid of it, and as a dedicated dropship pilot you have denied me my job, but thats ok because i dont have to go grind 20 games for my dropship again. i think this is a fair trade |
Wojciak
Soldiers Of One Network Orion Empire
13
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Posted - 2013.05.10 17:46:00 -
[7] - Quote
Pvt Numnutz wrote:dunno how many vehicle drivers are in this post but allow me to add a dropship pilots view on this. My assault dropship runs me 1,491,420 isk if i loose one, i have to grind quite a few games to get it back. These dropships are just as vulnerable to forgeguns as the regular ones, and tanks can almost one shot it. Dont even get me started on the people who just sit in a rail turret. I think its nice that if i call it in and 3 rail shots wizz by i dont have to loose this very very expensive dropship and i can still go and fight instead of flying circles in the red line because i cant leave the dropship. I can see some peoples frustration in the fact that you dont get a kill on the tank/dropship but please keep in mind that you have still gotten rid of it, and as a dedicated dropship pilot you have denied me my job, but thats ok because i dont have to go grind 20 games for my dropship again. i think this is a fair trade
I get where you are coming from but there still should be sum risk recalling the tank/dropship, i say this should be more for the tanks because some (not all) are just using tanks to buff their KDR. |
Knarf Black
Subdreddit Test Alliance Please Ignore
718
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Posted - 2013.05.10 17:46:00 -
[8] - Quote
Just make the "hack" take a little longer. I'm sure they never intended for vehicle recall to be used in the heat of battle. |
Psychotic Shooter
Opus Arcana Orion Empire
49
|
Posted - 2013.05.10 18:39:00 -
[9] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP?
Dude your an idiot you really are yes we recall vehicles but you go a switch out suits to change weapons and regain health you also spam and just a pain so keep it the same ccp and stop this dude starting stupid posts like this |
Maken Tosch
Planetary Response Organization
2244
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Posted - 2013.05.10 18:44:00 -
[10] - Quote
I would go with one of the following:
Option 1: Recall the vehicle via RDV only thus giving AV guys a chance to blow it out of the sky.
Option 2: Cancel the recall whenever the vehicle in question suffers damage of any kind. |
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Hecarim Van Hohen
The Tritan Industries RISE of LEGION
27
|
Posted - 2013.05.10 18:48:00 -
[11] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP?
It's faster than the lock on and flight time from 50m away, funny **** when tank rolls behind a building and it's gone, just gone. |
Shouper of BHD
Better Hide R Die
102
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Posted - 2013.05.10 19:05:00 -
[12] - Quote
a quick fix it to let it work like a depot, if you used that load-out you can`t use it again or it subtracts 1 from the load-out availability, not because its gone but because tis in your assets, if I have 2 Python load outs and I recall 1 then I can use only 1 more Python load-out but if I don`t loos any, then when I get back to the mercs I will have both there. |
Straum Arjn
Sand Mercenary Corps Inc.
3
|
Posted - 2013.05.10 19:08:00 -
[13] - Quote
I think vehicle recall is a really, really good idea. However the fact that they just kinda dissapear is stupid. The first time I tried to recall a vehicle I tapped O expecting an RDV request to happen and come pick it up in about ten seconds or so (maybe 5), but instead a reticule popped up and I was like "wtf?" RDV recall is what it should be, tanks don't just magically dissapear unless the magic was being performed by a forge gun//swarm launcher/AV grenade. That also allows for the risk of losing the tank in transit or losing the RDV, this can also be used as a distraction, hitting the recall button then driving away from the recall spot so when the enemy sees that RDV come down they'll think people are over there and either rush or avoid. It opens up more battlefield tactics and is more real and immersive and balances the risk/reward better IMO. Granted Tanks and Dropships are EXPENSIVE, easily 40-100x more expensive than suits but aren't necessarily 40-100x more effective in battle. Tanks and Dropships are a very delicate thing to balance and I am content to allow the Devs the time required to gather more data and use as much assets as possible to help balance tanks and dropships. |
Kekklian Noobatronic
Goonfeet
10
|
Posted - 2013.05.10 20:37:00 -
[14] - Quote
Nobody's saying remove the ability to recall vehicles. It's an awesome feature. But allowing recall MID-FIREFIGHT to cause them to simply vanish, just because the driver felt his investment was at risk? I highly doubt that was the spirit or intent of the feature.
The moment an asset is brought on to the field, it's at risk. That's Dust at it's core. This feature in its current implementation removes that risk for Tank drivers in its entirety. Yes, they cost alot. They're also very powerful. Same for full proto-suits. But every time I put my suit on the line, I accept that risk that I may lose the fitting. Removing that in-combat risk for tank drivers is just absurd.
