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Sergeant Snuggles
INFAM0US
0
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Posted - 2015.02.28 18:22:00 -
[91] - Quote
Message from Chances Ghost - "Alright guys enough is enough, this vedeo is a video of me shooting dust fiend with OFFICER SWARMS in a fully maxxed out proto minmando build with 6mil SP spent on swarm launchers and 2 dmg mods. this is NOT reflective of the average game. It is only reflective of what the MAXIMUM potential damage is. Dust fiend is simply too dangerous for us to let him fly"
Also git gud
It ain't gonna suck itself
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Atiim
Heaven's Lost Property
15817
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Posted - 2015.02.28 18:54:00 -
[92] - Quote
Bremen van Equis wrote:Atiim wrote:
3. I'd rather lick the ground than prance around while not contributing to the team in any way, shape, or form.
So you agree vehicles are broken. Thanks dude. So you agree that Pilots are broken? Because that's exactly what the post implicated.
Vehicles are capable of supporting the team in a number of ways, be it scans, spawns, transport, destroying targets of interest, protection from small-arms fire, etc. However most Pilots choose not do any of actions and ignore the needs for any of these actions in objective based game-modes.
It's like one of those Logis who keep their Repair Tool on a Sentinel despite there being no enemies in the vicinity and an entire squad's worth of players requesting a revive. While their stats are increasing they're doing almost nothing to assist the team as a collective.
DUST Fiend wrote:I reeeaaallllyyy wanna see footage of attim flying Pay me 200mil ISK and I'll gladly to squad up with you where you can record me flying in a Dropship.
The 1st Matari Commando
-HAND
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DUST Fiend
15897
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Posted - 2015.02.28 19:07:00 -
[93] - Quote
I do run a scanner on my Python if there is virtually no AV presence, but otherwise LAVs do this waaaay better. First of all, they're cheaper. By a lot. Secondly, they're easier to use. By a lot. Thirdly, their scans are typically a lot more effective for one simple reason. They're on the ground. Scanners cut into your extremely limited and precious tank in a dropship, entirely eliminating the MANDATORY afterburner on the ONE slot of the Incubus. So, there's that. Of course you could use a standard ship, but who uses standard ships. Against any real AV they're simply too slow, and despite their increased defensive capabilities they require a minimum of two players and still offer up very poor survivability, particularly when engaging in pretty much any of the things you list here.
This would be nice, except, as we see above, this cuts drastically into your tank, and eliminates the mandatory AB from the Incubus. Then we have the fact that vehicle spawns are still glitchy, often not showing the mCRU, or letting you select it. Nevermind the phobia most people have of spawning on a dropship, or the fact that the spawn length is massive, vs the proto links right on the ground. And when the character spawns in, their view is horrible. God forbid they aren't on comms, they'll never know when or where to drop. Which in most games helps you lose, because you have X players just floating in your useless ship way up in the sky, or down near the ground as you're going up in flames
This again is typically done better by LAVs on these maps. It's not that dropships aren't good at transport, it's that they're bad at pick up. You can deliver your package from a safe distance with a countdown just fine, but extraction is a mess because you can't be still vs AV ever, and you have to be still to extract. Knock back drastically rises in efficiency the closer you get to the ground, slowing down your take off and sometimes outright causing you to explode as you attempt to hit the thrusters because you drag ever so slightly along the ground and explode. Plus both friendly and enemy LAVs and Tanks can OHKO you while you're grounded. So, there's that.
Atiim wrote:destroying targets of interest This is what we do already. Point seems moot
Atiim wrote:protection from small-arms fire So, you want me to hover an inch above the ground to protect my teammates behind me? Or do you want me to provide fire support, something we already do? This point confuses me and feels like you're grasping at straws now.
ISK / BPO / Create
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LUGMOS
Corrosive Synergy RISE of LEGION
2403
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Posted - 2015.02.28 19:09:00 -
[94] - Quote
Atiim wrote: Swarm Launcher remains the 4th least used primary weapon (20k sales per day on average, which also makes it less used than most sidearms), so the majority of the population are not operating Swarm Launchers.
Yet it still sells more than the forge gun. 20,000 pieces compared to 17,000. And it obviously outsells the PLC, making it the most used AV weapon.
