Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
401. No Death Until Clone Termination - in Feedback/Requests [original thread]
Doshneil Antaro wrote: I agree that the stats need to be changed off of kdr, and that a merc is not dead till terminated, but I would at least settle for no death message to termination be the priority. When the screen is cluttered, how are we ...
- by Kain Spero - at 2014.12.20 02:48:00
|
402. No Death Until Clone Termination - in Feedback/Requests [original thread]
Yep, even if a suit doesn't have a cost there should be a selfish reason for a downed player to want to ask for a revive.
- by Kain Spero - at 2014.12.19 23:25:00
|
403. No Death Until Clone Termination - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Kain Spero wrote: The idea is simple: kills stay the same but deaths aren't counted until your clone is terminated since you haven't cost your team a clone. Forum post requested for this trello card: https://trello.co...
- by Kain Spero - at 2014.12.19 20:18:00
|
404. No Death Until Clone Termination - in Feedback/Requests [original thread]
Pokey Dravon wrote: Kain Spero wrote: Pokey Dravon wrote: I seem to recall a dev saying it's basically deeply hard coded that death is recorded at the point of incapacitation. Not saying its a bad idea, but I think it's a technical impos...
- by Kain Spero - at 2014.12.19 19:50:00
|
405. No Death Until Clone Termination - in Feedback/Requests [original thread]
Bojo The Mighty wrote: We've gone over this before: A death insinuates that you lost a fight, and thus is a record that you lost Not recording that kill/death would be like spilling water on yourself and saying you didn't because it evaporate...
- by Kain Spero - at 2014.12.19 19:35:00
|
406. No Death Until Clone Termination - in Feedback/Requests [original thread]
Her Chosen wrote: Dead, is dead! You lost your life. A death still goes on your record. Whether you lose your assets is another feature. I still think you should get 1WP for terminating a clone. Except you are incapacitated not dead. The ...
- by Kain Spero - at 2014.12.19 19:34:00
|
407. No Death Until Clone Termination - in Feedback/Requests [original thread]
Pokey Dravon wrote: I seem to recall a dev saying it's basically deeply hard coded that death is recorded at the point of incapacitation. Not saying its a bad idea, but I think it's a technical impossibility without extensive effort. From ...
- by Kain Spero - at 2014.12.19 18:59:00
|
408. No Death Until Clone Termination - in Feedback/Requests [original thread]
The idea is simple: kills stay the same but deaths aren't counted until your clone is terminated since you haven't cost your team a clone. Forum post requested for this trello card: https://trello.com/c/K2yfrlnp/285-no-death-counted-until-clone-...
- by Kain Spero - at 2014.12.19 18:41:00
|
409. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able to clear a small ste...
- by Kain Spero - at 2014.12.17 16:16:00
|
410. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able to clear a small step up in a heavy or a railing in an assault/...
- by Kain Spero - at 2014.12.17 16:12:00
|
411. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
iKILLu osborne wrote: having trouble loading google docs, what is the damage profile for packed remote explosives and activation time? 1625 / 1950 / 2275 All have 3 second activation times and a 0.1 blast radius.
- by Kain Spero - at 2014.12.17 11:24:00
|
412. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
iKILLu osborne wrote: for pc considering it has a winner takes all mentality, why not add a "keep what you kill" system in addition to your proposed changes to pubs, it would make pc tremendously profitable and it would help jara sales ;) W...
- by Kain Spero - at 2014.12.16 11:09:00
|
413. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
CCP Rattati wrote: now where are the Amarrians to come fix the ASCR ? For the AScR you could buff the rate of fire since this would increase the DPS and rounds fired before overheat without increasing the total damage per clip. Putting it ...
- by Kain Spero - at 2014.12.13 14:36:00
|
414. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Yes please +1.
- by Kain Spero - at 2014.12.12 16:37:00
|
415. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Combine this with loadouts geared towards new players I agree that you would greatly improve the NPE experience and new player retention.
- by Kain Spero - at 2014.12.12 14:09:00
|
416. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Wilhelm Klingspor wrote: What would be some cool daily missions that could be done using existing assets? CCP Rattati said in the podcast this new system could be expanded upon in terms of challenges, so could this perhaps be a community thing?...
- by Kain Spero - at 2014.12.12 11:37:00
|
417. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
With a coming nerf to REs I think that moving heavies away from having splash resist could work.
- by Kain Spero - at 2014.12.11 19:42:00
|
418. Rattati: just listened to Biomassed, re: PC/FW - in Feedback/Requests [original thread]
True Adamance wrote: And FW will not be able to take off until Teams can deploy to specific systems and regions otherwise team deploy with just represent an artificial bandaid fix that doesn't actually do anything for FW at all. I have to ag...
- by Kain Spero - at 2014.12.11 17:43:00
|
419. Heavy Laser ETA... - in Feedback/Requests [original thread]
Valor Goat wrote: Anti-vehicles or HMG-like? Anti-life. Burn all the things!
- by Kain Spero - at 2014.12.11 17:41:00
|
420. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
thehellisgoingon wrote: Kain Spero wrote: A lot of good stuff. Looks pretty solid overall. So standard RE activation is going up to 5 seconds? And a min scout can hack in 3 seconds I'm pretty sure this is the throw and ready time not...
- by Kain Spero - at 2014.12.09 10:11:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |