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1021. [Feedback] Forge Gun changes missing the point - in Feedback/Requests [original thread]
Bump because maths is still right...
- by Kallas Hallytyr - at 2013.12.06 14:36:00
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1022. [Request] Able to Switich Weapon while Primary Cooldown - in Feedback/Requests [original thread]
So, you want to remove - at least substantially diminish - the primary balancing factor of the weapons that overheat because...it's 'realistic'? In what way is it realistic? It's not like you're handling a bit of hot toast that's just uncomfortabl...
- by Kallas Hallytyr - at 2013.12.06 06:04:00
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1023. [Feedback] Forge Gun changes missing the point - in Feedback/Requests [original thread]
AP Grasshopper wrote: shield hardeners are only 40% Shield Hardeners apply a 0.4 damage modifier. Maths says that this means all damage is multiplied by 0.4 which is equivalent to a 60% reduction. AP Grasshopper wrote: assault forge gun ...
- by Kallas Hallytyr - at 2013.12.06 05:37:00
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1024. [Feedback] Forge Gun changes missing the point - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Shield tanks, with their low HP ceiling, will lose almost all of their shield in the first hit. There won't be anything left to harden. Return their damage and charge times. Reduce range to 200m. Have warning system if ...
- by Kallas Hallytyr - at 2013.12.06 01:19:00
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1025. [Feedback] Forge Gun changes missing the point - in Feedback/Requests [original thread]
Alena Ventrallis wrote: These damage reductions still mean the forge gun can ambush me and wipe me out before I can respond, especially assault forge guns. With a single Standard 120mm Plate, a Madrugar or Soma requires three max proficiency...
- by Kallas Hallytyr - at 2013.12.05 17:14:00
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1026. [Feedback] Forge Gun changes missing the point - in Feedback/Requests [original thread]
TL;DR The 1.7 Forge Gun changes will not solve the issues that current plague Forge Gun-Vehicle balance in 1.6. The changes will, in fact, exacerbate some of the issues and leave entirely alone others. First off, I am a casual vehicle use...
- by Kallas Hallytyr - at 2013.12.05 16:21:00
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1027. [Feedback] Forge Gun changes missing the point - in Feedback/Requests [original thread]
So, to compare, I'll list the damage per second (DPS), factoring in charge times, and damage per clip (DPC) of the current 1.6 and future 1.7 Forge Guns below. (#### OPV) is the equivalent value with Operation and Proficiency Five. CCP Log...
- by Kallas Hallytyr - at 2013.12.05 16:21:00
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1028. Tanks and Dropships in 1.7 - in Feedback/Requests [original thread]
Maybe now tankers will stop destroying any and every supply depot on general principle? When I see a depot being destroyed, it's 4 times out of 5 a tanker. Perhaps with an additional* reason to not destroy them, tankers** will not just blow the...
- by Kallas Hallytyr - at 2013.12.02 22:32:00
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1029. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
This sort of thing would be greatly improved if Dust took it's cues from EVE: if the suits themselves had bonuses (like how EVE ships have the bonuses, not necessarily the skills) then we could see a suit with bonuses to fitting Shield Extenders, ...
- by Kallas Hallytyr - at 2013.11.29 17:54:00
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1030. Prototype suits......... - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Always thought prototype should be the cutting edge of the base content. Which means it's very powerful but also unstable. Movement should seize up randomly, HUD flickers, chevrons disappear randomly, weapon reloads half of t...
- by Kallas Hallytyr - at 2013.11.27 23:18:00
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1031. [Request] Merc's As MCC Projectiles - in Feedback/Requests [original thread]
Actually, it would be a pretty decent way of removing spawn camping too: if you choose a target location (ie, an objective) the MCC fires you such that you drop on the target and are able to somewhat modify the trajectory mid-flight so that you ca...
- by Kallas Hallytyr - at 2013.11.22 14:56:00
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1032. [Request] 'Sky Hook' Dropship Extraction Device - in Feedback/Requests [original thread]
I really like it. Maybe an addition to increase time for the dropship, however, as I don't think it should be able to just fly straight through the pick-up zone without at least slowing down. Perhaps tied to the tier you could have a lock-on time ...
- by Kallas Hallytyr - at 2013.11.18 22:07:00
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1033. Request: Removal of Primary Weapon from Logi Suit - in Feedback/Requests [original thread]
[I am do derp]
- by Kallas Hallytyr - at 2013.11.17 15:13:00
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1034. Request: Removal of Primary Weapon from Logi Suit - in Feedback/Requests [original thread]
We've never heard of this terrible, awful, utterly nonsense way of balance the Logistics/Assault imbalance before. Oh wait...we have... No.
- by Kallas Hallytyr - at 2013.11.17 15:12:00
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1035. Request: No ammunition for vehicles in 1.7 - in Feedback/Requests [original thread]
Maybe now Tankers will not destroy non-blue supply depots on sight?
- by Kallas Hallytyr - at 2013.11.17 02:15:00
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1036. I would like to opt out of my vehicle skill points . - in Feedback/Requests [original thread]
Wanting to get out of vehicles, that's fair enough. Bear in mind that some skills that exist currently (1.6 and before) will no longer exist in 1.7 onwards. That level of skill alteration cannot have your SP remain invested: there's nowhere for it...
- by Kallas Hallytyr - at 2013.11.17 00:36:00
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1037. I would like to opt out of my vehicle skill points . - in Feedback/Requests [original thread]
The last time we had a small skill change (ie, when some of the weapon and dropsuit skills had their multipliers modified) we had the SP that became available respec'd to us. I highly doubt that CCP completely reworking the entire vehicle tree w...
- by Kallas Hallytyr - at 2013.11.16 23:56:00
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1038. Let's get rid of the Militia Nanite Injector . - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: also rewarding wp based on the tool used is just a bad idea. should players get more wp for using proto weapons. no so i don't think it is anyway fair for a needle user to have to They already do: Proto weapons kill bette...
- by Kallas Hallytyr - at 2013.11.12 22:12:00
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1039. Let's get rid of the Militia Nanite Injector . - in Feedback/Requests [original thread]
What are the two issues people have with bad revives: War Points: - The random person picking you up gets war points for essentially nothing. Especially with militia/starter suits or the blueprints, there is next to no downside, meaning that peo...
- by Kallas Hallytyr - at 2013.11.12 18:15:00
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1040. [Request] Idea to improve Nanite Injectors - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Right now nobody uses the prototype or even advanced injectors. It earns a Logi more points to use a basic injector, then get extra triage points healing them with the rep tool. I know how to fix this! Two step proces...
- by Kallas Hallytyr - at 2013.11.12 16:23:00
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