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LUGMOS
Corrosive Synergy RISE of LEGION
2403
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Posted - 2015.02.28 19:11:00 -
[95] - Quote
Atiim wrote:DUST Fiend wrote:I reeeaaallllyyy wanna see footage of attim flying Pay me 200mil ISK and I'll gladly to squad up with you where you can record me flying in a Dropship. And you can pay me 200 million to show people how I swarm
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LUGMOS
Corrosive Synergy RISE of LEGION
2404
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Posted - 2015.02.28 19:21:00 -
[96] - Quote
Bremen van Equis wrote:http://www.youtube.com/watch?v=OsCc4wtSSsA
That's good. Got a bit lucky on the last shot though. Good leading anyway *insert thumbs up here*
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Atiim
Heaven's Lost Property
15818
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Posted - 2015.02.28 19:32:00 -
[97] - Quote
LUGMOS wrote:Atiim wrote: Swarm Launcher remains the 4th least used primary weapon (20k sales per day on average, which also makes it less used than most sidearms), so the majority of the population are not operating Swarm Launchers.
Yet it still sells more than the forge gun. 20,000 pieces compared to 17,000. And it obviously outsells the PLC, making it the most used AV weapon. The ratio of Dropsuits that can use the SL compared to those that can use the FG is 5:1, so unless Sentinels outnumber all other Dropsuit users by 500% their sales will and should remain higher.
However, this fails to disprove the assertion claiming that SLs are not "used by the majority of the population".
The 1st Matari Commando
-HAND
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LUGMOS
Corrosive Synergy RISE of LEGION
2405
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Posted - 2015.02.28 19:37:00 -
[98] - Quote
Atiim wrote:LUGMOS wrote:Atiim wrote: Swarm Launcher remains the 4th least used primary weapon (20k sales per day on average, which also makes it less used than most sidearms), so the majority of the population are not operating Swarm Launchers.
Yet it still sells more than the forge gun. 20,000 pieces compared to 17,000. And it obviously outsells the PLC, making it the most used AV weapon. The ratio of Dropsuits that can use the SL compared to those that can use the FG is 5:1, so unless Sentinels outnumber all other Dropsuit users by 500% their sales will and should remain higher. However, this fails to disprove the assertion claiming that SLs are not "used by the majority of the population". Why does it not?
It is used by the majority of the AV community, maybe not the majority of the population, but that's because not everyone does AV. Swarms are the most effective AV because of two reasons: relative ease of use (compared to the others) and the fact that it can go on any suit. That's why it's the top seller. now, market data is only good for speculation, because it in no way shows what kills the most. Only CCP can provide that data.
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Atiim
Heaven's Lost Property
15818
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Posted - 2015.02.28 19:55:00 -
[99] - Quote
LUGMOS wrote:Atiim wrote:LUGMOS wrote:Atiim wrote: Swarm Launcher remains the 4th least used primary weapon (20k sales per day on average, which also makes it less used than most sidearms), so the majority of the population are not operating Swarm Launchers.
Yet it still sells more than the forge gun. 20,000 pieces compared to 17,000. And it obviously outsells the PLC, making it the most used AV weapon. The ratio of Dropsuits that can use the SL compared to those that can use the FG is 5:1, so unless Sentinels outnumber all other Dropsuit users by 500% their sales will and should remain higher. However, this fails to disprove the assertion claiming that SLs are not "used by the majority of the population". Why does it not? It is used by the majority of the AV community, maybe not the majority of the population, but that's because not everyone does AV. Swarms are the most effective AV because of two reasons: relative ease of use (compared to the others) and the fact that it can go on any suit. That's why it's the top seller. now, market data is only good for speculation, because it in no way shows what kills the most. Only CCP can provide that data. Sir Dukey claimed that Swarm Launchers were used by the majority of the population, at which point I provided actual data proving otherwise. Your reply/argument failed to provide any evidence which proved that Swarm Launchers are used by the majority of the population, and in an ironic twist you even admitted that I was correct.
Perceived ease of use has little to do with the Swarm's popularity, as in the previous V/AV environment (1.7 - HFB) FGs outsold SLs dispute the fact that difficulty of operating either weapons have not changed. The argument in our discussion involved usage, not efficiency which makes market data the only relevant stat in this situation.
If you would like to make arguments about SL efficiency vs other AV weapon efficiency, I'd be happy to.
The 1st Matari Commando
-HAND
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DUST Fiend
15903
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Posted - 2015.02.28 20:02:00 -
[100] - Quote
I like how in Attim's world, when one weapon is used more than another, it isn't in the majority.
Fascinating.
ISK / BPO / Create
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Bremen van Equis
BASTARDS OF BEDLAM
196
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Posted - 2015.02.28 20:25:00 -
[101] - Quote
We ADS pilots understandGǪyou're just jealous of our hard-earned tech and long-trained skills . You just wanna break what you know you'll never achieve.
That guy with the forge up on the rings who can two shot me before I can even get closeGǪmad props.