As far as supply depots go, I'd just like to point out that the number of Depots was reduced drastically in Uprising maps, and that you can always destroy or retake a supply depot from suit-changers. It's really hard to compare that to stopping a magically vanishing tank. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
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Posted - 2013.05.10 21:07:00 -
[15] - Quote
Psychotic Shooter wrote:Dude your an idiot you really are yes we recall vehicles but you go a switch out suits to change weapons and regain health you also spam and just a pain so keep it the same ccp and stop this dude starting stupid posts like this
wait wut?
you guys run over infantry in vehicles that move so fast they can't get away, you chase down personnel on foot with your tanks and land your dropships on top of them to crush them and the first time someone suits out to effectively fight you you recall your vehicle and have the unmitigated gall to call that man's post stupid?
you guys are cowards and risk averse players, you wanna shoot someone in the face then do it on the ground, you wanna blow up a building or whatever, then use your tank, you need to transport troops?, then use the dropship to do it as was intended.
you wanna tuck your tail between your legs like a sissy?, then go back to playing COD...
what a fuckin joke that comment of yours is sir...
o/ Bill
Disclaimer* While the opinion stated in this post is a passionate one, no consonants or vowels were harmed in the writing of this post even though there are reports that grammar and punctuation may have been slightly bruised. |
Buster Friently
Rosen Association
389
|
Posted - 2013.05.10 21:09:00 -
[16] - Quote
Knarf Black wrote:Just make the "hack" take a little longer. I'm sure they never intended for vehicle recall to be used in the heat of battle.
This seems like a good idea. Add a longer hack. Reset the hack if the vehicle takes damage during the hack, and have the vehicle picked up by an RDV.
More balanced, more fun, and believable. |
sammus420
Goonfeet
51
|
Posted - 2013.05.10 21:13:00 -
[17] - Quote
Buster Friently wrote:Knarf Black wrote:Just make the "hack" take a little longer. I'm sure they never intended for vehicle recall to be used in the heat of battle. This seems like a good idea. Add a longer hack. Reset the hack if the vehicle takes damage during the hack, and have the vehicle picked up by an RDV. More balanced, more fun, and believable.
When I heard we were getting vehicle recall, i thought this was exactly how it was going to be. RDV comes down, picks up the vehicle, and carries it off. This would add an element of risk to recalling them, something the game desperately needs.
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SGT NOVA STAR
Hellstorm Inc League of Infamy
48
|
Posted - 2013.05.10 22:37:00 -
[18] - Quote
WOW! first of all, i don't think most of you EVER recalled a vehicle before. if your taking damage, it resets the recall hack. second, if i spawn with an SMG and the situation doesn't call for CQC, i RECALL that fitting at a supply depot. also, if im about to die in my dropsuit, i run to a supply depot and get my ass out of trouble. theres no difference between dropsuit/supply depot and vehicle/recall.
GOOD DAY |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
|
Posted - 2013.05.10 22:40:00 -
[19] - Quote
Hecarim Van Hohen wrote:Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? It's faster than the lock on and flight time from 50m away, funny **** when tank rolls behind a building and it's gone, just gone.
that's no different than the station game PvP cowards in EvE.. whenever they start getting beat, they dock up and hide their ship
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bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
|
Posted - 2013.05.10 22:43:00 -
[20] - Quote
SGT NOVA STAR wrote:WOW! first of all, i don't think most of you EVER recalled a vehicle before. if your taking damage, it resets the recall hack. second, if i spawn with an SMG and the situation doesn't call for CQC, i RECALL that fitting at a supply depot. also, if im about to die in my dropsuit, i run to a supply depot and get my ass out of trouble. theres no difference between dropsuit/supply depot and vehicle/recall.
GOOD DAY
incorrect, you can still be killed when going through the suit menu at a supply depot which is located in a fixed position on the map, there's no hiding(read moving it to) it at a safe location to get switched out.
Your response fails Sir... please feel free to try again.
o/ Bill
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Sylwester Dziewiecki
BetaMax. CRONOS.
60
|
Posted - 2013.05.11 00:19:00 -
[21] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? Problem starts when you have passager that don't want to leave his seat - there is no option to recall that vehicle. So someone can get in, go afk, farm a lot of WP in the meantime, getting a sandwich. But I agree that CCP need to implement some kind of session-timer, aggression countdown that prevent Pilot from recalling his vehicle. Beside that we should be able to kick out AFK farmer or recall our HAV with passenger inside or recall it from inside to prevent vehicle stilling. Skill to speed up recalling is good idea to.
