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341. first spawn in changes - in Feedback/Requests [original thread]
Yes, this is exactly what needs to happen at the start of every battle. 30 seconds to organise, choose your spawn location (and maybe it tells everyone on your team where you are spawning) and maybe even having the option to display where you int...
- by Kallas Hallytyr - at 2014.12.28 09:44:00
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342. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Summary of Sir Dukey's posts (not just this thread, but in general): Waah wah wah, my stuff got destroyed, wah, why did you nerf that thing that was OP when I and my douche Proto squad were abusing the hell out of it? Wah wah I want easy mode, bu...
- by Kallas Hallytyr - at 2014.12.27 08:57:00
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343. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Sir Dukey wrote: The forums are just full ok punk ass infantry losers who don't give a sh*t about vehicles. Sorry I even came here, even if vehicles where one shot by freking smg rounds and infantry would be happy and not give a sh*t. F*ck yo...
- by Kallas Hallytyr - at 2014.12.26 22:27:00
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344. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Sir Dukey wrote: Kallas Hallytyr wrote: I've seen HAVs escape. Not easy, but they are small AOE. false because I nitroed away from the place of the OB but still 20 m away I Got hit. True, I saw it happen. Didn't say it would happen all...
- by Kallas Hallytyr - at 2014.12.26 21:38:00
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345. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
I've seen HAVs escape. Not easy, but they are small AOE.
- by Kallas Hallytyr - at 2014.12.26 21:26:00
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346. barricade - in Feedback/Requests [original thread]
Deployable fortifications would make the game a lot more interesting, and would give a lot of meaning to vehicles who can either bypass them (Dropships, for example) or be called in to remove the fortifications and conversely used to defend them (...
- by Kallas Hallytyr - at 2014.12.25 17:24:00
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347. So you can rep armor through MagSec fire - in Feedback/Requests [original thread]
Teamwork OP. Half Life 3 confirmed.
- by Kallas Hallytyr - at 2014.12.25 09:35:00
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348. [REQUEST] Be a gunner in my derpship DEVS? - in Feedback/Requests [original thread]
Dauth Jenkins wrote: when i Fly ADS, my main goal is to keep the other team on the ground. I take out rooflinks (and ground links, if i happen to spot them) and destroy other dropships. I tend to leave ADS alone, as i dont have any points in In...
- by Kallas Hallytyr - at 2014.12.25 00:08:00
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349. Veteran's forgotten gear - in Feedback/Requests [original thread]
Sardonk Eternia wrote: They weren't sold they were an event reward in beta. They were? Huh... Cool
- by Kallas Hallytyr - at 2014.12.24 19:31:00
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350. Veteran's forgotten gear - in Feedback/Requests [original thread]
Sardonk Eternia wrote: Kallas Hallytyr wrote: Ku Shala wrote: Kallas Hallytyr wrote: Ku Shala wrote: the skinweave scout is almost unfittable the cpu and pg are soooooooooooooooooo low same as the skinweave assault not even half as ...
- by Kallas Hallytyr - at 2014.12.24 16:55:00
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351. Veteran's forgotten gear - in Feedback/Requests [original thread]
Ku Shala wrote: Kallas Hallytyr wrote: Ku Shala wrote: the skinweave scout is almost unfittable the cpu and pg are soooooooooooooooooo low same as the skinweave assault not even half as good as a c-1 You realise that Skinweave are milit...
- by Kallas Hallytyr - at 2014.12.24 16:19:00
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352. To Rattati: HMG balance. - in Feedback/Requests [original thread]
+1 to the high heat = lower ROF idea. Sounds like a reasonable way to make HMGs more skill dependent. Could also introduce it earlier (ie, lower heat) with a lower penalty and build up as the heat does. So at 65% heat, you get a 5% ROF reduction ...
- by Kallas Hallytyr - at 2014.12.24 12:03:00
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353. So where are the Seeker faylocks? - in Feedback/Requests [original thread]
The True Inferno wrote: SoonGäó This.
- by Kallas Hallytyr - at 2014.12.24 11:48:00
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354. Veteran's forgotten gear - in Feedback/Requests [original thread]
Ku Shala wrote: the skinweave scout is almost unfittable the cpu and pg are soooooooooooooooooo low same as the skinweave assault not even half as good as a c-1 You realise that Skinweave are militia, right? Thus they are based on and worse t...
- by Kallas Hallytyr - at 2014.12.24 11:47:00
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355. [REQUEST] Be a gunner in my derpship DEVS? - in Feedback/Requests [original thread]
Ground attack craft with lighter transport than an NDS but greater firepower. Except we're not allowed greater firepower (well, we have greater firepower, it's just essentially irrelevant.) Derrith, would you say that solo ADSs are the only ones ...
- by Kallas Hallytyr - at 2014.12.24 11:45:00
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356. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
gustavo acosta wrote: It is inferred that smart shield tankers have the advantage over smart armor tankers. The delay becomes moot to a proper shield tank because the delay is shorter than it takes for a remote explosive to be armed. (a...
- by Kallas Hallytyr - at 2014.12.24 11:07:00
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357. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
gustavo acosta wrote: Poorly written reply that was too complex to address because of bad formatting which would cause pyramid quoting(not to mention it was an unpleasant read). Grow up. Just because you and I disagree doesn't mean you need t...
- by Kallas Hallytyr - at 2014.12.24 11:06:00
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358. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
gustavo acosta wrote: It's not that it's hard to understand, it's just unnecessary to overhaul the whole system when small adjustments in the system like shield hardeners, or a ceiling on regen delay, can be made to fix the small inconsistenc...
- by Kallas Hallytyr - at 2014.12.23 09:13:00
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359. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
gustavo acosta wrote: Why? The current system is fine, it's just that people don't understand how to run and fit shield suits. Why? Because shield suits are inferior in almost every way: - regeneration is higher, but initially a lot slower, ...
- by Kallas Hallytyr - at 2014.12.22 23:47:00
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360. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: However I think that if enforcers are the tank destroyer types the marauders should be loaded to do splash again. It makes no sense that there isn't an HAV rigged to suppress infantry. With the current tanks holding the r...
- by Kallas Hallytyr - at 2014.12.22 13:12:00
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