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821. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Kallas Hallytyr wrote: Push the redline far enough back: redline snipers dealt with. Implement any one of many player thought-up ideas to solve AFKing - entirely possible now we have Rattati. actually no as redline ...
- by Kallas Hallytyr - at 2014.06.29 18:52:00
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822. Swarm launcher reserve ammo too low - in Feedback/Requests [original thread]
Agreed.
- by Kallas Hallytyr - at 2014.06.29 15:04:00
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823. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
TheEnd762 wrote: The only problem with pushing the red lines back is you basically force people to use vehicles to get to the fight/objectives. Depends on how much can be done. Personally, my advocacy of pushing it back hinges on three thing...
- by Kallas Hallytyr - at 2014.06.29 14:55:00
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824. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Blasters I'll agree with you there. Dispersion needs reigned in a bit. I like the notion of a very small base tightening and adding a Sharpshooter skill at the same time. As far as your railgun QQ is concerned, the triple nerf was steep, but not ...
- by Kallas Hallytyr - at 2014.06.29 14:52:00
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825. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
Roger Cordill wrote: The only thing the redline helps is AFKers and redline snipers/rails. And if your redlined, your ****** anyways. Use logic. Push the redline far enough back: redline snipers dealt with. Implement any one of many player ...
- by Kallas Hallytyr - at 2014.06.29 09:35:00
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826. [suggestion] make the ion pistol useful - in Feedback/Requests [original thread]
Ion Pistol is a little lacking, but not much. Dispersion is a little much I'd say, especially for such a close up gun.
- by Kallas Hallytyr - at 2014.06.29 07:30:00
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827. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
Roger Cordill wrote: 1: No, the redline should be removed. a much quicker battle that would be. 2: If the redline must stay, weapon locks for all that is inside of it. No and no. The redline has a purpose...it needs fixed so it can actually...
- by Kallas Hallytyr - at 2014.06.29 07:28:00
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828. New game mode - obliteration - in Feedback/Requests [original thread]
Er...no. It serves no purpose but to screw over accurate weapons and to emphasise low accuracy weapons (HMG)/high speed classes (Scouts.) If I wanted that, I'd play Ambush...
- by Kallas Hallytyr - at 2014.06.28 20:19:00
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829. Idea for OP tankers / drop ships - in Feedback/Requests [original thread]
See this thread which is talking about buffing Installations so they're no longer a joke/WP farm. As an ADS pilot on my main, I'd like to see Installations become key points on the battlefield, though we do need to make other tweaks (fix their ...
- by Kallas Hallytyr - at 2014.06.28 20:17:00
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830. Fixing Orbitals - in Feedback/Requests [original thread]
+1 Orbitals are a cool mechanic - more so if they ever finished the EVE Link - but you're right in how arbitrary they are. I think you're basic notion of, "You're winning by a good margin, so you don't get it right now" is solid.
- by Kallas Hallytyr - at 2014.06.28 15:14:00
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831. Dropship countermeasures, - in Feedback/Requests [original thread]
Ooh, turret countermeasures is an interesting idea...then you'd really be able to milk your gunners for all they're worth!
- by Kallas Hallytyr - at 2014.06.28 12:45:00
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832. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
+1
- by Kallas Hallytyr - at 2014.06.26 18:58:00
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833. [IDEA] Respec for Hotfix Charile - in Feedback/Requests [original thread]
Yes please. Honestly, with Rattati's work ongoing, we might actually see some equipment/skill parity in DUST's/our lifetimes.
- by Kallas Hallytyr - at 2014.06.26 18:57:00
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834. Eve based scan idea - in Feedback/Requests [original thread]
+1
- by Kallas Hallytyr - at 2014.06.26 18:55:00
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835. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
@Kurai, the thing is even stationary/hovering a dropship can get inverted by just one AV hit. That's an enormous issue! Especially when you're as lumbering as the STD dropships are. So either quit trolling or understand why its an issue, or just g...
- by Kallas Hallytyr - at 2014.06.26 14:17:00
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836. [CCP rattati and/or Logibro] Idea for remedying the ADS rendering is... - in Feedback/Requests [original thread]
Baal Omniscient wrote: Bump =3 Argh! My expensive dropship!
- by Kallas Hallytyr - at 2014.06.26 14:14:00
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837. {Question} I watched the Trailers and saw the Drone Infestation - in Feedback/Requests [original thread]
Alena Ventrallis wrote: They aren't. I cannot like your post. Because it's true...
- by Kallas Hallytyr - at 2014.06.25 22:10:00
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838. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
The idea, as I understand it, is as follows: 1 GalLogi layout 1 GalAslt layout 1 GalSent layout 1 GalScout layout 1 GalCom layout 1 AmLogi... And so on.
- by Kallas Hallytyr - at 2014.06.25 20:27:00
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839. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
Kurai-Ronin wrote: All dropships weren't really made to actually attack they were made for transport. Read the dropship description. And that means they should be flipped every time a missile looks at them funny...?
- by Kallas Hallytyr - at 2014.06.25 17:05:00
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840. [CCP rattati and/or Logibro] Idea for remedying the ADS rendering is... - in Feedback/Requests [original thread]
+1
- by Kallas Hallytyr - at 2014.06.25 16:10:00
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