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541. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Reserved
- by Kain Spero - at 2015.01.24 17:45:00
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542. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Reserved
- by Kain Spero - at 2015.01.24 17:44:00
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543. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Reserved
- by Kain Spero - at 2015.01.24 17:44:00
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544. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Roman837 wrote: Kain Spero wrote: Sounds like raids would be a great opportunity to train new FCs then. Also, I do really agree that these raids should HAVE to have an FC available. Your 16 won't be able to be everywhere at once and the stak...
- by Kain Spero - at 2015.01.24 17:38:00
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545. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Roman837 wrote: Kain Spero wrote: Thor Odinson42 wrote: If you make it impossible to profit by using +50% ringers it's win/win. You don't prevent people from playing with friends (or recruiting before accepting). It doesn't need to ...
- by Kain Spero - at 2015.01.24 17:30:00
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546. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Sounds like raids would be a great opportunity to train new FCs then. Also, I don't really agree that these raids should HAVE to have an FC available. Your 16 won't be able to be everywhere at once and the stakes aren't extremely high. You descri...
- by Kain Spero - at 2015.01.24 17:29:00
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547. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Thor Odinson42 wrote: If you make it impossible to profit by using +50% ringers it's win/win. You don't prevent people from playing with friends (or recruiting before accepting). It doesn't need to be impossible to make profits but if you...
- by Kain Spero - at 2015.01.24 17:16:00
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548. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Roman837 wrote: 8v8. My answers final lol. Would be good for both sides. Make it 100 clones. If the defender no shows easy penalty. They lose a hundred clones on their districts. This will weakened their defence against a real attack. Point...
- by Kain Spero - at 2015.01.24 17:10:00
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549. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Thor Odinson42 wrote: What if bringing in non corp members cost more CP? Call it a clone programming fee. Don't make it much, but anything over 50% ringers would result in a negative in some resource column. Okay, normally I hate anything th...
- by Kain Spero - at 2015.01.24 17:03:00
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550. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Eh, I don't see any reason to make raiding corp specific. Let it follow the same rules as PC. Plus with the way CP work if they aren't in your corp they aren't fueling your ability to raid. 8v8 raiding can be an option but there should be a way t...
- by Kain Spero - at 2015.01.24 16:07:00
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551. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Roman837 wrote: All very interesting suggestions. My theory. To make raids much more attainable on both side...woukd be to make raids only be 8 attackers and 8 defenders. Make the map always a 4 point map. Reasons why. Raids are lightning fa...
- by Kain Spero - at 2015.01.24 13:15:00
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552. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Shutter Fly wrote: I see show/no-show as a matter of cost management. It shouldn't be a straight matter of: show = good / no-show = bad. Not showing up would be a definite, moderate loss of one resource (CP, for example). Showing up would be b...
- by Kain Spero - at 2015.01.24 12:10:00
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553. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
bigolenuts wrote: Skimming through and I'd like to know. Corp A raids Corp B. Corp A is not in PC but is there any way Corp B can raid them back? Will the war barges be accessible? I'm trying to keep up but my Dustanese is not very good. C...
- by Kain Spero - at 2015.01.24 11:39:00
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554. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: I disagree. If raiders can initiate a raid whenever they want, as many of them as they want, why should the defender be penalised both for showing up to defend AND not being able to be there 24/7 to defend? That's just ri...
- by Kain Spero - at 2015.01.24 07:19:00
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555. Update on Nyain San's districts - in The War Room [original thread]
Nyain San is currently following through with the plan and changing their timers. http://evemaps.dotlan.net/corp/Nyain_San
- by Kain Spero - at 2015.01.24 01:31:00
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556. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Pokey Dravon wrote: Eh wording can be hard sometimes, I know I fail at it frequently. But yeah since basically....all of PC is Cargo Hubs now, I think randomizing them at the start is fine. Randomising the SIs to re...
- by Kain Spero - at 2015.01.23 18:56:00
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557. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I think something that would work as a compromise for the randomization of the map is that the map stays the same until a flip happens then the map gets randomized again.
- by Kain Spero - at 2015.01.23 17:49:00
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558. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: John ShepardIII wrote: I just deleted dust. Time to redownload it Well, it has become pretty common knowledge that doing that regularly does, at least slightly, improve client performance ;) I just choked on my dr...
- by Kain Spero - at 2015.01.23 16:23:00
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559. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Radar R4D-47 wrote: Kain Spero wrote: Tieing CP pool to district amount seems unnecessary and could create some negative results. One of the issues right now is that in many ways whoever has the most districts wins logistically. There is no ...
- by Kain Spero - at 2015.01.23 14:32:00
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560. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Beren Hurin wrote: What if the Corp could get some LP from FW and there were some LP store options for buying clone packs with special bonuses? Since corporate missions are like daily missions is should be plenty easy to get CP and component...
- by Kain Spero - at 2015.01.23 14:13:00
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