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801. /!\ Hotfix Charlie Fail /!\ - in Feedback/Requests [original thread]
Scout Hunter II wrote: Kallas Hallytyr wrote: Reason for changing it: means that both Caldari and Amarr can do good hunting, but will have to sacrifice substantial tank to do both parts well. We don't know the exact numbers for all three: G...
- by Kallas Hallytyr - at 2014.07.14 17:30:00
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802. /!\ Hotfix Charlie Fail /!\ - in Feedback/Requests [original thread]
Reason for changing it: means that both Caldari and Amarr can do good hunting, but will have to sacrifice substantial tank to do both parts well. We don't know the exact numbers for all three: Gallente damps may be getting reduced mildly to compe...
- by Kallas Hallytyr - at 2014.07.14 16:50:00
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803. (REQUEST) basic pve - in Feedback/Requests [original thread]
If we get DUST alive enough, it might happen... Probably not though...
- by Kallas Hallytyr - at 2014.07.14 00:18:00
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804. Swarm launchers - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: There boring and not so good. Why not buff them. Standard stays 220, advanced goes 230, and proto 240. They all do the same damage and a tank will most of the time get away so why not buff them? No. Flatten the d...
- by Kallas Hallytyr - at 2014.07.11 17:57:00
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805. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
aaaasdff ertgfdd wrote: Kallas Hallytyr wrote: Honestly, that should be all roles. Give them between ADV/PRO number of slots but each tier just increases available CPU/PG. You have got to be brand new to dust. Dude we want our slots. What ...
- by Kallas Hallytyr - at 2014.07.10 16:11:00
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806. a way to stop proto users - in Feedback/Requests [original thread]
CLONE117 wrote: how about no proto suits... since ive taken the habit of running adv heavy with 3 proto complex reps. Indeed, the suits themselves are really the tipping point. I mean, I generally run a couple of PRO EWar mods on my STD GalS...
- by Kallas Hallytyr - at 2014.07.06 22:58:00
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807. [SUGGESTION] marking targets - in Feedback/Requests [original thread]
Or just give every squad member the order wheel but with smaller markers?
- by Kallas Hallytyr - at 2014.07.05 16:28:00
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808. [Suggestion] RDV Inbound Markers - in Feedback/Requests [original thread]
Jonny D Buelle wrote: Kallas Hallytyr wrote: Atiim wrote: I think this would help out A\DS Pilots a lot, as the problem with randomly materializing RDVs seem to cause them the most grief. +1 This is true, although I'm uncertain how mu...
- by Kallas Hallytyr - at 2014.07.05 16:20:00
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809. [Suggestion] RDV Inbound Markers - in Feedback/Requests [original thread]
Atiim wrote: I think this would help out A\DS Pilots a lot, as the problem with randomly materializing RDVs seem to cause them the most grief. +1 This is true, although I'm uncertain how much this helps, because it's less about where it dro...
- by Kallas Hallytyr - at 2014.07.05 02:15:00
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810. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Considering AV actually affects vehicles properly (since the proficiency bug was fixed) and since the vehicle changes were made to render them mortal like everything else, JLAVs are entirely uncommon. Are they irritating for you? Yes. Are ramming ...
- by Kallas Hallytyr - at 2014.07.04 01:29:00
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811. Remove all BPOs - in Feedback/Requests [original thread]
Without a player market, what negative impact do they have? If the player is already rich (50+ million ISK) then it's pretty irrelevant what you save; if they're poor (like me, less than 10 million ISK) then you get mild savings each match. Serio...
- by Kallas Hallytyr - at 2014.07.03 23:11:00
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812. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
I agree that your option 1 is the better solution, and I would be behind this fix wholeheartedly.
- by Kallas Hallytyr - at 2014.07.02 16:22:00
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813. Weapon effects - in Feedback/Requests [original thread]
Zindorak wrote: The effect would be at its best if you use a Proto ScR. I almost liked your post until ^ this. No.
- by Kallas Hallytyr - at 2014.07.02 00:25:00
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814. [Request] Bring Back The Warbarge Lobby - in Feedback/Requests [original thread]
People complained about it taking too long to get a battle...now we just have those with faster PS3's gaining a qualitative start of battle edge. Warbarges wouldn't help immensely, but they would allow randoms to pick a squad if they so choose, r...
- by Kallas Hallytyr - at 2014.07.01 18:42:00
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815. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
I don't see any reasonable argument for why not.
- by Kallas Hallytyr - at 2014.07.01 18:38:00
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816. [Idea] Balancing Scout and Assault.. A different approach - in Feedback/Requests [original thread]
I see the OP's point and agree somewhat. Assaults shouldn't have the same precision as Scouts, but they should be close. Scouts are currently 35 Profile/40 Precision base: I'd say Assaults should drop to around 45 Profile/50 Precision. This mea...
- by Kallas Hallytyr - at 2014.07.01 18:37:00
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817. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: forgegun is the only truely balanced AV weapon system, dont **** it up cause you suck at being a pilot of a vehical!... and there is no dispersal because its a single charged shot! That's...that's not what dispersion ...
- by Kallas Hallytyr - at 2014.07.01 16:07:00
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818. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
@KEROSINI-TERO: I approve. My biggest gripe about FGs as a pilot I that even as I disengage, 'burner on and at full tilt, they're still reaching out incredibly far and a good Forger will land hits often. Two Forgers make any place almost utterly u...
- by Kallas Hallytyr - at 2014.07.01 12:51:00
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819. Yet another thread about scouts (amarr scout role included) - in Feedback/Requests [original thread]
Honestly, I'd rather lose my GalScout reps and have a secondary scouting bonus!
- by Kallas Hallytyr - at 2014.06.30 10:10:00
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820. [Idea] Regarding Mobile CRUs - in Feedback/Requests [original thread]
Warpoints - even just +5 WP per spawn would be great. Speed - as said already, we only have the basic CRU Active module would be great, because it would help us not give away a position by blueberries streaming in from some random direction until ...
- by Kallas Hallytyr - at 2014.06.30 09:42:00
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