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41. blue print heavy machine - in Feedback/Requests [original thread]
Signed. BPO STD HMG please
- by Kekklian Noobatronic - at 2013.09.03 10:37:00
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42. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? If dropship Hp and survivability stays the same, or goes up slightly? No prob...
- by Kekklian Noobatronic - at 2013.08.30 10:38:00
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43. Anti vehicle great swords - in Feedback/Requests [original thread]
Chainfist or Thunder Hammer. Make it happen.
- by Kekklian Noobatronic - at 2013.08.23 11:39:00
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44. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Agreed. Seeing 8-10 drop uplinks clustered together on a map is the most frustrating thing ever, expecially because of where they tend to get placed by tryhards(in areas with only specific access I.E. dropships). Balance does not mean countering...
- by Kekklian Noobatronic - at 2013.08.20 08:15:00
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45. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Alena Ventrallis wrote: ...Yeah, you will lose out on some kills. But your mission is not to destroy vehicles, but to deny the enemy vehicle assets (although destruction of enemy vehicles is a perfectly valid way to do this.) Your mission is to...
- by Kekklian Noobatronic - at 2013.08.09 09:03:00
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46. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
- It has 12 shots - Only a direct hit will one shot someone, unless you're wearing an MLT suit with no defense mods. Even then, splash might not do the job. - You basically have to have a height advantage to use it in an offensive fashion vs. in...
- by Kekklian Noobatronic - at 2013.08.09 08:59:00
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47. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Until you add "Removal of Orbital Strike's from the War Barge in Instant Battle" to the list of things you're going to be doing, I don't think anyone can take you seriously. Rewarding people for pub stomping - as it is now - is one of the must un...
- by Kekklian Noobatronic - at 2013.08.08 13:02:00
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48. Tank EMP Pulse - in Feedback/Requests [original thread]
And what sort of equivalent god-weapon would you give Infantry to balance out this clearly ******** idea of yours? I vote for focused concussion grenades which turn the driver of the tank to liquid. Yea. Sounds good. EDIT: Oh, and by the way, d...
- by Kekklian Noobatronic - at 2013.08.08 10:19:00
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49. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Yea.. I was firing away with a Burst yesterday at targets about 27-35m out.. And unless they were RIGHT ON THE DOT, I was not landing any hits. Think about that. They were entirely within the cone, but if the dot was not on them they did not recei...
- by Kekklian Noobatronic - at 2013.08.08 08:03:00
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50. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
RINON114 wrote: I will reiterate the defining point: Snipers can only be trumped by snipers. This is not balance. The same can be said for many things in this game. Right now it's a very broken version of 'rock paper scissors'. A true count...
- by Kekklian Noobatronic - at 2013.08.02 14:28:00
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51. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: I'm torn. On the one hand, I agree: it's kind of annoying. It's especially annoying when you've got a heavy with an Ishukone Forge effectively covering an objective such that anyone who tries to hack gets obliterated. On ...
- by Kekklian Noobatronic - at 2013.08.02 14:25:00
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52. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Kekklian Noobatronic wrote: Mobius Wyvern wrote: Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired i...
- by Kekklian Noobatronic - at 2013.08.02 14:01:00
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53. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate. As well - and I'm not ...
- by Kekklian Noobatronic - at 2013.08.02 12:51:00
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54. [Feedback] Good job on the LAV physics tweaks - in Feedback/Requests [original thread]
Running people over at high speeds is a lot more fluid now Smack em at an angle on the front bumper and its like a hot knife through butter. No more crazy 60-0 instant stops or wierd physics(so far!). I was worried I wouldn't be able to partake ...
- by Kekklian Noobatronic - at 2013.08.02 08:12:00
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55. [Feedback] Transition forum 'Like' system to 'Reputation' system - in Feedback/Requests [original thread]
Killar-12 wrote: Kekklian Noobatronic wrote: ..Because we really need the ability to down vote bad posts and bad posters. Maybe make it so too much negative reputation(bad posts) can eventually prevent someone from making new posts. I bet th...
- by Kekklian Noobatronic - at 2013.08.01 15:22:00
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56. [Feedback] Transition forum 'Like' system to 'Reputation' system - in Feedback/Requests [original thread]
..Because we really need the ability to down vote bad posts and bad posters. Maybe make it so too much negative reputation(bad posts) can eventually prevent someone from making new posts. I bet that'd cut down on much of the spam 'nerf this' or 'q...
- by Kekklian Noobatronic - at 2013.08.01 14:32:00
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57. [feedback] Please improve performance of in-match score UI - in Feedback/Requests [original thread]
I agree to some extent. I used to be able to press the Match Score button and just see the overlay. Now it takes me to my map first then brings it up. Very frustrating, because you have to suffer the map load time in addition to the time it takes ...
- by Kekklian Noobatronic - at 2013.08.01 10:37:00
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58. Omega Boosters - in Feedback/Requests [original thread]
+1. I deploy in a couple months, and i'd love to stock up and slap in a bunch of passive Omega's for while I'm away!
- by Kekklian Noobatronic - at 2013.08.01 10:34:00
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59. [Feedback] Forge gun charge timer in lower right corner - in Feedback/Requests [original thread]
/Signed. I despise the change, even if I am used to it. The charge bar on the reticle was infinitely easier to look at and read.
- by Kekklian Noobatronic - at 2013.07.30 21:44:00
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60. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
I (in a Heavy, 1133 HP) went toe to toe wit a Medium Amarr Assault (ADV Version). He had a GEK, I had a MLR-A Burst HMG(Level 4 Proficency, 1 Complex Damage mod). We both stood still firing at each other from 15 meters. I put 2 bursts in him(~3....
- by Kekklian Noobatronic - at 2013.07.29 10:12:00
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