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Shadow of War88
0uter.Heaven
330
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Posted - 2014.06.29 13:43:00 -
[1] - Quote
Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spray and pray hoping for a random head-shot....Its just not fun. So unresponsive. You can tell CCP dosent play test. They stare at charts all day and corse random militia noobs get farmed by tanks. Then you go up against a competent squad and your useless.
No need for rail tanks if there's nothing killing off the infantry. CCP slaughtered tank specialists like never before. Ive spent 32 million SP in tanks and i never felt more useless in my entire DUST career. Im blessed to have a awesome corporation funding me, but i can only imagine what the average tank pilot must be dealing with.
Return the blaster to where it was or at least introduce a skill that tightens the dispersion. I often overheat before killing the scout strafing and throwing AV grenades. Rattati ever drive a tank? Sad thing is that CCP never does anything in a sensible manner. You swing the pendulum from OP to UP and so on. Baby steps when it comes to balance. "uhm ya we better fuk the rai l overheat, the damage, and how bout the damage mods too"....."yep that sounds good"......."oh wait we better slow down its rate of fire too". Fukin blaster is like a little kid taking his first **** on his own. Cant control that thing and it sprays everywhere.
When CCP introduces something, it will be the in its most OP state, then after a few full moons its rendered a lot more useless. Never in moderation with u ppl. End of Q.Q
& justice for all
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Jaran Vilktar
The Gauldar Tactical Alliance
3
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Posted - 2014.06.29 13:56:00 -
[2] - Quote
Return the blaster to where it was or at least introduce a skill that tightens the dispersion.
I will say that I'm not much of a Vehicle Pilot myself but from what I've experienced with Tanks these last few weeks I have to agree with you on this. The Blaster Turrets (Large and Small) should get a reduction to that obscene dispersion or a Sharpshooter skill added to their skill lists (Or why not both? I like both ).
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
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Shadow of War88
0uter.Heaven
332
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Posted - 2014.06.29 14:02:00 -
[3] - Quote
Jaran Vilktar wrote:"Return the blaster to where it was or at least introduce a skill that tightens the dispersion" I will say that I'm not much of a Vehicle Pilot myself but from what I've experienced with Tanks these last few weeks I have to agree with you on this. The Blaster Turrets (Large and Small) should get a reduction to that obscene dispersion or a Sharpshooter skill added to their skill lists (Or why not both? I like both ).
see even the average pilot agrees not just the "elitists".
& justice for all
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Kallas Hallytyr
Skullbreakers
569
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Posted - 2014.06.29 14:52:00 -
[4] - Quote
Blasters I'll agree with you there. Dispersion needs reigned in a bit. I like the notion of a very small base tightening and adding a Sharpshooter skill at the same time.
As far as your railgun QQ is concerned, the triple nerf was steep, but not unwarranted. I think adding a little range (back up to 400-450m) wouldn't be remiss. And as far as the Damage Mods are concerned, they can go die in a fire. For so damn long have I had ADSs shot down because they were retardedly high +% and no stacking penalties. What DMods are like now is absolutely fine: people just got used to them being OP for so long that the crutch being taken away causes an even harder fall. |
Shadow of War88
0uter.Heaven
332
|
Posted - 2014.06.29 15:12:00 -
[5] - Quote
Kallas Hallytyr wrote:Blasters I'll agree with you there. Dispersion needs reigned in a bit. I like the notion of a very small base tightening and adding a Sharpshooter skill at the same time.
As far as your railgun QQ is concerned, the triple nerf was steep, but not unwarranted. I think adding a little range (back up to 400-450m) wouldn't be remiss. And as far as the Damage Mods are concerned, they can go die in a fire. For so damn long have I had ADSs shot down because they were retardedly high +% and no stacking penalties. What DMods are like now is absolutely fine: people just got used to them being OP for so long that the crutch being taken away causes an even harder fall.
Too much is too much. Only so much BS people can take. The consensus here seems to be that changes are needed to bring back power to vehicles.
& justice for all
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Apothecary Za'ki
Biomass Positive
127
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Posted - 2014.06.29 20:22:00 -
[6] - Quote
if you want anti personnel equip the small turrets too. the large ones are for AV only really so quite your belly aching
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Shadow of War88
0uter.Heaven
333
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Posted - 2014.06.29 20:34:00 -
[7] - Quote
Apothecary Za'ki wrote:if you want anti personnel equip the small turrets too. the large ones are for AV only really so quite your belly aching
silence peasant! In PC matches there is no available manpower to man the miny rails. Dont expect a noob to understand the complexities of PC however.
& justice for all
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Hakyou Brutor
G0DS AM0NG MEN
799
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Posted - 2014.06.29 20:47:00 -
[8] - Quote
F*cking thank you! Just make variations of turrets like they had before CCP screwed vehicles in 1.7.
Make a skill for blaster dispersion: 5% less dispersion on blaster per level.
Scattered Blasters - Higher damage per shot at the cost of a higher dispersion.
Stabilized Blasters - Much less damage per shot with more range and far less dispersion, useful vs infantry.
Compressed Blasters - Very high damage per shot at the cost of a big RoF nerf.
Also, bring back heatsinks!
"I never pull out" ~Ace Boone, 2014.
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5595
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Posted - 2014.06.29 20:53:00 -
[9] - Quote
Shadow of War88 wrote:Apothecary Za'ki wrote:if you want anti personnel equip the small turrets too. the large ones are for AV only really so quite your belly aching silence peasant! In PC matches there is no available manpower to man the miny rails. Dont expect a noob to understand the complexities of PC however.
In PC, tanks shouldn't be targeting infantry anyways.
You have more important things to do, such as keeping those damn dropships from swooping in on us.
Swooping is bad.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Shadow of War88
0uter.Heaven
334
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Posted - 2014.06.29 20:53:00 -
[10] - Quote
Hakyou Brutor wrote:F*cking thank you! Just make variations of turrets like they had before CCP screwed vehicles in 1.7.
Make a skill for blaster dispersion: 5% less dispersion on blaster per level.
Scattered Blasters - Higher damage per shot at the cost of a higher dispersion.
Stabilized Blasters - Much less damage per shot with more range and far less dispersion, useful vs infantry.
Compressed Blasters - Very high damage per shot at the cost of a big RoF nerf.
Also, bring back heatsinks!
You seriously think CCP can deploy that kind of a fix and not fuk up the game?
First off i just want Rattati to see that the consensus is that change is necessary. Then we can work out the specifics. I dont expect changes over night, but 32 mil SP & a year into the game.......you bet i wont stand by and get trampled just because i represent the vehicle specialists/minority.
& justice for all
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Shadow of War88
0uter.Heaven
334
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Posted - 2014.06.29 20:55:00 -
[11] - Quote
Ghost Kaisar wrote:Shadow of War88 wrote:Apothecary Za'ki wrote:if you want anti personnel equip the small turrets too. the large ones are for AV only really so quite your belly aching silence peasant! In PC matches there is no available manpower to man the miny rails. Dont expect a noob to understand the complexities of PC however. In PC, tanks shouldn't be targeting infantry anyways. You have more important things to do, such as keeping those damn dropships from swooping in on us. Swooping is bad.
lawl, not my fault Z never thought you guys how to use mandos
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
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Posted - 2014.06.29 20:57:00 -
[12] - Quote
Shadow of War88 wrote:Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spray and pray hoping for a random head-shot....Its just not fun. So unresponsive. You can tell CCP dosent play test. They stare at charts all day and corse random militia noobs get farmed by tanks. Then you go up against a competent squad and your useless.
No need for rail tanks if there's nothing killing off the infantry. CCP slaughtered tank specialists like never before. Ive spent 32 million SP in tanks and i never felt more useless in my entire DUST career. Im blessed to have a awesome corporation funding me, but i can only imagine what the average tank pilot must be dealing with.
Return the blaster to where it was or at least introduce a skill that tightens the dispersion. I often overheat before killing the scout strafing and throwing AV grenades. Rattati ever drive a tank? Sad thing is that CCP never does anything in a sensible manner. You swing the pendulum from OP to UP and so on. Baby steps when it comes to balance. "uhm ya we better fuk the rai l overheat, the damage, and how bout the damage mods too"....."yep that sounds good"......."oh wait we better slow down its rate of fire too". Fukin blaster is like a little kid taking his first **** on his own. Cant control that thing and it sprays everywhere.
When CCP introduces something, it will be the in its most OP state, then after a few full moons its rendered a lot more useless. Never in moderation with u ppl. End of Q.Q
To be fair Large Turrets shouldn't be designed to takedown infantry...... I wish the Large Blaster was a Semi Auto plasma cannon.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Shadow of War88
0uter.Heaven
334
|
Posted - 2014.06.29 21:02:00 -
[13] - Quote
True Adamance wrote:Shadow of War88 wrote:Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spray and pray hoping for a random head-shot....Its just not fun. So unresponsive. You can tell CCP dosent play test. They stare at charts all day and corse random militia noobs get farmed by tanks. Then you go up against a competent squad and your useless.
No need for rail tanks if there's nothing killing off the infantry. CCP slaughtered tank specialists like never before. Ive spent 32 million SP in tanks and i never felt more useless in my entire DUST career. Im blessed to have a awesome corporation funding me, but i can only imagine what the average tank pilot must be dealing with.
Return the blaster to where it was or at least introduce a skill that tightens the dispersion. I often overheat before killing the scout strafing and throwing AV grenades. Rattati ever drive a tank? Sad thing is that CCP never does anything in a sensible manner. You swing the pendulum from OP to UP and so on. Baby steps when it comes to balance. "uhm ya we better fuk the rai l overheat, the damage, and how bout the damage mods too"....."yep that sounds good"......."oh wait we better slow down its rate of fire too". Fukin blaster is like a little kid taking his first **** on his own. Cant control that thing and it sprays everywhere.
When CCP introduces something, it will be the in its most OP state, then after a few full moons its rendered a lot more useless. Never in moderation with u ppl. End of Q.Q To be fair Large Turrets shouldn't be designed to takedown infantry...... I wish the Large Blaster was a Semi Auto plasma cannon.
lol if tanks cant take out infantry, then there wont be a need for infantry to dial 911 and get a rail on the field. No need for rail then just play infantry. Your stupid sentence just killed a entire vehicle dynamic.
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
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Posted - 2014.06.29 21:14:00 -
[14] - Quote
Shadow of War88 wrote:True Adamance wrote:Shadow of War88 wrote:Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spray and pray hoping for a random head-shot....Its just not fun. So unresponsive. You can tell CCP dosent play test. They stare at charts all day and corse random militia noobs get farmed by tanks. Then you go up against a competent squad and your useless.
No need for rail tanks if there's nothing killing off the infantry. CCP slaughtered tank specialists like never before. Ive spent 32 million SP in tanks and i never felt more useless in my entire DUST career. Im blessed to have a awesome corporation funding me, but i can only imagine what the average tank pilot must be dealing with.
Return the blaster to where it was or at least introduce a skill that tightens the dispersion. I often overheat before killing the scout strafing and throwing AV grenades. Rattati ever drive a tank? Sad thing is that CCP never does anything in a sensible manner. You swing the pendulum from OP to UP and so on. Baby steps when it comes to balance. "uhm ya we better fuk the rai l overheat, the damage, and how bout the damage mods too"....."yep that sounds good"......."oh wait we better slow down its rate of fire too". Fukin blaster is like a little kid taking his first **** on his own. Cant control that thing and it sprays everywhere.
When CCP introduces something, it will be the in its most OP state, then after a few full moons its rendered a lot more useless. Never in moderation with u ppl. End of Q.Q To be fair Large Turrets shouldn't be designed to takedown infantry...... I wish the Large Blaster was a Semi Auto plasma cannon. lol if tanks cant take out infantry, then there wont be a need for infantry to dial 911 and get a rail on the field. No need for rail then just play infantry. Your stupid sentence just killed a entire vehicle dynamic.
I'm not saying tanks shouldn't take out infantry.
That is why we have small turrets mounted. We can't just expect to be able to stack a main gun and destroy everything.
HAV should be the top tier Anti Vehicle platform on the field, deployed sparsely with heavy SP and ISK investment ( 500K currently is a fair investment) to attain vehicle dominance and clear all enemy vehicles from the field.
If HAV want to destroy infantry or be protected from them then we need to either work with our squads more closely or mount gunner slots.
Perhaps We could ask CCP if we could cycle between out large and small turrets. I mean modern tanks fit co-axial machine guns and CROWS for a reason.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Shadow of War88
0uter.Heaven
336
|
Posted - 2014.06.29 21:18:00 -
[15] - Quote
True Adamance wrote:Shadow of War88 wrote:True Adamance wrote:Shadow of War88 wrote:Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spray and pray hoping for a random head-shot....Its just not fun. So unresponsive. You can tell CCP dosent play test. They stare at charts all day and corse random militia noobs get farmed by tanks. Then you go up against a competent squad and your useless.
No need for rail tanks if there's nothing killing off the infantry. CCP slaughtered tank specialists like never before. Ive spent 32 million SP in tanks and i never felt more useless in my entire DUST career. Im blessed to have a awesome corporation funding me, but i can only imagine what the average tank pilot must be dealing with.
Return the blaster to where it was or at least introduce a skill that tightens the dispersion. I often overheat before killing the scout strafing and throwing AV grenades. Rattati ever drive a tank? Sad thing is that CCP never does anything in a sensible manner. You swing the pendulum from OP to UP and so on. Baby steps when it comes to balance. "uhm ya we better fuk the rai l overheat, the damage, and how bout the damage mods too"....."yep that sounds good"......."oh wait we better slow down its rate of fire too". Fukin blaster is like a little kid taking his first **** on his own. Cant control that thing and it sprays everywhere.
When CCP introduces something, it will be the in its most OP state, then after a few full moons its rendered a lot more useless. Never in moderation with u ppl. End of Q.Q To be fair Large Turrets shouldn't be designed to takedown infantry...... I wish the Large Blaster was a Semi Auto plasma cannon. lol if tanks cant take out infantry, then there wont be a need for infantry to dial 911 and get a rail on the field. No need for rail then just play infantry. Your stupid sentence just killed a entire vehicle dynamic. I'm not saying tanks shouldn't take out infantry. That is why we have small turrets mounted. We can't just expect to be able to stack a main gun and destroy everything. HAV should be the top tier Anti Vehicle platform on the field, deployed sparsely with heavy SP and ISK investment ( 500K currently is a fair investment) to attain vehicle dominance and clear all enemy vehicles from the field. If HAV want to destroy infantry or be protected from them then we need to either work with our squads more closely or mount gunner slots. Perhaps We could ask CCP if we could cycle between out large and small turrets. I mean modern tanks fit co-axial machine guns and CROWS for a reason.
Modern tanks pack 120mm cannons with HE rounds that obliterate tha fuk out of anything within 15 meters. & in competitive setting there's just not enough manpower for small turrets to be effective enough to justify taking a rifleman out of the battle.
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
|
Posted - 2014.06.29 21:34:00 -
[16] - Quote
Shadow of War88 wrote:True Adamance wrote:Shadow of War88 wrote:True Adamance wrote:Shadow of War88 wrote:Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spray and pray hoping for a random head-shot....Its just not fun. So unresponsive. You can tell CCP dosent play test. They stare at charts all day and corse random militia noobs get farmed by tanks. Then you go up against a competent squad and your useless.
No need for rail tanks if there's nothing killing off the infantry. CCP slaughtered tank specialists like never before. Ive spent 32 million SP in tanks and i never felt more useless in my entire DUST career. Im blessed to have a awesome corporation funding me, but i can only imagine what the average tank pilot must be dealing with.
Return the blaster to where it was or at least introduce a skill that tightens the dispersion. I often overheat before killing the scout strafing and throwing AV grenades. Rattati ever drive a tank? Sad thing is that CCP never does anything in a sensible manner. You swing the pendulum from OP to UP and so on. Baby steps when it comes to balance. "uhm ya we better fuk the rai l overheat, the damage, and how bout the damage mods too"....."yep that sounds good"......."oh wait we better slow down its rate of fire too". Fukin blaster is like a little kid taking his first **** on his own. Cant control that thing and it sprays everywhere.
When CCP introduces something, it will be the in its most OP state, then after a few full moons its rendered a lot more useless. Never in moderation with u ppl. End of Q.Q To be fair Large Turrets shouldn't be designed to takedown infantry...... I wish the Large Blaster was a Semi Auto plasma cannon. lol if tanks cant take out infantry, then there wont be a need for infantry to dial 911 and get a rail on the field. No need for rail then just play infantry. Your stupid sentence just killed a entire vehicle dynamic. I'm not saying tanks shouldn't take out infantry. That is why we have small turrets mounted. We can't just expect to be able to stack a main gun and destroy everything. HAV should be the top tier Anti Vehicle platform on the field, deployed sparsely with heavy SP and ISK investment ( 500K currently is a fair investment) to attain vehicle dominance and clear all enemy vehicles from the field. If HAV want to destroy infantry or be protected from them then we need to either work with our squads more closely or mount gunner slots. Perhaps We could ask CCP if we could cycle between out large and small turrets. I mean modern tanks fit co-axial machine guns and CROWS for a reason. Modern tanks pack 120mm cannons with HE rounds that obliterate tha fuk out of anything within 15 meters. & in competitive setting there's just not enough manpower for small turrets to be effective enough to justify taking a rifleman out of the battle. Indeed so single shot AoE rounds make more sense that firing a giant machine gun that shoots plasma and does not adequately represent Gallente Blaster Tech at all.
Remember of course that real tanks are crewed by numerous people. Lets be honest this isn't about what a tanker wants this is about achieving balance for everyone and HAV pilots like us cannot and should not be able to solo tank with impunity. Small turrets should be encouraged and incentivised over selfish solo tanking.
The easiest way to do this is play on the concept of tracking speeds and turret sizes in EVE. A Battleships Large Lasers cannot easily target and cannot hit close range fast moving targets, but if that same battleship used small turrets it could more easily hit its target.
TL;DR
Large Turrets = Vehicle and Anti Vehicle turrets Small Turrets= Anti Infantry Turrets
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Shadow of War88
0uter.Heaven
338
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Posted - 2014.06.29 21:39:00 -
[17] - Quote
I am all for sensible changes. 6 OP tanks in ambush was ridiculous and not fun for anyone, but having infantry in proto gear dance 40 meters in front of you while bombarding you with AV and your blaster cant seem to hit sh!t....that's not balance. Not 32 million SP and half a million ISK war machine gets outdone by one 150k infantry.
Remember tanks are very situational. They cant take points or invade effectively in urban combat.
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
|
Posted - 2014.06.29 21:47:00 -
[18] - Quote
Shadow of War88 wrote:I am all for sensible changes. 6 OP tanks in ambush was ridiculous and not fun for anyone, but having infantry in proto gear dance 40 meters in front of you while bombarding you with AV and your blaster cant seem to hit sh!t....that's not balance. Not 32 million SP and half a million ISK war machine gets outdone by one 150k infantry.
Remember tanks are very situational. They cant take points or invade effectively in urban combat.
I know..... I have been tanking for a very long time......
And I have in my mind a role for HAV since we currently don't have one. And it is what I has stated. However I think that an HAV pilot should be able to switch between control of a Large turret for AV fire, and a Light Turret for anti infantry fire (( basically finding reasons for HAV pilots to fill up turret slots and stop fitting HAV for pure tank)).
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2391
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Posted - 2014.06.29 21:55:00 -
[19] - Quote
Changes I would like to see A passive skill for tighter dispersion and/or nonstupid dispersion decay The rail range buffed and heat build up buffed so that it can fire 5 consecutive shots without overheat
Tanker/Logi
0 The number of 7ucks given
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Shadow of War88
0uter.Heaven
338
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Posted - 2014.06.29 21:57:00 -
[20] - Quote
Benjamin Ciscko wrote:Changes I would like to see A passive skill for tighter dispersion and/or nonstupid dispersion decay The rail range buffed and heat build up buffed so that it can fire 5 consecutive shots without overheat
It would make vehicle pilots feel.....like specialists. Like SP investment mattered. Good points all around.
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
|
Posted - 2014.06.29 22:05:00 -
[21] - Quote
Shadow of War88 wrote:Benjamin Ciscko wrote:Changes I would like to see A passive skill for tighter dispersion and/or nonstupid dispersion decay The rail range buffed and heat build up buffed so that it can fire 5 consecutive shots without overheat It would make vehicle pilots feel.....like specialists. Like SP investment mattered. Good points all around.
There are actually a dozen skills we could add to the vehicle tree one of my personal favourites being Armour/ Shield (insert Damage type) Compensation which adds resistances % increases to resistance plating/ward fields and Hardeners.
E.G- they only apply bonuses to the modules efficiecy not the hulls resistances.
Also have you guys ever considered that the very notion than the hull itself, especially in the case of old assets like Marauders and Enforcers did not have inherant racial resistance profiles was odd?
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2393
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Posted - 2014.06.29 22:36:00 -
[22] - Quote
Shadow of War88 wrote:Benjamin Ciscko wrote:Changes I would like to see A passive skill for tighter dispersion and/or nonstupid dispersion decay The rail range buffed and heat build up buffed so that it can fire 5 consecutive shots without overheat It would make vehicle pilots feel.....like specialists. Like SP investment mattered. Good points all around. I miss meaningful core skills hell I don't even have damage mods to 5 because 3 was high enough for the longest time unless it was a complete glass cannon and I felt points into speed hacking and links was more useful now that their kinda pointless to run on most fits I might bot even get that to 5
Tanker/Logi
0 The number of 7ucks given
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Shadow of War88
0uter.Heaven
339
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Posted - 2014.06.29 23:02:00 -
[23] - Quote
Benjamin Ciscko wrote:Shadow of War88 wrote:Benjamin Ciscko wrote:Changes I would like to see A passive skill for tighter dispersion and/or nonstupid dispersion decay The rail range buffed and heat build up buffed so that it can fire 5 consecutive shots without overheat It would make vehicle pilots feel.....like specialists. Like SP investment mattered. Good points all around. I miss meaningful core skills hell I don't even have damage mods to 5 because 3 was high enough for the longest time unless it was a complete glass cannon and I felt points into speed hacking and links was more useful now that their kinda pointless to run on most fits I might not even get that to 5.
you dream big. CCP wont introduce new meaningfull skills. All i can hope for is a buff to blaster to create the demand for rail, and have rail rof back to where it was.
With the games lifespan expected to end after DESTINY, i doubt they would spend much energy in creating skills. Keep your expectations realistic.
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11338
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Posted - 2014.06.29 23:18:00 -
[24] - Quote
Shadow of War88 wrote:Benjamin Ciscko wrote:Shadow of War88 wrote:Benjamin Ciscko wrote:Changes I would like to see A passive skill for tighter dispersion and/or nonstupid dispersion decay The rail range buffed and heat build up buffed so that it can fire 5 consecutive shots without overheat It would make vehicle pilots feel.....like specialists. Like SP investment mattered. Good points all around. I miss meaningful core skills hell I don't even have damage mods to 5 because 3 was high enough for the longest time unless it was a complete glass cannon and I felt points into speed hacking and links was more useful now that their kinda pointless to run on most fits I might not even get that to 5. you dream big. CCP wont introduce new meaningfull skills. All i can hope for is a buff to blaster to create the demand for rail, and have rail rof back to where it was. With the games lifespan expected to end after DESTINY, i doubt they would spend much energy in creating skills. Keep your expectations realistic.
Depends on how good Destiny is.
So far is looks like a more detailed and pretty version of Borderlands....... if that's all it is it will never be able to retain an audience.....
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Harpyja
Legio DXIV
1966
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Posted - 2014.06.29 23:22:00 -
[25] - Quote
Shadow of War88 wrote:Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spray and pray hoping for a random head-shot....Its just not fun. So unresponsive. You can tell CCP dosent play test. They stare at charts all day and corse random militia noobs get farmed by tanks. Then you go up against a competent squad and your useless.
No need for rail tanks if there's nothing killing off the infantry. CCP slaughtered tank specialists like never before. Ive spent 32 million SP in tanks and i never felt more useless in my entire DUST career. Im blessed to have a awesome corporation funding me, but i can only imagine what the average tank pilot must be dealing with.
Return the blaster to where it was or at least introduce a skill that tightens the dispersion. I often overheat before killing the scout strafing and throwing AV grenades. Rattati ever drive a tank? Sad thing is that CCP never does anything in a sensible manner. You swing the pendulum from OP to UP and so on. Baby steps when it comes to balance. "uhm ya we better fuk the rai l overheat, the damage, and how bout the damage mods too"....."yep that sounds good"......."oh wait we better slow down its rate of fire too". Fukin blaster is like a little kid taking his first **** on his own. Cant control that thing and it sprays everywhere.
When CCP introduces something, it will be the in its most OP state, then after a few full moons its rendered a lot more useless. Never in moderation with u ppl. End of Q.Q This guy gets it.
Large Blasters need to be a threat to infantry, not a "suppressant" as Rattati puts it. Vehicles need some form of an effective counter to infantry, and large blasters are it. Blaster tanks get used to kill infantry and missile/railgun tanks are pulled out to eliminate the blaster tanks and AV does its best to push off or destroy these missile/railgun tanks.
Now, there's little reason to run blaster tanks, if any at all, if there's any proto AV on the field. Blaster tanks cannot kill infantry beyond 30 meters and anything beyond that is just pure luck. If blaster tanks aren't used, then neither are missile/railgun tanks.
All of my SP is into vehicles and I'm disappointed that blasters got the nerf, because most of my pay came from destroying blaster tanks with my missile Gunnlogi. The only time I encounter blaster tanks is because my blueberries don't have anything skilled beyond standard so they get stomped by protos and blaster tanks run unopposed. Otherwise, I feel like my Gunnlogi now acts as bait just so that another tank shows up so I have something juicy to shoot at.
"By His light, and His will"- The Scriptures, 12:32
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"Scouts should fart repeatedly while cloaked"- TechMechMeds
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The Black Jackal
The Southern Legion Final Resolution.
1243
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Posted - 2014.06.30 00:22:00 -
[26] - Quote
I drive vehicles, a lot.
The vehicular anti-infantry should be relegated to Small Guns mounted on the tank, not the main turret.
There are still plenty of reasons to bat phone in rails. an infantry team being 'suppressed' by a Blaster Tank can't effectively move from one objective to another, so needs the tank removed. It would be the same if the blaster tank could hit and kill them, they'd find another way, or call in a Rail / Missile Tank to deal with the pesky Blaster Tank.
You want Tanks to multi-function? Run multiple people. Then, with 2 people in the HAV, you WILL wreck the opposing team... with 3, you'll do it even more if you set up and run the HAV right. If you want a single driver / commander to fulfil multiple roles, then expect those multiple roles to be reduced in effectiveness so that you don't get OP again.
The Black Jackal for CPM1
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Shadow of War88
0uter.Heaven
340
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Posted - 2014.06.30 00:34:00 -
[27] - Quote
The Black Jackal wrote:I drive vehicles, a lot.
The vehicular anti-infantry should be relegated to Small Guns mounted on the tank, not the main turret.
There are still plenty of reasons to bat phone in rails. an infantry team being 'suppressed' by a Blaster Tank can't effectively move from one objective to another, so needs the tank removed. It would be the same if the blaster tank could hit and kill them, they'd find another way, or call in a Rail / Missile Tank to deal with the pesky Blaster Tank.
You want Tanks to multi-function? Run multiple people. Then, with 2 people in the HAV, you WILL wreck the opposing team... with 3, you'll do it even more if you set up and run the HAV right. If you want a single driver / commander to fulfil multiple roles, then expect those multiple roles to be reduced in effectiveness so that you don't get OP again.
Ahem, well im not talking about in pubs farming noobs in militia at 30m. Im talking about PC and competitive scenarios. I have yet to see you on a competitive level so please refrain your irrelevant comments.
1 ADS can effectively destroy a tank. 1 cloaked scout using proto packed AV nades and proto swarms can challenge a tank.
The massive SP and ISK gap is obvious. Your telling me i need more people in a tank to deal with 1 150k ISK scout who has AV? While i spend 32 million SP and 520k per war machine.
Oh not to mention how much teamwork and coordination it takes to get a blaster tank out. Have to push enemy rails back, secure high ground from forge gunners, set up anti aircraft net and then voila! You have 1 blaster tank that gets sh!t on by 1 Scout. Dude suppression is stupid. I need the ability to kill. Get your nose out of dom for a change.
& justice for all
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Shadow of War88
0uter.Heaven
340
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Posted - 2014.06.30 00:35:00 -
[28] - Quote
Harpyja wrote:Shadow of War88 wrote:Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spray and pray hoping for a random head-shot....Its just not fun. So unresponsive. You can tell CCP dosent play test. They stare at charts all day and corse random militia noobs get farmed by tanks. Then you go up against a competent squad and your useless.
No need for rail tanks if there's nothing killing off the infantry. CCP slaughtered tank specialists like never before. Ive spent 32 million SP in tanks and i never felt more useless in my entire DUST career. Im blessed to have a awesome corporation funding me, but i can only imagine what the average tank pilot must be dealing with.
