Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
341. T II DS's - in Feedback/Requests [original thread]
Bumping for visibility. I do like the ideas for bonusing transported troops to make DSs more wanted by infantry players.
- by Kallas Hallytyr - at 2015.03.16 21:38:00
|
342. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: [Edit] Here 's the plot for 40 -¦/s. Interesting, thanks. You're probably right that that's too much. I may have missed it earlier in the thread, is that with the DS going at maximum speed? Or is it accelerating also? An...
- by Kallas Hallytyr - at 2015.03.16 21:36:00
|
343. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: First of all, thanks for the kind words. The lower the turn rate the better the chances for the DS. Qualitatively nothing changes, you just get more leeway as a pilot and the Swarmer ragequits faster. Personally, as a NDS p...
- by Kallas Hallytyr - at 2015.03.16 21:32:00
|
344. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
I applaud your efforts, and I love your workings out especially considering the lack of definitive information about the subject. Would it be possible to look at further narrowing the turn angle? My thinking is that dodging a Swarm volley needs t...
- by Kallas Hallytyr - at 2015.03.16 21:10:00
|
345. Small blasters dont have inversed dispersion - in Feedback/Requests [original thread]
Yeah, was looking forward to small blasters being good, but alas... Please fix this.
- by Kallas Hallytyr - at 2015.03.16 19:16:00
|
346. CCP host a DUST panel at FanfestGǪ - in General Discussions [original thread]
No one shows? I can believe it. Last Fanfest was an incredible shitstorm born of awful, terrible decisions. That anyone would want to spend that much money to travel when so little was given last time... that's just baseless optimism.
- by Kallas Hallytyr - at 2015.03.16 16:00:00
|
347. Dropships: the future - in Feedback/Requests [original thread]
CCP Rattati wrote: Point taken to post at least once, I read every single one of these. Great, and thank you. It's hard staying positive when it feels like you're being ignored. Obviously, some suggestions are better than others and some are ...
- by Kallas Hallytyr - at 2015.03.16 07:22:00
|
348. Dropships: the future - in Feedback/Requests [original thread]
CCP Rattati wrote: I love the assumption of "ignored". Where is the consolidated ADS thread with numbers so I can feast my eyes on it? The assumption of ignored is because threads like this, which are expressing resentment, get a Dev coming i...
- by Kallas Hallytyr - at 2015.03.16 06:49:00
|
349. [Data Request] CCP Rattati & Swarm Launchers - in Feedback/Requests [original thread]
I would also like to know.
- by Kallas Hallytyr - at 2015.03.16 06:07:00
|
350. Dropships: the future - in Feedback/Requests [original thread]
CCP Rattati wrote: Why don't you instead of complain that you are the bottom of the barrel (which is untrue) just propose numbers. This dropships +X, this Dropship +Y, swam launcher range - X. 2 pages of feeling sorry for yourselves is not goin...
- by Kallas Hallytyr - at 2015.03.16 05:09:00
|
351. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Indeed. However you are outnumbered. By all means, let's keep Protostomping {because that's fun for the vocal minority!) or keep Swarms being insanely easy to use and ridiculously effective, because vehicle players are ...
- by Kallas Hallytyr - at 2015.03.16 04:58:00
|
352. AV - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I would suggest a hp increase instead for the regular non assault dropships. The forum dislike of ADSs is bone deep. Normal dropships have more HP and more slots, although with less actual fitting. Considering that ADS...
- by Kallas Hallytyr - at 2015.03.15 08:39:00
|
353. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
[quote=Himiko Kuronagalet's not remove what is a fun dynamic from the game.[/quote] Fun for one is not fun for another. I, for one, really dislike the stupid jumping. Fun is not a constant factor applicable evenly across the board.
- by Kallas Hallytyr - at 2015.03.14 23:15:00
|
354. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Bright Cloud wrote: Honestly the melee mods allow you to places that where dropship exclusive previously, however that comes of the price of sacrificing all highslot for this single purpuse. For example on the map biomass you can access most of...
- by Kallas Hallytyr - at 2015.03.13 23:13:00
|
355. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
@Breakin Stuff: Slow clap good sir.
- by Kallas Hallytyr - at 2015.03.13 02:07:00
|
356. THIS JUST IN: - in General Discussions [original thread]
LT SHANKS wrote: Sounds good to me. Who enjoys a game that's sluggish with limited mobility where a good number of deaths are direct results of getting stuck on glitchy terrain? Limited mobility is fine, it brings purpose to high mobility o...
- by Kallas Hallytyr - at 2015.03.12 22:54:00
|
357. Small blaster - in Feedback/Requests [original thread]
Yeah definitely, the dispersion is awful as is. I'm assuming that it's a bug.
- by Kallas Hallytyr - at 2015.03.12 19:40:00
|
358. Fair beginning of match spawning - in Feedback/Requests [original thread]
There's also a big hardware factor where SSDs deploy earlier (since they've loaded sooner.) Introducing a 10-15 second delay at the beginning where each player chooses their spawn location and suit would make it more even.
- by Kallas Hallytyr - at 2015.03.10 22:54:00
|
359. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
Well, I wasn't claiming that it put multiple squads vs randoms, but it seemed, anecdotally, that it was putting multiple small squads against large, high Mu squads which is not really sufficient to counteract the high skill and high communicatio...
- by Kallas Hallytyr - at 2015.03.08 12:56:00
|
360. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
CCP Rattati wrote: Pretty much this, also, the teambuilder incorporates a squad multiplier. Is this based on squad size at all? A squad of 6 mid-level mercs will beat the tar out of 2 high-level mercs: 6 high-level mercs are worth more by far...
- by Kallas Hallytyr - at 2015.03.08 00:49:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |