Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
1001. JFC CCP do you see whats going on? - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Thurak1 wrote: f you were paying attention you would have noticed the speed hotfix comes at todays downtime. Link? https://forums.dust514.com/default.aspx?g=posts&t=129785&find=unread
- by Kallas Hallytyr - at 2013.12.17 19:56:00
|
1002. [Feedback] Assault Dropship Racial Bonuses - in Feedback/Requests [original thread]
Agreed. Good suggestion for an alternative.
- by Kallas Hallytyr - at 2013.12.16 05:55:00
|
1003. [Request] Increase supply depot range and make it supply hovering dropships. - in Feedback/Requests [original thread]
They do still repair armour on vehicles. At the very least, supply range should be increased for vehicles, even if it were as a tradeoff for somewhat slower ammo regeneration.
- by Kallas Hallytyr - at 2013.12.16 05:28:00
|
1004. [Feedback] Side-swiping RDVs - in Feedback/Requests [original thread]
As a dropship pilot, I understand that the skies can be pretty hectic, but it is incredibly annoying to be side-swiped by an invisible RDV that appears out of thin air and one-hit-kills my dropship. I understand that crashing into things is bad, b...
- by Kallas Hallytyr - at 2013.12.15 23:40:00
|
1005. [Request]Decrease the price of Assault dropship hull[CCP please read] - in Feedback/Requests [original thread]
501st Headstrong wrote: That makes no sense. Even a militia Tank can be deadly, but it takes an ADS to kill infantry? How can you price tanks at 10000 with weapons, but an ADS costs at least 5x more and gets killed far quickly? Just curious. My...
- by Kallas Hallytyr - at 2013.12.15 23:15:00
|
1006. [Request]Decrease the price of Assault dropship hull[CCP please read] - in Feedback/Requests [original thread]
I agree that they are a little too expensive, but I'd probably say about 200k-250k ISK would be reasonable. Losing an ADS should hurt and while Rails are a pain in the arse, we do have methods of avoiding them.
- by Kallas Hallytyr - at 2013.12.15 21:50:00
|
1007. World of Tanks 514 - railguns op vs dropships - in Feedback/Requests [original thread]
I disagree. Maybe it's because I slammed into Shield Upgrades 5, but I have never been one-shotted: it is, in fact, impossible for my Python to get one-shotted by a Prototype 80GJ Railgun with a single damage mod active. I'm not 100% certain about...
- by Kallas Hallytyr - at 2013.12.15 21:49:00
|
1008. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
Valto Nyntus wrote: The-Errorist wrote: I see no problem with FW besides not having a player market. So what if it takes like 2-3 months of wins to reach level 10? They lower level wins already give you a good amount of LP to get proto LP it...
- by Kallas Hallytyr - at 2013.12.15 02:58:00
|
1009. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
Issue with Factional Warfare: Player Market was not introduced at the same time. Otherwise the standings and loyalty points are fine. Friendly fire bans need work.
- by Kallas Hallytyr - at 2013.12.14 20:08:00
|
1010. Railgun tanks can aim too high - in Feedback/Requests [original thread]
Yup. As a dropship pilot myself, I've taken up Railgun sniping when the air gets too cluttered/dangerous and I've shot down many dropships that thought they were safe by ramping my tank on a hill.
- by Kallas Hallytyr - at 2013.12.14 20:05:00
|
1011. Faction Warfare Friendly FIre Issue... and possible fix. - in Feedback/Requests [original thread]
The damage limit is 5000 damage. I got my first taste of this when attempting to hover and pick up my squad-mate to circle around spitting death from a dropship. I dropped down a little too much, the game stutters and then the loading screen appea...
- by Kallas Hallytyr - at 2013.12.13 20:26:00
|
1012. Turret Installations Do Not Share Reload Mechanic - in Feedback/Requests [original thread]
I did enjoy using a Large Missile Installation as a make-shift flak battery. I sat there pumping rounds into the air as the enemy kept calling in dropships. I agree that they need the clip/reload system, perhaps even a slow ammo regeneration sys...
- by Kallas Hallytyr - at 2013.12.12 19:38:00
|
1013. [Request] Ban AFKers Until Downtime - in Feedback/Requests [original thread]
Faunher wrote: If you do not contribute any to a match and you just sit around, last I checked, you do not receive any ISK or SP. That is punishment enough. As well, many people spend time in their team's redzone trying to learn things, such as...
- by Kallas Hallytyr - at 2013.12.09 05:04:00
|
1014. [Request] Ban AFKers Until Downtime - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I'd sooner have a vote option to boot AFK people. I'd hate to see someone banned for a day over a glitch, as well players who are simply that bad... CCP does already track damage dealt. It's unlikely that even the wo...
- by Kallas Hallytyr - at 2013.12.09 04:36:00
|
1015. [Request] Ban AFKers Until Downtime - in Feedback/Requests [original thread]
He did mention "near the beginning."
- by Kallas Hallytyr - at 2013.12.08 22:51:00
|
1016. [Request] Ban AFKers Until Downtime - in Feedback/Requests [original thread]
I agree that AFKers need punishing for doing so. Being kicked for inactivity is fine, since sometimes the game simply freezes on you or something happens suddenly in real life that requires immediate attention, but those players who have performed...
- by Kallas Hallytyr - at 2013.12.08 22:45:00
|
1017. [Math] Standard vs Proto (With Numbers) - in Feedback/Requests [original thread]
Severus Smith, your posts are well written and thought out. I commend you for your time and patience. Tiericide would most definitely be a good thing for this game.
- by Kallas Hallytyr - at 2013.12.08 22:34:00
|
1018. Request, dropship controls. - in Feedback/Requests [original thread]
Tau Lai wrote: Flying a dropship properly is not possible. Incorrect. Personally, while I find some of the physics irritating (primarily how insanely the ships get flung about by even a single round from a Mass Driver, or a single Swarm mis...
- by Kallas Hallytyr - at 2013.12.07 17:23:00
|
1019. [Request] Assign turret installation to squad - in Feedback/Requests [original thread]
What about other squads? Sometimes there are multiple squads of competent players and sometimes even randoms are good players who know what they're doing. It shouldn't be arbitrarily capable to just lock potentially good players from using instal...
- by Kallas Hallytyr - at 2013.12.06 15:19:00
|
1020. [Request] Able to Switich Weapon while Primary Cooldown - in Feedback/Requests [original thread]
ThePlayerkyle13 wrote: Did i say i want to remove the Overheating Machanic? No. What I meant by that was that by allowing switching to a sidearm you'd be effectively removing the mechanic by making it's impact almost obsolete. ThePlayer...
- by Kallas Hallytyr - at 2013.12.06 15:06:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |