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1241. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Ripley Riley wrote: Kain Spero wrote: If there was no passive ISK and you only got ISK from fighting would you want to hold land? This would also be in light of increasing clone pack sizes back to their original 150 at the current 300k per ...
- by Kain Spero - at 2014.04.14 15:52:00
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1242. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Free Beers wrote: Sorry kane the idea is dead and you need to let it go. You dont have to save ccp from themselves because they designed a ******* **** game mode not you. As long as I have the CPM tag and even after I'm still going to do wh...
- by Kain Spero - at 2014.04.14 15:50:00
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1243. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
HowDidThatTaste wrote: While this is an interesting concept, let play it out a few months. 1 st question after you take a district could you sell the clones off it and abandon the district? It would seem to encourage more corps to just no sho...
- by Kain Spero - at 2014.04.14 15:48:00
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1244. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land? This would also be in light of increasing clone pa...
- by Kain Spero - at 2014.04.14 15:25:00
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1245. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
Spectral Clone wrote: And you think CCP would listen this time because...? They listened when I took player feedback to them regarding not being able to change timers after winning a district and implementing a re-up mechanic even if it was ...
- by Kain Spero - at 2014.04.14 14:20:00
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1246. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
Django Quik wrote: This is a serious no brainer and no one can argue against these changes being a good idea, whatever your opinion of Kane or DNS. I would also go further and say that if both of the above are done, clone packs could easily be...
- by Kain Spero - at 2014.04.14 11:23:00
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1247. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
Vrain Matari wrote: If you can, find out how robust/flexible the current implementation of PC is: what do we have access to in a hot fix? what is easily changeable server side? I plan on it.
- by Kain Spero - at 2014.04.14 03:53:00
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1248. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
xxwhitedevilxx M wrote: Pirate of Penzance wrote: xxwhitedevilxx M wrote: Kain Spero wrote: I think one thing that people over look when I say eliminate auto sale is that means if a district is under attack or locked no wealth can be g...
- by Kain Spero - at 2014.04.14 03:31:00
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1249. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
xxwhitedevilxx M wrote: [It's a good thought imo, but the real problem doesn't lie there I'll be honest, it's a band-aid, but I'm all for helping PC 1.0 any way we can if it's low bandwidth, can help spur activity, and makes it a better system.
- by Kain Spero - at 2014.04.14 03:11:00
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1250. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
I think one thing that people over look when I say eliminate auto sale is that means if a district is under attack or locked no wealth can be generated from it because you can't sell off the clones.
- by Kain Spero - at 2014.04.14 02:42:00
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1251. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Or Greatly decrease price of clone packs Done And then we are back to self-locking like it was before the clone pack refund was fixed.
- by Kain Spero - at 2014.04.14 02:14:00
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1252. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
Everything Dies wrote: All this does nothing to change the fact that a few dozen players can completely dominate an entire game mode. As I understand it, PC became completely broken when corporations were able to rise to the top by taking on th...
- by Kain Spero - at 2014.04.14 01:46:00
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1253. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
SponkSponkSponk wrote: Arkena Wyrnspire wrote: SponkSponkSponk wrote: It's quite possible to win a battle on a clone pack against a tier 2 corp though. Possible, yes - but you are at a very significant disadvantage. Feasible to wage a...
- by Kain Spero - at 2014.04.14 00:30:00
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1254. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
SponkSponkSponk wrote: Arkena Wyrnspire wrote: Clone packs are the problem here. It's not feasible to win much at all against a top corp with just a clone pack. Get your +1s going. It's quite possible to win a battle on a clone pack agai...
- by Kain Spero - at 2014.04.13 23:23:00
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1255. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
From the discussion here . There is still a lot of debate on how many things can and need to be addressed even in the PC 1.0 environment. Two things are clear though that need to be fixed asap to at least start to right the PC 1.0 ship while bett...
- by Kain Spero - at 2014.04.13 22:45:00
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1256. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
In terms of what can be done for Planetary Conquest 2.0 I get really excited. I get the feeling that the potential in Dust that drew us to this game can actually be realized and the Dust 514 can become a true game. I think being vulnerable during...
- by Kain Spero - at 2014.04.13 22:32:00
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1257. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Django Quik, I think the problem of everyone spawning in could be only having it appear in other contracts for other player corps (no npcs) and giving priority to full squads. Again, I think the idea may require too much bandwidth.
- by Kain Spero - at 2014.04.13 15:28:00
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1258. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Cyrius if you are talking logistics and geography at the corp and alliance level then, yes, I would love to see some changes there, but what I don't think would be good would be placing arbitrary limits on the players themselves. Again, I don't s...
- by Kain Spero - at 2014.04.12 04:31:00
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1259. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: This isn't about you. this isn't about your alliance. this about the game. Couldn't agree more. Please explain to me in detail hot the hotfixes I suggested specifically benefit my alliance only and me only. I'm all ea...
- by Kain Spero - at 2014.04.12 04:02:00
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1260. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Marcus Stormfire wrote: Kain Spero wrote: 5. Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
9. Add the ability to bring up ...
- by Kain Spero - at 2014.04.11 20:40:00
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