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361. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Reasonable stuff[/quote] Sounds good to me. The current splash damage is pretty low anyway, and I think somewhere in here is suggested that it only explodes once locked, which would also remove shotgunning with Swarms. Also, bump.
- by Kallas Hallytyr - at 2015.03.07 23:42:00
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362. Assault HMG viable AV? - in Feedback/Requests [original thread]
Spkr4theDead wrote: Sad how rifles and machine guns do damage to tanks.
- by Kallas Hallytyr - at 2015.03.07 17:11:00
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363. Assault HMG viable AV? - in Feedback/Requests [original thread]
Its range will still be shorter, overall, than other AV weapons (AHMG 63; FG 300; Swarms 175 lock/400 travel; PLC 200) though it will likely apply better than the PLC due to projectile speed. PLC needs work as an AV weapon, I don't think the issu...
- by Kallas Hallytyr - at 2015.03.07 14:52:00
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364. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Neutral damage profiles are a bad idea. Placeholder weapons with the correct profiles and firing mechanics for all racial weapons are much more important. Otherwise there's little point in even having shield/armour vehicle differences, just have ...
- by Kallas Hallytyr - at 2015.03.07 14:49:00
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365. To Rattati: AScR, a look at echo - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: If im right, such as the ASCR taking roughly 2 seconds to cool down, the estimated time it takes to fire 0.5 clips of an AR, etc. Then the AR is still better at CQC. But the AR would be worse at range compared to ASCR. ...
- by Kallas Hallytyr - at 2015.03.07 13:05:00
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366. To Rattati: AScR, a look at echo - in Feedback/Requests [original thread]
I disagree entirely. 492 DPS is a lot. The Boundless Combat Rifle does 29.7 per shot, 594 DPS (504.9 vs shields: 683.1 vs armour without proficiency) and has no overheat possibility. By comparison, the Carthum AScR would have 492 (590.4 vs shie...
- by Kallas Hallytyr - at 2015.03.07 12:43:00
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367. PVE ASAP - in Feedback/Requests [original thread]
This is the single most important feature that DUST is missing.
- by Kallas Hallytyr - at 2015.03.07 03:47:00
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368. Triage for dropships and HAV. - in Feedback/Requests [original thread]
Breakin Stuff wrote: crew dark wrote: Hello, I would like to make a suggestion of idea, triage by repairing HAV and dropships, equal the same amount that the repair a dropsuit fallen thank you. were it not possible to ram things and t...
- by Kallas Hallytyr - at 2015.03.02 17:01:00
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369. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Since we've got a lot of talk about Swarms again, I'd like to see if more people think this would be a good change to Swarm operation.
- by Kallas Hallytyr - at 2015.03.02 01:49:00
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370. To Rattati: Assault Swarms and ADS - in Feedback/Requests [original thread]
I like this proposal for the most part, assuming numbers are/get balanced of course.
- by Kallas Hallytyr - at 2015.03.02 01:47:00
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371. NERF SWARMS or BUFF FORGE - in General Discussions [original thread]
Reposting: https://forums.dust514.com/default.aspx?g=posts&t=182173&find=unread Change the way Swarms operate. Then they'd require skill more akin to the Forge.
- by Kallas Hallytyr - at 2015.03.02 00:32:00
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372. NERF SWARMS or BUFF FORGE - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=182173&find=unread Change the way Swarms operate. Then they'd require skill more akin to the Forge.
- by Kallas Hallytyr - at 2015.03.01 23:11:00
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373. Swarms Don't Go Around Buildings - in General Discussions [original thread]
Atiim wrote: Vehicles are capable of supporting the team in a number of ways, be it scans, spawns, transport, destroying targets of interest, protection from small-arms fire, etc. However most Pilots choose not do any of actions and ignore the ...
- by Kallas Hallytyr - at 2015.03.01 16:25:00
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374. [Spreadsheet] Broken Map Rotation - in Feedback/Requests [original thread]
Anecdotally, Boulder Ridge is coming up way, way more commonly.
- by Kallas Hallytyr - at 2015.03.01 13:23:00
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375. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: And as I said, several times now, the ways to do it are debatable. Instead of doing what Shamarskii Simon did and actually GAVE OTHER IDEAS (note: he doesn't like it either, and I wasn't even sure about it), you simply sh...
- by Kallas Hallytyr - at 2015.02.28 15:25:00
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376. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: I don't vilifcate people, they do that themselves by simply saying "No, **** you, no change required, stop being the scrub.". No, this changes for the better. You've yet to prove why. You've yet to prove that this wou...
- by Kallas Hallytyr - at 2015.02.28 12:40:00
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377. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: [quoBy the looks of it, you are just gonna keep asking for example after example after example. ANYTHING can be shot down by saying "that's just one isolated incident" - no proof will ever be enough. Thank goodness I did n...
- by Kallas Hallytyr - at 2015.02.28 02:28:00
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378. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: I avoid them all the time. Again, show me proof of otherwise. I'm waiting. Also, Rockets are getting nerfed on top of that, they'll be even worse. This is exactly what I'm talking about - you say that all I ever do is...
- by Kallas Hallytyr - at 2015.02.25 12:13:00
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379. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Again, if you want to say "It's completely fine, no change needed." Then either prove it with examples, or shut it. EDIT: What I'm trying to suggest is put IN the stalemate. Currently, that doesn't exist. So, the HAV d...
- by Kallas Hallytyr - at 2015.02.25 02:47:00
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380. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: I've pointed out all the ways that could could easily avoid any existing counters, and pointed out that no examples shows otherwise. Again, show me some examples otherwise. Your point is predicated on the present count...
- by Kallas Hallytyr - at 2015.02.24 23:52:00
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