That guy with the PLC that holds a tank and an ADS off while launching a scout or two for good measureGǪwell you're looking at him and I can tell you it takes some doing to get there and a serious lack of care for your KDR :)
But that guy with swarmsGǪnever looked at that guy and said, "man I wish I was good at that."
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Atiim
Heaven's Lost Property
15818
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Posted - 2015.02.28 20:54:00 -
[102] - Quote
DUST Fiend wrote:I like how in Attim's world, when one weapon is used more than another, it isn't in the majority.
Fascinating. Plasma Cannons are used more than Ion Pistols, does that put them in the majority?
No, it doesn't.
Bremen van Equis wrote:We ADS pilots understandGǪyou're just jealous of our hard-earned tech and long-trained skills . You just wanna break what you know you'll never achieve.
Indeed, I am simply jealous of the hard earned skills, ships, and weaponry that ADS Pilots invested long periods of time to acquire, and that my only motive behind arguing against them is to break their morale to compensate for the fact that I will never have the ability to operate one myself.
You are completely correct, there couldn't possibly be any other explanation as to why I partake in the refutation of assertions made by pilots and I definitely don't know how to use an ADS: never have and never will.
The 1st Matari Commando
-HAND
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LUGMOS
Corrosive Synergy RISE of LEGION
2409
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Posted - 2015.02.28 21:00:00 -
[103] - Quote
Atiim wrote:Plasma Cannons are used more than Ion Pistols, does that put them in the majority?
No, it doesn't.
Just checked, Ion Pistols sell 2000 more pieces
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Anti-FoTM Prof. V
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Atiim
Heaven's Lost Property
15818
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Posted - 2015.02.28 21:05:00 -
[104] - Quote
LUGMOS wrote:Atiim wrote:Plasma Cannons are used more than Ion Pistols, does that put them in the majority?
No, it doesn't.
Just checked, Ion Pistols sell 2000 more pieces *Commits Seppuku*
The 1st Matari Commando
-HAND
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Bremen van Equis
BASTARDS OF BEDLAM
196
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Posted - 2015.02.28 21:08:00 -
[105] - Quote
Atiim wrote: Indeed, I am simply jealous of the hard earned skills, ships, and weaponry that ADS Pilots invested long periods of time to acquire, and that my only motive behind arguing against them is to break their morale to compensate for the fact that I will never have the ability to operate one myself.
You are completely correct, there couldn't possibly be any other explanation as to why I partake in the refutation of assertions made by pilots and I definitely don't know how to use an ADS: never have and never will.
You can always respec to skill into ADS and run militia/APEX fits to earn enough to try to learn to be effective with them...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Aeon Amadi
Chimera Core
8886
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Posted - 2015.03.01 14:16:00 -
[106] - Quote
Spkr4theDead wrote:Atiim wrote:Sir Dukey wrote: lol, no wonder majority (not saying 80% because Atiim takes everything literally) of the player in this game cannot pilot.
Also, Afterburners are sh*t and don't work.
flying on a 3D plane is much harder than walking around on a 2D plane.
The majority of players in this game cannot operate vehicles properly because said majority is terrible, and flying on a 3D plane is easy because you can move in any direction you want with a very limited set of obstacles. Meanwhile on the 2D plane your movement has to comply with a vast amount of obstacles and other differences in the terrain (ie, Hills) which have a host of glitches that can easily get you killed. You just won't accept that vehicles are hard to use. Dunno what you mean about this "majority of pilots."
You just won't accept that all you ever do is advocate for vehicles to be OP as **** to satisfy your consistent need for a 50kdr and it doesn't matter how much you kitten no-one will listen to you because of that very simple fact.
Dunno what you mean about this "vehicles are hard to use".
Have a suggestion for the Planetary Services Department?
Founder of AIV
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KEROSIINI-TERO
The Rainbow Effect
1812
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Posted - 2015.03.01 15:24:00 -
[107] - Quote
Sir Dukey wrote:Takahiro Kashuken wrote:Sir Dukey wrote:Spkr4theDead wrote:Same thing happens to me. That tanker is sh*t, why didn't he activate one of his two flipping hardeners? It really doesn't matter, the true talking point is about how the swarms flew over the terrain and small hills and not hit them then went around the silo and how the 3rd volley went around all of the above the silo and then around the building. Here we have players who still say 'swarms are fine and require skill' Lol, ik but why risk it? You had two hardeners? You have a brain fart?