Return the blaster to where it was or at least introduce a skill that tightens the dispersion. I often overheat before killing the scout strafing and throwing AV grenades. Rattati ever drive a tank? Sad thing is that CCP never does anything in a sensible manner. You swing the pendulum from OP to UP and so on. Baby steps when it comes to balance. "uhm ya we better fuk the rai l overheat, the damage, and how bout the damage mods too"....."yep that sounds good"......."oh wait we better slow down its rate of fire too". Fukin blaster is like a little kid taking his first **** on his own. Cant control that thing and it sprays everywhere.
When CCP introduces something, it will be the in its most OP state, then after a few full moons its rendered a lot more useless. Never in moderation with u ppl. End of Q.Q This guy gets it. Large Blasters need to be a threat to infantry, not a "suppressant" as Rattati puts it. Vehicles need some form of an effective counter to infantry, and large blasters are it. Blaster tanks get used to kill infantry and missile/railgun tanks are pulled out to eliminate the blaster tanks and AV does its best to push off or destroy these missile/railgun tanks. Now, there's little reason to run blaster tanks, if any at all, if there's any proto AV on the field. Blaster tanks cannot kill infantry beyond 30 meters and anything beyond that is just pure luck. If blaster tanks aren't used, then neither are missile/railgun tanks. All of my SP is into vehicles and I'm disappointed that blasters got the nerf, because most of my pay came from destroying blaster tanks with my missile Gunnlogi. The only time I encounter blaster tanks is because my blueberries don't have anything skilled beyond standard so they get stomped by protos and blaster tanks run unopposed. Otherwise, I feel like my Gunnlogi now acts as bait just so that another tank shows up so I have something juicy to shoot at.
Blasters have 1 role....kill infantry. EZ
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11345
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Posted - 2014.06.30 00:49:00 -
[29] - Quote
Shadow of War88 wrote:Harpyja wrote:Shadow of War88 wrote:Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spray and pray hoping for a random head-shot....Its just not fun. So unresponsive. You can tell CCP dosent play test. They stare at charts all day and corse random militia noobs get farmed by tanks. Then you go up against a competent squad and your useless.
No need for rail tanks if there's nothing killing off the infantry. CCP slaughtered tank specialists like never before. Ive spent 32 million SP in tanks and i never felt more useless in my entire DUST career. Im blessed to have a awesome corporation funding me, but i can only imagine what the average tank pilot must be dealing with.
Return the blaster to where it was or at least introduce a skill that tightens the dispersion. I often overheat before killing the scout strafing and throwing AV grenades. Rattati ever drive a tank? Sad thing is that CCP never does anything in a sensible manner. You swing the pendulum from OP to UP and so on. Baby steps when it comes to balance. "uhm ya we better fuk the rai l overheat, the damage, and how bout the damage mods too"....."yep that sounds good"......."oh wait we better slow down its rate of fire too". Fukin blaster is like a little kid taking his first **** on his own. Cant control that thing and it sprays everywhere.
When CCP introduces something, it will be the in its most OP state, then after a few full moons its rendered a lot more useless. Never in moderation with u ppl. End of Q.Q This guy gets it. Large Blasters need to be a threat to infantry, not a "suppressant" as Rattati puts it. Vehicles need some form of an effective counter to infantry, and large blasters are it. Blaster tanks get used to kill infantry and missile/railgun tanks are pulled out to eliminate the blaster tanks and AV does its best to push off or destroy these missile/railgun tanks. Now, there's little reason to run blaster tanks, if any at all, if there's any proto AV on the field. Blaster tanks cannot kill infantry beyond 30 meters and anything beyond that is just pure luck. If blaster tanks aren't used, then neither are missile/railgun tanks. All of my SP is into vehicles and I'm disappointed that blasters got the nerf, because most of my pay came from destroying blaster tanks with my missile Gunnlogi. The only time I encounter blaster tanks is because my blueberries don't have anything skilled beyond standard so they get stomped by protos and blaster tanks run unopposed. Otherwise, I feel like my Gunnlogi now acts as bait just so that another tank shows up so I have something juicy to shoot at. Blasters have 1 role....kill infantry. EZ
Why do you assume that has to be their role?....when Dust Blasters don't resemble EVE Tech or are so game breakingly powerful against infantry that they have to be nerfed......
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11345
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Posted - 2014.06.30 00:51:00 -
[30] - Quote
Shadow of War88 wrote:
Im talking about PC and competitive scenarios. I have yet to see you on a competitive level so please refrain your irrelevant comments.
Lol thinks PC corp gives him the right to talk down to other players........
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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