SGT NOVA STAR wrote:WOW! first of all, i don't think most of you EVER recalled a vehicle before. if your taking damage, it resets the recall hack. second, if i spawn with an SMG and the situation doesn't call for CQC, i RECALL that fitting at a supply depot. also, if im about to die in my dropsuit, i run to a supply depot and get my ass out of trouble. theres no difference between dropsuit/supply depot and vehicle/recall.
GOOD DAY Good point, and you can be killed while recalling vehicle.. |
Thurak1
Psygod9 RISE of LEGION
1
|
Posted - 2013.05.11 00:20:00 -
[22] - Quote
The ability to quickly recall such large vehicles in some ways breaks gameplay. It should require a LARGER RDV to deploy to drop off or recall the tank and it should take at least 15 seconds. By that i mean if your team is calling in tons of stuff and there is a que your tank recall should have to sit in the que and if someone is watching they should be able to take out the RDV. Which would force you to request another pickup. being a modern battlefield though i think the pickup ability should be there. Also i really think that if i go to a supply depot there should be a way to instantly recall a vehicle or instantly deploy one.
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
1
|
Posted - 2013.05.11 01:51:00 -
[23] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? yawns takes about 7secs to hack 4 secs to disappear and then maybe another 10 seconds before you can call another in furthermore actively damaging a tank does prevent it from disappearing as i did this the other day hav vs hav. and of course a pro tanker will use this function to put away a tank in danger thats what it was for. i personally use it to cycle through my different types of havs stop trying to kill adv shield tanks with swarms the least effective weapon vs shields. you make poor choices on the battle field you get poor results. |
Step-Away-Slowly
CERULEAN HEIGHTS
1
|
Posted - 2013.05.11 04:30:00 -
[24] - Quote
I totally agree that a tank should be recalled by an RDV. A HUGE vehicle shouldn't just vanish after ten seconds (or however long it takes). It should take as long as counter-hacking an objective, then queue it if the RDV is busy. I think that would be a good solution. That way, the tank driver has to get the tank out of harm's way and where the RDV won't get shot down. Then call it in, instead of relying on his tank's shield and armor to last ten more seconds before it turns into magical leprechaun **** and floats back to his assets. |
Skihids
The Tritan Industries RISE of LEGION
1260
|
Posted - 2013.05.11 05:11:00 -
[25] - Quote
Step-Away-Slowly wrote:I totally agree that a tank should be recalled by an RDV. A HUGE vehicle shouldn't just vanish after ten seconds (or however long it takes). It should take as long as counter-hacking an objective, then queue it if the RDV is busy. I think that would be a good solution. That way, the tank driver has to get the tank out of harm's way and where the RDV won't get shot down. Then call it in, instead of relying on his tank's shield and armor to last ten more seconds before it turns into magical leprechaun **** and floats back to his assets.
On the other hand your suit is recalled in one second and replaced with another at a supply depot. |
Cross Atu
Conspiratus Immortalis League of Infamy
948
|
Posted - 2013.05.11 05:33:00 -
[26] - Quote
Iskandar Zul Karnain wrote:I'm just curious why an RDV doesn't come to pick it up. Seems pretty devoid of risk that we can just recall almost instantly. ^This
If I had to guess maybe there's a mechanical shortfall causing the problem but an RDV coming in would make way more sense than the current *poof* effect.
Regarding the thread in general; At minimum it seems like there should be some sort of required deaggression timer. Recall as a way to preserve the deployed asset seems fine, using recall to duck out of a firefight seems dubious.
Cheers, Cross |
Step-Away-Slowly
CERULEAN HEIGHTS
1
|
Posted - 2013.05.11 05:52:00 -
[27] - Quote
That is true, Skihids. But, You are also at a supply depot when you are changing suits. You are in the middle of the battlefield stuffing a tank into your pocket when you recall a vehicle now. Just the way i see it. lol |
EnglishSnake
Zumari Force Projection Caldari State
1046
|
Posted - 2013.05.11 09:18:00 -
[28] - Quote
lol@this
ppl who are crying over this are the same assault tards who do the exact same thing at supply depots |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
|
Posted - 2013.05.11 09:25:00 -
[29] - Quote
I don't know why you guys want an RDV to pick up a vehicle. They can barely bring them in properly. |
Face Eraser
NEW AGE EMPIRE
2
|
Posted - 2013.05.11 09:47:00 -
[30] - Quote
Kill the guy recalling it then hack his vehicle.
/thread |
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