Tanker was me. Watching the vid it is easy and clear to say that hardeners should've been on - as the ride blew up. Was saving the hardeners in order to quickly recharge and face the swarmers with 1-2 hardeners on and kill them on top of mushroom. I was counting on to be behind hard cover there, I was clear of any new threats (out of swarm lock range, no reds chasing me as blues had the open ground). But evidently the swarms already in the air did the job.
And besides, what ever the reasons it is irrelevant to this discussion.
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1813
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Posted - 2015.03.01 16:05:00 -
[108] - Quote
Aeon Amadi wrote: You just won't accept that all you ever do is advocate for vehicles to be OP as **** to satisfy your consistent need for a 50kdr and it doesn't matter how much you kitten no-one will listen to you because of that very simple fact.
Dunno what you mean about this "vehicles are hard to use".
This thread seems to degenerate into the old vehicles are OP / AV is OP -discussion.
The point was the detail of whether swarms go around buildings (terrain) or not. We should be able to talk about bug that while ignorining whether AV is strong or not.
Looking at both sides of the coin.
Even Aurum one.
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Kallas Hallytyr
Skullbreakers
1370
|
Posted - 2015.03.01 16:25:00 -
[109] - Quote
Atiim wrote:Vehicles are capable of supporting the team in a number of ways, be it scans, spawns, transport, destroying targets of interest, protection from small-arms fire, etc. However most Pilots choose not do any of actions and ignore the needs for any of these actions in objective based game-modes.
I love that this is the Supply's fault and not the Demand's.
Nobody ever complains about the lack of transport because free LAVs, tiny maps and the general lack of need for long-term transportation completely nullifies any demand for dropships to be used as multi-person transports. As for the other uses DUST Fiend has already made some good counter points, and a lot of the lack of use, again, comes down to the sheer lack of demand for dropships in coordinated team play.
If people want transport, they'll call in a free/cheap LAV (or dropship for vertical movement) and ditch it five seconds later - why bother having one player out of the fight 50+% of the time? Scans, the Active Scanners do the job almost as well (though now progression is actually involved in vehicle scanners) and, again, don't require a person locked in to a dropship. Spawns, as Fiend points out they're still buggy and while useful for positioning tend to be far, far less reliable than an uplink that won't move in the ten-fifteen seconds of deployment.
So really, how is this the pilot's fault, and not of game design (small teams and tiny maps, as well as awful rewards - thus giving little to no incentives - and bad/faulty mechanics) being to blame?
Alt of Halla Murr. Sentinel.
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Louis Domi
Knights Of Ender RISE of LEGION
884
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Posted - 2015.03.01 19:44:00 -
[110] - Quote
STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away...
Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. |
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Echo 1991
Titans of Phoenix
737
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Posted - 2015.03.01 19:52:00 -
[111] - Quote
Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17380
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Posted - 2015.03.01 20:02:00 -
[112] - Quote
Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection.
Just wish to point out that you have 150m worth of lock range to play with. While I understand its not always optimal to engage from the extremity of that range that's a pretty large area to work with, couple that with a Kinetic Catalyser and some hard cover and you are an extremely difficult target to dislodge from enemy tankers and usually in a prime position to get a head start on an aggressive infantryman.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Echo 1991
Titans of Phoenix
738
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Posted - 2015.03.01 20:19:00 -
[113] - Quote
True Adamance wrote:Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection. Just wish to point out that you have 150m worth of lock range to play with. While I understand its not always optimal to engage from the extremity of that range that's a pretty large area to work with, couple that with a Kinetic Catalyser and some hard cover and you are an extremely difficult target to dislodge from enemy tankers and usually in a prime position to get a head start on an aggressive infantryman. There is rarely an opportunity for any swarmer to engage any vehicle effectively at that range. If I put 2 kincats on I have no HP to take a hit never mind the fitting room needed to fit 3 DMG mods and 2 kincats + swarms is mad. 68PG to fit that leaving only 27-28 pg on my gal assault, I still need to fit 3 low slots, a sidearm and nades. |
Aeon Amadi
Chimera Core
8892
|
Posted - 2015.03.01 21:44:00 -
[114] - Quote
KEROSIINI-TERO wrote:Aeon Amadi wrote: You just won't accept that all you ever do is advocate for vehicles to be OP as **** to satisfy your consistent need for a 50kdr and it doesn't matter how much you kitten no-one will listen to you because of that very simple fact.
Dunno what you mean about this "vehicles are hard to use".
This thread seems to degenerate into the old vehicles are OP / AV is OP -discussion. The point was the detail of whether swarms go around buildings (terrain) or not. We should be able to talk about bug that while ignorining whether AV is strong or not.
They go around buildings. Okay. I don't see what the problem is, that's not going to stop people from saying they're skill-less/OP and it's not even the major pain point with Swarms in the first place. Better question would be: Why shouldn't they go around buildings? If you nerf their damage by 50%, all the vehicle pilots would be happy and the issue of them going around buildings would be a moot point to begin with.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Joel II X
Bacon with a bottle of Quafe
6429
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Posted - 2015.03.01 23:24:00 -
[115] - Quote
LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought. My suits cost nothing, but I still die behind cover sometimes. |
LUGMOS
Corrosive Synergy RISE of LEGION
2425
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Posted - 2015.03.02 00:58:00 -
[116] - Quote
Joel II X wrote:My suits cost nothing, but I still die behind cover sometimes. Your hitbox was lagging behind. Have had that too...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Louis Domi
Knights Of Ender RISE of LEGION
890
|
Posted - 2015.03.02 01:59:00 -
[117] - Quote
Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection.
I have some suits in which I use side arms only, not even a challenge, have you seen what a BP can do to any and all suits? I make heavies **** themselves with it, Ion pistol really good as well, SMG's have always been good, magsecs are under used but still good, flay locks are also good, scramblers are the only ones where I would say ok skills.(Not counting NK)... Or get a commando as it seems thats what alot of swarm users are going for. Sad thing is I have swarms at level prof 1, won't use it because its like AV on easy mode. Skill weapons like PLC and forge do damage to infantry as well
Edit: Also just had a match where I was in my incubus. Can confirm swarms do go around buildings, wish I had recording equipment though... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17394
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Posted - 2015.03.02 02:50:00 -
[118] - Quote
Echo 1991 wrote:True Adamance wrote:Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection. Just wish to point out that you have 150m worth of lock range to play with. While I understand its not always optimal to engage from the extremity of that range that's a pretty large area to work with, couple that with a Kinetic Catalyser and some hard cover and you are an extremely difficult target to dislodge from enemy tankers and usually in a prime position to get a head start on an aggressive infantryman. There is rarely an opportunity for any swarmer to engage any vehicle effectively at that range. If I put 2 kincats on I have no HP to take a hit never mind the fitting room needed to fit 3 DMG mods and 2 kincats + swarms is mad. 65PG to fit that leaving only 27-28 pg on my gal assault, I still need to fit 3 low slots, a sidearm and nades.
Effectively engage I would suggest means scoring a direct hit on it, it is very much so possible to secure hits of vehicles from such ranges, and I did mention very clearly that it is not always optimal to engage from the suggested range.
As I mentioned I was pointing out that you have a great deal of room to mess around in with swarms. I should know I have Wyrkomi's for a quick Supply Depot Switch should I need it ( like many other AVers who also have SP in vehicles I also have a fair investment in AV both Swarns and Plasma Cannon though I suck with the latter). When it comes to AVing specific vehicles I have all the flexibility I need to engage an enemy vehicle and all it costs me is to spare a thought about my positioning.
More importantly, being primarily a vehicle pilot, I understand that I don't have to kill the enemy vehicle but instead keep it useless and off field. There's nothing worse as a pilot than being blue ballsed by AV and turrets.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Echo 1991
Titans of Phoenix
741
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Posted - 2015.03.02 03:15:00 -
[119] - Quote
Louis Domi wrote:Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection. I have some suits in which I use side arms only, not even a challenge, have you seen what a BP can do to any and all suits? I make heavies **** themselves with it, Ion pistol really good as well, SMG's have always been good, magsecs are under used but still good, flay locks are also good, scramblers are the only ones where I would say ok skills.(Not counting NK)... Or get a commando as it seems thats what alot of swarm users are going for. Sad thing is I have swarms at level prof 1, won't use it because its like AV on easy mode. Skill weapons like PLC and forge do damage to infantry as well Edit: Also just had a match where I was in my incubus. Can confirm swarms do go around buildings, wish I had recording equipment though... There is a huge difference in only having one weapon that can hurt infantry, saying having fits with 2 sidearms that work well is irrelevant, you have a back up that can still deal damage whilst not having to sacrifice hp or fitting room because you dont have to fit damage mods and a light weapon that requires more pg and cpu and only hurts vehicles.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.05.25 00:21:00 -
[120] - Quote
Here is some new footage how well swarms avoid obstacles.
It appears that brains are redundant in tanking game, terrain is of no consequence if exxagarated...
https://youtu.be/iCaKPAfJx80
From my perspective that was pretty well in cover and out of line of sight. Would love to see Mr Dischordant Souls' point of view.
Looking at both sides of the coin.
Even Aurum one.
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